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Abundance is one of the Paths you can choose in the Simulated Universe of Honkai: Star Rail. See how to unlock it, how to use it, the best characters that can use it, the Path's buffs, and all the Abundance Blessings here!
List of Contents
The Path of Abundance unlocks after playing or clearing the World 5 in the Simulated Universe. Even if you fail to clear the World, it will automatically be unlocked and can be selected once you are starting another run.
Simulated Universe World 5 Guide
The Path of Abundance is also available in the Swarm Disaster. Here, the Path of Abundance can be unlocked after losing all your Countdown points and triggering Planar Disarray.
Simulated Universe Swarm Disaster Guide
The Path of Abundance is also available in Gold and Gears. Here, the Path of Abundance and its Blessings are already unlocked and can be used immediately!
Simulated Universe Gold and Gears Guide
The Path of Abundance offers bonus effects every time a character gets healed. These include increased healing effectivity, stat bonuses, debuff removal, and prevention from knockouts.
It's one of the best Paths you can use for survival and is recommended for players who still have not cleared the latter Simulated Universe Worlds.
The Path Resonance of Abundance in the Simulated Universe is extremely useful for keeping your party alive. It can heal your entire party and increase their Max HP.
One notable Resonance Formation is Anicca, which removes every debuff upon the use of Path Resonance. This is extremely useful against bosses with crowd control debuffs such as Kafka and Cocolia.
The Path of Abundance's Audience Die can apply Mercy to a domain, which increases the Countdown by 1 when entered. You will lose 2 Countdown points if you enter a domain without Mercy.
When done correctly, you can clear an entire run of Swarm Disaster without having to trigger Planar Disarray.
While using the Path of Abundance in the Swarm Disaster, entering a domain with Mercy will increase your Countdown points. The more Countdown points you have, the stronger the Outgoing Healing becomes.
This allows you to take your time exploring through Planes and collecting as many bonuses as possible before fighting the bosses.
With Resonance Interplay in Swarm Disaster, getting three Blessings of Nihility and Propagation will provide more bonuses after triggering Path Resonance.
Keep in mind that only three Blessings of each Path are required to activate their respective Resonance Interplays, so you don't need to get more Blessings after unless you want to.
Aside from Resonance Interplay, Preservation Blessings pair well with Path of Abundance here in Swarm Disaster. This will help your party members survive much longer while fighting against the The Swarm - True Sting.
The Path of Abundance increases healing whenever you meet the conditions for the Custom Dice's passive effects. With this, it is important to understand how your chosen Custom Dice's passive effect works since it is different for every type!
Character | Explanation |
---|---|
Luocha | Luocha and the Abundance Path will make your Simulated Universe runs a lot easier. His passive healing through his Talent can make your teams almost unkillable. |
Bailu | Bailu's continuous healing can keep your team's health for the most part. She can also revive fallen party members. |
Blade | While Blade isn't an Abundance character, he'll benefit from the Max HP buffs that will increase his overall DMG. |
Natasha | Natasha is your F2P choice if you want more healing when playing Simulated Universe. |
Overall, Path of Abundance is great for characters who are from the Path of Abundance or have Skills that scale with the HP stat.
The Path of Abundance is also just a great Path in general when you want an easier time clearing hard stages without having to worry about your team getting wiped out because of damage or if your healer/shielder can't keep up.
Blessing Title | Effects |
---|---|
Being of Abundance, Becoming One Mind ★★★ |
Effect: When the character Provides healing, allies other than the healed target will also help gain HP equal to 30% of the Outgoing Healing. Enhanced Effect: When a character provides healing, allies other than the healed target will also restore HP equal to 30% of the amount healed. Increases the ATK of all allies by 15% of the amount healed, stacking up to no more than 80% of each ally's respective Base ATK and lasts until the end of the next turn. |
Prosperity, Longevity ★★★ |
Effect: Charges Dewdrop when a character's HP is restored, The Charge value is equal to 100% of the amount of healing received. Enhanced Effect: Charges Dewdrop when a character's HP is restored, The Charge value is equal to 100% of the amount of healing received, and increases the DMG of Dewdrop by 40%. |
Mudra of Blessing ★★★ |
Effect: Charges Dewdrop at the beginning of a character's turn. The Charge value is equal to 60% of their current HP. Enhanced Effect: Charges Dewdrop at the beginning of a character's turn. The Charge value is equal to 70% of their Max HP. |
Mortals of the Buddha-Field ★★ |
Effect: When the character's HP is full, increases the Charging Efficiency for Dewdrop by 80%. Enhanced Effect: When the character's HP is full, increases the Charging Efficiency for Dewdrop by 120%. |
Aversion to Suffering ★★ |
Effect: After launching attacks, characters deal Additional DMG equal to 36% of their current HP. Enhanced Effect: After launching attacks, characters deal Additional DMG equal to 42% of the character's Max HP. |
Precious Moon-Like Candlelight ★★ |
Effect: When a character provides healing to allies, increases the ATK of both units by 50% for 1 turn(s). Enhanced Effect: When a character provides healing to allies, increases the ATK of all allies by 50% for 1 turn(s). |
Clear Lucite Body ★★ |
Effect: When a character's HP is full, reduces their DMG taken by 36%. Enhanced Effect: When a character's HP is full, reduces their DMG taken by 36%, and increases their Effect RES by 27%. |
Prajna Boat ★★ |
Effect: When being healed by an ally, characters restore extra HP equal to 30% of the amount of HP healed. Enhanced Effect: When being healed by an ally, characters restore extra HP equal to 45% of the amount of HP healed. |
Victorious Force ★ |
Effect: After a character is healed, increases their SPD by 10% for 1 turn(s). Enhanced Effect: After a character is healed, increases their SPD by 15% for 1 turn(s). |
Blessing ★ |
Effect: After a character provides healing, there is a 30% fixed chance to recover 1 Skill Point. This effect can only trigger once per action. Enhanced Effect: After a character provides healing, there is a 45% fixed chance to recover 1 Skill Point. This effect can only trigger once per action. |
This Blessing is a great pick-up for any Path because it lets you heal your party even if you are only using single-target healing. This means it will be easier to recover if your party suffers heavy damage. Once enhanced, it can even provide a nice ATK buff.
This Blessing charges Dewdrop when a character's HP is restored, which is your main source of damage when running the Path of Abundance. This Blessing is always a must-have when running this Path.
This Blessing allows you to charge Dewdrop at the start of a character's turn. It is a needed Blessing since Dewdrop is your main source of damage when running Path of Abundance and having multiple ways to charge it is always better.
This Blessing makes it easier to charge Dewdrop since it increases charging efficiency when the character's HP is full. This is great to have since Abundance Blessings usually overheal you, which means more damage for your Dewdrop.
This Blessing is nice to have while running other Paths if you need extra damage. However, you should not pick this up if you are running the Path of Destruction because it deals damage based on current HP unless it's enhanced.
This Blessing is always a nice pick-up because it increases the ATK of both the healer and the allies healed, which is great for DPS characters.
This Blessing is a good pick-up if you need to reduce damage taken by your characters. It is even better when using shields or while running the Path of Preservation since your HP won't get reduced when you get attacked, letting you keep the DMG reduction.
This Blessing makes it easy for your healer to heal your characters to full HP because of the additional restoration. It is always nice to have if you are lacking healing.
This Blessing is a good pick-up if you need extra SPD for your characters, which can improve your character turns and rotation.
This Blessing is always to have because it gives you a chance to recover Skill Points whenever you heal allies.
Jump to a section here! | ||
---|---|---|
Simulated Universe | Swarm Disaster | Gold and Gears |
Path of Abundance | |
---|---|
Buffs | Increases the characters' HP recovery by 10% |
Increases the chance for Blessings of Abundance to appear | |
Obtain 1 Resonance Formation when 6/10/14 Blessings of Abundance has been obtained. | |
Effects | Dewdrop An effect that can be charged up, formed by specific Blessings of Abundance. The Charge cannot exceed 500% of the character's max HP. Dewdrop ruptures after the character attacks, dealing additional DMG to the attacked enemy based on Charge value. |
Subduing Evils Can consume 1 stack of this state to resist a debuff once, and then restore HP equal to 10% of the character's Max HP. This state can stack up to 5 time(s). |
Blessing | Effect |
---|---|
Abundance ★★★ |
Effect: Spend 100 points of Energy to use this ability and resonate with the Path of Abundance, restores HP for all allies by 50% of their respective Max HP, and increases their respective Max HP by 15% for 2 turn(s). Activated when 3 Blessings of Abundance have been obtained. |
Blessing | Effect |
---|---|
Anatta ★★★ |
Effect: After Path Resonance Energy is consumed for the first time in battle for the use of Path Resonance, the Path Resonance for the Abundance will appear on the action order. The Outgoing Healing provided by this Resonance decreases by 30%. When this Resonance takes action, it will automatically release Path Resonance to heal allies. |
Anicca ★★★ |
Effect: After releasing a Path Resonance, remove all characters' debuffs and apply 1 stack(s) of Subduing Evils for 1 turn(s). |
Terminal Nirvana ★★★ |
Effect: When any ally receives lethal DMG, the Resonance of Path of Abundance prevents them from being knocked down and automatically consumes all Energy to release Path Resonance. This effect can trigger up to 1 time(s) per battle.. |
Blessing | Effect |
---|---|
Mudra of Blessing ★★★ |
Effect: Charges Dewdrop at the beginning of a character's turn. The Charge value is equal to 60% of their current HP. Enhanced Effect: Charges Dewdrop at the beginning of a character's turn. The Charge value is equal to 70% of their Max HP. |
Prosperity, Longevity ★★★ |
Effect: Charges Dewdrop when a character's HP is restored, The Charge value is equal to 100% of the amount of healing received. Enhanced Effect: Charges Dewdrop when a character's HP is restored, The Charge value is equal to 100% of the amount of healing received, and increases the DMG of Dewdrop by 40%. |
Being of Abundance, Becoming One Mind ★★★ |
Effect: When the character Provides healing, allies other than the healed target will also help gain HP equal to 30% of the Outgoing Healing. Enhanced Effect: When a character provides healing, allies other than the healed target will also restore HP equal to 30% of the amount healed. Increases the ATK of all allies by 15% of the amount healed, stacking up to no more than 80% of each ally's respective Base ATK and lasts until the end of the next turn. |
Mortals of the Buddha-Field ★★ |
Effect: When the character's HP is full, increases the Charging Efficiency for Dewdrop by 80%. Enhanced Effect: When the character's HP is full, increases the Charging Efficiency for Dewdrop by 120%. |
Aversion to Suffering ★★ |
Effect: After launching attacks, characters deal Additional DMG equal to 36% of their current HP. Enhanced Effect: After launching attacks, characters deal Additional DMG equal to 42% of the character's Max HP. |
Precious Moon-Like Candlellight ★★ |
Effect: When a character provides healing to allies, increases the ATK of both units by 50% for 1 turn(s). Enhanced Effect: When a character provides healing to allies, increases the ATK of all allies by 50% for 1 turn(s). |
Clear Lucite Body ★★ |
Effect: When a character's HP is full, reduces their DMG taken by 36%. Enhanced Effect: When a character's HP is full, reduces their DMG taken by 36%, and increses their Effect RES by 27% |
Salvation From Damnation ★★ |
Effect: When a Dewdrop breaks, there is a 65% fixed chance to remove 1 debuff on the character. Enhanced Effect: When a Dewdrop breaks, there is a 100% fixed chance to remove 1 debuff on the character. |
Good Deeds Come After Old Sins ★★ |
Effect: Restores HP to the character equal to 20% of the Charge value when Dewdrop ruptures, up to 18% of the character's Max HP. Enhanced Effect: Restores HP equal to 20% of the Charge value when Dewdrop ruptures, up to 24% of the character's Max HP and no less than 12% of their Max HP. |
Prajna Boat ★★ |
Effect: When being healed by an ally, characters restore extra HP equal to 30% of the amount of HP healed. Enhanced Effect: When being healed by an ally, characters restore extra HP equal to 45% of the amount of HP healed. |
Rain of Truth ★ |
Effect: For each Abundance Blessing, increase allies' respective Max HP by 5%. This effect can stack up to a max of 6 time(s). Enhanced Effect: For each Abundance Blessing, increase allies' respective Max HP by 7%. This effect can stack up to a max of 9 time(s). |
Victorious Force ★ |
Effect: After a character is healed, increases their SPD by 10% for 1 turn(s). Enhanced Effect: After a character is healed, increases their SPD by 15% for 1 turn(s). |
Rebirth ★ |
Effect: After a character provides healing, they restore HP equal to 12% of their Max HP. This effect can only trigger once per action. Enhanced Effect: After a character provides healing, they restore HP equal to 18% of their Max HP. This effect can only trigger once per action. |
Seal ★ |
Effect: When a character Breaks an enemy's Weakness, restores HP to the character equal to 16% of their Max HP. Enhanced Effect: When a character Breaks an enemy's Weakness, restores HP to the character equal to 24% of their Max HP. |
Sweet Dew ★ |
Effect: Increases incoming healing by 12%. Enhanced Effect: Increases incoming healing by 18%. |
Dispel Disaster ★ |
Effect: After a character is healed, increases their DEF by 24% for 1 turn(s). Enhanced Effect: After a character is healed, increases their DEF by 36% for 1 turn(s). |
Extended Life ★ |
Effect: Upon entering battle, characters restore HP equal to 24% of their Max HP. Enhanced Effect: Upon entering battle, characters restore HP equal to 36% of their Max HP. |
Blessing ★ |
Effect: After a character provides healing, there is a 30% fixed chance to recover 1 Skill Point. This effect can only trigger once per action. Enhanced Effect: After a character provides healing, there is a 45% fixed chance to recover 1 Skill Point. This effect can only trigger once per action. |
Jump to a section here! | ||
---|---|---|
Simulated Universe | Swarm Disaster | Gold and Gears |
Swarm Disaster: Path of Abundance | |
---|---|
Buffs | Every remaining point in the countdown increases the Outgoing Healing for all team members (More countdown points are consumed) |
Dimension Effect: When the first or second plane begins, apply Mercy to 2 random domain(s). | |
Continuous Effect: Countdown is reduced by 2 extra count(s). When entering a domain with the Mercy effect, the countdown will instead increase by 1 point(s). (Every countdown point increases all allies' Outgoing Healing by 5%.) | |
Upon receiving 3 Blessings of Abundance, you will also receive 3 Blessings of Nihility and 3 Blessings of Propagation, allowing for the respective activation of the corresponding Resonance Interplay. |
Name | Effect |
---|---|
Abundance: Sustenance | Effect: Immediately apply Mercy to 1 adjacent domain(s) of every domain that already has Mercy. |
Abundance: Benevolence | Effect: For every domain on the field that has Mercy, immediately gain 1 point(s) in the countdown and 5 Cosmic Fragments. |
Abundance: Prescription | Effect: After moving to a different domain in this round, immediately applies Mercy to all domains that are adjacent to the domain where characters are located. |
Abundance: Mercy | Effect: Select 1 domain and apply Mercy to it. |
Abundance: Disgust | Effect: When entering combat in this round, for every point in the countdown, all enemies receive a set amount of DMG equal to 3% of their respective Max HP but no more than 60% of Max HP. |
Abundance: Homebound | Effect: Immediately apply Mercy to 1 random domain(s) on the field that does not currently have Mercy. |
Blessing | Effect |
---|---|
Nullifying Actor ★★★ |
Effect: After using Path Resonance, all allies' Weakness Break Efficiency increases by 15% and Break Effect increases by 50%. This effect lasts for 2 turn(s) and stacks up to 2 time(s). |
First Illuminate the Mountains ★★★ |
Effect: After a character has their HP restored via Path Resonance and if the healing amount exceeds the maximum HP, recover 1 Skill Point. This effect can only trigger 1 time per Path Resonance use. After triggering this effect, all DMG dealt by all allies is increased by 30% for 2 turns. This effect can stack up to 2 time(s). |
In addition to Path Resonance, Resonance Interplay is a new addition available in Swarm Disaster. The Path of Abundance has Resonance Interplay with both Nihility and Propagation, which provides more effects to the Path Resonance healing.
Jump to a section here! | ||
---|---|---|
Simulated Universe | Swarm Disaster | Gold and Gears |
Gold and Gears: Path of Abundance | |
---|---|
Buff | When the conditions for the Custom Dice's passive effects are met, you will receive the enhancement: Increases healing received for allies. |
Activation Conditions | Path Resonance can be activated when 3 Blessings of Abundance have been obtained, and Resonance Formation can be activated when 6/10/14 have been obtained. |
If you obtain 3 Blessings of Erudition or 3 Blessings of Destruction while you already have 3 Blessings of Abundance, you can activate the respective Resonance Interplay. |
Blessing | Effect |
---|---|
Fleeting Samadhi ★★★ |
Effect: For every 1% of healing from Path Resonance that exceeds a character's Max HP, the character's Ultimate deals 1% more DMG. This effect is stackable, up to a maximum of 100%, lasting for 2 turn(s). |
Destined Death ★★★ |
Effect: Healing from Path Resonance that exceeds a character's Max HP is stored and will be released as automatic healing when the character's HP falls below 35% of their Max HP. Up to 50% of the character's Max HP (when the Path Resonance is used) can be stored. |
Resonance Interplay, a feature introduced in Swarm Disaster, is also available in Gold and Gears. The Path of Abundance has Resonance Interplay with both Erudition and Destruction, which provide bonus effects after using Path Resonance.
Simulated Universe Guides | |||
---|---|---|---|
World 1 | World 2 | World 3 | |
World 4 | World 5 | World 6 | |
World 7 | World 8 | World 9 |
All Simulated Universe Paths | ||
---|---|---|
Propagation | Preservation | Abundance |
Nihility | The Hunt | Remembrance |
Destruction | Elation | Erudition |
Simulated Universe: The Swarm Disaster Guides | |
---|---|
The Swarm Disaster Guide | How to Unlock All Chapters |
Communing Trail and Pathstrider Guide | Exploration Guide |
How to Clear Difficulty 5 |
Simulated Universe: Gold and Gears Guides | |
---|---|
Gold and Gears Guide | How to Unlock All Trailblaze and Aeon Secrets |
Neural Network Guide | Dice Customization and All Dice Faces |
How to Beat Difficulty 5 |
Simulated Universe: Unknowable Domain | |
---|---|
Unknowable Domain Guide | How to Beat Someone's Mausoleum |
Simulated Universe Guides | |
---|---|
List of All Paths | Simulated Universe Events |
List of All Curios | Resonance Interplay Guide |
Path of Abundance Guide
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