☆ Best: Side Quests | Weapons | Armor | Skills
★ Controls | Best Items | What to Do First
☆ Characters: Damiane | Oongka | Kliff
★ Trending: Excavatron | Hornsplitter | Blix
┣ Dragon's Chamber | Azure Moon Labyrinth
┗ Bianca | Strongbox | How to Steal | Pets

This is a Hernand in Chaos walkthrough for Crimson Desert. Learn how to complete Hernand in Chaos and its quest rewards in this guide!
| ◄ Previous Quest | Next Quest ▶ |
|---|---|
| Unexpected Gift | The End of Greed |
List of Contents
| 1.1 | Approach the Group Talking About Greymanes |
|---|---|
![]() Head back to Hernand Square and speak to the group talking about Greymanes. |
|
| 1.2 | Beat Matthias in a Duel |
![]() Matthias, the leader of the group, will challenge you to a duel after approaching them. You can learn the Pump Kick from him during the battle. ▶ How to Beat Matthias |
| 2.1 | Speak with Barden Middler |
|---|---|
![]() After winning the duel, talk to Barden Middler, the Marshal of Hernand. He will try to recruit you and join them in keeping the peace of the region. |
| 3.1 | Defeat the Enemies in Springtide Mill |
|---|---|
![]() Liberate the Springtide Mill from the bandits after talking to Barden. These bandits are guarding the bridge nearby. |
| 4.1 | Go to the Notice Board |
|---|---|
![]() After defeating the bandits, you can now check the notice board in the area to take on work for the locals. |
|
| 4.2 | Complete the Requests |
| Complete the following requests from the board to progress. These can be done in any order. 1. Missing Cows (Trials after Trials) 2. Horn Thief (The Man Trapped in the Mire) 3. Missing Wooly (Missing Companion) 4. Strange Noises from the Cave (Secrets Hidden in the Dark) |
| 5.1 | Speak with the Despairing Man |
|---|---|
![]() Head to Hernand Farmhouse and talk to Bremer, the man who lost his cows. You will find him getting harrassed by Goldleaf Merchant Guild. Note that you can only start this in the morning, so press the "Start" prompt on the right side of the screen once you're in the area to adjust the time. |
|
| 5.2 | Speak with the Witness |
![]() Talk to the two witnesses nearby regarding the lost cows. The herbalist will lead you to them. |
|
| 5.3 | Follow the Herbalist |
| Call your horse and use it to follow the herbalist. He will lead you to a camp, but will not join you in your search. | |
| 5.4 | Defeat the Bandits at the Camp |
![]() Clear the camp with bandits and investigate the camp afterward. You will need to use the Lantern and the Visione (Helm) to learn more. |
|
| 5.5 | Read the Memory on the Cows' Whereabouts |
Equip the Lantern and use it near the brown tent to see faint movements and eventually learn it. You can then equip the Visione (Helm) by pressing the shortcut on the right side of the screen to view the memory in full detail. |
|
| 5.6 | Return to Bremer |
![]() Return to the farmhouse to report to Bremer. Tell him what happened to the cows, and that will be the end of this request. |
| 6.1 | Speak with the Enraged Man |
|---|---|
![]() Go to the Capra Pasture and talk to the enraged man, Ibano. You will find him arguing with two strangers in the area. |
|
| 6.2 | Confront the Thief |
![]() Head to the location of the Horn Thief and confront them. Defeat them and read their memories after. |
|
| 6.3 | Read the Memory on the Horn Thief |
To read the memory, you must pull out your Lantern and light it directly to the boxes to see fragments of memories until you learn it. Use Visione (Helm) afterward to fully view the memory and find out what happened. |
|
| 6.4 | Return to Ibano |
![]() Return to Ibano and tell him what you've learned. This part of the quest will end, and you will get rewards from Ibano. |
The Man Trapped in the Mire Walkthrough
| 7.1 | Speak with the Crying Child |
|---|---|
![]() Talk to the crying child, William, who lost his sheep friend, Wooly. You will find him getting teased by other kids. |
|
| 7.2 | Gather Information from the Men |
![]() Talk to the men in the woods with the sheep. They'll inform you about the bandits who might've stolen Wooly just across the river. |
|
| 7.3 | (Optional) Gather Information from the Children |
| You can talk to the children next, but this is optional as you will be able to get enough information from the men. They'll say something about a "Sky Boulder", and they believe that they are the reason why bad things happen in Hernand. | |
| 7.4 | Find Wooly, the Sheep |
![]() Head to the camp that the men informed you about. Clear the area and carry the sheep that might be Wooly once it's safe. |
|
| 7.5 | Return to William |
| Go back to William and show the sheep to him. Unfortunately, the sheep you got is not Wooly. This part will end after that, and you will be directed to the Secrets Hidden in the Dark immediately. |
| 8.1 | Find the Greymane |
|---|---|
![]() Head to the Bloomwood Ranch and ask for the Greymane. You will find out that it is a self-proclaimed Greymane and a drunkard named Boris. |
|
| 8.2 | Follow Boris |
![]() Call your horse and follow Boris. He will take you to a broken cart at the Unicorn Cliff. |
|
| 8.3 | Investigate the Suspicious Cave |
![]() Boris will let you take on the bandits near the suspicious cave while he calls the guard for back up. Investigate the cave after securing the area by looking for traces of memories. |
|
| 8.4 | Read the Memory in the Cave |
To find the memory, use your Lantern and point it on the direction where it reacts the most. Wait for Kliff to learn it and then use the Visione (Helm) to see the memory clearly. |
|
| 8.5 | Go Out of the Cave |
| Leave the cave and the Hernand Guards that Boris called will take over the scene. | |
| 8.6 | Go to the Guards |
![]() Talk to the guards on the road nearby and learn more about the main suspect of all the happenings, which is Hornsplitter and his crew. The quest will end after this. ▶ Next Quest: The End of Greed |
Secrets Hidden in the Dark Walkthrough
|
・Medium Bags x4 ・Toasted Grains x10 ・Grilled Fruits x5 ・Silver x2.30 ・Cloth Pieces x5 ・Fleece x5 ・Grilled Meat x5 ・Grilled Fruits x5 |

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