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The Crimson Desert is a vast landscape of sand in the continent of Pywel in Crimson Desert. See a map of the Crimson Desert as well as the known factions operating in this area!
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We are still rushing to add more pins to help with your exploration and collection progress! |
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List of Contents
| ・Use the dropdown menu on the map sidebar to change regional maps.
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| Details | Map Location | |
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Toll of Tommaso
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This bell can be found on a tower in the city of Tommaso in the Tashkalp region. Ringing the bell will uncover the fog that covers the map. |
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Toll of Varnia
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This bell is found on the northeasternmost section of the map in the Crimson Desert. Push the lever at the top of the tower to reveal the bell. Ringing the bell will uncover the fog that covers the map. |
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The most efficient way to remove the fog off the map is to ring the bells in each region. There are two bells located in the Crimson Desert, one in Tashkalp and the other in Varnia.
| Details | Map Location | |
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Slam Master
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This artifact can be found on the road leading to the Varnia Royal Trading Post. |
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Sinking Fort
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This artifact is found on a rock altar on the road north of Tomasso. |
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Special Weapon: Propeller Spear
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This artifact is found on the road in the Trader's Expanse. |
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Hidden Banner Pike
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This sealed abyss artifact can be found on the roadside on the way to Varnia in the Trader's Expanse. |
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Spire of the Sun
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Sanctum of Renunciation
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| Faction | Details |
|---|---|
Sage of the Desert |
A sage who preaches in the barren desert. One day, a goblin appeared and proclaimed his enlightenment, moving countless pilgrims. Some also approached with their eyes blinded by treasure, but after receiving a harsh awakening from the goblin sage, they came to realize that base desires are meaningless. |
Urdavah |
A village that serves as a gateway along the pilgrimage route. It formed around the Great Gate of Urdavah that leads to Varnia. Dead dragons were revered as sacred, believed to become stars that foretell what lies ahead. People studied the night sky every evening to understand those dragons' teachings, and that led to the development of astrology. |
| Faction | Details |
|---|---|
Arcosa Tribe |
A tribe that lives in the most prosperous village in the Crimson Desert. They live in Arcosa, a town overflowing with water and resources. However, they are constantly attacked by bandits who covet it. For defense, they built four watchtowers around the town. Because it is close to Demeniss, trade is active. |
Bursada Ruins Research Team |
A group investigating ruins in the rainforest. The artifacts there have a primitive yet exotic style and are traded for high prices among the upper class. Countless bandit gangs, drawn by rumor, are watching for a chance to plunder. |
Giant Yard’s Research Group |
An organization that studies the ecology of the Crimson Desert. Because of its unique climate, the Crimson Desert is home to distinctive plants and animals within Pywel. Recently, they have been investigating a mysterious red tree discovered in the southeastern rainforest. |
Lords of Unclaimed Lands |
Unclaimed lands across the vast desert. The Crimson Desert is not a unified nation, unlike Hernand or Demeniss, and no one can rightfully claim the entire region as their territory. Many live outside the bounds of any major faction, carving out their own lives upon the harsh sands. |
Muiquun Outlaws |
The exiled, the infamous, and the outcasts of the world have all drifted to the desert, banding together to form a faction. Yet here, there's no true sense of belonging. In Muiquun, your past and your name hold no weight. The strength to survive is the only law. |
Redwind Merchant Guild |
A trade company active in the Crimson Desert. They mainly trade exotic goods from Varnia via the Saltroad. They are especially famous for handling rare treasures. They are highly regarded among other trade companies' merchants and the upper class. |
Tommaso |
A village that believes fists are closer than the law. Those without money risk their lives by challenging the Bonepit for the betting pot, while those with money exploit them. The prized Desert Melon is a local specialty that brings in enormous profits through trade, but it all ends up in the pockets of those in power. |
Varnia |
A holy city in the northern Crimson Desert. They worship Atima, not Solumen, and since ancient times, it has been a home to religious devotees seeking spiritual growth and closeness to the divine. Every day, pilgrims and merchants head toward Varnia, and its fame continues to grow as a city of religion and trade. |
Whitesand Retreat |
A prayer hall standing at the center of the holy city of Varnia. It is a place where high-ranking believers can freely engage in philosophical debate. They constantly explore doctrines that conflict with their religion. They treat those with insufficient faith rather strictly. |
| Faction | Details |
|---|---|
Sandfang Marauders |
Bandits that occupy the widest territory. Every denizen of the Crimson Desert is familiar with the Sandfang Bandits' infamy. They are organized around goblins who tame and ride ferocious wolves. Their goal is to unite the Crimson Desert and build a kingdom of their own. |
Goldenscale Bandits |
Bandits that ride giant iguanas. They are centered around dwarves clad in distinctive full-body armor that protects them from head to toe. Mounted on iguanas, they move swiftly and sustain themselves by raiding trade goods from cities and villages. Other bandit groups dismiss them as mere petty thieves. |
The Helms |
The most vicious tribe in the Crimson Desert. The entire tribe operates as a single bandit gang. Unlike other bandits, who mainly operate in the desert, they use their numbers to attack even Demeniss and Delesyia. Using the supplies and technology they have stolen, they are building massive war machines. |
The Faceless |
Bandits that place faith in themselves rather than in any god. They are distinguished by their flamboyant martial robes and masks. Claiming to save and liberate people, they cannot explain from what or how such salvation is achieved. To others, they are nothing more than criminals who live by plunder. |
Savage Fangs |
A nomadic band that roams the Crimson Desert, preying on travelers. Because they must water the boars they ride, they claim a vast territory that includes wetlands as their base. Many hail from Kharonso, a village known for its peaceful trolls, and were once mocked by other bandit groups, but their ranks are rapidly growing. |

| Hernand | Delesyia | Demeniss | |||
| Pailune | Crimson Desert | ||||
| Abyss Nexus | Abyss Cresset | Sealed Abyss Artifact |
| Caves | Treasure Chests | Strongbox Puzzles |
| Bonfires | Recipes | Secret Spaces |
| Shadow Sanctums | Witches' Houses | - |
| Hernand Castle | St. Halssius's House of Healing | Lioncrest Manor |
Crimson Desert Region Guide

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