☆ Best: Side Quests | Weapons | Armor | Skills
★ Controls | Best Items | What to Do First
☆ Characters: Damiane | Oongka | Kliff
★ Trending: Excavatron | Hornsplitter | Blix
┣ Dragon's Chamber | Azure Moon Labyrinth
┗ Bianca | Strongbox | How to Steal | Pets
Patch 1.00.03 in Crimson Desert was announced on March 22, 2026 and will be available at a later time. See here for full patch notes for Patch 1.00.03, including bug fixes and known issues.
| Patch Note Changelist |
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Private Storage has finally been introduced for you to store items in an external inventory. More Abyss Nexuses are also added for more fast travel points on your map.
Issues and challenges barring progression in the following quests have been resolved:
Additionally, the notification on your crime status has been improved to alert you about being unable to progress a quest.
Health and attacks for certain enemies and bosses have been lowered. The difficulty of ambush encounters on the way to the Reed Devil's boss fight has also been decreased, while changes have been made to Kearush the Slayer's moveset.
Other improvements address combat mechanics, like reducing stamina consumption when blocking and resolving an issue where Blinding Flash does not properly apply on enemies.
Certain items now reset daily in the Witches' shop, allowing you to purchase resources without having to worry about not finding them elsewhere.
A known issue on Xbox where players cannot reel in fish has been resolved. To use the reel-in function, players must disable the “Invert Right Stick Y-Axis” in the settings menu.
Effects have been added to destroyed facilities in enemy strongholds, debuffing enemy capabilities and allowing you to clear them much faster and more efficiently.
Patch 1.00.03 makes extensive improvements and changes to gameplay, including tweaks to minigame difficulty, Life Skill mechanics, and the use of Visione. Several fixes have also been made to improve the game's visibility, especially for Knowledge tooltips and puzzles.
| Full Patch Notes |
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・Fixed an issue in the Chapter 2 quest "Reunion" where the cat would sometimes stop leading the way. ・Improved the Chapter 4 quest "Mysterious Pot" by making the symbol stop briefly when it reaches the correct position while repairing the ancient generator. ・Fixed an issue in "Turnali's Request" where the quest would not complete if a Bekker Shield that had already been refined was refined again. ・Improved the notification to appear when crime status prohibit the quest from progressing. |
| Content Changelist |
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・Added more Abyss Nexuses across the continent of Pywel to improve fast travel via teleportation. ・Added the Private Storage that can be used to store items from your Inventory. The Private Storage is located at the initial temporary lodgings in Hernand and at the Howling Hill Camp. |
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・Improved Skybridge Alignment Devices in the Abyss to trigger immediately when placed in the correct activation point. ・Improved Visione to equip automatically after reading memory clues with the Lantern. ・Improved camera movement when aiming a bow at a brazier and adjusted the range for lighting arrows accordingly. ・Added an indestructible brazier in front of the Lioncrest Watchtower. ・Increased the Health restored by ingredients and food items, and added new food to the Hernand Tavern. ・Increased the Lantern's range for detecting clues. ・Reduced Stamina consumption for Nature’s Grasp. ・Fixed an issue where pets would fail to loot items under certain conditions. ・Fixed an issue where the Abyss cell's electric field would not disappear. ・Changed Visione to be automatically equipped and play after reading memory fragments with the Lantern. ・Fixed an issue in the Ethereal Pathway Abyss where players could not observe Force Palm if they did not step on the Abyss Nexus. ・Fixed an issue where Stamina was not consumed after a certain quest cutscene. |
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・Improved the visibility of items that can provide knowledge by adding icons and tooltips that show the total number of knowledge acquired. ・Improved the visibility of Skybridge Alignment Devices within the Abyss to make them easier to locate. ・Improved the visibility of the circuit board attached to Axiom Force to show its lines while being moved. ・Improved the Trading Post UI to display Damiane, Oongka, and Kliff's horses' Inventory. ・Improved the visuals of certain puzzles for clarity. ・Improved the visibility of the part that needs to be grabbed with Axiom Force on the Skybridge Alignment Device. |
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・Reduced the time required to acquire knowledge. ・Changed skill observation to be only required once to learn before being able to use it. ・Adjusted when Force Palm is learned to allow players to use it much earlier in the game. |
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・Decreased the QTE difficulty in the Arm Wrestling minigame when pinned by an opponent (Mount). ・Lowered the difficulty of the Marksmanship and Archery Contest minigames. |
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・Reduced the number of hits required to log trees. ・Changed logging so that trees are chopped with basic swings without aiming first. ・Changed ore veins and collectibles to be discovered automatically when you are within a certain proximity: Regular Ores (8m); Tools (2m); Bonfire, Special Cooking Tool, Grindstone. ・Changed the properties of bismuth ore and how it is gathered. ・Petrification is now applied by default when you approach bismuth ore. ・Bismuth ore can now be mined using regular methods like a pickaxe, rather than requiring Lightning damage attacks. |
| ・Added effects for destroying facilities at enemy strongholds. The effects of facility destruction are as follows: Infirmary (wounded enemies no longer return to the fight); Storage Facilities (Enemy Max Health -10%); Barracks Facilities (Enemy Attack -5). |
| ・Changed certain items in the Witches' shop to reset daily. |
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・Improved the response speed of the interaction UI. ・Improved the responsiveness of jump inputs. ・Fixed aiming to target the center of the screen when using a Lantern or while unarmed. ・Improved the Equipment Quick Slot so that re-selecting your current equipment will stow it. ・Improved the responsiveness of the Main Menu UI. ・Fixed an intermittent issue where the Main Menu would not open. |
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・Improved the responsiveness of character movement controls. ・Added the following shortcuts to open and close certain menus: Inventory [I], Skills [K], Journal [J], Map [M]. ・Fixed an issue where the key guide at the bottom right of the screen would not update when using Guard or Aim. ・Added default control options for Guard/Aim (Side Button 1) and Evade (Side Button 2). ・Changed controls to maintain movement input when using Axiom Force. ・Fixed an issue where duplicate keys could be assigned in Shortcuts and Input Settings. ・Fixed an issue where certain inputs did not function correctly after changing the Shortcuts and Input Settings. |
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・Reduced the Health and Attack of specific enemies and bosses. ・Reduced Stamina consumption for blocking attacks. ・Lowered the difficulty of the ambush encounters triggered while heading toward the Reed Devil boss stage. ・Adjusted certain attack patterns for Kearush the Slayer. ・Increased the accumulation of the stun gauge on bosses upon a successful parry. ・Changed boss weakness effects to display even if the player has not acquired the specific knowledge. ・Fixed an issue where comrades remained when entering a boss fight. ・Fixed an issue where fire arrows failed to ignite enemies on hit. ・Fixed an issue where certain bosses fell unnaturally in specific situations. ・Fixed an issue where certain bosses ran away too frequently when hit under specific circumstances. ・Fixed an issue where the Blinding Flash weakness was not being properly applied to certain enemies. |
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・Fixed an issue where some English audio lines were not playing. ・Reduced the price of restorative items sold by Carl at Howling Hill Camp from 10 Silver to 1 Silver. ・Improved animal behavior to appear more natural when near the player. ・Fixed abnormal behavior and placement positions for certain NPCs. ・Fixed an issue where NPCs would catch each other cheating during the minigame Duo. |
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・Improved food items to automatically register to a quick slot upon first acquisition. ・Improved the display positioning for the Homing Pigeon letter UI. ・Improved the camera movement when observing skills. ・Fixed an intermittent issue where the UI failed to remove the destination on the Map menu. ・Fixed an intermittent issue where the cursor did not display correctly when navigating the Shop menu. ・Moved the Knowledge and Notifications menu from the Others tab to the Journal tab and adjusted the order. |
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・[PlayStation 5] Added a toggle for 120Hz mode within Settings. ・[Mac] Fixed an issue where default graphics settings were incorrectly set to Cinematic on certain MacBook models. ・[Mac] Fixed an issue where the game would occasionally crash under specific graphics settings. ・Fixed an issue where settings were not saving correctly after using the Default option in the Settings menu. ・Fixed an issue where resolution and upscaling settings were not retained when restarting the game. ・Fixed an issue where character equipment and cats were invisible on the minimum performance quality setting. ・Fixed an issue where screen quality appeared abnormal when activating FSR Ray Regeneration or DLSS Ray Reconstruction. ・Fixed an issue where monitor size was incorrectly detected at certain resolutionsm causing abnormal display output. ・Fixed an issue where the game screen appeared cut off or misaligned in Fullscreen, Windowed, and Borderless Window modes. ・Fixed an issue where the Abyss remained visible in specific situations while on the ground. ・Improved and fixed various visual effects triggered during specific NPC animations. ・Improved the appearance of the waterfall in the Abyss tutorial. ・Fixed awkward animations that occurred when a character collided with a wagon. ・Fixed an issue where letterboxing failed to deactivate after certain cutscenes. |
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・[PlayStation 5] Fixed an issue where the game would occasionally crash when opening the Map menu. ・[Xbox] Fixed an issue where gameplay was unavailable while offline. ・Fixed an issue where the game would not launch because dedicated graphics cards were not recognized in environments using both integrated and dedicated graphics cards. ・Fixed an issue where graphics cards were not correctly recognized on versions below a specific build of Windows 10 (Improved detection for graphics card versions that could not be found). ・Fixed several stability, performance optimization, and crash issues across PC and console platforms. |
| ・Fixed various localization errors and improved localization quality across all languages. |
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・Fixed an issue where the death and loading sequences were delayed. ・Improved horse behavior to approach the player after being called. ・Fixed an issue where the character would be pushed sideways when using Force Palm or Stab while against a wall. ・Fixed an issue where DualSense Controller vibration failed to function in specific Windows environments. |
| ・[Xbox] An issue has been identified where the fishing reel-in function does not work properly when the "Invert Right Stick Y-Axis" setting is enabled in the device settings. Please note that if you disable this feature, the reel-in function will work normally. |
The version 1.00.03 patch was announced on March 22, 2026 but will be available at a later time, according to the official patch notes page for Crimson Desert.

| List of All Patch Notes | |
|---|---|
| Day 1 Patch Update | Patch 1.00.03 |
1.00.03 Patch Notes and Summary

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