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The Hunt is one of the Paths you can choose in the Simulated Universe of Honkai: Star Rail. See how to unlock it, how to use it, the best characters that can use it, the Path's buffs, and all the The Hunt Blessings here!
List of Contents
The Path of The Hunt unlocks after playing or clearing the World 2 in the Simulated Universe. Even if you fail to clear the World, it will automatically be unlocked and can be selected once you are starting another run.
Simulated Universe World 2 Guide
The Path of The Hunt is also available in the Swarm Disaster. Here, the Path of The Hunt and its Blessings are already unlocked and can already be used!
Simulated Universe Swarm Disaster Guide
The Path of The Hunt is also available in Gold and Gears. Here, the Path of The Hunt and its Blessings are already unlocked and can be used immediately!
Simulated Universe Gold and Gears Guide
The Path of The Hunt provides various bonuses such as CRIT and DMG buffs to your characters. This Path is great for sweeping hordes of enemies and taking them out as soon as possible.
The Path Resonance of The Hunt will deal tons of DMG to all enemies based on the character with the highest ATK. This is most effective on bosses who can summon enemies such as Gepard, Svarog, and the Abundant Ebon Deer.
The Path of The Hunt can add Trotter Beacons to domains in the Swarm Disaster. These Trotters are essential when using the Path of The Hunt for both increasing DMG and moving through the Plane.
When defeating Trotters in Trotter Beacons, you will gain a whopping 30% CRIT DMG buff for every Trotter you successfully defeat.
We recommend passing through domains with Trotter Beacons as Trotters in the latter planes will become significantly tougher to beat.
Some Audience Die effects can help you go much further in the Plane, allowing you to finish a Plane faster. These range from moving to the closest domain with a Blessing Trotter Beacon or moving to other domains in the next three columns.
With Resonance Interplay in Swarm Disaster, getting three Blessings of Abundance and Elation will provide more bonuses after triggering Path Resonance.
Keep in mind that only three Blessings of each Path are required to activate their respective Resonance Interplays, so you don't need to get more Blessings after unless you want to.
The Path of The Hunt increases your team's Crit DMG whenever you meet the conditions for the Custom Dice's passive effects. With this, it is important to understand how your chosen Custom Dice's passive effect works since it is different for every type!
Character | Explanation |
---|---|
Seele | Seele has one of the highest ATK stats in-game. She can take benefit of the Flowing Mist blessing that can give her bonus ATK for acting in consecutive turns. |
Yanqing | Yanqing is a strong Hunt character who can take advantage of the CRIT DMG buffs. His overall DMG will benefit from the Critical Boost effect. |
Sushang | A 4-star DPS option with high Skill and Ultimate DMG. Sushang's ability to Advance Forward herself with her Ultimate allows her to take advantage of The Hunt Path Blessings. |
Dan Heng | The F2P option for The Hunt. Dan Heng will benefit from the CRIT buffs to improve his personal DMG and likelihood of debuffing the enemy's SPD. |
Any DPS with a high ATK stat will benefit The Hunt's Path Resonance as its DMG will scale on the character with the highest ATK.
Blessing Title | Effects |
---|---|
Imperishable Victory ★★★ |
Effect: After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain 4 stack(s) of Critical Boost. Enhanced Effect: After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain 7 stack(s) of Critical Boost. |
Imperial Reign ★★★ |
Effect: When a character's turn begins, they gain 1 stack(s) of Critical Boost. Enhanced Effect: When a character's turn begins, they gain 1 stack(s) of Critical Boost and increases the stack limit of Critical Boost to 12. |
Celestial Annihilation ★★★ |
Effect: When a character Breaks an enemy's Weakness, their action Advances Forward by 100% and increases the DMG dealt by their next attack by 50%. Enhanced Effect: When a character Breaks an enemy's Weakness, their action Advances Forward by 100% and increases the DMG dealt by their next attack by 75%. If the defeated enemy is an Elite Enemy, then Action Advances for all allies. |
Auspicious Star ★★ |
Effect: When a character defeats an enemy, regenerates Energy equal to 60% of the character's Max Energy. Enhanced Effect: When a character defeats an enemy, regenerates Energy equal to 100% of the character's Max Energy. |
Monster-Expelling Rainbow ★★ |
Effect: When a character defeats an enemy, restores their HP equal to 48% of their Max HP. Enhanced Effect: When a character Breaks an enemy's Weakness, restores HP equal to 18% of their Max HP. When a character defeats an enemy, restores their HP equal to 48% of their Max HP.. |
Skirting Life and Death ★ |
Effect:Increases CRIT Rate by 11%. Enhanced Effect: Increases CRIT Rate by 16%. |
Vaulting Ambition ★ |
Effect: At the beginning of a character's turn, regenerates 4 Energy. Enhanced Effect: At the beginning of a character's turn, regenerates 6 Energy. |
Thundering Chariot ★ |
Effect: When a character Breaks the enemy's Weakness, delays the enemy's action by 20%. Enhanced Effect: When a character Breaks the enemy's Weakness, delays the enemy's action by 30%. |
Shrewd Arrangement ★ |
Effect: Increases CRIT DMG by 20%. Enhanced Effect: Increases CRIT DMG by 30%. |
This Blessing provides Advanced Forward, CRIT Rate, and CRIT DMG after defeating an enemy which is great for your DPS characters. This is great to have while running any Path.
Just like Imperishable Victory, this Blessing provides CRIT Rate and CRIT DMG which is great for DPS characters. This is also great to have if you are running other Paths.
This Blessing provides Advanced Forward and a DMG boost after applying Weakness Break to an enemy. This is great to have if you are running the Path of Remembrance or Nihility where Weakness Break is enhanced.
This Blessing gives Energy whenever your characters defeat an enemy. It is always nice to have if you are running any Path.
This Blessing heals your characters whenever they defeat an enemy. This works best with Path of Abundance's Dewdrop mechanic, which turns overheal into damage.
This Blessing provides CRIT Rate to your characters. It is good to pick up if you need more CRIT Rate for your DPS characters.
This Blessing is overall good because it regenerates Energy for your characters every turn. It is great to get while running any Path.
This Blessing debuffs enemy SPD after applying Weakness Break to them. This is great to have if you are running the Path of Remembrance or Nihility where Weakness Break is enhanced.
Similar to Skirting Life and Death, this Blessing provides CRIT DMG to your characters. It is good to pick up if you need more CRIT DMG for your DPS characters.
Jump to a section here! | ||
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Simulated Universe | Swarm Disaster | Gold and Gears |
Path of The Hunt | |
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Buffs | Increases the characters' SPD recovery by 6% |
Increases the chance for Blessings of The Hunt to appear | |
Obtain 1 Resonance Formation when 6/10/14 Blessings of The Hunt has been obtained. | |
Effects | Critical Boost Buff brought by certain The Hunt Blessings. For each stack, increases CRIT Rate by 6% and CRIT DMG by 12%. Stacks up to 8 times. This buff can be transferred to allies when the next turn starts. Stacks reset when any ally is attacked. |
Light-The Hunting Celestial Arrow CRIT DMG increases by an amount equal to 50% of CRIT Rate. Gains one extra turn after defeating an enemy. This effect cannot trigger repeatedly. |
Blessing | Effect |
---|---|
The Hunt ★★★ |
Effect: Spend 100 points of Energy to use this ability and resonate with the Path of The Hunt, dealing Wind DMG to all enemies based on the current ATK of the character currently with the highest ATK. Activated when 3 Blessings of The Hunt has been obtained. |
Blessing | Effect |
---|---|
Star The Hunter ★★★ |
Effect: When using Path Resonance, the ally with the highest ATK will be given a turn instantly and be granted Light-The Hunting Celestial Arrow, lasting until this ally uses any ability. |
Bow and Arrow ★★★ |
Effect: When Path Resonance: The Hunt deals damage, enemies whose HP is lower than 50% are guaranteed to receive CRIT Hits, with the CRIT DMG at 50%. When the enemy is defeated, regenerates 50% Energy. |
Perfect Aim ★★★ |
Effect: Increase the Energy limit of Path Resonance from 100 to 200 points. When an ally's turn starts, additionally regenerates 3% Energy for Path Resonance. |
Blessing | Effect |
---|---|
Imperial Reign ★★★ |
Effect: When a character's turn begins, they gain 1 stack(s) of Critical Boost Enhanced Effect: When a character's turn begins, they gain 1 stack(s) of Critical Boost and increases the stack limit of Critical Boost to 12. |
Imperishable Victory ★★★ |
Effect: After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain 4 stack(s) of Critical Boost. Enhanced Effect: After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain 7 stack(s) of Critical Boost. |
Celestial Annihilation ★★★ |
Effect: When a character Breaks an enemy's Weakness, their action Advances Forward by 100% and increases the DMG dealt by their next attack by 50% Enhanced Effect: When a character Breaks an enemy's Weakness, their action Advances Forward by 100% and increases the DMG dealt by their next attack by 75%. If the defeated enemy is an Elite Enemy, then Action Advances for all allies. |
Battle Against the Old Foe ★★ |
Effect: If a character has higher than 100% CRIT Rate and currently has Critical Boost, for every 1% CRIT Rate that exceeds 100% CRIT DMG increases by 3%. CRIT DMG can be increased this way by up to 150%. Enhanced Effect: If a character has higher than 100% CRIT Rate and currently has Critical Boost, for every 1% CRIT Rate that exceeds 100%, CRIT DMG increases by 3%. For every stack of Critical Boost, CRIT DMG increases by an extra 0.2%. CRIT DMG can be increased this way by up to 200%. |
Monster-Expelling Rainbow ★★ |
Effect: When a character defeats an enemy, restores their HP equal to 48% of their Max HP. Enhanced Effect: When a character Breaks an enemy's Weakness, restores HP equal to 18% of their Max HP. When a character defeats an enemy, restores their HP equal to 48% of their Max HP. |
Auspicious Star ★★ |
Effect: When a character defeats an enemy, regenerates Energy equal to 60% of the character's Max Energy. Enhanced Effect: When a character defeats an enemy, regenerates Energy equal to 100% of the character's Max Energy. |
Ejecting the Borisin ★★ |
Effect: After every 6 turn(s) conducted by all allies, the current character's action is Advanced Forward by 100%. The effect cannot be triggered repeatedly by the same character. Enhanced Effect: After every 6 turn(s) conducted by all allies, the current character's action is Advanced Forward by 100%. The effect cannot be triggered repeatedly by the same character. Upon entering battle, 5 turn(s) are considered to have already passed. |
Flowing Mist ★★ |
Effect: When the same character acts consecutively, their ATK increases by 40%. This effect can stack up to 2 times. Enhanced Effect: Increases ATK by 40% when the same characters take consecutive actions. The effect stacks up to 2 times and gives a 50% fixed chance to recover 1 Skill Point. This effect cannot be triggered repeatedly. |
Archery Duel ★★ |
Effect: When a character's turn begins, every stack of Critical Boost restores the character's HP equal to 5% of their Max HP. Enhanced Effect: When a character's turn begins, or after they used their Ultimate, restores the character's HP equal to 5% of their Max HP for every stack of Critical Boost. |
Adept's Bow ★★ |
Effect: When an ally uses their Ultimate, they can inherit Critical Boost, and increase the number of Critical Boost stacks increases by 1. Enhanced Effect: When an ally uses their Ultimate or a follow-up attack, they can inherit Critical Boost, and increase the number of Critical Boost stacks increases by 1. |
Constellation Surge ★ |
Effect: Upon entering battle, characters' SPD increases by 30% until they are attacked. Enhanced Effect: Upon entering battle, characters' SPD increases by 45% until they are attacked. |
Skirting Life and Death ★ |
Effect: Increases CRIT Rate by 11%. Enhanced Effect: Increases CRIT Rate by 16%. |
Blessed Bow and Arrow ★ |
Effect: At the beginning of a character's turn, receives an ATK boost equal to 10% of the lasting-acting ally's ATK. This will last until the next turn starts. Enhanced Effect: At the beginning of a character's turn, receives an ATK boost equal to 15% of the lasting-acting ally's ATK. This will last until the next turn starts. |
Vaulting Ambition ★ |
Effect: At the beginning of a character's turn, regenerates 4 Energy. Enhanced Effect: At the beginning of a character's turn, regenerates 6 Energy. |
Catastrophic Constellation ★ |
Effect: At the end of a character's turn. their next action is Advanced Forward by 8%. Enhanced Effect: At the end of a character's turn. their next action is Advanced Forward by 12%. |
Vermeil Bow and White Arrow ★ |
Effect: For every Blessing from The Hunt, increases SPD by 3%. This effect can stack up to a max of 6 time(s). Enhanced Effect: For every Blessing from The Hunt, increases SPD by 4%. This effect can stack up to a max of 9 time(s). |
Thundering Chariot ★ |
Effect: When a character Breaks the enemy's Weakness, delays the enemy's action by 20%. Enhanced Effect: When a character Breaks the enemy's Weakness, delays the enemy's action by 30%. |
Shrewd Arrangement ★ |
Effect: Increases CRIT DMG by 20%. Enhanced Effect: Increases CRIT DMG by 30%. |
Jump to a section here! | ||
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Simulated Universe | Swarm Disaster | Gold and Gears |
Swarm Disaster: Path of The Hunt | |
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Buffs | Defeating Trotters will earn extra benefits |
Dimension Effect: When the first or second plane begins, generates 1 extra Blessing Trotter and 1 Curio Trotter beacon. | |
Continuous Effect: Every time allies move to a domain, all domains currently with the Blessing Trotter or Curio Trotter beacon will swap their positions with an adjacent domain (For every Trotter defeated in battle, all allies' CRIT DMG increases by 30%. | |
Upon receiving 3 Blessings of The Hunt, you will also receive 3 Blessings of Nihility and 3 Blessings of Remembrance, allowing for the respective activation of the corresponding Resonance Interplay. |
Name | Effect |
---|---|
The Hunt: Swiftness | Effect: Can move to a domain in the closest column that contains either a Blessing Trotter beacon or Curio Trotter beacon. Rewards gained from defeating Trotters are doubled in this turn. |
The Hunt: Resolve | Effect: Immediately generates 1 Blessing Trotter Beacon in a Combat, Combat: The Swarm, or Elite domain. |
The Hunt: Vengeance | Effect: Allies can move to any domain in the next 3 column(s) during the Movement phase of this round. |
The Hunt: Restraint | Effect: Immediately applies Hounding Pursuit to to 1 domain(s) with the Blessing Trotter or Curio Trotter beacon. Domains with Hounding Pursuit are no longer able to change location. |
The Hunt: Quelled Fury | Effect: At the start of combat for this round, all allies' SPD increases by 50% for 3 turn(s). |
Blessing | Effect |
---|---|
Shooting Starfire ★★★ |
Effect: After enemy target(s) are defeated by a Path Resonance, restores all allies' HP equal to 50% of their respective Max HP. |
Startling Breeze ★★★ |
Effect: After using Path Resonance, all allies' SPD increases by 25 for 2 turn(s). This effect also applies to units summoned by allies. |
In addition to Path Resonance, Resonance Interplay is a new addition available in Swarm Disaster. The Path of The Hunt has Resonance Interplay with both Abundance and Elation, which provide bonus effects after using Path Resonance.
Jump to a section here! | ||
---|---|---|
Simulated Universe | Swarm Disaster | Gold and Gears |
Gold and Gears: Path of The Hunt | |
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Buff | When the conditions for the Custom Dice's passive effects are met, you will receive the enhancement: Increases CRIT DMG for all allies. |
Activation Conditions | Path Resonance can be activated when 3 Blessings of The Hunt have been obtained, and Resonance Formation can be activated when 6/10/14 have been obtained. |
If you obtain 3 Blessings of Propagation or 3 Blessings of Preservation while you already have 3 Blessings of The Hunt, you can activate the respective Resonance Interplay. |
Blessing | Effect |
---|---|
Solemn Snare ★★★ |
Effect: For every Skill Point recovered by allies, the next Path Resonance deals 20% more DMG, stacking up to 8 time(s). |
Waiting with Drawn Bow ★★★ |
Effect: When using Path Resonance, allies' Shield duration extends by 5 turn(s). |
Resonance Interplay, a feature introduced in Swarm Disaster, is also available in Gold and Gears. The Path of The Hunt has Resonance Interplay with both Propagation and Presevation, which provide bonus effects after using Path Resonance.
Simulated Universe Guides | |||
---|---|---|---|
World 1 | World 2 | World 3 | |
World 4 | World 5 | World 6 | |
World 7 | World 8 | World 9 |
All Simulated Universe Paths | ||
---|---|---|
Propagation | Preservation | Abundance |
Nihility | The Hunt | Remembrance |
Destruction | Elation | Erudition |
Simulated Universe: The Swarm Disaster Guides | |
---|---|
The Swarm Disaster Guide | How to Unlock All Chapters |
Communing Trail and Pathstrider Guide | Exploration Guide |
How to Clear Difficulty 5 |
Simulated Universe: Gold and Gears Guides | |
---|---|
Gold and Gears Guide | How to Unlock All Trailblaze and Aeon Secrets |
Neural Network Guide | Dice Customization and All Dice Faces |
How to Beat Difficulty 5 |
Simulated Universe: Unknowable Domain | |
---|---|
Unknowable Domain Guide | How to Beat Someone's Mausoleum |
Simulated Universe Guides | |
---|---|
List of All Paths | Simulated Universe Events |
List of All Curios | Resonance Interplay Guide |
Path of The Hunt Guide
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