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Crimson Desert

Hernand Region Guide

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Hernand is the starting region when you begin your adventure in Crimson Desert. See a map of Hernand as well as the known factions operating in this area!

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Hernand Regional Map

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How to Unlock Hernand Map

Check Mark Details Map Location
Toll of Hernand
This bell can be found on the northern part of town. Find the clocktower to ring it. Ringing the bell will uncover the fog that covers the map.
Toll of Scholastone
This bell can be found inside a pagod in the plaza at the top of the institute. Ringing the bell will uncover the fog that covers the map.
Toll of Calphade
This bell can be found in a church in the northern region of Hernand. Ringing the bell will uncover the fog that covers the map.

You can remove the fog off the map as you normally explore, however the more efficient method is to ring the three bells in Hernand, Scholastone Institute, and Calphade. These will uncover vast areas of Hernand making it easier for you to navigate.

Hernand Points of Interest

Sealed Abyss Artifacts

Check Mark Details Map Location
Sword of Trials I
Following the road north from Hernand Castle to Meandering Hills, you'll find this artifact just before crossing the great bridge in Three Saints' Falls.
Shield of Unchanging Will I
Unlock this challenge by getting the Sealed Abyss Artifact beside the road in Meandering Hills, north of Hernand Castle.
Shield of Unchanging Will II
You'll find this Sealed Abyss Artifact surrounded by goats and oxen by the roads of Kharonso in Scholastone.
Shield of Unchanging Will IV
Grab the Sealed Abyss Artifact from the altar beside the tree near the 3-point crossing in Rocca's Hill to unlock this challenge.
Sharpened Spear II
Head southeast from Hernand Castle and cross the Nas River to reach the red Greymane Shrine. You'll find the Sealed Abyss Artifact that unlocks this challenge there.
Sharpened Spear V
Obtain the Sealed Abyss Artifact along the northeast path in the Hills of No Return.
Sliding Down the Slope
Unlock the Sliding Down the Slope Challenge by obtaining the Sealed Abyss Artifact at the junction in Anvil Riverside Terrace.
Feather of the Earth
Along the road in Karin Quarry, you'll find an altar made of rocks. Grab the Sealed Abyss Artifact at the altar to unlock this challenge.
Animal Meat
The Sealed Artifact can be found along the northern main path of The Sage's Peak.
Night of the Silent Banner Pike
You'll find the Sealed Abyss Artifact for this challenge at a crossing in Anvil Riverside Terrace. This spot will be west of the Halssius Trading Post and St. Halssius's House of Healing.
Under a Starlit Sky
Found along the path in the farmlands of the Deepfog Basin.
Under the Ashen Banner Pike
Obtain the Sealed Abyss Artifact for this challenge on an altar found at the crossing in Phoniel Ranch in the Alfonso Estate.
Abyssal Star That Cleaves the Heavens
Found on a stone altar at the crossroads along the main path, directly south of Haunted Hill.
Shield of Unchanging Will V
This artifact can be found on a roadside near the Abandoned Ruins in Demeniss near Rustleleaf Farm.

Puzzles

Check Mark Details Map Location
Dragon’s Stone Chamber Puzzle
There are four total clues required to solve the Dragon's Stone Chamber. You must investigate the locations depicted in the main mural to find the symbols required for the dials. The rest of the clues are located on the southern cliffs of Anvil Hill, in the Anvill Hillside Terrace.
Drakesfall Gorge Ruins Puzzle
Stand on the stone floor at the opposite side of the large statue and the Abyss Cresset to start a minigame of “Green Light, Red Light.” Get to the Abyss Cresset without getting spotted to complete the puzzle.
Precipice of Echoes Ruins Puzzle
Complete the grid by stepping on a sequence of tiles that links two identical icons. You must reach the second icon of a pair without stepping on any other symbols, ensuring you leave enough space for the remaining paths.
Azure Moon Labyrinth Puzzle
Climb the ladder in the Phoniel Ranch to reach this puzzzle. Activate the correct buttons at the end of the labyrinth. A mural within the labyrinth shows the location of five trees in Pororin showing the right buttons to press.
Meandering Hill Ruins Puzzle
You'll find these closed-off ruins within the Meandering Hills northwest of the City of Hernand. Use Nature's Grasp to lift the stone gate that blocks the entrance to the ruins. Then, use Focus Palm on the giant buttons inside to have each of them pressed at the same time to unlock the Abyss Cresset.
Steel Mountain Ruins Puzzle
Beside the locked door are a set of bells and notes stuck on the board. Follow the note symbols and hit the bell with the corresponding symbol to complete the puzzle and unlock the Abyss Cresset.
Haunted Hills Ruins Puzzle
Drain the water from this location by using Focus on the mechanism underwater mechanism to unlock the Abyss Cresset.
Halssius Conflux Ruins Puzzle
To complete the Hallsius Conflux Puzzle, rotate the central dial to match the symbols of the illuminated statues.
Sunrise Plains Ruins Puzzle
To complete the Sunrise Plains puzzle, rotate the statues using the dials behind them until every statue is facing Abyss Cresset at the center.

Chests

Check Mark Details Map Location
Treasure Chest
Arrived at during the Mystical Key main quest in Hernand Castle. Found in the room that is unlocked by the mystical key.
Treasure Chest
Found in the Sanctum of Temperance, hidden behind a wall of ivy. Enter the cave at the southwest end of Sanctum of Temperance.
Chest
Found a little northeast of Fort Perwin, down the waterfall, next to some broken wooden fences.
Chest
At the southwest part of the Hernand region, northeast of Kharonso. It is tucked away behind a tall stone formation.
Chest
At the southwest part of the Hernand region, east of Kharonso. It is hidden behind a brightly colored rock formation.
Treasure Chest
At Icemoor Castle Ruins, northwest of City of Hernand. It is hidden in a hole in the wall that's been boarded up. Destroy the planks to get inside.
Treasure Chest
Get on an upper floor on the southern ruins of Sanctum of Penitence. Then, jump down a hole into the floor below.
Treasure Chest
Found in Sanctum of Benediction, far west of the City of Hernand. Light the Lantern next to the entrance of the tall tower to unlock the entrance to the chest.
Strongbox
Found on the second floor of Bluemont Manor, in the bedroom of Leon Roberts.
Strongbox
Found in the locked room at the top floor of Hernand Castle. To unlock the door to this room, steal a Key or purchase it from the Back Alley Shop.
Strongbox
Found on the 2nd floor of the southern Bluemont Manor house in the City of Hernand.
Strongbox
Found on the 2nd floor, in the southeastern room of the Hillside Manor in the City of Hernand.

Crafting Manuals

Check Mark Details Map Location
Plate Armors of the World Vol. 1
This crafting book can be found inside the Cairn House in Three Saints' Falls.
Two-Handed Weapons of the World Vol. 1
This crafting book can be found on a shelf ins ide the Glenbright Manor in the Grace Estate of Hernand.
Two-Handed Weapons of the World Vol. 2
This crafting book can be found inside Lioncrest Manor in Hernand.

Caves

Check Mark Details
Hernand Highlands Cavern
A natural cave nestled beneath the cliffs of Hernand Highlands. Because the cliffs are so deep and steep few suspect a cave exists below. Travelers should be especially wary, as bandits are always lying in wait to ambush those who come to look around the area.
Specter’s Hideout
A large cave south of Hernand that shows traces of past human habitation. Its vast interior is frequently occupied and used by bandits. All around are signs of animals taken from villagers, confined and butchered, with marks of the grisly work left scattered throughout.
Anvil Hill Stoneback Crab Cave
A cave that pierces the heart of Anvil Hill. Descending to the floor of this vertical shaft reveals a mystical space bearing the unmistakable traces of ages past.
Anvil Hill Cave
A cave on the cliffs of Anvil Hill. Inside, accessible only by breaking rocks, lie an ancient gold mining site beside a mural of a human figure. The painting and the ore vein suggest this was once a place of ritual as well as mining.
Heart of the Saint
A hidden cave tucked behidn the Three Saint's Falls. Althoguh blocked by a solid silvery rock, a faint, cool wind seeping from the edges of the boulder suggests a vast hidden space lies beyond.
Duskwood Cave
A hidden cave located beneath the hill of the Kilnden Workshop. The entrance, sealed with a iron jail and concealed by thick ivy, suggests it was a place of great importance in the distant past. Beyond the narrow passage lies a chamber where the walls are covered in mysterious paintings of unknown meaning.

Spires

Check Mark Details
Spire of the Stars
A tower standing within the Scholastone Institute. From its height, one can gaze upon the Scholastone Institute, Kharonso, Calphade, and Hernand. Legend claims it was built long ago by the ancestors of trolls.
Spire of Insight

The spire is located east of a small lake, along a road in the Steel Mountains.

Sanctums

Check Mark Details
Sanctum of Absolution
A place said to imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Second Edict declares: “Believe that only by accepting Death within the embrace of the Guide may irreverence be cleansed.”
Sanctum of Temperance
A place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Third Edict declares: “Restrain all things to reach the Void through eternal silence. Yield not to even the strongest temptation.”
Sanctum of Penitence
A place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Seventh Edict declares: “Should the thought of abandoning your faith arise, repent at once and purify you heart.”
Sanctum of Benediction
A place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Fourth Edict declares: "Let only those who embrace suffering and seek to draw nearer to Liberation receive blessing."
Sanctum of Atonement
A place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Seventh Edict declares: "Should the thought of abandoning your faith arise, repent at once and purify your heart."
Sanctum of Deliverance
A place said to be imbued with spiritual power. It is known to have been created by someone in the past to restore the world and its providence, yet its power is so great that Antumbra revere it as sacred ground. The Sixth Edict declares: "Place no faith in the false promises of salvation uttered by those who treat darkness lightly."

Hernand Factions

Core Factions

Faction Details
#{title Crest Goldleaf Merchant Guild The largest merchant guild in Hernand, run by goblins. Their influence stretches beyond Hernand across all of Pywel. If a deal is profitable, they prioritize gain over questions of right and wrong. Widely seen as the embodiment of goblin materialism, they are also rumored to be rife with fierce internal power struggles.
#{title Crest Greymanes Warriors who safeguard Pailune. People of diverse backgrounds and abilities have gathered as if by fate, taking on dangerous tasks others dare not accept. Though their foremost mission is to protect Pailune's peace, they extend a helping hand to anyone in need, and their renown now spreads across all of Pywel.
#{title Crest House Celeste The ducal house that governs Hernand. Distant descendants of the wandering knight Canta, they bear the heavy responsibility of defending the duchy and protecting its people. As multiple factions rise to threaten Hernand, they are now being tested to see whether they can truly uphold that duty.
#{title Crest House Grace The count's house of Hernand. A venerable family of southern Hernand, they are known for their keen interest in technology and their generous support of the Emberwind Workshop's hot-cloudcarts. Thanks to the fertile lands under their care, their people live in prosperity. However, persistent rumors surrounding the count's private life have begun to tarnish the family's reputation.
#{title Crest House Lanford The marquis' house of Calphade. For generations, they have overseen the defense and governance of the Calphade region bordering Pailune on behalf of the Duchy of Hernand. Their unyielding conviction and courage earned them the title "Unyielding Shield," a name that has come to represent not only the family but Calphade as a whole.
#{title Crest House Serkis The marquis' house of Hernand. Since the founding of Hernand, they have served as the right hand of House Celeste, managing internal affairs while Celeste focused on diplomacy. Amid relentless threats against Hernand, they devote themselves to safeguarding and reassuring its people.
#{title Crest Scholastone Institute An academic institution founded by troll scholars. Dedicated to studying knowledge of all things in the world, it has recently intensified its research into the Abyss, focusing on uncovering and interpreting ancient lore. While most of its members are trolls, it welcomes anyone with true scholarly curiosity, regardless of race.

Other Factions

Faction Details
#{title Crest Beggar’s Alliance A group of vagrants in Hernand. The many troubles afflicting Hernand have driven countless people into the streets, where wanderers and refugees have formed a fragile community. Though often exposed to the temptation of crime, they are desperate individuals struggling to survive by helping one another.
#{title Crest House Alfonso The baronial house of Hernand. Renowned as a prestigious lineage of spearmasters, they preserve a family manual said to compile techniques refined by successive heads of the house. As external threats against Hernand intensify, they now hold martial tournaments more frequently and actively sponsor those skilled in arms.
#{title Crest House Felix The count's house of Hernand. Often overshadowed by House Roberts in wealth and scale, and by House Serkis in reputation, they are seen as lagging behind other noble families. Nevertheless, through their mapmaking workshop and bookbinding house, they strive to lead a new intellectual movement within Hernand.
#{title Crest House Roberts The count's house of Hernand. A long-established merchant family, they rank among the wealthiest in Hernand. They mingle with high-ranking nobles and figures in the arts, hosting lavish banquets. Yet due to a subtle rivalry with House Felix, invitations are never extended to that family.
#{title Crest Kharonso Troll Alliance A troll village hidden behind the southwestern mountain range of Hernand. Though wary of outsiders, they do not turn away the kind-hearted, and a few non-trolls reside among them. Deeply devoted to tradition and strongly conservative in spirit, they frequently clash with Scholastone, which pursues knowledge and progress.
#{title Crest Pororin Forest Guardians A village hidden deep within the forest, shielded from prying eyes. The shais and the Fadus live there in happiness among flowers that bloom throughout the year, yet sorrow marks its past. After a scholar, driven by greed upon hearing rumors of the village's mystery, attempted to abduct a shai, its people sealed their gates and closed themselves off from the outside world.
#{title Crest Vellua Fishermen’s Guild A seaside village in southern Hernand. Thanks to bountiful waters teeming with fish, fishermen have long flocked here, keeping the town vibrant and full of life. However, that same abundance made it a frequent target for pirate raids, to the point where rebuilding has become a part of daily life. Now, the residents simply long for a humble and peaceful existence.

Hostile Factions

Faction Details
#{title Crest St. Halssius’s House of Healing A House of Healing once dedicated to treating mental illness. With access strictly controlled and even family visits denied, it resembles a detention center more than a place of healing. In truth, it now confines more so-called "ideologically impure" individuals brought from places like Demeniss than genuine patients, and it no longer practices proper medicine.
#{title Crest Bleed Bandits An armed faction that has plunged Hernand into fear. Their influence spread all across Hernand with alarming speed. A powerful and shadowy force supports their rapid rise, making their activities difficult to suppress. They addict people to Dreamer's Bliss, a drug that induces harrowing nightmares, and enslave them in the process.
#{title Crest Wolf Trackers A roaming band that scours Pywel in search of prey. They are not hunters who give thanks to nature, but butchers addicted to the thrill of slaughter. They roam in search of ever more stimulating quarry, and recently they have been tearing across Pywel to track down the whereabouts of the wolf spoken of like a legend.
#{title Crest Dancing Catfish Pirates A ruthless pirate crew led by Sir Catfish. They revere Sir Catfish, born from human experimentation, with near-fanatical devotion. Roaming the seas in pursuit of slaughter and plunder, they have left wrecked ships and countless victims along nearly every coastline of Pywel, from Delesyia to Hernand.

Crimson Desert Related Guides

Interactive Map Partial.png

Interactive Map and Regions

Region Guides

Hernand Delesyia Demeniss
Pailune Crimson Desert

Points of Interest

Abyss Nexus Abyss Cresset Sealed Abyss Artifact
Caves Treasure Chests Strongbox Puzzles
Bonfires Recipes Secret Spaces
Shadow Sanctums Witches' Houses -

Territories

Hernand Castle St. Halssius's House of Healing Lioncrest Manor

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