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♦ Latest: Livestream Summary, 3.1 Summary & Amphoreus Guide
♦ Phase 1: Tribbie, Yunli, Hook, Lynx, Guinaifen
♦ Phase 2: Mydei, Huohuo, Arlan, Xueyi, Natasha
♦ 3.2 Characters: Castorice & Anaxa
♦ 3.3 Characters: Hyacine & Cipher
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Relic Sets boost character stats in Honkai: Star Rail. Here are all Relic Sets, their stats, and a comprehensive guide to farming and using them!
List of Contents
Version 3.1 Planar Ornaments | |
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Two new Planar Ornaments were released in the Version 3.1 update. These are Bone Collection's Serene Demesne and Giant Tree of Rapt Brooding!
Relic Set | Relic Set Effect |
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2-Pc: Increases Quantum DMG by 10%. 4-Pc: Decreases the wearer's SPD by 8%. Before entering battle, if the wearer's SPD is less than 110/95, increases the wearer's CRIT Rate by 20%/32%. This effect also applies to the wearer's memosprite. |
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2-Pc: Increases ATK by 12%. 4-Pc: While the wearer's memosprite is on the field, increases the wearer's SPD by 6%. When the wearer's memosprite attacks, increases the wearer and memosprite's CRIT DMG by 30% for 2 turns. |
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2-Pc: Increases SPD by 6%. 4-Pc: When using Skill or Ultimate on one ally target, increases the ability-using target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s). |
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2-Pc: Increases CRIT Rate by 8%. 4-Pc: Increases DMG dealt by Ultimate and Skill by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%. |
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2-Pc: ATK increases by 12%. 4-Pc: Increases the wearer's CRIT Rate by 6%. After the wearer uses a follow-up attack, increases the DMG dealt by their Ultimate by 30%, lasting for 1 turn(s). |
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2-Pc: Increases Break Effect by 16%. 4-Pc: If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF. |
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2-Pc: Increases Break Effect by 16%. 4-Pc: When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked. |
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2-Pc: Increases DMG dealt to enemies with debuff by 12%. 4-Pc: Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s). |
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2-Pc: Increases ATK by 12%. 4-Pc: For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs. |
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2-Pc: Increases follow-up attack DMG by 20%. 4-Pc: When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack. |
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2-Pc: Increases SPD by 6%. 4-Pc: When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked. |
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2-Pc: Increases Max HP by 12%. 4-Pc: When the wearer is hit or has their HP consumed by an ally, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks. |
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2-Pc: Increases Outgoing Healing by 10%. 4-Pc: At the start of the battle, immediately regenerates 1 Skill Point. |
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2-Pc: ATK increases by 12%. 4-Pc: The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%. |
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2-Pc: Increases Ice DMG by 10%. 4-Pc: After the wearer uses their Ultimate, their CRIT DMG increases by 25% for 2 turn(s). |
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2-Pc: Increases DEF by 15%. 4-Pc: Increases the max DMG that can be absorbed by the Shield created by the wearer by 20%. |
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2-Pc: Increases Lightning DMG by 10%. 4-Pc: When the wearer uses their Skill, increases the wearer's ATK by 20% for 1 turn(s). |
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2-Pc: Increases Physical DMG by 10%. 4-Pc: After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s). |
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2-Pc: Increases Break Effect by 16%. 4-Pc: Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy. |
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2-Pc: Reduces DMG taken by 8%. 4-Pc: At the beginning of the turn, if the wearer's HP is equal to or less than 50%, restores HP equal to 8% of their Max HP and regenerates 5 energy. |
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2-Pc: Increases Quantum DMG by 10%. 4-Pc: When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF. |
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2-Pc: Increases Wind DMG by 10%. 4-Pc: After the wearer uses their Ultimate, their action is Advanced Forward by 25%. |
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2-Pc: Increase Fire DMG by 10%. 4-Pc: Increases the wearer's Skill DMG by 12%. After unleashing Ultimate, increases the wearer's Fire DMG by 12% for the next attack. |
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2-Pc: Increases Imaginary DMG by 10%. 4-Pc: When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies. |
Relic Set | Relic Set Effect |
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2-Pc: Increases the wearer's SPD by 6%. When the wearer's Speed is 135/180 or higher, increases the wearer and their memosprite's Outgoing Healing by 12%/20%. |
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2-Pc: Increases the wearer's Max HP by 12%. When the wearer's Max HP is 5000 or higher, increases the wearer's and their memosprite's CRIT DMG by 28%. |
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2-Pc: Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%. |
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2-Pc: Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%. |
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2-Pc: Increases the wearer's SPD by 6%. When the wearer hits an enemy target that has Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s). |
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2-Pc: When allies use follow-up attacks, the wearer gains 1 stack of Merit, stacking up to 5 times. Each stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%. |
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2-Pc: Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%. |
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2-Pc: Increases the wearer's CRIT Rate by 4%. When an enemy target gets defeated, the wearer's CRIT DMG increases by 4%, stacking up to 10 time(s). |
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2-Pc: Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%. |
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2-Pc: Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG. |
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2-Pc: Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%. |
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2-Pc: Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%. |
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2-Pc: Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%. |
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2-Pc: Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%. |
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2-Pc: Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%. |
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2-Pc: Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle. |
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2-Pc: Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%. |
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2-Pc: Increases the wearer's CRIT DMG by 16%. When the wearer's current CRIT DMG reaches 120% or higher, after entering battle, the wearer's CRIT Rate increases by 60% until the end of their first attack. |
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2-Pc: Increases the wearer's DEF by 15%. When the wearer's Effect Hit Rate is 50% or higher, the wearer gains an extra 15% DEF. |
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2-Pc: Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%. |
Relics serve as equipment for characters and provide passive bonuses depending on the relic type and the number equipped.
Relic sets are separated into 2 categories: Main (Cavern) Relics, and Planar Ornaments. Both types of Relics can offer various set effects, but some have unique main stats that will not appear on other relics.
Cavern Relics are relics that can be put in the slot of the Head, Hands, Body, and Feet. These relics have a 2-Piece and a 4-Piece effect in one set! You can farm Cavern Relics in the Caverns of Corrosion.
Planar Ornaments are essentially Accessories placed in the Planar Sphere and Link Rope slots. These relics only have 2-Piece effects per set, with Planar Spheres being the source of Element Damage Boosts' main stats.
You can farm Planar Ornaments in the Simulated Universe!
You can enhance Relics by consuming other lower-tier relics or using Lost Lightdusts, Lost Gold Fragments, and Lost Crystals you can get from the Forgotten Hall or from Levelling up Relics!
You can also get the Relic Upgrade Items by using the Salvage function of your inventory.
Relic Tier | Enhance Limit |
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2-Star Relics | Max Level +6 |
3-Star Relics | Max Level +9 |
4-Star Relics | Max Level +12 |
5-Star Relics | Max Level +15 |
There's a limit to how much you can enhance a relic with their tier! Once you hit that max enhancement limit, you cannot enhance that relic again.
Toggle on the Enhancement Cap to avoid obtaining subpar sub-stats for your relics. This option automatically levels your relic to each Node Level, allowing you to see which sub-stats you get or what existing sub-stat gets enhanced.
Relic Sets are a set of equipment that increases the stat of your character when equipped. There are two types of Stats, Main Stats, which are the main stat buff that your character gets from a Relic, and Sub Stat, which are stats obtained randomly through leveling and acquisition.
Main Stats are the main buff that your character gets from a Relic. When you level up the relics, these stats will only increase! However, how much you can level up an artifact is dependent on their tier.
Piece | Relic Main Stats | |
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• HP (Flat) | |
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• ATK (Flat) | |
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• HP% • ATK% • DEF% • CRIT Rate% |
• CRIT DMG% • Outgoing Healing Boost% • Effect Hit Rate% |
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• HP% • ATK% • DEF% |
• Speed (Flat) |
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• HP% • ATK% • DEF% • Physical DMG Boost% • Quantum DMG Boost% |
• Imaginary DMG Boost% • Fire DMG Boost% • Wind DMG Boost% • Ice DMG Boost% • Lightning DMG Boost% |
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• HP% • ATK% • DEF% |
• Break Effect% • Energy Regen Rate% |
Relic Sub Stats are additional stat boosts in a single artifact. You can get one to four sub-stats depending on the tier of the relic! Relic Sub Stats vary from each artifact, and when you level it up, a random sub-stat will appear or get boosted.
Relic Sub Stats |
• HP (Flat) / HP% • ATK (Flat) / ATK% • DEF (Flat) / DEF% • Speed (Flat) • Break Effect% |
• Effect RES% • Effect Hit Rate% • CRIT Rate% • CRIT DMG% |
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How to Get Relics |
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The main source of Cavern Relics is from the Caverns of Corrosion that you unlock once you reach the later parts of the Jarilo-VI storyline! These offer various relics that you can equip for your character's Head, Hands, Body, and Feet.
There are 6 difficulty levels that you can take in the Caverns of Corrosion, and they are tied to your Equilibrium Level to unlock. The higher your Equilibrium Level, the better your chance to get 5-Star Relics.
Planar Ornaments, on the other hand, can be obtained from the Similar Universe located in Herta's Office in the Herta Space Station. You unlock the relic after reaching World 3 in the Simulated Universe challenges!
After defeating an Elite Enemy, you will be able to interact with the Immersion Rewards, which will require the use of 1 Immersifier or 40 Trailblaze Power to get them.
Another way to get Relics Sets in Honkai: Star Rail is by completing tasks from the Intersastral Peace Guide Operations Briefing.
Each world or area in Honkai Star Rail has its own World Shop, where you can use that world's currency to buy items from the store and get additional rewards! You can get a full 4-piece set of relics from each shop.
Opening treasure chests found while exploring the worlds you visit will sometimes give you Relics. These treasures can easily be found in an area, but some will require you to solve puzzles, complete hidden quests, and even defeat strong enemies to open.
Completing Missions (Quests) will sometimes reward you with Relics. You can obtain them mainly from Trailblaze Missions, which follows the main story of Honkai: Star Rail.
Increase your Trailblaze Level to reach your level milestone, and you will be able to receive rewards from Pom-Pom aboard the Astral Express. Sometimes, these rewards contain Relics, alongside other items like Stellar Jades, Star Rail Passes, and Credits.
How to Increase Your Trailblaze Level Fast
Honkai Star Rail Categories | |
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"Relics and *Planar Ornaments* Guide, Sets, and Stats" And where ARE the Planar Ornaments in your guide???