Pokemon Mystery Dungeon DX Switch

Mareep Learned Moves, Evolution and Locations

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This is a page about the Pokemon Mareep in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Mareep's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Mareep can be found in.

Basic Information

Type

Mareep
Mareep Image
Type 1 Type 2
Electric -

Ability

Ability Effect
Static When the Pokemon is hit with a contact move, like Tackle or Scratch, the attacker is sometimes afflicted with Paralysis.

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Learned Moves

By Level Up

Lv. Move Type Effect
Base Tackle NormalNormal It damages an enemy.
Base Growl NormalNormal It lowers the Attack of enemies in the same room.
4 Thunder Wave ElectricElectric It inflicts Paralysis on an enemy.
8 Thunder Shock ElectricElectric It damages an enemy. It could also cause Paralysis.
11 Cotton Spore GrassGrass It reduces the enemy's Travel Speed, but it has no effect on Grass-type Pokemon.
15 Charge ElectricElectric You'll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
18 Take Down NormalNormal It damages an enemy-but you'll receive recoil damage, too.
22 Electro Ball ElectricElectric It damages an enemy. The higher your Speed compared to that of the enemy, the greater the damage caused.
25 Confuse Ray GhostGhost It makes an enemy Confused.
29 Power Gem RockRock It damages an enemy.
32 Discharge ElectricElectric It damages enemies in the same room. It could also cause Paralysis.
36 Cotton Guard GrassGrass It significantly boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
39 Signal Beam BugBug It damages a Pokemon, even one far away. It could also make the enemy Confused.
43 Light Screen PsychicPsychic You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves.
46 Thunder ElectricElectric It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move.

By TM

Move Type Effect
Attract NormalNormal It makes an enemy Infatuated, which makes the enemy's moves more likely to fail.
Charge Beam ElectricElectric It damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Confide NormalNormal It lowers the enemy's Sp. Atk.
Double Team NormalNormal It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Echoed Voice NormalNormal It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it.
Facade NormalNormal It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn.
Frustration NormalNormal It damages an enemy. The less you have opened up to your team, the more powerful this move will be.
Hidden Power NormalNormal It damages an enemy. The move's type changes on each adventure.
Light Screen PsychicPsychic You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves.
Protect NormalNormal You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
Rain Dance WaterWater It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up.
Rest PsychicPsychic You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.
Return NormalNormal It damages an enemy. The more you've opened up to your team, the more powerful this move will be.
Round NormalNormal It damages an enemy. It causes more damage if your teammate in the same room just used the same move.
Safeguard NormalNormal You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses.
Sleep Talk NormalNormal If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.
Substitute NormalNormal You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally.
Swagger NormalNormal It makes an enemy Confused, but it also sharply raises the enemy's Attack.
Thunder ElectricElectric It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move.
Thunder Wave ElectricElectric It inflicts Paralysis on an enemy.
Thunderbolt ElectricElectric It damages nearby enemies. It could also cause Paralysis.
Toxic PoisonPoison It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like.
Wild Charge ElectricElectric It damages an enemy, but you'll receive recoil damage, too.

By Move Tutor

Tutor Move Type Effect
After You NormalNormal After switching your position with your teammate, it boosts your teammate's Attack, Defense, Sp, Atk, Sp. Def, accuracy, or evasiveness. The stat returns to normal when the Pokemon goes to the next floor or steps on a Wonder Tile.
Electroweb ElectricElectric It damages an enemy. It also lowers the enemy's Travel Speed.
Heal Bell NormalNormal If you and your teammates in the same room have any bad statuses, all the bad statuses will be removed.
Iron Tail SteelSteel It damages an enemy. It could also lower the enemy's Defense.
Magnet Rise ElectricElectric You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves.
Shock Wave ElectricElectric It damages nearby enemies. It never misses.
Signal Beam BugBug It damages a Pokemon, even one far away. It could also make the enemy Confused.
Snore NormalNormal If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake.

Evolution

Evolution Chain

Pokemon How to Evolve
MareepMareep -
AmpharosAmpharos Evolves from Flaaffy at Lv. 30

Can Mareep Mega Evolve?

This Pokemon can not Mega Evolve.

How to Get Mareep

Dungeons Where Mareep is Found

This Pokemon is not found in any Dungeons.

Mareep's Rescue Camp

Rescue Camp Price
Thunder Crag 600

Related Links

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Pokemon by Type

Pokemon by Type
Fire.jpegFire Water.jpegWater Grass.jpegGrass
Electric.jpegElectric Ice.jpegIce Fighting.jpegFighting
Poison.jpegPoison Ground.jpegGround Flying.jpegFlying
Psychic.jpegPsychic Bug.jpegBug Rock.jpegRock
Ghost.jpegGhost Dragon.jpegDragon Dark.jpegDark
Fairy.jpegFairy Steel.jpegSteel Normal.jpegNormal

Legendary Pokemon

List of Legendary Pokemon

Author

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