Honkai: Star Rail

All 4-Star Light Cones

★ Latest Updates: 2.3 Summary & Redeem Codes
★ Builds: Robin, Topaz, March 7th, Hanya, & Xueyi
★ Phase 2: Boothill, Fu Xuan, Pela, Luka, & Hook
★ 2.3 Characters: Firefly & Jade
★ Events: Clockie: Dreamjoy Memoir

Honkai Star Rail - All 4-Star Light Cones

Here's a list of all 4-Star rarity Light Cones in Honkai: Star Rail.

All 4-Star Light Cones

Available Light Cones

Light Cone Path Ability
Star Rail A Secret Vow A Secret Vow The Destruction The Destruction Spare No Effort
Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Star Rail Before the Tutorial Mission Starts Before the Tutorial Mission Starts The Nihility The Nihility Quick on the Draw
Increases the wearer's Effect Hit Rate by 20%. When the wearer attacks enemies that have reduced DEF, regenerates 4 Energy.
Star Rail Boundless Choreo Boundless Choreo The Nihility The Nihility Scrutinize
Increase the wearer's CRIT Rate by 8%. The wearer deals 24% more CRIT DMG to enemies that are currently Slowed or have reduced DEF.
Star Rail Carve the Moon, Weave the Clouds Carve the Moon, Weave the Clouds The Harmony The Harmony Secret
At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy. Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.
Star Rail Concert for Two Concert for Two The Preservation The Preservation Inspire
Increases the wearer's DEF by 16%. For every on-field character that has a Shield, the DMG dealt by the wearer increases by 4%.
Star Rail Dance! Dance! Dance! Dance! Dance! Dance! The Harmony The Harmony Cannot Stop It!
When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.
Star Rail Day One of My New Life Day One of My New Life The Preservation The Preservation At This Very Moment
Increases the wearer's DEF by 16%. After entering battle, increases DMG RES of all allies by 8%. Effects of the same type cannot stack.
Star Rail Destiny’s Threads Forewoven Destiny’s Threads Forewoven The Preservation The Preservation Insight
Increases the wearer's Effect RES by 12%. For every 100 of DEF the wearer has, increases the DMG dealt by 0.8% to a max increase of 32%.
Star Rail Dreamville Adventure Dreamville Adventure The Harmony The Harmony Solidarity
After the wearer uses a certain type of ability such as Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases allies' DMG for the same type of ability as used by the wearer by 12%. Childishness only takes effect for the most recent type of ability the wearer used and cannot be stacked.
Star Rail Eyes of the Prey Eyes of the Prey The Nihility The Nihility Self-Confidence
Increases the wearer's Effect Hit Rate by 20% and increases DoT by 24%.
Star Rail Fermata Fermata The Nihility The Nihility Semibreve Rest
Increases the Break Effect dealt by the wearer by 16%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16%. This also applies to DoT.
Star Rail Final Victor Final Victor The Hunt The Hunt Wager
Increases the wearer's ATK by 12%. When the wearer lands a CRIT hit on enemies, they will gain a stack of Good Fortune. This effect can be stacked 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 8%. Good Fortune will be removed at the end of the wearer's turn.
Star Rail Flames Afar Flames Afar The Destruction The Destruction Deflagration
When the wearer's cumulative HP loss during one attack exceeds 25% of their Max HP, or if the amount of their own HP consumed at one time is greater than 25% of their Max HP, immediately heals the wearer for 15% of their Max HP, and at the same time, increases the DMG they deal by 25% for 2 turn(s). This effect can only be triggered once every 3 turn(s).
Star Rail For Tomorrow For Tomorrow's Journey The Harmony The Harmony Bonds
Increases the wearer's ATK by 16%. After the wearer uses their Ultimate, increases their DMG dealt by 18%, lasting for 1 turn(s).
Star Rail Geniuses Geniuses' Repose The Erudition The Erudition Each Now Has a Role to Play
Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24% for 3 turn(s).
Star Rail Good Night and Sleep Well Good Night and Sleep Well The Nihility The Nihility Toiler
For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.
Star Rail Hey, Over Here Hey, Over Here The Abundance The Abundance I'm Not Afraid!
Increases the wearer's Max HP by 8%. When the wearer uses Skill, increases Outgoing Healing by 16%, lasting for 2 turn(s).
Star Rail Indelible Promise Indelible Promise The Destruction The Destruction Inheritance
Increases the wearer's Break Effect by 28%. When the wearer uses their Ultimate, increases their CRIT Rate by 15%, lasting for 2 turn(s).
Star Rail It’s Showtime It’s Showtime The Nihility The Nihility Self-Amusement
When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 20%.
Star Rail Landau Landau's Choice The Preservation The Preservation Time Fleets Away
The wearer is more likely to be attacked, but DMG taken is reduced by 16%.
Star Rail Make the World Clamor Make the World Clamor The Erudition The Erudition The Power of Sound
The wearer regenerates 20 Energy immediately upon entering battle, and increases Ultimate DMG by 32%.
Star Rail Memories of the Past Memories of the Past The Harmony The Harmony Old Photo
Increases the wearer's Break Effect by 28%. When the wearer attacks, additionally regenerates 4 Energy. This effect can only be triggered 1 time per turn.
Star Rail Nowhere to Run Nowhere to Run The Destruction The Destruction Desperate Times
Increases the wearer's ATK by 24%. Whenever the wearer defeats an enemy, they restore HP equal to 12% of their ATK.
Star Rail Only Silence Remains Only Silence Remains The Hunt The Hunt Record
Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12%.
Star Rail Past and Future Past and Future The Harmony The Harmony Kites From the Past
When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16% increased DMG for 1 turn(s).
Star Rail Perfect Timing Perfect Timing The Abundance The Abundance Refraction of Sightline
Increases the wearer's Effect RES by 16% and increases Outgoing Healing by an amount that is equal to 33% of Effect RES. Outgoing Healing can be increased this way by up to 15%.
Star Rail Planetary Rendezvous Planetary Rendezvous The Harmony The Harmony Departure
Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.
Star Rail Post-Op Conversation Post-Op Conversation The Abundance The Abundance Mutual Healing
Increases the wearer's Energy Regeneration Rate by 8% and increases Outgoing Healing when they use their Ultimate by 12%.
Star Rail Quid Pro Quo Quid Pro Quo The Abundance The Abundance Enjoy With Rapture
At the start of the wearer's turn, regenerates 8 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Star Rail Resolution Shines As Pearls of Sweat Resolution Shines As Pearls of Sweat The Nihility The Nihility Glance Back
When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12% for 1 turn(s).
Star Rail Return to Darkness Return to Darkness The Hunt The Hunt Raging Waves
Increases the wearer's CRIT Rate by 12%. After a CRIT Hit, there is a 16% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.
Star Rail River Flows in Spring River Flows in Spring The Hunt The Hunt Stave Off the Lingering Cold
After entering battle, increases the wearer's SPD by 8% and DMG by 12%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Star Rail Shared Feeling Shared Feeling The Abundance The Abundance Cure and Repair
Increases the wearer's Outgoing Healing by 10%. When using Skill, regenerates 2 Energy for all allies.
Star Rail Subscribe for More! Subscribe for More! The Hunt The Hunt Like Before You Leave!
Increases the DMG of the wearer's Basic ATK and Skill by 24%. This effect increases by an extra 24% when the wearer's current Energy reaches its max level.
Star Rail Swordplay Swordplay The Hunt The Hunt Answers of Their Own
For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Star Rail The Birth of the Self The Birth of the Self The Erudition The Erudition The Maiden in the Painting
Increases DMG dealt by the wearer's follow-up attacks by 24%. If the current HP of the target enemy is below or equal to 50%, increases DMG dealt by follow-up attacks by an extra 24%.
Star Rail The Day The Cosmos Fell The Day The Cosmos Fell The Erudition The Erudition Stratagem
Increases the wearer's ATK by 16%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 20%, lasting for 2 turn(s).
Star Rail The Moles Welcome You The Moles Welcome You The Destruction The Destruction Fantastic Adventure
When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
Star Rail The Seriousness of Breakfast The Seriousness of Breakfast The Erudition The Erudition Get Ready
Increases the wearer's DMG by 12%. For every defeated enemy, the wearer's ATK increases by 4%, stacking up to 3 time(s).
Star Rail This Is Me! This Is Me! The Preservation The Preservation New Chapter
Increases the wearer's DEF by 16%. Increases the DMG of the wearer when they use their Ultimate by 60% of the wearer's DEF. This effect only apply 1 time per enemy target.
Star Rail Today Is Another Peaceful Day Today Is Another Peaceful Day The Erudition The Erudition A Storm Is Coming
After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.20% per point of Energy, up to 160 Energy.
Star Rail Trend of the Universal Market Trend of the Universal Market The Preservation The Preservation A New Round of Shuffling
Increases the wearer's DEF by 16%. When the wearer is attacked, there is a 100% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40% of the wearer's DEF for 2 turn(s).
Star Rail Under the Blue Sky Under the Blue Sky The Destruction The Destruction Rye Under the Sun
Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).
Star Rail Warmth Shortens Cold Nights Warmth Shortens Cold Nights The Abundance The Abundance Tiny Light
Increases the wearer's Max HP by 16%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2.0% of their respective Max HP.
Star Rail We Are Wildfire We Are Wildfire The Preservation The Preservation Teary-Eyed
At the start of the battle, the DMG dealt to all allies decreases by 8% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 30% of the respective HP difference between the characters' Max HP and current HP.
Star Rail We Will Meet Again We Will Meet Again The Nihility The Nihility A Discourse in Arms
After the wearer uses Basic ATK or Skill, deals Additional DMG equal to 48% of the wearer's ATK to a random enemy that has been attacked.
Star Rail What Is Real What Is Real The Abundance The Abundance Hypothesis
Increases the wearer's Break Effect by 24%. After using Basic ATK, restores HP for the wearer by an amount equal to 2.0% of Max HP plus 800.
Star Rail Woof! Walk Time! Woof! Walk Time! The Destruction The Destruction Run!
Increases the wearer's ATK by 10%, and increases their DMG to enemies afflicted with Burn or Bleed by 16%. This also applies to DoT.

Upcoming Light Cones

There are currently no upcoming Light Cones.

Honkai: Star Rail Related Guides

Honkai Star Rail - Light Cones

All Light Cones

Light Cones by Rarity

Light Cone Rarity
★★★★★ ★★★★ ★★★

Light Cones by Path

Light Cone Paths
Star Rail - The Destruction PathDestruction Star Rail - The Hunt PathHunt Star Rail - The Erudition PathErudition Star Rail - The Harmony PathHarmony
Star Rail - The Nihility PathNihility Star Rail - The Preservation PathPreservation Star Rail - The Abundance PathAbundance

Author

    Walkthrough Menu

    All rights reserved