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The Gremory is a tome-wielding class proficient in elemental attacks. in Fire Emblem Warriors: Three Hopes. Read on to learn more about the Gremory class, its combos, and abilities.
List of Contents
Class Overview | |
---|---|
Gremory | |
Details | |
Weapon:
Tome
Level: Master
Description: An expert in all forms of magic, the Gremory casts asunder any enemy who stands before them. Characteristics: ・Can use magic. ・Strong against bows. ・Low defense, weak against physical attacks. ・High resistance, strong against magic attacks. |
Class Promotion Chart | ||||||
---|---|---|---|---|---|---|
Monk | → | Priest | → | Bishop | → |
Gremory
Dark Bishop |
→ | Warlock | |||||
→ | Mage | |||||
→ | Dark Mage |
Best Units for the Gremory Class | ||
---|---|---|
Black Eagles: Monica |
Blue Lions: Mercedes |
Golden Deer: Lysithea |
Cast a powerful spell from the sky that volleys enemies in the air and deals a significant amount of damage. |
Hold X to attack in a wide range in front of you. Specify the range with the Left Stick. The Class Gauge will charge over time and when landing strong attacks. Press and hold X during a strong attack to add the element of that strong attack to the next class action.
Throw enemies into the air with a tornado after a regular attack. | |
After two regular attacks, use magic to create a spread out ice attack. | |
Release a powerful beam down to the enemies in front of the caster to push them away after a series of regular attacks. | |
Summon an exploding flame spell that targets enemies surrounding the caster after some regular attacks. | |
Release a series of magic spells, and finish with a powerful lightning attack that stuns a large area of enemies in front of the caster. | |
Unleash a series of magic spells and cast a powerful force field that deals damage to a large area surrounding the caster. | |
Spam |
A combination of spells thrown at different directions, followed by two waves of magic on either side of the caster. |
Class Ability | Effect |
---|---|
Reduces cooldown for white magic. | |
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 95%. | |
Reduces cooldown for black magic. | |
Reduces cooldown for dark magic. |
Class Ability | Effect |
---|---|
Increases Res by 10. | |
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%. | |
When attacking, enemies incur a reduction in Res proportional to the unit's Lck. | |
Increases damage dealt to enemies when equipped with a tome. | |
When this unit is an adjutant: adds a lightning element to the active unit's strong attacks. | |
Extends the range of long-distance tome attacks. | |
When HP is at 25% or below: increases Mag by 20. | |
When this unit is an adjutant: adds an ice element to the active unit's strong attacks. | |
When this unit is an adjutant: adds a light element to the active unit's strong attacks. | |
When this unit is an adjutant: adds a dark element to the active unit's strong attacks. | |
Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly. |
List of Class Abilities and Effects
Classes Guide: All Class Stats and Abilities
Beginner Classes | ||
---|---|---|
Fighter (Axe) | Fighter (Bow) | Fighter (Gauntlet) |
Monk | Myrmidon | Soldier |
Intermediate Classes | ||
---|---|---|
Fluegel | Pegasus Knight | Archer |
Armored Knight | Armored Lord | Brawler |
Brigand | Cavalier | High Lord |
Mage | Mercenary | Wyvern Master |
Priest | Thief | Silverheart |
Advanced Classes | ||
---|---|---|
Assassin | Swordmaster | Paladin |
Fortress Knight | Warrior | Wyvern Rider |
Sniper | Grappler | Warlock |
Bishop | Dark Mage | - |
Gremory Class Guide
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