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The Wyvern Master is a bow-wielding class exclusive to Claude in Fire Emblem Warriors: Three Hopes. Read on to learn more about the Wyvern Master class, its combos, and abilities.
List of Contents
Class Overview | |
---|---|
Wyvern Master | |
Details | |
Weapon:
Bow
Level: Intermediate
Description: The Wyvern Master is the lord of the skies, riding aloft a mighty Wyvern and wields the Bow. Characteristics: ・Strong against gauntlets. ・Extra effective against flying classes. ・Mount and dismount with L+B. ・Vulnerable to the ability Effective vs Fliers. |
Class Promotion Chart | ||||||
---|---|---|---|---|---|---|
Fighter (Bow) | → | Wyvern Master | → | Sniper | → | Barbarossa |
→ | Archer | → | → | Bow Knight | ||
Best Units for the Wyvern Master Class | ||
---|---|---|
Black Eagles: N/A |
Blue Lions: N/A |
Golden Deer: Claude |
Cause the Wyvern to spew a fireball forward causing fire damage to anyone that comes in contact. Filling up the Class Gauge gives you charges of more powerful fireballs. |
Each time the Class Gauge fills completely, you'll add a Fireball Icon to your stock. The Class Gauge will fill over time and by defeating enemy soldiers. Press X to have your wyvern spit a fireball. This will consume a Fireball Icon. The ground where the fireball lands will burn for a time.
Fire a wave of arrows then hurl enemies into the air with the Wyvern's tail before firing another wave of arrows upwards. | |
Fire two waves of arrows then slam the ground with the Wyvern's tail, knocking enemies back. | |
Causes the Wyvern to spin and sweep enemies away with its tail after firing a series of arrows. | |
After releasing three waves of arrows, charge the Wyvern at enemies then fire a single arrow that creates a tornado. | |
Spam |
After releasing three waves of arrows, the Wyvern charges forward and flips before slamming the ground. |
Charge up a volley of fiery arrows that rain from the sky. The longer you charge the attack, the more arrows will fall. | |
After firing a wave of arrows, knock enemies up in the air then fire at them again. | |
Fire two waves of arrows, then shoot a single explosive arrow that knocks enemies back. | |
After three waves of arrows, rain down a volley of them that fall all around you, damaging anyone in the area. | |
After a series of arrow attacks, jump up and fire off an arc of explosive arrows. | |
Spam |
Perform a combination of arrow attacks that end with a single piercing arrow that heavily damages and knocks back multiple enemies. |
Class Ability | Effect |
---|---|
Restores HP to surrounding allies when an enemy commander is defeated. | |
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 85%. |
Class Ability | Effect |
---|---|
Increases Lck and Cha by 5. | |
Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions. | |
Increases damage dealt to enemies proportional to the number of allied strongholds. |
List of Class Abilities and Effects
Classes Guide: All Class Stats and Abilities
Beginner Classes | ||
---|---|---|
Fighter (Axe) | Fighter (Bow) | Fighter (Gauntlet) |
Monk | Myrmidon | Soldier |
Intermediate Classes | ||
---|---|---|
Fluegel | Pegasus Knight | Archer |
Armored Knight | Armored Lord | Brawler |
Brigand | Cavalier | High Lord |
Mage | Mercenary | Wyvern Master |
Priest | Thief | Silverheart |
Advanced Classes | ||
---|---|---|
Assassin | Swordmaster | Paladin |
Fortress Knight | Warrior | Wyvern Rider |
Sniper | Grappler | Warlock |
Bishop | Dark Mage | - |
Wyvern Master Class Guide
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