Fire Emblem Warriors Three Hopes

Holy Knight Class Guide

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The Holy Knight is a lance-wielding mounted class proficient in elemental attacks. in Fire Emblem Warriors: Three Hopes. Read on to learn more about the Holy Knight class, its combos, and abilities.

Holy Knight Overview

Class Overview
Holy Knight Sprite Holy Knight
Details
Weapon: Three Hopes - Lance Lance

Level: Master

Description: A blessed knight versed in white magic and lances.
Characteristics:
・Can use magic.
・Strong against swords.
・Mount and dismount with L + B.
・Vulnerable to the ability Effective vs Cavalry.
Class Promotion Chart
Soldier IconSoldier Cavalier IconCavalier Paladin IconPaladin Holy Knight IconHoly Knight
Dark Knight IconDark Knight
Pegasus Knight IconPegasus Knight Falcon Knight IconFalcon Knight

Best Units for the Holy Knight Class

Best Units for the Holy Knight Class
Black Eagles:
Three Hopes - Ferdinand Ferdinand
Blue Lions:
Three Hopes - Sylvain Sylvain
Golden Deer:
Three Hopes - Leonie Leonie

Holy Knight Combos

Holy Knight Class Action

FEW3H-Class Action
FEW3H-X Charge forward and juggle enemies as you push through and Luminance will attach on them.

Hold X to consume the Class Gauge and charge forward while radiating Luminance, which will attach to nearby enemies. The Class Gauge will fill over time and when dashing. Land an attack on an enemy with Luminance attached to them to deal additional damage and restore HP.

Holy Knight Combo List

FEW3H-YX combo
FEW3H-YFEW3H-X
Swing the lance and slam it on the ground to throw enemies into the air.
FEW3H-YYX combo
FEW3H-YFEW3H-YFEW3H-X
Two regular lance attacks with a lance thrust with a light magic effect that volleys them mid-air.
FEW3H-YYYX combo
FEW3H-YFEW3H-YFEW3H-YFEW3H-X
A series of lance attacks and a summoned light beam that lifts enemies into the air.
FEW3H-YYYYX combo
FEW3H-YFEW3H-YFEW3H-YFEW3H-YFEW3H-X
Attack with a spinning lance that creates a light tornado, blasting enemies in front of the unit after some consecutive regular attacks.
FEW3H-5YX combo
FEW3H-YFEW3H-YFEW3H-YFEW3H-YFEW3H-YFEW3H-X
Slash at enemies with your lance with the help of light magic, and finish with a charged light attack on the ground that pushes enemies back.
FEW3H-6YX combo
FEW3H-YFEW3H-YFEW3H-YFEW3H-YFEW3H-YFEW3H-YFEW3H-X
Unleash a series of regular lance attacks and charge forward with multiple, powerful lance thrusts.
FEW3H-Full Y combo
SpamFEW3H-Y
Shoot a magic arrow that pushes enemies aside after performing multiple regular attacks.

Dismounted Holy Knight Combo List

FEW3H Strong Attack
FEW3H-X Unleash a flurry of stabs that knocks affected enemies back.
FEW3H-YX combo
FEW3H-YFEW3H-X
Swipe at enemies then quickly rush forward to stab and launch them up in the air.
FEW3H-YYX combo
FEW3H-YFEW3H-YFEW3H-X
Jump and slam the ground after swiping at enemies thrice.
FEW3H-YYYX combo
FEW3H-YFEW3H-YFEW3H-YFEW3H-X
After two swipes, briefly stab at enemies before jumping and releasing a powerful ground slam that clears the area.
FEW3H-YYYYX combo
FEW3H-YFEW3H-YFEW3H-YFEW3H-YFEW3H-X
Spin your weapon around to gather your enemies before knocking them away with a piercing attack.
FEW3H-YYYYX combo
FEW3H-YFEW3H-YFEW3H-YFEW3H-YFEW3H-YFEW3H-X
Perform a double spin attack before a slam attack that knocks enemies away.
FEW3H-YYYYX combo
FEW3H-YFEW3H-YFEW3H-YFEW3H-YFEW3H-YFEW3H-YFEW3H-X
Slam your weapon to the ground, then spin your weapon around before knocking your enemies away.
FEW3H-YYY Combo
Spam FEW3H-Y
Knock your enemies away after performing a series of a regular attacks.
When dismounted, a Holy Knight's combos are similar to a Soldier's. You can dismount and mount your horse by pressing NSW - L + NSW - B on your Switch.

Holy Knight Class Abilities

Primary Class Abilities

Class Ability Effect
Prevents damage from terrain.
Increases the amount of HP restored by white magic.
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 95%.

Equipped Class Abilities

Class Ability Effect
When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Nullifies effectiveness against cavalry units.
When HP is at 25% or below: increases Res by 20.
Reduces the damage allies sustain when inside the same allied stronghold as the unit.

List of Class Abilities and Effects

Fire Emblem Warriors: Three Hopes Related Guides

FEW3H Classes Partial Banner.png
Classes Guide: All Class Stats and Abilities

Beginner Classes

Beginner Classes
Fighter (Axe) Fighter (Bow) Fighter (Gauntlet)
Monk Myrmidon Soldier

Intermediate Classes

Intermediate Classes
Fluegel Pegasus Knight Archer
Armored Knight Armored Lord Brawler
Brigand Cavalier High Lord
Mage Mercenary Wyvern Master
Priest Thief Silverheart

Advanced Classes

Advanced Classes
Assassin Swordmaster Paladin
Fortress Knight Warrior Wyvern Rider
Sniper Grappler Warlock
Bishop Dark Mage -

Master Classes

Master Classes
Trickster Mortal Savant Dancer
Falcon Knight Dark Knight Holy Knight
Death Knight Great Knight Wyvern Lord
Bow Knight War Master Gremory
Dark Bishop Asura Great Lord
Enlightened One Emperor Saint
Barbarossa - -

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