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The Mage is a tome-wielding class proficient in elemental attacks in Fire Emblem Warriors: Three Hopes. Read on to learn more about the Mage class, its combos, and abilities.
List of Contents
Class Overview | |
---|---|
Mage | |
Details | |
Weapon:
Tome
Level: Intermediate
Description: Few enemies stand a chance against a Mage who bend black magic to their will. Mages are ideal against Archers and other classes that use the bow. Characteristics: ・Can use magic. High resistance, strong against magic attacks. ・Strong against bows. ・Low defense, weak against physical attacks. |
Class Promotion Chart | ||||||
---|---|---|---|---|---|---|
Monk | → | Priest | → | Bishop | → |
Gremory
Dark Bishop |
→ | Warlock | |||||
→ | Mage | |||||
→ | Dark Mage |
Best Units for the Mage Class | ||
---|---|---|
Black Eagles: Hubert |
Blue Lions: Annette |
Golden Deer: Lysithea |
Throw consecutive magic attacks. The longer you hold X, the stronger the attack will be. You can move the left joystick to change your aim while attacking. |
Hold X to rapidly fire magic volleys. Press and hold X during a strong attack to add the element of that strong attack to the next class action. The Class Gauge will fill over time and with strong attacks.
Unleash a spell that knocks out nearby enemies after a regular attack. | |
Rain down three bolts of lightning after two consecutive magic attacks. | |
After three regular magic attacks, releases a fire spell that protects the caster and clears the immediate surrounding area. | |
Cast a magic tornado that sweeps the area in front of the caster after a series of magic attacks. | |
Spam |
After a series of regular magic attacks, finishes with throwing a magic spell that pushes enemies away in all direction. |
Class Ability | Effect |
---|---|
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 85%. | |
Grants the unit Fire, or increases the spell's potency if already learned. | |
Grants the unit Miasma △, or increases the spell's potency if already learned. | |
Reduces cooldown for dark magic. | |
Grants one tier greater advantage against cavalry units. Increases damage to them by 90%. |
Class Ability | Effect |
---|---|
Grants attacks a chance to poison enemies. | |
Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt. | |
Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack. | |
Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions. | |
Increases damage dealt to enemies when equipped with a tome. | |
Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions. | |
Restores a small amount of HP when an enemy commander is defeated. | |
Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. | |
Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks. | |
Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time. |
List of Class Abilities and Effects
Classes Guide: All Class Stats and Abilities
Beginner Classes | ||
---|---|---|
Fighter (Axe) | Fighter (Bow) | Fighter (Gauntlet) |
Monk | Myrmidon | Soldier |
Intermediate Classes | ||
---|---|---|
Fluegel | Pegasus Knight | Archer |
Armored Knight | Armored Lord | Brawler |
Brigand | Cavalier | High Lord |
Mage | Mercenary | Wyvern Master |
Priest | Thief | Silverheart |
Advanced Classes | ||
---|---|---|
Assassin | Swordmaster | Paladin |
Fortress Knight | Warrior | Wyvern Rider |
Sniper | Grappler | Warlock |
Bishop | Dark Mage | - |
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