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This is a ranking page for the hero Shamir - Lone-Moon Ninja from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Shamir.
Heroes With the Same Name | |
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Ninja Shamir
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List of Contents
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
Unranked (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill allows her to strike twice in one attack when she initiates ・Very high base Spd and Atk |
Might: 9 Range: 1 Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) |
Cooldown Count = 2 Boosts damage dealt by 50%. |
Grants Atk/Spd +2. |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (9) | ★★★★☆ | |
Spd (10) | ★★★★☆ | |
Def (9) | ★★★★☆ | |
Res (8) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, Ninja Shamir will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Ninja Shamir are +Spd and -HP. Since her weapon can nail second strikes, and her kit is designed to make it easy for her to nail quad-attacks, getting a +Spd IV would be best in significantly increasing these chances. It's also her Superboon!
Her HP is of less importance so it can be safely taken as her bane.
We recommend a +Spd IV when merging Ninja Shamir to 10. This is for the same reasons as above and will greatly help her in scoring quad attacks..
If you prefer hitting harder, you can go for a +Atk IV instead.
HOT | |
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Spurn 3
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A build that makes Ninja Shamir a pseudo-tank because of her insane speed. With Distant Dart and Spurn, she will be able to reduce the damage she takes from enemy units. For Arena, replace Reposition with a 400 SP scoring assist skill.
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Luna
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-
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This build is a player phase oriented build making use of Shuriken Cleaver+ to attack twice and eliminate foes. All of her skills are aimed at increasing her Spd to quad with a follow-up attack and apply the most true damage possible.
HOT | |
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-
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Frenzy 3
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-
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This is a Galeforce build. Atk/Spd Ideal and Menace work together well to boost her offenses. Frenzy provides damage reduction early on and a Desperation effect once she's taken some damage to be able to quad attack opponents.
Neutral Stats at Lv. 40 (5★) | ||
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182 | ||
HP |
42 |
Rank: 263/1171 |
Atk |
37 |
Rank: 584/1171 |
Spd |
40 |
Rank: 309/1171 |
Def |
31 |
Rank: 455/1171 |
Res |
32 |
Rank: 307/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 47 | 51 | 45 | 31 | 32 | 206 | Lv.40 +10 | 47 | 42 | 45 | 35 | 36 | 205 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 49 | 41 | 44 | 35 | 36 | 205 |
+Atk Lv.40 +10 | 46 | 44 | 44 | 35 | 36 | 205 |
+Spd Lv.40 +10 | 46 | 41 | 48 | 35 | 36 | 206 |
+Def Lv.40 +10 | 46 | 41 | 44 | 38 | 36 | 205 |
+Res Lv.40 +10 | 46 | 41 | 44 | 35 | 39 | 205 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 42 | 46 | 40 | 27 | 28 | 183 |
5★ Lv.40 | 42 | 37 | 40 | 31 | 32 | 182 |
4★ Lv.40 | 39 | 35 | 38 | 28 | 29 | 169 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 9 | 10 | 5 | 4 | 46 |
4★ Lv.1 | 17 | 15 | 10 | 4 | 3 | 49 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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46 | 48 | 44 | 32 | 28 | 198 | |
49 | 48 | 41 | 35 | 24 | 197 | |
42 | 46 | 43 | 36 | 20 | 187 | |
43 | 46 | 43 | 32 | 23 | 187 | |
38 | 41 | 42 | 32 | 34 | 187 | |
46 | 43 | 37 | 34 | 27 | 187 | |
46 | 45 | 39 | 35 | 21 | 186 | |
Ninja Shamir
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42 | 37 | 40 | 31 | 32 | 182 |
50 | 42 | 35 | 33 | 21 | 181 | |
45 | 42 | 35 | 35 | 24 | 181 | |
50 | 43 | 36 | 31 | 21 | 181 | |
42 | 36 | 40 | 28 | 30 | 176 | |
45 | 34 | 36 | 30 | 27 | 172 | |
47 | 38 | 31 | 32 | 24 | 172 | |
42 | 35 | 36 | 30 | 25 | 168 | |
42 | 37 | 33 | 32 | 19 | 163 | |
41 | 29 | 38 | 22 | 28 | 158 | |
46 | 36 | 35 | 22 | 18 | 157 | |
41 | 34 | 35 | 25 | 22 | 157 |
Note: Stats bonuses from skills are not taken into account.
Ninja Shamir is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Ninja Shamir's quad attack takes out Julia.
Shuriken Cleaver+ is similar to a Brave weapon in the sense that it allows its user to score 2 strikes in one attack if they initiate damage.
This is an extra attack and not a follow-up attack so when you are able to get an outspeed, Ninja Shamir can land 4 strikes in one action.
This makes her a very powerful player phase attacker. Another key difference between her weapon and Brave weapons is that Shuriken Cleaver+ will inflict Def/Res-4 on her but will also deal damage equal to half the difference between Shamir's Spd and her target's Spd, provided that Shamir is faster.
Ninja Shamir's base Spd is pretty high, which will help in scoring those quad-attacks.
Utilize those multiple attacks to trigger Glimmer every combat!
Ninja Shamir's defensive stats are not very high and considering that Shuriken Cleaver+ inflicts Def/Res-4 to her, she is very vulnerable to strong attacks.
Losing her in battle would be detrimental to your team as she provides lots of knock-out potential on a wide range of units. Use strategy to position her away from units that can easily take her out.
Should You Unlock Potential for this Hero? |
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We can say with confidence that you should use Unlock Potential to bring Shamir - Lone-Moon Ninja from 4 Stars to 5 Stars. Shamir - Lone-Moon Ninja is a very useful speedy axe infantry, so we recommend you Unlock Potential for Shamir - Lone-Moon Ninja if your team lacks a strong speedy axe infantry.
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 4★ | |
8 | 1 | No Effect | 4★ | |
6 | 1 | Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) | 4★ | |
9 | 1 | Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 4★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
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Grants Atk/Spd +1. | 5★ | |
Grants Atk/Spd +2. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. | 5★ |
Value of Skills | ★★★★☆ |
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Ninja Shamir can be used to inherit the skill Shuriken Cleaver+. However, you can only acquire her from Tempest Trials or from using Heroic Grails, so think carefully before foddering her off.
She is also fairly powerful for a free unit if you choose to invest in her. Keep this in mind when foddering her off.
Ninja Shamir is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Allegra Clark |
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Illustrator | PenekoR |
Appears In |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
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Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Ninja Shamir Builds and Best IVs
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