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This is a ranking page for the hero Fee - Aspiring Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fee.
List of Contents
New Heroes - New Heroes, Ascended Ced, & Rearmed Plumeria Featured Heroes | |||
---|---|---|---|
Fee [8.0/10] |
Febail [9.0/10] |
Rearmed Plumeria [9.5/10] |
Ascended Ced [9.0/10] |
Overall Rating | 8.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk/Def bonuses and a Guard effect. |
Might: 14 Range: 1 If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
Range: 1 Moves adjacent ally to opposite side of unit. |
Unit can move to a space adjacent to any infantry, armored, or cavalry unit within 2 spaces. |
Grants allies within 2 spaces Spd +3 during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (15) | ★★☆☆☆ | |
Atk (10) | ★★★☆☆ | |
Spd (15) | ★★★★★ | |
Def (7) | ★★☆☆☆ | |
Res (7) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Fee are +Spd and -Def. Boosting Spd improves her already high Spd stat and allows her to keep up with the fastest metagame units, which is necessary due to her lack of unique skills.
Fee's physical bulk is atrocious with her low base HP of 37 and base Def of 26. Either of these can be safely taken as a bane.
We recommend +Spd when merging Fee up to +10 to ensure she remains as relevant as possible by outspeeding her foes.
HOT | |
---|---|
:
-
|
:
-
|
This is a high investment build using Fee as a Galeforce attacker to make use of her great Spd stat.
:
Moonbow
:
-
|
:
-
|
This is a budget build with mostly Fee's base kit, aimed at using Fee as a semi-tank.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
188 | ||
HP |
37 |
Rank: 972/1173 |
Atk |
40 |
Rank: 400/1173 |
Spd |
45 |
Rank: 119/1173 |
Def |
26 |
Rank: 700/1173 |
Res |
40 |
Rank: 87/1173 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 42 | 59 | 50 | 30 | 44 | 225 | Lv.40 +10 | 42 | 45 | 50 | 30 | 44 | 211 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 44 | 44 | 49 | 30 | 44 | 211 |
+Atk Lv.40 +10 | 41 | 48 | 49 | 30 | 44 | 212 |
+Spd Lv.40 +10 | 41 | 44 | 53 | 30 | 44 | 212 |
+Def Lv.40 +10 | 41 | 44 | 49 | 34 | 44 | 212 |
+Res Lv.40 +10 | 41 | 44 | 49 | 30 | 47 | 211 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 37 | 54 | 45 | 26 | 40 | 202 |
5★ Lv.40 | 37 | 40 | 45 | 26 | 40 | 188 |
4★ Lv.40 | 34 | 38 | 43 | 24 | 37 | 176 |
3★ Lv.40 | 33 | 36 | 41 | 23 | 35 | 168 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 15 | 24 | 15 | 7 | 7 | 68 |
4★ Lv.1 | 14 | 20 | 15 | 6 | 6 | 61 |
3★ Lv.1 | 14 | 17 | 14 | 6 | 6 | 57 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 43 | 47 | 27 | 39 | 195 | |
43 | 45 | 34 | 47 | 20 | 189 | |
38 | 43 | 46 | 35 | 27 | 189 | |
40 | 45 | 47 | 23 | 34 | 189 | |
Fee
|
37 | 40 | 45 | 26 | 40 | 188 |
37 | 39 | 45 | 21 | 41 | 183 | |
44 | 42 | 24 | 44 | 28 | 182 | |
41 | 36 | 40 | 32 | 28 | 177 | |
38 | 38 | 42 | 33 | 25 | 176 | |
41 | 42 | 21 | 41 | 28 | 173 | |
37 | 35 | 39 | 27 | 34 | 172 | |
43 | 37 | 21 | 35 | 31 | 167 | |
36 | 33 | 42 | 25 | 30 | 166 | |
42 | 38 | 20 | 30 | 36 | 166 | |
41 | 38 | 36 | 27 | 24 | 166 | |
40 | 32 | 37 | 26 | 28 | 163 | |
42 | 38 | 19 | 36 | 27 | 162 | |
35 | 31 | 38 | 27 | 31 | 162 | |
41 | 32 | 36 | 36 | 17 | 162 | |
41 | 34 | 39 | 28 | 20 | 162 | |
40 | 33 | 35 | 31 | 23 | 162 | |
38 | 34 | 37 | 27 | 26 | 162 | |
42 | 31 | 31 | 28 | 26 | 158 | |
35 | 34 | 36 | 24 | 27 | 156 | |
36 | 25 | 37 | 24 | 34 | 156 |
Note: Stats bonuses from skills are not taken into account.
Fee is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Fee's inheritable Protection Edge+ grants Atk/Def+5 during combat and slows down her foe's Special charges.
The condition to trigger these effects is quite generous as well, requiring an ally to be within 3 spaces of Fee while in combat.
This is a simple, but effective weapon, and is easy to activate too.
Fee suffers from not having any unique skills to call her own, making her unable to stand out amongst other units.
Sword flier units are quite abundant in the game, and lacking an exclusive weapon makes Fee replaceable by better units.
As a flying unit, Fee takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? |
---|
We recommend that you use Unlock Potential to bring Fee - Aspiring Knight from 4 Stars to 5 Stars. Fee - Aspiring Knight is very useful as a speedy sword flier, so you may find using Unlock Potential on Fee - Aspiring Knight helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
10 | 1 | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 3★ | |
14 | 1 | If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Moves adjacent ally to opposite side of unit. | 3★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
If unit’s HP = 100%, unit can move to a space adjacent to any infantry, armored or cavalry unit within 2 spaces. | 3★ | |
If unit’s HP ≥ 50%, unit can move to a space adjacent to any infantry, armored or cavalry unit within 2 spaces. | 4★ | |
Unit can move to a space adjacent to any infantry, armored, or cavalry unit within 2 spaces. | 5★ | |
Grants adjacent allies Spd +2 during combat. | 3★ | |
Grants allies within 2 spaces Spd +2 during combat. | 3★ | |
Grants allies within 2 spaces Spd +3 during combat. | 4★ |
Value of Skills | ★★★☆☆ |
---|
Fee has Protection Edge+, Reposition, Aerobatics 3, and Drive Spd 2 as inheritable options.
Fee's kit is mostly basic skills, but it's not worth merging her up anyway unless she is among your favorites.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Fee is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Kristen McGuire |
---|---|
Illustrator | Yuko |
Appears In |
Heroes from New Heroes - New Heroes, Ascended Ced, & Rearmed Plumeria | |||
---|---|---|---|
Fee [8.0/10] |
Febail [9.0/10] |
Rearmed Plumeria [9.5/10] |
Ascended Ced [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Fee Builds and Best IVs
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