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♦ Latest: 3.1 Summary & Amphoreus Guide
♦ Phase 1: Tribbie, Yunli, Hook, Lynx, Guinaifen
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In Honkai: Star Rail, team building is a major part of gameplay. Read on how to properly build a team while taking into consideration the different roles, Skill Point economy, elemental weaknesses, as well as team comps for Simulated Universe and Forgotten Hall.
Click to Jump to a Role! | |
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DPS Characters | Defensive Supports |
Offensive Supports | Flex Roles |
DPS Characters are team staples and act as the primary damage dealers. Main DPS characters come in two flavors: Single Target and AoE DPS. Single Target DPS excel in taking down individual targets and AoE DPS are more suited for dealing with enemy mobs.
Sample 5-Star Main DPS | |||
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![]() Single Target |
![]() Single Target |
![]() AoE |
![]() AoE |
Sample 4-Star Main DPS | |||
![]() Single Target |
![]() Single Target |
![]() AoE |
![]() AoE |
Defensive Supports are another staple for teams as they provide sustain for the team with their heal and shields. Healers and Shielders are essential in teams because of the game's turn-based nature where your characters will take damage. They allow your team to recover from and mitigate incoming damage.
5-Star Defensive Supports | ||
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![]() Healer |
![]() Shielder |
![]() Shielder |
4-Star Defensive Supports | ||
![]() Healer |
![]() Shielder |
Buffers strengthen allies by granting them positive status effects to increase their effectiveness in combat. They are also decent Toughness breakers and their buffs are helpful in surmounting tougher encounters.
Sample 5-Star Buffers | ||
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Sample 4-Star Buffers | ||
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Debuffers debilitate enemies by crippling them with negative status effects, allowing their allies to easily plow through them. Like their Buffer counterparts, they too are decent Toughness breakers.
Sample 5-Star Debuffers | ||
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Sample 4-Star Debuffers | ||
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Flex roles allow for some wiggle room in customizing the team. Characters who fill in this role usually cover the team's weaknesses or go all-in on to execute a certain strategy.
Sub-DPS are secondary DPS characters who complement the Main DPS and increase the team's overall damage output.
For example, if the Main DPS mostly deals Single Target DMG, an ideal Sub-DPS would be someone with AoE DMG, and vice-versa. This allows the team to be flexible in dealing with swarms of enemies and bosses.
Sample AoE Sub-DPS | ||
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Sample Single Target Sub-DPS | ||
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Breakers are similar to Sub-DPS characters but focus more on exploiting enemy weaknesses to tear through Toughness and inflicting Weakness Break, allowing the Main DPS to deal as much damage as possible. They make use of the Break Effect stat on Relics and Planar Ornaments to delay enemy actions and deal additional damage.
Sample Breaker Characters | |||||
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![]() Physical |
![]() Lightning |
![]() Quantum |
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![]() Fire |
![]() Wind |
All Enemies and Weaknesses Guide
Some encounters in the end-game modes like the Simulated Universe Guide and Forgotten Hall Guide are exceptionally tough and require another Defensive Support. Ideal secondary Defensive Supports supplement heals with shields and vice-versa.
Sample Healer and Shielder Combos | ||
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1 |
![]() Healer |
![]() Shielder |
2 |
![]() Healer |
![]() Shielder |
For team comps that rely on a Hyper Carry like Seele, the flex slot is occupied by another Buffer to go all-in on maximizing the damage of the Main DPS. Hyper Carry team comps only have one game plan and that is to shine the spotlight on a single DPS character.
Sample Dual Buffer Combos | ||
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1 |
![]() Buffer |
![]() Buffer |
2 |
![]() Buffer |
![]() Buffer |
An important consideration when building a team is how characters spend Skill Points. Ideally, the Main DPS should use up most of the team's Skill Points. The other characters should be generating Skill Points and only use their skills as needed. This ensures that the team has optimal damage output.
Below are Supports whose kits are effective in combat without being entirely reliant on using Skills, making them efficient Skill Point generators.
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Enemies have a Toughness bar on top of their HP that greatly reduces the damage they take. Depleting the Toughness bar of enemies involves exploting the elemental weaknesses of enemies.
Having 4 elements at your disposal makes your team flexible for most encounters. However, for tougher encounters like bosses, it is a good idea to focus on one or two elements.
In story mode, enemies are fairly easy to beat that you can get away with a ragtag band of characters.
Below is a sample of a double DPS team comp to end fights quickly. It can deal with mobs of enemies and bosses effectively by having both Single Target and AoE damage.
Sample Double DPS Team Comp | |||
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![]() Main DPS |
![]() Sub-DPS |
![]() Support |
Healer |
Another viable team comp for story mode if you have Seele is a Hyper Carry team comp. It goes all-in on supporting Seele so she can deal massive amounts of damage.
Hyper Carry Team Comp | |||
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![]() Main DPS |
![]() Support |
![]() Support |
Healer |
The Best 8 Team Comps To Clear the Story
The Simulated Universe and Forgotten Hall are Honkai: Star Rail's end-game modes. Players will need to carefully build their characters, level up Light Cones, upgrade Relics, and assemble specialized teams that exploit elemental weaknesses of the enemies in order to succeed.
Below is an example of a free-to-play team comp tailored for exploiting the Fire Weakness of enemies Simulated Universe World 4.
Sample Defensive Team Comp | |||
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![]() Main DPS |
![]() Support |
![]() Shielder |
![]() Healer |
Simulated Universe Guide | Forgotten Hall Guide |
Team Building Guide - How to Make Good Teams
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