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♦ 5★: Rappa, Imbibitor Lunae, Acheron, Aventurine
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Aventurine is an Imaginary and Preservation character in Honkai: Star Rail. Check out this guide for Aventurine's best builds, team comps, relics, light cones, rating, and how to play them here!
Aventurine Character Guides | ||
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Build Guide | Materials | Warp Banner |
List of Contents
Aventurine Basic Information | ||
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Aventurine | Rarity | |
Element | ||
Path | ||
General Rating | Endgame Rating | |
Overall
Sustain
|
MoC
PF
AS
|
|
Ratings are based on E0.
Stat | Base Value |
---|---|
HP (12th) | 163 |
ATK (26th) | 60 |
DEF (3rd) | 89 |
SPD (7th) | 106 |
Stat | Base Value |
---|---|
HP (12th) | 1203 |
ATK (26th) | 446 |
DEF (3rd) | 654 |
SPD (7th) | 106 |
The stats indicated above are Aventurine's base values. These numbers do not include the character's equipped Light Cone, Relics, or activated Trace nodes. |
Aventurine is a Sustain unit who can provide strong shields to the party and deal a decent amount of DMG to enemies. Both his shields and DMG output can increase depending on the amount of DEF stats he has.
If you have a Follow-up attack team or need another sustain unit that can also deal DMG, Aventurine is great to pull for.
Best Light Cone | Relics and Ornament | |||
---|---|---|---|---|
Inherently Unjust Destiny | ||||
Main Stats | Sub Stats | |||
Body: DEF% or CRIT DMG Feet: SPD Sphere: DEF% or Imaginary DMG Rope: DEF% | DEF% ★★★ CRIT DMG ★★★ SPD ★★ CRIT Rate ★ |
Alternative Light Cones | |
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1 | |
2 | |
3 | |
4 | |
5 |
Your main priority is to have 4000 DEF on Aventurine to get up to 48% Base CRIT Rate during combat. Aventurine will appreciate having at least 134 Speed to act twice in one cycle.
Once you have enough DEF and Speed, you can prioritize on increasing his DMG with CRIT DMG and Imaginary DMG stats.
Aventurine doesn't need Effect RES stats from relics to activate the Broken Keel effect since he can easily activate it from his Skill's Effect RES buff.
Stat | Recommended Value |
---|---|
DEF | 4000 |
Speed | 134 or above |
Shielder | DPS | Support | Support |
---|---|---|---|
Aventurine | Herta | Asta | Yukong |
Aventurine can work as a solo sustain unit in this free-to-play team. Herta can help stack up Aventurine's Blind Bet simply by unleashing Follow-up attacks.
Asta and Yukong can help buff the team's SPD and CRIT respectively.
Shielder | DPS | Sub-DPS | Support |
---|---|---|---|
Aventurine | Feixiao | Topaz | Robin |
Aventurine | Dr. Ratio | Topaz | Robin |
Aventurine works best in a Follow-up attack team since they can help him unleash his own Follow-up attack. Aventurine works well with Dr. Ratio and Feixiao since his Follow-up attacks and debuff can help them deal the most amount of damage possible.
Topaz can increase both Follow-up attack DMG taken by the enemy and Robin can increase everyone's CRIT DMG and Follow-up attack DMG.
Alternative | Explanation |
---|---|
Moze | Sub-DPS Replacement Moze is a Sub-DPS who can deal a lot of single-target DMG through Follow-up attacks and can go in tandem with other Follow-up attack units with his Prey status on an enemy. |
Yunli | DPS Replacement Yunli is another Follow-up attack DPS who specializes in Counterattacks. Yunli is best used beside Aventurine in the party formation so she could have more chances of getting hit. |
Clara | DPS Replacement Clara is also another Follow-up attack DPS who specializes in Counterattacks. Clara is best used beside Aventurine in the party formation so she could have more chances of getting hit. |
Himeko | DPS Replacement Himeko is also a suitable replacement since she also uses Follow-up Attacks. |
Yanqing | DPS Replacement Yanqing may not unleash a lot of Follow-up attacks, but he will benefit from Aventurine's shields and Unnerved debuffs on the enemy. |
Xueyi | DPS Replacement Xueyi can unleash Follow-up attacks as long as she and other units reduce the enemy toughness. |
Ruan Mei | Support Replacement Ruan Mei can increase everyone's DMG and can provide a debuff from her Ultimate. |
Silver Wolf | Support Replacement Silver Wolf can implant a ton of debuffs and implant a missing Weakness onto an enemy. |
Guinaifen | Support Replacement Guinaifen can provide Burn DoTs and Firekiss debuffs. |
Pela | Support Replacement Pela can decrease the DEF of all enemies with her Ultimate. |
Shielder | DPS | Support | Support |
---|---|---|---|
Aventurine | Acheron | Jiaoqiu | Pela |
Aventurine can synergize well with Acheron since his Ultimate can help increase her Slashed Dream count. If Jiaoqiu isn't in the party, Aventurine can equip the Trend of the Universal Market to provide more debuffs and activate Acheron's Ultimate at a faster rate.
Alternative | Explanation |
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Silver Wolf | Support Replacement Silver Wolf can implant a ton of debuffs and implant a missing Weakness onto an enemy. |
Welt | Support Replacement Welt provides two debuffs, one from his Skill and another from his Ultimate. Welt can also equip the Resolution Shines As Pearls of Sweat to reduce the defense of enemies. |
Guinaifen | Support Replacement Guinaifen's Burn DoT and Firekiss can help stack up Acheron's Slashed Dream. |
Luka | Support Replacement Luka's Bleed DoT and Ultimate can add stacks for Acheron's Slashed Dream. |
Shielder | DPS | Support | Support |
---|---|---|---|
Aventurine | Dr. Ratio | Silver Wolf | March 7th (Imaginary) |
This Aventurine team comp is viable in certain content where the enemy is weak to Quantum but not to Imaginary. Silver Wolf is a must-have for this team so she can implant an Imaginary Weakness on an enemy.
If the enemy is already weak to Imaginary, you can replace Silver Wolf with another debuffer.
Alternative | Explanation |
---|---|
Imbibitor Lunae | DPS Replacement Imbibitor Lunae is a better option when up against multiple enemies and can benefit from Aventurine's Unnerved debuff on enemies. |
Welt | Support Replacement Welt can delay the enemies' turn and debuff their SPD. He can also equip the Resolution Shines As Pearls of Sweat Light Cone to add more DEF debuffs and increase the chances of Dr. Ratio dishing out a Follow-up attack. |
Relics | Rating & Merits |
---|---|
Knight of Purity Palace x4 | ★★★★★ - Best Knight of Purity Palace is Aventurine's best Relic set since it provides him DEF and increases the Max DMG that can be absorbed by his shields. |
Pioneer Diver of Dead Waters x4 | ★★★★☆ - 2nd Best Pioneer Diver is great if Aventurine is used more as a Sub-DPS. Aventurine can increase the Relic's effect by implanting the Unnerved debuff with his Ultimate. |
Wastelander of Banditry Desert x4 | ★★★☆☆ - 3rd Best Wastelander of Banditry Desert is best used on Aventurine teams that consist mostly of Imaginary characters. |
Ornaments | Merits |
Broken Keel | ★★★★★ - Best Broken Keel is the best Planar Ornament for Aventurine as it provides CRIT DMG to himself and other party members. Aventurine can easily activate the Ornament's effect by using his Skill. |
Inert Salsotto | ★★★★☆ - 2nd Best Inert Salsotto is great for Aventurine since it increases his Ultimate and Follow-up attack DMG. The 50% CRIT Rate requirement can be easily achieved since Aventurine can get a lot of CRIT Rate from Leverage. |
Light Cone | Why We Recommend It |
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Inherently Unjust Destiny | ★★★★★ - Best Inherenty Unjust Destiny is the best for Aventurine since the Light Cone increases his DEF by a lot and also provides a CRIT DMG buff for him when he provides Shields. It also allows his Follow-Up Attacks to increase the DMG taken by enemies. |
Moment of Victory | ★★★★☆ - Great Moment of Victory is a great option for Aventurine since it boosts his DEF immensely and increases his aggro value. It also boosts his DEF even more when he gets attacked. |
Concert for Two | ★★★★☆ - Great Concert for Two is also a great Light Cone option for Aventurine since it increases his DEF and gives him a DMG boost for each ally that has a Shield. |
This Is Me! | ★★★★☆ - Great This is Me! is a great 4-Star Light Cone for Aventurine that boosts his DEF and also increases his DMG when he uses his Ultimate based on a percentage of his DEF. |
Trend of the Universal Market | ★★★☆☆ - Good Trend of the Universal Market is a good Light Cone for Aventurine in Acheron teams since it increases his DEF and also provides an additional Burn debuff when he gets attacked, which counts into Acheron's Ultimate. |
Destiny’s Threads Forewoven | ★★★☆☆ - Good Destiny's Threads Forewoven is a good Light Cone for Aventurine since it increases his Effect RES and increases his DMG dealt based on his DEF. |
Ascension Materials | Total |
---|---|
15 | |
15 | |
15 | |
65 | |
308,000 |
All Trace Node Materials | Total |
---|---|
15 | |
41 | |
72 | |
56 | |
139 | |
58 | |
12 | |
11 | |
3,000,000 |
Lvl | Basic ATK Ascension Materials | |||||
---|---|---|---|---|---|---|
2 | x3 | x6 | x5000 | |||
3 | x3 | x3 | x10000 | |||
4 | x5 | x4 | x20000 | |||
5 | x3 | x3 | x45000 | |||
6 | x8 | x4 | x160000 |
Trace | Priority & Explanation |
---|---|
Basic Attack | ★★★☆☆ - Medium Priority Upgrade Aventurine's Basic ATK last since most of his DMG comes from his Follow-up attacks and Ultimate. |
Skill | ★★★★★ - Highest Priority Aventurine's Skill is the most important part of his kit as it helps make his shields tankier. |
Ultimate | ★★★★☆ - High Priority Aventurine's Ultimate improves the Unnerved CRIT DMG debuff and increases its DMG. |
Talent | ★★★★☆ - High Priority The Talent increases the Effect RES buff from Aventurine's shield and his Follow-up attack DMG. |
Trace | Priority & Explanation |
---|---|
Leverage | ★★★★★ - Highest Priority This unlocks the ability to increase Aventurine's CRIT Rate depending on the amount of DEF stats he has. |
Hot Hand | ★★★★★ - Highest Priority Aventurine can provide a shield at the start of combat without having to expend Skill Points. |
Bingo! | ★★★★★ - Highest Priority This synergizes well with units that can do Follow-up attacks. It also allows Aventurine to provide shields after every Follow-up attack. |
When Aventurine uses his Skill, all allies gain a Fortified Wager shield that blocks DMG based on his DEF. This shield and its effects are stackable.
Allies with Fortified Wager will also have their Effect RES increased, which can help resist debuffs.
Aventurine's Ultimate deals Imaginary DMG to a target enemy and inflicts it with Unnerved. When an ally attacks an Unnerved enemy, any CRIT DMG dealt to the target will increase.
Additionally, Aventurine will receive a random number of Blind Bet points. Collecting enough points will trigger Aventurine's follow-up attack.
Allies with Fortified Wager will grant Aventurine 1 Blind Bet stack each time they're attacked. This also applies to Aventurine's shield. When Aventurine gains 7 Blind Bet points, he will launch a 7-hit follow-up attack on a random enemy.
If an ally with Fortified Wager unleashes a Follow-up Attack, Aventurine can get 1 stack of Blind Bet. This effect can be triggered up to three times.
Buff Name | Increase |
---|---|
Peaceful Calm | DEF +24% |
Still Water Runs Deep | DEF +36% |
Pouring Rain | DEF +60% |
Aventurine's Technique can increase the DEF of all party members at the start of the next battle for three turns. The DEF buff value is different for every use of the Technique, and the highest buff value will be retained.
Trace | Scaling and Explanation |
---|---|
Basic ATK | Straight Bet: Deals Imaginary DMG equal to 50% of Aventurine's DEF to a single enemy. Stat Bonus: 1. Effect RES +4.0% |
Skill | Cornerstone Deluxe: Provides all allies with a Fortified Wager shield that can block DMG equal to 16.0% of Aventurine's DEF plus 80, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield effect can stack, up to 200% of the current Shield effect provided by the Skill. Stat Bonus: 1. DEF +7.5% |
Talent | Shot Loaded Right: For any single ally with Fortified Wager, their Effect RES increases by 25.0%, and when they get attacked, Aventurine gains 1 point of Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of Blind Bet after getting attacked. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a 7-hit follow-up attack, with each hit dealing Imaginary DMG equal to 12% of Aventurine's DEF to a single random enemy. Blind Bet is capped at 10 points. |
Ultimate | Roulette Shark: Randomly gains 1 to 7 points of Blind Bet. Then, inflicts Unnerved on a single target enemy for 3 turn(s) and deals Imaginary DMG equal to 162% of Aventurine's DEF to the single target enemy. When an ally hits an Unnerved enemy target, the CRIT DMG dealt increases by 9.0%. |
Trace | Scaling and Explanation |
---|---|
Basic ATK | Straight Bet: Deals Imaginary DMG equal to 100% of Aventurine's DEF to a single enemy. Stat Bonus: 1. Effect RES +4.0% |
Skill | Cornerstone Deluxe: Provides all allies with a Fortified Wager shield that can block DMG equal to 20.8% of Aventurine's DEF plus 248, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield effect can stack, up to 200% of the current Shield effect provided by the Skill. Stat Bonus: 1. DEF +7.5% |
Ultimate | Roulette Shark: Randomly gains 1 to 7 points of Blind Bet. Then, inflicts Unnerved on a single target enemy for 3 turn(s) and deals Imaginary DMG equal to 216% of Aventurine's DEF to the single target enemy. When an ally hits an Unnerved enemy target, the CRIT DMG dealt increases by 12%. |
Talent | Shot Loaded Right: For any single ally with Fortified Wager, their Effect RES increases by 37.5%, and when they get attacked, Aventurine gains 1 point of Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of Blind Bet after getting attacked. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a 7-hit follow-up attack, with each hit dealing Imaginary DMG equal to 18.75% of Aventurine's DEF to a single random enemy. Blind Bet is capped at 10 points. |
Trace | Scaling and Explanation |
---|---|
Skill | Cornerstone Deluxe: Provides all allies with a Fortified Wager shield that can block DMG equal to 22.4% of Aventurine's DEF plus 284, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield effect can stack, up to 200% of the current Shield effect provided by the Skill. Stat Bonus: 1. DEF +7.5% |
Ultimate | Roulette Shark: Randomly gains 1 to 7 points of Blind Bet. Then, inflicts Unnerved on a single target enemy for 3 turn(s) and deals Imaginary DMG equal to 243% of Aventurine's DEF to the single target enemy. When an ally hits an Unnerved enemy target, the CRIT DMG dealt increases by 13.5%. |
Talent | Shot Loaded Right: For any single ally with Fortified Wager, their Effect RES increases by 43.7%, and when they get attacked, Aventurine gains 1 point of Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of Blind Bet after getting attacked. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a 7-hit follow-up attack, with each hit dealing Imaginary DMG equal to 21% of Aventurine's DEF to a single random enemy. Blind Bet is capped at 10 points. |
Trace | Scaling and Explanation |
---|---|
Skill | Cornerstone Deluxe: Provides all allies with a Fortified Wager shield that can block DMG equal to 24% of Aventurine's DEF plus 320, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield effect can stack, up to 200% of the current Shield effect provided by the Skill. Stat Bonus: 1. DEF +7.5% |
Ultimate | Roulette Shark: Randomly gains 1 to 7 points of Blind Bet. Then, inflicts Unnerved on a single target enemy for 3 turn(s) and deals Imaginary DMG equal to 270% of Aventurine's DEF to the single target enemy. When an ally hits an Unnerved enemy target, the CRIT DMG dealt increases by 15%. |
Talent | Shot Loaded Right: For any single ally with Fortified Wager, their Effect RES increases by 50%, and when they get attacked, Aventurine gains 1 point of Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of Blind Bet after getting attacked. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a 7-hit follow-up attack, with each hit dealing Imaginary DMG equal to 25% of Aventurine's DEF to a single random enemy. Blind Bet is capped at 10 points. |
Basic ATK is maxed out at Level 6.
Trace | Scaling and Explanation |
---|---|
Technique | The Red or the Black: After using the Technique, 1 of the following effects will be granted: There is a chance for DEF to increase by 24%. There is a high chance for DEF to increase by 36%. There is a small chance for DEF to increase by 60%. When this Technique is used repeatedly, the acquired effect with the highest buff value is retained. When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s). Stat Bonus: 1. DEF +5.0% |
Bonus Ability | Bingo!: After an ally with Fortified Wager launches a follow-up attack, Aventurine accumulates 1 Blind Bet point. This effect can trigger up to 3 time(s). And its trigger count resets at the start of Aventurine's turn. After Aventurine launches his Talent's follow-up attack, provides all allies with a Fortified Wager that can block DMG equal to 7.2% of Aventurine's DEF plus 96, and additionally grants a Fortified Wager that can block DMG equal to 7.2% of Aventurine's DEF plus 96 to the ally with the lowest Shield effect, lasting for 3 turns.
Stat Bonus: 1. Effect RES +6.0% 2. Imaginary DMG +6.4% 3. DEF +10.0% |
Bonus Ability | Hot Hand: When battle starts, grants all allies a Fortified Wager shield, whose Shield effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
Stat Bonus: 1. DEF +7.5% 2. Imaginary DMG +4.8% |
Bonus Ability | Leverage: For every 100 of Aventurine's DEF that exceeds 1600, increases his own CRIT Rate by 2%, up to a maximum increase of 48%.
Stat Bonus: 1. Imaginary DMG +6.4% 2. DEF +5.0% |
Why We Recommend It | |
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E1 | ★★★★★ - Amazing Best stopping-point for spenders. Shields can provide a CRIT DMG boost and Aventurine can provide shields after using his Ultimate. |
E2 | ★★★★☆ - Great Aventurine's Basic ATK can provide an All-Type RES debuff for three turns. |
E4 | ★★★☆☆ - Good Aventurine's Follow-up attacks can increase his own DEF for two turns. |
E6 | ★★★★☆ - Great Provides a significant increase to Aventurine's DMG for each character with a shield. |
E1 | Prisoner's Dilemma Increases CRIT DMG by 20% for allies with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s). |
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E2 | Bounded Rationality When using the Basic ATK, reduces the target's All-Type RES by 12% for 3 turn(s). |
E3 | Droprate Maxing Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. |
E4 | Unexpected Hanging Paradox When triggering his Talent's follow-up attack, first increases Aventurine's DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent's follow-up attack by 3. |
E5 | Ambiguity Aversion Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. |
E6 | Stag Hunt Game For every ally that holds a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum of 150%. |
Limited Banners |
Gilded Imprisonment |
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You can get Aventurine by pulling in the Character Warp banner called Gilded Imprisonment, which started on November 13, 2024, until December 3, 2024 (UTC-5).
Aventurine Banner Schedule and Rates
Voice Actor | EN: Camden Sutkowski JP: Kengo Kawanishi |
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Faction / Affiliation | Interastral Peace Corporation (IPC) |
Faction | Interastral Peace Corporation (IPC) |
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Background | A high-ranking executive of the IPC's Strategic Investment Department. A risk-taker, his constant smile makes it difficult for people to discern his true feelings. |
Character Rarity | |
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★★★★ | ★★★★★ |
Character Paths | |||
---|---|---|---|
Destruction | The Hunt | Erudition | Harmony |
Nihility | Preservation | Abundance | Remembrance |
Character Elements | |||
---|---|---|---|
Fire | Ice | Lightning | Wind |
Quantum | Imaginary | Physical |
Imaginary Characters | |||
---|---|---|---|
Luocha | Welt | Yukong | Imbibitor Lunae |
Dr. Ratio | Aventurine | Trailblazer (Imaginary) | March 7th (Imaginary) |
Rappa | Sunday |
Aventurine Best Builds and Teams
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I don't know how but I got him at 7 pity