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The Death Knight is a lance-wielding mounted class exclusive to Jeritza. in Fire Emblem Warriors: Three Hopes. Read on to learn more about the Death Knight class, its combos, and abilities.
List of Contents
Class Overview | |
---|---|
Death Knight | |
Details | |
Weapon:
Lance
Level: Master
Description: A mysterious knight versed in black magic and lances. Characteristics: ・Can use magic. ・Strong against swords. ・Mount and dismount with L + B. ・Vulnerable to the ability Effective vs Cavalry. |
Class Promotion Chart | ||||||
---|---|---|---|---|---|---|
Soldier | → | Cavalier | → | Paladin | → | Death Knight |
→ | Holy Knight |
Best Units for the Death Knight Class | ||
---|---|---|
Black Eagles: Jeritza |
Blue Lions: Jeritza |
Golden Deer: Jeritza |
Knock your enemies away with a powerful blast. |
Hold X to charge the Class Gauge, and release it to perform a powerful are attack. Can move while charging. The attack will activate magic sigils placed by strong attacks and trigger follow-up attacks. Jeritza's own attacks will temporarily enhanced based on the number of enemies hit by follow-up attacks. Press and hold X during a strong attack to reduce the charge time of the next class action.
Slam your weapon on the ground, knocking enemies in the air. | |
Infuse your weapon with lightning and stab your enemies with it, dealing multiple hits. | |
Create a whirlwind that carries enemies up before slashing them with your weapon. | |
Create a fiery whirlwind, gathering all enemies up before attacking them with a pillar of light. | |
Infuse your weapon with ice magic to pierce your enemies and send two ice projectiles. | |
Rush through your enemies, dealing multiple hits as you go. | |
Spam |
Throw a projectile that pierces through enemies after performing regular attacks. |
Perform a multi-hitting attack before knocking them away. | |
Perform a somersault that knocks enemies up high. | |
Slam your weapon on the ground that knocks enemies away. | |
Slam your weapon to the ground after jumping up high. | |
Spin your weapon around to gather your enemies before knocking them away with a piercing attack. | |
Perform a double spin attack before a slam attack that knocks enemies away. | |
Slam your weapon to the ground, then spin your weapon around before knocking your enemies away. | |
Spam |
Knock your enemies away after performing a series of a regular attacks. |
Class Ability | Effect |
---|---|
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 100%. | |
Grants combat arts and magic a rare chance to instantly defeat non-commander units. |
Class Ability | Effect |
---|---|
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%. | |
Increases damage dealt to enemies when no allied units are deployed nearby. | |
Enemies take damage proportional to the damage they inflict. |
List of Class Abilities and Effects
Classes Guide: All Class Stats and Abilities
Beginner Classes | ||
---|---|---|
Fighter (Axe) | Fighter (Bow) | Fighter (Gauntlet) |
Monk | Myrmidon | Soldier |
Intermediate Classes | ||
---|---|---|
Fluegel | Pegasus Knight | Archer |
Armored Knight | Armored Lord | Brawler |
Brigand | Cavalier | High Lord |
Mage | Mercenary | Wyvern Master |
Priest | Thief | Silverheart |
Advanced Classes | ||
---|---|---|
Assassin | Swordmaster | Paladin |
Fortress Knight | Warrior | Wyvern Rider |
Sniper | Grappler | Warlock |
Bishop | Dark Mage | - |
Master Classes | ||
---|---|---|
Trickster | Mortal Savant | Dancer |
Falcon Knight | Dark Knight | Holy Knight |
Death Knight | Great Knight | Wyvern Lord |
Bow Knight | War Master | Gremory |
Dark Bishop | Asura | Great Lord |
Enlightened One | Emperor | Saint |
Barbarossa | - | - |
Death Knight Class Guide
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