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This is a ranking page for the hero Boyd - Future Great from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Boyd.
List of Contents
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk/Spd bonuses, neutralizes penalties, and true damage on odd turns. ・High HP stat works well with Infantry Pulse 3 |
Might: 16 Range: 1 Grants Atk+3. Grants Atk/Spd+10 to unit, neutralizes unit's penalties to Atk/Spd, and unit's first attack deals damage = 15% of unit's Atk during combat on odd-numbered turns. Grants Atk/Spd+5 to unit during combat on even-numbered turns. |
Range: 1 Push adjacent ally 1 space farther away. |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+6 during combat. |
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (20) | ★★★★★ | |
Atk (13) | ★★★★★ | |
Spd (10) | ★★★★☆ | |
Def (7) | ★★★☆☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, Young Boyd will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
Young Boyd's best IVs are +Atk/-Res. His Atk is a superboon and boosting it will yield better returns.
His Res is below average and reducing it further will not affect most of his matchups. Thus, it is the bane of choice.
We recommend +Atk when merging Young Boyd to +10 for similar reasons above.
A +Spd IV may also be used to maximize his combat potential against the metagame's speedy units.
HOT | |
---|---|
:
Moonbow
:
-
|
:
Spurn 3
:
-
|
This is a standard speedy infantry build with a Distant Counter effect. Distant Dart is his best option for his build with the additional Spd boosting Spurn's damage reduction.
:
Moonbow
:
-
|
:
-
|
This build goes all-in on odds, with both Wave skills and Renewal triggering on odd-numbered turns. With this build, aim to enter combat only on odd turns and retreat on even turns.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
181 | ||
HP |
50 |
Rank: 7/1171 |
Atk |
43 |
Rank: 180/1171 |
Spd |
36 |
Rank: 467/1171 |
Def |
31 |
Rank: 432/1171 |
Res |
21 |
Rank: 916/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 55 | 67 | 41 | 35 | 25 | 223 | Lv.40 +10 | 55 | 48 | 41 | 35 | 25 | 204 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 58 | 47 | 40 | 35 | 25 | 205 |
+Atk Lv.40 +10 | 54 | 51 | 40 | 35 | 25 | 205 |
+Spd Lv.40 +10 | 54 | 47 | 43 | 35 | 25 | 204 |
+Def Lv.40 +10 | 54 | 47 | 40 | 38 | 25 | 204 |
+Res Lv.40 +10 | 54 | 47 | 40 | 35 | 28 | 204 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 50 | 62 | 36 | 31 | 21 | 200 |
5★ Lv.40 | 50 | 43 | 36 | 31 | 21 | 181 |
4★ Lv.40 | 47 | 41 | 34 | 28 | 19 | 169 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 20 | 32 | 10 | 7 | 4 | 73 |
4★ Lv.1 | 19 | 24 | 10 | 6 | 3 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
46 | 48 | 44 | 32 | 28 | 198 | |
49 | 48 | 41 | 35 | 24 | 197 | |
42 | 46 | 43 | 36 | 20 | 187 | |
43 | 46 | 43 | 32 | 23 | 187 | |
38 | 41 | 42 | 32 | 34 | 187 | |
46 | 43 | 37 | 34 | 27 | 187 | |
46 | 45 | 39 | 35 | 21 | 186 | |
42 | 37 | 40 | 31 | 32 | 182 | |
50 | 42 | 35 | 33 | 21 | 181 | |
45 | 42 | 35 | 35 | 24 | 181 | |
Young Boyd
|
50 | 43 | 36 | 31 | 21 | 181 |
42 | 36 | 40 | 28 | 30 | 176 | |
45 | 34 | 36 | 30 | 27 | 172 | |
47 | 38 | 31 | 32 | 24 | 172 | |
42 | 35 | 36 | 30 | 25 | 168 | |
42 | 37 | 33 | 32 | 19 | 163 | |
41 | 29 | 38 | 22 | 28 | 158 | |
46 | 36 | 35 | 22 | 18 | 157 | |
41 | 34 | 35 | 25 | 22 | 157 |
Note: Stats bonuses from skills are not taken into account.
Young Boyd is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Def stat.
Young Boyd's Large War Axe grants Atk+3 and has different effects depending on what turn it is.
On even-numbered turns, it grants Atk/Spd+5 during combat, and that's it.
On odd-numbered turns, it grants Atk/Spd+10 instead. It also deals true damage equal to 15% of Young Boyd's Atk on his first attack, and it also neutralizes penalties to Young Boyd's Atk/Spd.
The biorhythm effects lead to Young Boyd being significantly better on odd-numbered turns. As such, he should aim to engage in combat during those turns, and retreat during even-numbered turns.
Young Boyd's Large War Axe grants significant effects during odd-numbered turns, making him a powerful unit.
However, on even-numbered turns, his once-powerful weapon becomes mediocre and turns him into a shell of his maximum potential.
Aim to engage in combat on odd-numbered turns only, and retreat during even-numbered turns.
Should You Unlock Potential for this Hero? |
---|
We recommend that you use Unlock Potential to bring Boyd - Future Great from 4 Stars to 5 Stars. Boyd - Future Great is a very useful speedy axe infantry, so we recommend you Unlock Potential for Boyd - Future Great if your team lacks a strong speedy axe infantry.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 4★ | |
8 | 1 | No Effect | 4★ | |
11 | 1 | No Effect | 4★ | |
16 | 1 | Grants Atk+3. Grants Atk/Spd+10 to unit, neutralizes unit's penalties to Atk/Spd, and unit's first attack deals damage = 15% of unit's Atk during combat on odd-numbered turns. Grants Atk/Spd+5 to unit during combat on even-numbered turns. |
5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Push adjacent ally 1 space farther away. | 4★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+2 during combat. | 4★ | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+4 during combat. | 4★ | |
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Atk+6 during combat. | 4★ | |
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-5. (Stacks with similar skills.) | 4★ | |
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-3. (Stacks with similar skills.) | 4★ | |
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.) | 5★ |
Value of Skills | ★★★☆☆ |
---|
Young Boyd only has Infantry Pulse 3 as a good inheritance option.
Fire Boost 3 is a terrible skill and should be replaced immediately, while Shove is available on more common units.
List of Source Heroes | The Best Fodder Units |
Young Boyd is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
River Kanoff |
---|---|
Illustrator | nijimaarc |
Appears In |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Young Boyd Builds and Best IVs
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