♦ New: Tier List maker and community tier list contest!
♦ Latest: Version 3.7 Summary & Currency Wars
♦ Version 3.7 5★: Cyrene, Phainon, Cipher, Mydei
♦ Upcoming: The Dahlia
♦ Events: Snack Dash & Relic Recon

Here's a list of all 4-Star rarity Light Cones in Honkai: Star Rail.
List of Contents
| There are currently no upcoming Light Cones announced for Honkai: Star Rail. |
| Light Cone | Path | Ability |
|---|---|---|
A Dream Scented in Wheat
|
|
Longing Increases the wearer's CRIT Rate by 12%. The DMG dealt by the wearer's Ultimate and Follow-up ATK increases by 24%. |
A Secret Vow
|
|
Spare No Effort Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage. |
A Trail of Bygone Blood
|
|
Massacre Increases the wearer's CRIT Rate by 12%. The Skill DMG and Ultimate DMG dealt by the wearer increase by 24%. |
After the Charmony Fall
|
|
Quiescence Increases the wearer's Break Effect by 28%. After the wearer uses their Ultimate, increases their SPD by 8%, lasting for 2 turns. |
Before the Tutorial Mission Starts
|
|
Quick on the Draw Increases the wearer's Effect Hit Rate by 20%. When the wearer attacks enemies that have reduced DEF, regenerates 4 Energy. |
Boundless Choreo
|
|
Scrutinize Increase the wearer's CRIT Rate by 8%. The wearer deals 24% more CRIT DMG to enemies that are currently Slowed or have reduced DEF. |
Carve the Moon, Weave the Clouds
|
|
Secret At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy. Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked. |
Concert for Two
|
|
Inspire Increases the wearer's DEF by 16%. For every on-field character that has a Shield, the DMG dealt by the wearer increases by 4%. |
Dance! Dance! Dance!
|
|
Cannot Stop It! When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%. |
Day One of My New Life
|
|
At This Very Moment Increases the wearer's DEF by 16%. After entering battle, increases DMG RES of all allies by 8%. Effects of the same type cannot stack. |
Destiny’s Threads Forewoven
|
|
Insight Increases the wearer's Effect RES by 12%. For every 100 of DEF the wearer has, increases the DMG dealt by 0.8% to a max increase of 32%. |
Dream's Montage
|
|
Academy Style Edit Increases the wearer's SPD by 8%. After attacking enemy targets that are Weakness Broken, regenerates 3 Energy. This effect can trigger up to 2 time(s) per turn. |
Dreamville Adventure
|
|
Solidarity After the wearer uses a certain type of ability such as Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases allies' DMG for the same type of ability as used by the wearer by 12%. Childishness only takes effect for the most recent type of ability the wearer used and cannot be stacked. |
Eyes of the Prey
|
|
Self-Confidence Increases the wearer's Effect Hit Rate by 20% and increases DoT by 24%. |
Fermata
|
|
Semibreve Rest Increases the Break Effect dealt by the wearer by 16%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16%. This also applies to DoT. |
Final Victor
|
|
Wager Increases the wearer's ATK by 12%. When the wearer lands a CRIT hit on enemies, they will gain a stack of Good Fortune. This effect can be stacked 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 8%. Good Fortune will be removed at the end of the wearer's turn. |
Flames Afar
|
|
Deflagration When the wearer's cumulative HP loss during one attack exceeds 25% of their Max HP, or if the amount of their own HP consumed at one time is greater than 25% of their Max HP, immediately heals the wearer for 15% of their Max HP, and at the same time, increases the DMG they deal by 25% for 2 turn(s). This effect can only be triggered once every 3 turn(s). |
Fly Into a Pink Tomorrow
|
|
Gaze Increases the wearer's CRIT DMG by 12%. When equipped by Trailblazer (Remembrance), increases all ally targets' DMG dealt by 8% and DMG dealt by Enhanced Basic ATK "Together, We Script Tomorrow!" by 60%. |
For Tomorrow's Journey
|
|
Bonds Increases the wearer's ATK by 16%. After the wearer uses their Ultimate, increases their DMG dealt by 18%, lasting for 1 turn(s). |
Geniuses' Greetings
|
|
Congratulations Increases the wearer's ATK by 16%. After the wearer uses their Ultimate, additionally increases the wearer and their memosprite's Basic ATK DMG dealt by 20% for 3 turns. |
Geniuses' Repose
|
|
Each Now Has a Role to Play Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24% for 3 turn(s). |
Good Night and Sleep Well
|
|
Toiler For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT. |
Hey, Over Here
|
|
I'm Not Afraid! Increases the wearer's Max HP by 8%. When the wearer uses Skill, increases Outgoing Healing by 16%, lasting for 2 turn(s). |
Holiday Thermae Escapade
|
|
Chill Out Increases the wearer's DMG dealt by 16%. After the wearer attacks, there is a 100% base chance that the attacked target is inflicted with Vulnerability, increasing the DMG they receive by 10% for 2 turn(s). The same effect type cannot be stacked. |
In Pursuit of the Wind
|
|
Flustered After entering battle, increases all allies' Break DMG dealt by 16%. Abilities of the same type cannot stack. |
Indelible Promise
|
|
Inheritance Increases the wearer's Break Effect by 28%. When the wearer uses their Ultimate, increases their CRIT Rate by 15%, lasting for 2 turn(s). |
It’s Showtime
|
|
Self-Amusement When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 20%. |
Journey, Forever Peaceful
|
|
Sweet Dream Increases the wearer's provided Shield Effect by 12%. When an ally target has a Shield, the DMG dealt increases by 12%. |
Landau's Choice
|
|
Time Fleets Away The wearer is more likely to be attacked, but DMG taken is reduced by 16%. |
Make the World Clamor
|
|
The Power of Sound The wearer regenerates 20 Energy immediately upon entering battle, and increases Ultimate DMG by 32%. |
Memories of the Past
|
|
Old Photo Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect can only be triggered 1 time per turn. |
Ninja Record - Sound Hunt
|
|
Curtains Up! Increases the wearer's Max HP by 12%. When losing HP or restoring HP, increases CRIT DMG by 18%, lasting for 2 turn(s). This effect can only trigger 1 time per turn. |
Nowhere to Run
|
|
Desperate Times Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK. |
Only Silence Remains
|
|
Record Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%. |
Past and Future
|
|
Kites From the Past When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s). |
Perfect Timing
|
|
Refraction of Sightline Increases the wearer's Effect RES by 16% and increases Outgoing Healing by an amount that is equal to 33% of Effect RES. Outgoing Healing can be increased this way by up to 15%. |
Planetary Rendezvous
|
|
Departure Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%. |
Poised to Bloom
|
|
Lose Not, Forget Not Increases the wearer's ATK by 16%. Upon entering the battle, if there are two or more allies in the team who follow the same Path, these characters' CRIT DMG increases by 16%. Abilities of the same type cannot stack. |
Post-Op Conversation
|
|
Mutual Healing Increases the wearer's Energy Regeneration Rate by 8% and increases Outgoing Healing when they use their Ultimate by 12%. |
Quid Pro Quo
|
|
Enjoy With Rapture At the start of the wearer's turn, regenerates 8 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%. |
Resolution Shines As Pearls of Sweat
|
|
Glance Back When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12% for 1 turn(s). |
Return to Darkness
|
|
Raging Waves Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack. |
River Flows in Spring
|
|
Stave Off the Lingering Cold After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn. |
See You at the End
|
|
Persistence Increases the wearer's CRIT DMG by 24%. The Skill DMG and Follow-up ATK DMG dealt by the wearer increase by 24%. |
Shadowed by Night
|
|
Concealment Increases the wearer's Break Effect by 28%. When entering battle or after dealing Break DMG, increases SPD by 8%, lasting for 2 turns. This effect can only trigger once per turn. |
Shared Feeling
|
|
Cure and Repair Increases the wearer's Outgoing Healing by 10%. When using Skill, regenerates 2 Energy for all allies. |
Subscribe for More!
|
|
Like Before You Leave! Increases the DMG of the wearer's Basic ATK and Skill by 24%. This effect increases by an extra 24% when the wearer's current Energy reaches its max level. |
Sweat Now, Cry Less
|
|
Come Train! Increases the wearer's CRIT Rate by 12%. When the wearer's memosprite is on the field, increases the wearer and their memosprite's DMG dealt by 24%. |
Swordplay
|
|
Answers of Their Own For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets. |
The Birth of the Self
|
|
The Maiden in the Painting Increases DMG dealt by the wearer's follow-up attacks by 24%. If the current HP of the target enemy is below or equal to 50%, increases DMG dealt by follow-up attacks by an extra 24%. |
The Day The Cosmos Fell
|
|
Stratagem Increases the wearer's ATK by 16%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 20%, lasting for 2 turn(s). |
The Flower Remembers
|
|
Interdependence Increases the wearer's CRIT DMG by 24%. The CRIT DMG dealt by the wearer's memosprite increases by 24%. |
The Forever Victual
|
|
So Good! Increases the wearer's ATK by 16%. After the wearer uses Skill, increases ATK by 8%, stacking up to 3 times. |
The Great Cosmic Enterprise
|
|
Mutual Benefit Increases the wearer's ATK by 8%. For every 1 different Weakness Type an enemy target has, increases the DMG dealt to it by the wearer by 4%. Up to a max of 7 Weakness Types can be taken into account for this effect. |
The Moles Welcome You
|
|
Fantastic Adventure
When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%. |
The Seriousness of Breakfast
|
|
Get Ready Increases the wearer's DMG by 12%. For every defeated enemy, the wearer's ATK increases by 4%, stacking up to 3 time(s). |
The Story's Next Page
|
|
Written Down Increases the wearer's Max HP by 16%. After the wearer's memosprite attacks, the Outgoing Healing of the wearer and their memosprite increases by 12%, lasting for 1 turn. |
This Is Me!
|
|
New Chapter Increases the wearer's DEF by 16%. Increases the DMG of the wearer when they use their Ultimate by 60% of the wearer's DEF. This effect only apply 1 time per enemy target. |
Today Is Another Peaceful Day
|
|
A Storm Is Coming After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.20% per point of Energy, up to 160 Energy. |
Trend of the Universal Market
|
|
A New Round of Shuffling Increases the wearer's DEF by 16%. When the wearer is attacked, there is a 100% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40% of the wearer's DEF for 2 turn(s). |
Under the Blue Sky
|
|
Rye Under the Sun Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s). |
Unto Tomorrow's Morrow
|
|
Farewell Increases the wearer's Outgoing Healing by 12%. When an ally target's current HP percentage is greater than or equal to 50%, increases the DMG dealt by 12%. |
Victory In a Blink
|
|
Final Hit Increases the wearer's CRIT DMG by 12%. When the wearer's memosprite uses an ability on ally targets, increases all ally targets' DMG dealt by 8%, lasting for 3 turn(s). |
Warmth Shortens Cold Nights
|
|
Tiny Light Increases the wearer's Max HP by 16%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2.0% of their respective Max HP. |
We Are Wildfire
|
|
Teary-Eyed At the start of the battle, the DMG dealt to all allies decreases by 8% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 30% of the respective HP difference between the characters' Max HP and current HP. |
We Will Meet Again
|
|
A Discourse in Arms After the wearer uses Basic ATK or Skill, deals Additional DMG equal to 48% of the wearer's ATK to a random enemy that has been attacked. |
What Is Real
|
|
Hypothesis Increases the wearer's Break Effect by 24%. After using Basic ATK, restores HP for the wearer by an amount equal to 2.0% of Max HP plus 800. |
Woof! Walk Time!
|
|
Run! Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT. |

| Light Cone Rarity | ||
|---|---|---|
| ★★★★★ | ★★★★ | ★★★ |
| Light Cone Paths | |||
|---|---|---|---|
Destruction |
The Hunt |
Erudition |
Harmony |
Nihility |
Preservation |
Abundance |
Remembrance |
All 4-Star Light Cones



Genshin Impact Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki

Clair Obscur: Expedition 33 Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
Copyright © 2024 HoYoverse, COGNOSPHERE. All Rights Reserved.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.