Fire Emblem Warriors Three Hopes

All Survey Spots and Rewards

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FEW3H - All Survey Spots Fire Emblem Three Hopes
Survey Spots offer resources after completing Side Quests! Read on for a list of all Survey Spots, their types, and rewards!

List of All Survey Spots

Black Eagles

Chapter - Survey Spot Conditions
Rewards
Chapter 04: Breach Burgundy Territory - House Reward: Crude Building Material x10
Chapter 04: Breach Burgundy Territory - House Reward: Floral Adornment x10
Chapter 04: Breach Burgundy Territory - Stronghold Reward: 2,400 G
Chapter 04: Rescue Allied Troops - House Gold Requirement: 500 G
Reward: Crude Building Material x10
Chapter 04: Rescue Allied Troops - Tower Reward: Impregnable Wall
Chapter 04: Prepare for the Conquest of Garreg Mach - Tent Condition: Must complete all side missions in this area.
Reward: Blaze
Chapter 04: Prepare for the Conquest of Garreg Mach - House Reward: Crude Building Material x10
Chapter 04: Prepare for the Conquest of Garreg Mach - Cave Reward: Strength Ring or Speed Ring
Chapter 05: Recapture the Storehouse - House Reward: Basic Building Material x38, Recruit Training Gear x30
Chapter 05: Recapture the Storehouse - Stronghold Condition: Must complete all side missions in this area.
Reward: Torch
Chapter 05: Recapture the Storehouse - Mine Condition: Must have the Armored Knight class.
Reward: Smithing Stone x30
Chapter 05: Save the Gaspard Archers - Tent Reward: Suppressive Archer Fire
Chapter 05: Save the Gaspard Archers - House Condition: Exchange 3 Albinean Herring
Reward: Basic Building Material x38, Squire's Insignia x15, Storage Bag x10
Chapter 05: Defend the Rowe Stronghold - Gate Reward: Basic Building Material x38, Sutler's License x15
Chapter 05: Defend the Rowe Stronghold - House Condition: Exchange 3 Peach Currant
Reward: Peach Sorbet x1
Chapter 05: Crush the Kingdom Army - Stronghold Reward: Basic Building Material x38, Apprentice Smithing Set x15, and Humble Furnishings x10
Chapter 05: Crush the Kingdom Army - Cave Reward: Hire either a Battalion of Cavaliers or a Battalion of Archers.
Chapter 05: Crush the Kingdom Army - House Reward: Selected unit +5 Str
Chapter 06: Cover the Allied Retreat - Stronghold Reward: Basic Building Material x38, Recruit Training Gear x30
Chapter 06: Cover the Allied Retreat - Spring Reward: Morale Up for two Units of choice
Chapter 06: Cover the Allied Retreat - House Condition: Defeat 2,000 enemies in Chapter 06.
Reward: Dexterity Ring x1
Chapter 06: Drive Back the Alliance Army - Tent Reward: Sulter's License x15, Beginner Combat Manual x20
Chapter 06: Drive Back the Alliance Army - House Condition: Get advice from a myrmidon or Get advice from a monk.
Reward: Activity Points Recovered: 1 (for choosing Monk)
Chapter 06: Drive Back the Alliance Army - Bridge Reward: Raise a random magic of a selected unit by one level.
Chapter 06: Quell the Resistance in Ordelia - House Condition: Choose between a Killer Lance or a Killer Bow
Reward: Killer Bow+4 x1
Chapter 06: Quell the Resistance in Ordelia - Tower Reward: Basic Building Material x38, Squire's Insignia x15, Storage Bag x10
Chapter 06: Rescue the Detachment - House Gold Requirement: 250 G
Reward: Owl Feather x1
Chapter 06: Rescue the Detachment - Tent Reward: Basic Building Material x38, Apprentice Smithing Set x15
Chapter 06: Take the Banks of the Airmid - Bridge Condition: Trade 3 Smithing Stone
Reward: Basic Building Material x38, Humble Furnishings x10
Chapter 06: Take the Banks of the Airmid - Tower Condition: Must complete all side missions in this area.
Reward: Build Bridge
Chapter 07: Pursue the Riegan Troops - House Condition: Must have a Mage
Reward: Crestological Mysteries
Chapter 07: Pursue the Riegan Troops - Mine Condition: Must attain Battle Rank S on any difficulty.
Reward: Black-Sand Steel x30
Chapter 07: Pursue the Riegan Troops - Stronghold Reward: Quality Building Material x41, Veteran Training Gear x30
Chapter 07: Breach Gloucester Territory - House Reward: Morale Up for two selected units.
Chapter 07: Breach Gloucester Territory - House Reward: Quality Building Material x41, Standard Combat Manual x20, Basic Furnishings x15
Chapter 07: Breach Gloucester Territory - Tent Gold Requirement: 1,000 G
Reward: Advanced Seal x3
Chapter 07: Save Isolated Allied Troops - Ruins Reward: Quality Building Material x41, Merchant's License x25, Storage Chest x15
Chapter 07: Save Isolated Allied Troops - Tent Reward: Imperial Holy Blessing
Chapter 07: Save Isolated Allied Troops - Forest Reward: Ailell Pomegranate or Speed Carrot
Chapter 07: Rendezvous with the Bergliez Squadron - House Reward: Quality Material x41, Artisan Smithing Set x20
Chapter 07: Rendezvous with the Bergliez Squadron - Tent Condition: Trade 3 Wild Game
Reward: Bergliez Onslaught
Chapter 07: Hold the Bridgehead - Tower Reward: Quality Building Material x41, Knight's Insignia x15
Chapter 07: Hold the Bridgehead - Stronghold Condition: Present a Unit with Str 20 or higher.
Reward: Killing Edge+6
Chapter 07: Hold the Bridgehead - House Reward: Experience Gem or Knowledge Gem
Chapter 08: Profit While Others War - House Reward: Quality Building Material x41, Veteran Training Gear x30
Chapter 08: Profit While Others War - House Gold Requirement: 1,000 G
Reward: Free Forge Uses: 10
Chapter 08: Profit While Others War - Cave Condition: Go to their rescue or Leave them be
Reward: Assorted rewards from battle.
Chapter 08: Reclaim the Stronghold - Cave Reward: Raises the selected unit's combat art level for Gauntlets.
Chapter 08: Reclaim the Stronghold - Tower Reward: Quality Building Material x41, Merchant's License x25, Artisan Smithing Set x20
Chapter 08: Reclaim the Stronghold - Tent Condition: Defeat 2,000 enemies in Chapter 08.
Reward: Roast Pheasant with Berry Sauce
Chapter 08: Cover the Rowe Soldiers - Stronghold Reward: Quality Building Material x41, Knight's Insignia x15, Storage Chest x15
Chapter 08: Cover the Rowe Soldiers - House Reward: Hidden Staircases
Chapter 08: Keep the Peace - Gate Condition: Must complete all side mission in this area.
Reward: Gaspard Reinforcements
Chapter 08: Keep the Peace - Lake Reward: Support Points Up for two selected allies
Chapter 08: Rematch at Magdred - House Reward: Quality Building Material x41, Standard Combat Manual x20
Chapter 08: Rematch at Magdred - House Reward: Levin Sword or Magic Bow
Chapter 08: Defend Castle Gaspard - Stronghold Reward: Quality Building Material x41, Basic Furnishings x15
Chapter 08: Defend Castle Gaspard - Gate Condition: Watch the contest of strength or Try some of the local delicacies.
Reward: Training Points Recovered: 1 (for choosing to watch the contest) and Activity Points Recovered: 1 (for trying the local delicacies)
Chapter 08: Defend Castle Gaspard - House Condition: Trade Arcane Crystal x3
Reward: Premium Magic Herbs x1
Chapter 10: Maintain Arianrhod's Perimiter - House Reward: Lavish Building Material x16, Elite Training Gear x10
Chapter 10: Maintain Arianrhod's Perimiter - Gate Reward: Brigid Mercenaries or Albinean Vagabonds
Chapter 10: Maintain Arianrhod's Perimiter - House Gold Requirement: 1,500 G
Reward: Lavender x2, Rose x2, Lily x2
Chapter 10: Rescue the Citizens of Elidure - Stronghold Reward: Lavish Building Material x16, Advanced Combat Manual x12, Storage Compartment x6
Chapter 10: Rescue the Citizens of Elidure - Estate Condition: Must have the Swordmaster Class
Reward: Master Seal x3
Chapter 10: Rendezvous with the Vanguard - House Condition: Must complete all side missions in this area.
Reward: Recovery Boost
Chapter 10: Rendezvous with the Vanguard - Stronghold Reward: Lavish Building Material x16, Master Smithing Set x12
Chapter 10: Seize Dominic Territory - House Condition: Must attain Battle Rank S on any difficulty.
Reward: Training Points Recovered: 1
Chapter 10: Seize Dominic Territory - Tower Reward: Cursed Ashiya Sword or Abyssal Tome
Chapter 10: Seize Dominic Territory - Ruins Reward: Gain +5 Mag for a selected unit.
Chapter 10: Crush the Kingdom's Reserves - Cave Condition: Lend a hand or refuse.
Reward: Crush the Kingdom's Reserves
Chapter 10: Crush the Kingdom's Reserves - House Reward: Golden Apple or Fruit of Life
Chapter 10: Crush the Kingdom's Reserves - House Reward: Lavish Building Material x16, Hero's Insignia x6, Luxurious Furnishings x6
Chapter 10: Crush the Kingdom's Reserves - Forest Reward: Raises a selected unit's combat art level for Bows.
Chapter 10: Mage Maneuvers - House Condition: Show a Character with 22 Cha or higher.
Reward: Prayer Ring x1
Chapter 10: Mage Maneuvers - Tent Reward: Resonant Lightning
Chapter 10: Mage Maneuvers - Tower Reward: Lavish Building Material x16, Purveyor's License x10
Chapter 11: Stabilize the Formal Duval Territory - Estate Condition: Defeat 2,000 enemies in Chapter 11.
Reward: Poultry x10, Wild Gamex10, and Carrot x10
Chapter 11: Stabilize the Formal Duval Territory - House Reward: Rocky Burdock or Miracle Bean
Chapter 11: Stabilize the Formal Duval Territory - Estate Reward: Lavish Building Material x16, Elite Training Gear x6
Chapter 11: Cover the Scouts' Retreat - Cave Condition: Must complete all side missions in this area.
Reward: 8,000 G
Chapter 11: Cover the Scouts' Retreat - House Reward: Lavish Building Material x16, Purveyor's License x10, Advanced Combat Manual x12
Chapter 11: Cover the Scouts' Retreat - Bridge Reward: Backdoor Intel
Chapter 11: Hold the Line - Stronghold Reward: Lavish Building Material x16, Hero's Insignia x6
Chapter 11: Hold the Line - Cave Reward: Swords Combat Arts Level Up
Chapter 11: Hold the Line - House Condition: Trade Legends of Chivalry
Reward: Fishing Float x1, Owl Feather x1, Ancient Coin x1
Chapter 11: Capture Kingdom Generals - Bridge Reward: Increased Support between two characters of choice.
Chapter 11: Capture Kingdom Generals - House Condition: Trade Ancient Coin
Reward: Arcane Crystal x10
Chapter 11: Capture Kingdom Generals - Cave Reward: Lavish Building Material x16, Master Smithing Set x12.
Chapter 11: Escort the Reserves - Stronghold Reward: Rally the Reserves
Chapter 11: Escort the Reserves - Estate Condition: Must attain Battle Rank S on any difficulty.
Reward: Activity Points Recovered: 1
Chapter 11: Escort the Reserves - House Reward: Lavish Building Material x16, Luxurious Furnishings x6, Storage Compartment x6
Chapter 11: Stop the Kingdom Army's Reinforcements - Stronghold Condition: Select a unit with Mag 23 or higher.
Reward: Magic Staff x1
Chapter 11: Stop the Kingdom Army's Reinforcements - Mine Reward: Wootz Steel x30
Chapter 11: Stop the Kingdom Army's Reinforcements - House Reward: Rusted Axe or Rusted Gauntlets
Chapter 12: Clear a Path - House Gold Requirement: 1,000 G
Reward: Tome of Comely Saints
Chapter 12: Clear a Path - Stronghold Reward: Lavish Building Material x16, Elite Training Gear x6, Storage Compartment x6.
Chapter 12: Prevent the Bandit's Escape - House Reward: Lavish Building Material x16, Advanced Combat Manual x12
Chapter 12: Prevent the Bandit's Escape - Stronghold Reward: Mountslayer Magic Corps or Wingrender Archers
Chapter 12: Prevent the Bandit's Escape - Tent Reward: Morale Up for two selected units
Chapter 12: Rescue the Villagers - House Reward: Axes Combat Arts Level Up
Chapter 12: Rescue the Villagers - Forest Reward: Owl Feather or Baby's Breath
Chapter 12: Rescue the Villagers - Tent Reward: Lavish Building Material x16, Purveyor's License x10
Chapter 12: Vigilante Crisis - Cave Reward: Smithing Stone or Arcane Crystal
Chapter 12: Vigilante Crisis - House Reward: Rally the Vigilantes
Chapter 12: Restore Order in Hrym's Territory - Stronghold Reward: Lavish Building Material x16, Luxurious Furnishings x6
Chapter 12: Restore Order in Hrym's Territory - Tent Condition: Must attain Battle Rank S on any difficulty.
Reward: Item Shop Restocked
Chapter 12: Restore Order in Hrym's Territory - House Gold Requirement: 2,000 G
Reward: Master Seal x3
Chapter 12: Restore Order in Hrym's Territory - Spring Reward: Lck +5 to a selected unit.
Chapter 12: Recover the Supplies - Mine Condition: Must have a War Master class unit.
Reward: Mythril x20
Chapter 12: Recover the Supplies - Ruins Reward: Build Bridge
Chapter 12: A Disquieting Report - Tent Condition: Trade 3 Agarthium
Reward: Free Forge Uses: 10
Chapter 12: A Disquieting Report - Stronghold Reward: Lavish Building Material x16, Hero's Insignia x6, Master Smithing Set x12
Chapter 12: A Disquieting Report - House Condition: Must complete all side missions in this area.
Reward: Acquire the Dancer Class
Chapter 13: Eliminate the Remaining Bandits - House Reward: Lavish Building Material x16, Elite Training Gear x6
Chapter 13: Eliminate the Remaining Bandits - House Condition: Trade Coffee Beans x5
Reward: Fears and Frights of Fodlan
Chapter 13: Eliminate the Remaining Bandits - Stronghold Reward: Fierce Strength Ring or Captivating Charm Ring
Chapter 13: Finish Off Those Who Slither in the Dark - Cave Reward: Assorted rewards from battle.
Chapter 13: Finish Off Those Who Slither in the Dark - House Reward: Lavish Building Material x16, Advanced Combat Manual x12
Chapter 13: Finish Off Those Who Slither in the Dark - Tower Condition: Defeat a total of 2000 enemies in this chapter.
Reward: Master Seal x3
Chapter 13: Finish Off Those Who Slither in the Dark - Tent Reward: Ambrosia or White Verona
Chapter 13: Finish Off Those Who Slither in the Dark - House Reward: Lavish Building Material x16, Hero's Insignia x6
Chapter 13: Finish Off Those Who Slither in the Dark - Spring Reward: Support Points Up for two selected units
Chapter 13: Finish Off Those Who Slither in the Dark - Ruins Condition: Invite the brawler to your camp or Invite the traveling entertainer to your camp.
Reward: Training Points Recovered: 1 (for choosing brawler) or Activity Points Recovered: 1 (for choosing entertainer)
Chapter 13: Break Through to the Fortress - House Reward: Dex +5 to a selected unit.
Chapter 13: Break Through to the Fortress - Stronghold Reward: Lavish Building Material x16, Master Smithing Set x12, Storage Compartment x6.
Chapter 13: Break Through to the Fortress - Tent Gold Requirement: 1,000 G
Reward: Fodlan Fencers x1
Chapter 13: Take Down the Scouts - Bridge Reward: Wall-Mounted Catapults
Chapter 13: Take Down the Scouts - House Gold Requirement: 1,300 G
Reward: Turnip x10, Chickpeas x10, Cabbage x10
Chapter 13: Seize the Trade Route - Estate Reward: Lavish Building Material x16, Purveyor's License x10, Luxurious Furnishings x6
Chapter 13: Seize the Trade Route - House Reward: Infiltration
Chapter 13: Seize the Trade Route - Mine Condition: Must complete all side missions in this area.
Reward: Umbral Steel x10
Chapter 13: Peacekeeping in Fenja - House Condition: Must attain Battle Rank S on any difficulty.
Reward: Sword of Zoltan+10 x1
Chapter 13: Peacekeeping in Fenja - Cave Reward: 9,600 G
Chapter 13: Peacekeeping in Fenja - Tent Reward: Hexlock Shield x1
Chapter 14: Rout the Attacking Knights - Tent Condition: Defeat a total of 2000 enemies in this chapter.
Reward: Free Forge Uses: 10
Chapter 14: Rout the Attacking Knights - Mine Reward: Smithing Stone x30
Chapter 14: Chaos in Albany - House Reward: Def +5 to a selected unit.
Chapter 14: Chaos in Albany - Forest Reward: Agile Dexterity Ring or Lightning Speed Ring
Chapter 14: Chaos in Albany - House Reward: Lavish Building Material x16, Luxurious Furnishings x6
Chapter 14: Ride for Charon - Cave Reward: Lance Combat Arts Level Up
Chapter 14: Ride for Charon - Mine Condition: Must complete all side missions in this area.
Reward: Agarthium x10
Chapter 14: The Alliance Army's Reinforcements - House Reward: Lavish Building Material x16, Elite Training Gear x6
Chapter 14: The Alliance Army's Reinforcements - House Reward: Morale Up for two selected units
Chapter 14: The Alliance Army's Reinforcements - Cave Reward: Summon Alliance Wyverns
Chapter 14: Secure the Ambush Point - Tent Reward: Alliance Sniper Fusillade
Chapter 14: Secure the Ambush Point - Mine Reward: Lavish Building Material x16, Master Smithing Set x12
Chapter 14: Defend Daphnel Territory - Mine Reward: Mythril or Umbral Steel
Chapter 14: Defend Daphnel Territory - Tent Reward: Lavish Building Material x16, Purveyor's License x10, Storage Compartment x6
Chapter 14: Eliminate the Scouts - Cave Reward: Lavish Building Material x16, Advanced Combat Manual x12, Hero's Insignia x6.
Chapter 14: Eliminate the Scouts - Tent Gold Requirement: 2,000 G
Reward: Item Shop Restocked

Blue Lions

Chapter - Survey Spot Conditions
Rewards
Chapter 04: Bandits on the Road - Stronghold Reward: Crude Building Material x10
Chapter 04: Bandits on the Road - House Reward: Floral Adornment x1
Chapter 04: Break the Resistance - Stronghold Condition: Must complete all side missions in this area.
Reward: 2,400 G
Chapter 04: Break the Resistance - Cave Condition: Exchange 3 Chickpeas
Reward: Crude Building Material x10
Chapter 04: Rescue the Believers - Cave Reward: Strength Ring or Speed Ring
Chapter 04: Rescue the Believers - Ruins Reward: Crude Building Material x10
Chapter 04: Rescue the Believers - Bridge Reward: Gather the Believers
Chapter 05: Maintain Order in Charon - Stronghold Reward: Basic Building Material x 38, Recruit Training Gear x30, and Storage Bag x10
Chapter 05: Maintain Order in Charon - Tent Gold Requirement: 500 G
Reward: Turnip x5, Chickpeas x5, and Cabbage x5
Chapter 05: Defend the Supply Base - Cave Reward: Torch
Chapter 05: Defend the Supply Base - Ruins Reward: Volunteer Armored Co. x1 or Volunteer Brawlers x1
Chapter 05: Defend the Supply Base - House Condition: Exchange 3 Cabbage
Reward: Basic Building Material x38 and Squire's Insignia x15
Chapter 05: Halt the Enemy's Pursuit - House Condition: Must have the Thief class.
Reward: Smithing Stone x30
Chapter 05: Halt the Enemy's Pursuit - Lake Reward: Selected unit +5 Cha
Chapter 05: Halt the Enemy's Pursuit - House Reward: Basic Building Material x38, Apprentice Smithing Set x15, and Humble Furnishings x10
Chapter 05: Halt the Enemy's Pursuit - Tent Reward: Resonant Ward
Chapter 05: Free the Prisoners - Forest Condition: Defeat 1,000 enemies in Chapter 5.
Reward: Spicy Fish and Turnip Stew
Chapter 05: Free the Prisoners - Tent Reward: Basic Building Material x38, Sutler's License x15
Chapter 06: Purge the Imperial Bandits - House Condition: Trade 1 Tasty Baked Treat
Reward: Owl Feather x2
Chapter 06: Purge the Imperial Bandits - Stronghold Reward: Basic Building Material x38, Beginner Combat Manual x20
Chapter 06: Purge the Imperial Bandits - Gate Reward: Morale Up for two Units of choice
Chapter 06: Purge the Imperial Bandits - Stronghold Condition: Defeat 2,000 enemies in Chapter 06.
Reward: Dexterity Ring x1
Chapter 06: The Gaspard Soldiers' Scheme - Stronghold Reward: Basic Building Material x38, Recruit Training Gear x 30, and Storage Bag x10
Chapter 06: The Gaspard Soldiers' Scheme - Tent Reward: Group Ice (Batallion)
Chapter 06: Hold the Camp - House Reward: Sutler's License x15 and Squire's Insignia x15
Chapter 06: Hold the Camp - House Condition: Search for training gear at the flea market or search for activity items at the flea market.
Reward: Activity Points Recovered: 1 (for choosing activities) or Training Points Recovered: 1 (for choosing training gear)
Chapter 06: Build a Kingdom Army Base - House Condition: Trade x3 Smithing Stone
Reward: Basic Building Material x38 and Humble Furnishings x10
Chapter 06: Build a Kingdom Army Base - Gate Reward: Magic Level Up for a selected unit.
Chapter 06: Build a Kingdom Army Base - Stronghold Reward: Retribution
Chapter 06: A Clash in Gillingr - Mine Condition: Must attain Battle Rank S on any difficulty.
Reward: Black-Sand Steel x30
Chapter 06: A Clash in Gillingr - Mine Reward: Basic Building Material x38 and Apprentice Smithing Set x15
Chapter 06: A Clash in Gillingr - Mine Reward: Killing Edge or Killer Axe
Chapter 07: Eliminate the Scouts - Cave Reward: Swords Combat Arts Level Up
Chapter 07: Eliminate the Scouts - House Condition: Must have a Cavalier.
Reward: Tome of Comely Saints
Chapter 07: Eliminate the Scouts - Tent Gold Requirement: 1,000 G
Reward: Advanced Seal x3
Chapter 07: Eliminate the Scouts - House Reward: Quality Building Material x28 and Veteran Training Gear x20
Chapter 07: Bandit Raid - House Reward: Quality Building Material x28, Standard Combat Manual x14, and Basic Furnishings x10
Chapter 07: Bandit Raid - Ruins Reward: Morale Up for two selected units.
Chapter 07: Bandit Raid - Pond Reward: Ambrosia x1 or White Verona x1
Chapter 07: Bandit Raid - House Condition: Trade x1 Umbral Steel
Reward: Talisman Shield x1
Chapter 07: Omens of Insurrection - Tent Reward: Killer Knuckles +6 x1
Chapter 07: Omens of Insurrection - Spring Reward: Experience Gem or Knowledge Gem
Chapter 07: Safeguard the Intel - Bridge Reward: Merchant Sword Militia x1 or Merchant Brawler Milita x1
Chapter 07: Safeguard the Intel - House Reward: Quality Building Material x28 and Artisan Smithing Set x14
Chapter 07: Secure a Path to Fhirdiad - Tent Reward: Repair the Drawbridge
Chapter 07: Secure a Path to Fhirdiad - Cave Reward: Quality Building Material x28, Knight's Insignia x10, and Storage Chest x10
Chapter 07: Secure a Path to Fhirdiad - Estate Reward: Quality Building Material x28 and Merchant's License x17
Chapter 07: Secure a Path to Fhirdiad - Estate Condition: Must complete all side mission in this area.
Reward: 4,800 G
Chapter 08: The Subjugation Begins - House Reward: Quality Building Material x28 and Veteran Training Gear x20
Chapter 08: The Subjugation Begins - Mine Condition: Go to their rescue or Leave them be
Reward: Assorted rewards from battle.
Chapter 08: Convoy Ambush - Bridge Reward: Quality Building Material x28 and Knight's Insignia x10
Chapter 08: Convoy Ambush - House Reward: Sacred Shield
Chapter 08: Convoy Ambush - Mine Reward: Umbral Steel or Mythril
Chapter 08: Convoy Ambush - Mine Gold Requirement: 500 G
Reward: Arcane Crystal x10
Chapter 08: The Subjugation Begins - Mine Condition: Defeat 2,000 enemies in chapter 08.
Reward: Wootz Steel x10
Chapter 08: Seize the Rebel Army's Base - Tent Reward: Quality Building Material x28 and Standard Combat Material x14
Chapter 08: Seize the Rebel Army's Base - Tower Condition: Watch the Tournament and hone your focus or Watch the show and let yourself relax.
Reward: Training Points Recovered: 1 (for choosing the Tournament) and Activity Points Recovered: 1 (for choosing the show)
Chapter 08: Breach of Duval Territory - House Reward: Call in Guards
Chapter 08: Breach of Duval Territory - Swamp Reward: Blessed Lance or Blessed Bow
Chapter 08: Breach of Duval Territory - House Condition: Trade Arcane Crystal x3
Reward: Fruit of Life x1
Chapter 08: Breach Duval Territory - Ruins Reward: Res Up
Chapter 08: Persuade the Rebels - Ruins Reward: Quality Building Material x28, Basic Furnishings x10, and Storage Chest x10
Chapter 08: Persuade the Rebels - Forest Reward: Support Points Up for two selected allies
Chapter 08: Persuade the Rebels - House Condition: Must have a Bishop.
Reward: Violet x2, Daffodil x2, and Lily of the Valley x2
Chapter 08: An Unnerving Report - Tower Reward: Quality Building Material x28, Merchant's License x17, and Artisan Smithing Set x14
Chapter 08: An Unnerving Report - Tent Condition: Must attain Battle Rank S on An Unnerving Report side quest.
Reward: Free Forge Uses: 10
Chapter 08: An Unnerving Report - Cave Reward: Axes Combat Arts Level Up
Chapter 09: Defend the Storehouse - House Reward: Quality Building Material x28 and Veteran Training Gear x20
Chapter 09: Defend the Storehouse - House Gold Requirement: 1,000 G
Reward: Black Pearl x1
Chapter 09: Defend the Storehouse - Cave Reward: Seiros Sacred Monks or Holy Knights of Seiros
Chapter 09: Defend the Storehouse - Tent Condition: Defeat 2,000 enemies in Chapter 09.
Reward: Advanced Seal x3
Chapter 09: Eliminate the Attacking Bandits - Stronghold Reward: Quality Building Material x28 and Standard Combat Manual x14
Chapter 09: Eliminate the Attacking Bandits - Cave Condition: Must attain Battle Rank S on Eliminate the Attacking Bandits
Reward: 6,400 G
Chapter 09: Eliminate the Attacking Bandits - Pond Reward: Support Points Up for two selected units
Chapter 09: One Fell Swoop - Stronghold Reward: Quality Building Material x28 and Artisan Smithing Set x14
Chapter 09: One Fell Swoop - House Condition: Get torches ready for nighttime training or Set out items for nighttime activities
Reward: Training Points Recovered: 1 (choose Training) or Activity Points Recovered: 1 (choose Activity)
Chapter 09: One Fell Swoop - Tower Reward: Mag Up for a selected unit
Chapter 09: Skirmish in Former Arundel Territory - Gate Reward: Fortify Arianrhod
Chapter 09: Skirmish in Former Arundel Territory - Tent Reward: Swift Speed Ring x1
Chapter 09: Skirmish in Former Arundel Territory - Stronghold Reward: Quality Building Material x28, Knight's Insignia x10, and Basic Furnishings x10
Chapter 09: Hunt the Imperial Scouts - House Condition: Trade Goddess Statue x1
Reward: Tomato x5, Noa Fruit x5, and Peach Currant x5
Chapter 09: Hunt the Imperial Scouts - House Reward: Quality Building Material x28, Merchant's License x17, and Storage Chest x10
Chapter 09: Rescue the Marksmen - Mine Reward: Call in Marksmen
Chapter 09: Rescue the Marksmen - Mie Condition: Must complete all side missions in this area.
Reward: Mythril x20
Chapter 09: Rescue the Marksmen - Mine Reward: Foreign Tome or Wo Dao
Chapter 10: Defend the Former Arundel Territory - Gate Reward: Duscur Infantry or Sreng Warriors
Chapter 10: Defend the Former Arundel Territory - Tent Gold Requirement: 2,000 G
Reward: Master Seal x3
Chapter 10: Defend the Former Arundel Territory - Stronghold Reward: Lavish Building Material x20 and Elite Training Gear x10
Chapter 10: Take the Stronghold - House Reward: Lavish Building Material x20 and Master Smithing Set x15
Chapter 10: Take the Stronghold - Tent Gold Requirement: 1,000 G
Reward: Umbral Steel x5
Chapter 10: Take the Stronghold - Cave Condition: Defeat 2,000 enemies in Chapter 10.
Reward: 7,200 G
Chapter 10: Eliminate the Thieves - Tower Reward: Master Seal x3
Chapter 10: Eliminate the Thieves - Stronghold Reward: Magic Bow x1
Chapter 10: Eliminate the Thieves - House Reward: Secret Book x1 or Speedwing x1
Chapter 10: Save the Citizenry - House Reward: Lavish Building Material x20, Purveyor's License x13, and Advanced Combat Manual x15
Chapter 10: Save the Citizenry - Ruins Condition: Must complete all side missions in this area.
Reward: 7,200 G
Chapter 10: Save the Citizenry - House Reward: Heal the Citizenry
Chapter 10: Save the Citizenry - Bridge Reward: Support Points Up for two selected units
Chapter 10: Guard the Convoy - House Condition: Lend a hand or Refuse.
Reward: Assorted rewards from battle.
Chapter 10: Guard the Convoy - Tent Reward: Ironclad Defense
Chapter 10: Guard the Convoy - Ruins Reward: Lavish Building Material x20, Hero's Insignia x8, and Storage Compartment x8
Chapter 10: Annihilate the Scouts - Estate Condition: Trade Ceremonial Sword x1
Reward: Training Points Recovered: 1
Chapter 10: Annihilate the Scouts - House Condition: Must attain a Battle Rank S on Annihilate the Scouts.
Reward: Captivating Charm Ring x1
Chapter 10: Annihilate the Scouts - Tower Reward: Bows Combat Arts Level Up
Chapter 10: Annihilate the Scouts - Stronghold Reward: Lavish Building Material x20 and Luxurious Furnishings x8
Chapter 10: Annihilate the Scouts - Forest Reward: Owl Feather or Forget-me-nots
Chapter 11: Capture the Enemy Supplies - House Reward: Lavish Building Material x20 and Hero's Insignia x8
Chapter 11: Capture the Enemy Supplies - Cave Condition: Must defeat 2,000 enemies in Chapter 11.
Reward: 8,000 G
Chapter 11: Capture the Enemy Supplies - Tower Reward: Lances Combat Arts Level Up
Chapter 11: Seize Nuvelle Territory - Estate Condition: Must have a Falcon Knight.
Reward: Fears and Frights of Fodlan
Chapter 11: Seize Nuvelle Territory - Tent Gold Requirement: 2,000 G
Reward: Master Seal x1
Chapter 11: Seize Nuvelle Territory - House Reward: Morale Up for two selected untis
Chapter 11: Seize Nuvelle Territory - Tower Reward: Lavish Building Material x20, Master Smithing Set x15, and Elite Training Gear x8
Chapter 11: Eliminate the Assassins - House Reward: Disruption
Chapter 11: Eliminate the Assassins - Spring Reward: Ailell Pomegranate or Golden Apple
Chapter 11: Stop the Imperial Convoy - Bridge Reward: Dagdan Mercenaries or Morfi's Magic Corps
Chapter 11: Stop the Imperial Convoy - Tent Reward: Lavish Building Material x20 and Advanced Combat Manual x15
Chapter 11: Stop the Imperial Convoy - Cave Condition: Trade Blue Cheese x1
Reward: Free Forge Uses: 10
Chapter 11: Last Ditch Resistance - Ruins Reward: Lavish Building Material x20 and Luxurious Furnishings x8
Chapter 11: Last Ditch Resistance - Cave Reward: Assorted rewards from battle.
Chapter 11: Last Ditch Resistance - Tent Gold Requirement: 1,000 G
Reward: Item Shop Restocked
Chapter 11: Drive Back an Ambush - Bridge Reward: Rodrigue's Ambush
Chapter 11: Drive Back an Ambush - House Reward: Lavish Building Material x20, Purveyor's License x13, and Storage Compartment x8
Chapter 11: Take Formation in Essar - Tent Reward: Str Up for a selected unit
Chapter 11: Take Formation in Essar - House Condition: Must complete all side missions in this area.
Reward: Herlock Shield x1
Chapter 11: Take Formation in Essar - Gate Reward: Verona x5, Albinean Berries x5, and Poultry x5
Chapter 11: Take Formation in Essar - Mine Reward: Rusted Sword or Rusted Lance
Chapter 12: Villages in Peril - House Condition: Trade Stylish Hair Clip x1
Reward: Free Forge Uses: 10
Chapter 12: Villages in Peril - House Reward: Morale Up for two selected units
Chapter 12: Villages in Peril - Cave Reward: Lavish Building Material x20 and Elite Training Gear x8
Chapter 12: Villages in Peril - House Reward: Assorted rewards from battle.
Chapter 12: The Way to Hevring - Mine Reward: Wootz Steel x10
Chapter 12: The Way to Hevring - Mine Condition: Must have the Mortal Savant class.
Reward: 8,800 G
Chapter 12: The Way to Hevring - Spring Reward: Support Points Up for two selected units
Chapter 12: The Way to Hevring - House Reward: Lavish Building Material x20, Luxurious Furnishings x8, and Purveyor's License x13
Chapter 12: Charge into Enemy Territory - Tower Reward: Lavish Building Material x20 and Advanced Combat Manual x15
Chapter 12: Charge into Enemy Territory - Ruins Reward: Monstrous Strength Ring x1
Chapter 12: Charge into Enemy Territory - Tent Reward: Locate Ambushers
Chapter 12: Scramble for the Strongholds - Tent Reward: Ironclad Defense
Chapter 12: Scramble for the Strongholds - House Gold Requirement: 500 G
Reward: Arcane Crystal x10
Chapter 12: Scramble for the Strongholds - House Reward: Master Seal x3
Chapter 12: Scramble for the Strongholds - Tower Reward: Platepiercer Duelists or Wingrender Archers
Chapter 12: The Bandit Stronghold - House Condition: Watch the contest of strength or Try some of the local delicacies
Reward: Training Points Recovered: 1 (for choosing contest) or Activity Points Recovered: 1 (for choosing local delicacies)
Chapter 12: The Bandit Stronghold - Cave Reward: Lavish Building Material x20 and Hero's Insignia x8
Chapter 12: The Bandit Stronghold - Cave Reward: Gauntlet Combat Arts Level Up
Chapter 12: The Bandit Stronghold - House Condition: Must attan Battle Rank S on The Bandit Stronghold.
Reward: Tea Leaves x1, Stylish Hair Clip x1, and Dapper Handkerchief x1
Chapter 12: The Bandit Stronghold - Tent Condition: Trade The History of Fodlan x1
Reward: Crestological Mysteries
Chapter 12: An Ambush from the Shadows - Mine Reward: Agarthium x10
Chapter 12: An Ambush from the Shadows - Mine Condition: Defeat 2,000 enemies in Chapter 12.
Reward: Def Up
Chapter 12: An Ambush from the Shadows - Mine Reward: Umbral Steel x10 or Mythril x10
Chapter 12: Intel on the Imperial Army - House Reward: Lavish Building Material x20, Master Smithing Set x15, and Storage Compartment x8
Chapter 12: Intel on the Imperial Army - House Condition: Must complete all side missions in this area.
Reward: Acquire the Dancer Class
Chapter 14: Stamp Out the Survivors - Cave Condition: Must complete all side missions in this area.
Reward: 10,000 G
Chapter 14: Stamp Out the Survivors - Stronghold Reward: Lavish Building Material x20 and Elite Training Gear x8
Chapter 14: Bandit Raid - Tent Condition: Watch the knife-throwing act or Watch the magic act.
Reward: Training Points Recovered: 1 (for choosing the Knife-throwing act) or Activity Points Recovered: 1 (for choosing the Magic act)
Chapter 14: Bandit Raid - Stronghold Reward: Lavish Building Material x20, Hero's Insignia x8, and Advanced Combat Manual x15
Chapter 14: Save the Alliance Army - House Condition: Trade Owl Feather x1
Reward: Sunflower x2, Anemone x2, and Carnation x2
Chapter 14: Save the Alliance Army - Stronghold Reward: Morale Up for two selected units
Chapter 14: Brigands in the Siward - House Reward: Lavish Building Material x20 and Purveyor's License x13
Chapter 14: Brigands in the Siward - Tent Gold Requirement: 2,000 G
Reward: Item Shop Restocked
Chapter 14: Brigands in the Siward - Stronghold Reward: Support Points Up for two selected units
Chapter 14: Brigands in the Siward - House Reward: Giant Shell or Talisman
Chapter 14: A Sudden Insurrection - Mine Reward: Lavish Building Material x20 and Master Smithing Set x15
Chapter 14: A Sudden Insurrection - Cave Reward: Dex Up for a selected unit
Chapter 14: Establish a Bridgehead - Tent Gold Requirement: 1,500 G
Reward: Teutates Loach x3, Airmid Pike x3, and Caledonian Gar x3
Chapter 14: Establish a Bridgehead - Stronghold Reward: Axe of Zoltan or Bow of Zoltan
Chapter 14: Establish a Bridgehead - House Reward: Lavish Building Material x20, Luxurious Furnishings x8, and Storage Compartment x8
Chapter 14: Cover the Combat Engineers - Cave Reward: Light the Beacon
Chapter 14: Cover the Combat Engineers - House Condition: Must attain Battle Rank S on Cover the Combat Engineers.
Reward: Golden Ring x1

Golden Deer

Chapter - Survey Spot Conditions
Rewards
Chapter 04: Eliminate the Bandits - Stronghold Reward: Crude Building Material x10
Chapter 04: Eliminate the Bandits - Tent Reward: Alliance Sniper Fusiillade
Chapter 04: Eliminate the Bandits - House Reward: Floral Adornment
Chapter 04: Cleanup in Phlegethon - House Reward: Strength Ring or Speed Ring
Chapter 04: Cleanup in Phlegethon - Stronghold Reward: Crude Building Material x10
Chapter 04: Rendezvous with the Vanguard - Cave Condition: Must complete all side missions in this area.
Reward: 2,400 G
Chapter 04: Rendezvous with the Vanguard - Stronghold Reward: Call in Guards
Chapter 04: Rendezvous with the Vanguard - Tent Gold Requirement: 100 G
Reward: Crude Building Material x10
Chapter 05: Delay the Enemy's Advance - Tent Reward: Volunteer Infantry Battalion or Volunteer Magic Corps Battalion
Chapter 05: Delay the Enemy's Advance - Ruins Reward: (+)5 Mag.. to a character of choice
Chapter 05: Delay the Enemy's Advance - Mine Condition: Exchange 3 Airmid Goby
Reward: Smithing Stone x20
Chapter 05: Delay the Enemy's Advance - House Reward: Basic Building Material x20 and Recruit Training Gear x30
Chapter 05: Rout Bandits in Riegan - Spring Reward: Increased Support between two characters of choice.
Chapter 05: Rout Bandits in Riegan - Tent Reward: Call In Archers
Chapter 05: Rout Bandits in Riegan - House Reward: Basic Building Material x38, Apprentice Smithing Set x15, and Humble Furnishings x10
Chapter 05: Strike the Vulnerable Imperial Forces - Tent Gold Requirement: 500 G
Reward: Intermediate Seal x3
Chapter 05: Strike the Vulnerable Imperial Forces - Cave Condition: Must complete all side missions in this area.
Reward: 3,200 G
Chapter 05: Strike the Vulnerable Imperial Forces - Ruins Reward: Leather Shield or Evasion Ring
Chapter 05: Strike the Vulnerable Imperial Forces - Tent Reward: Basic Building Material x38 and Squire's Insignia x15
Chapter 05: Strike the Vulnerable Imperial Forces - House Reward: Wild Game x3 and Cabbage x3
Chapter 05: Port in Peril - Estate Reward: Basic Building Material x38 , Sutler's License x15, and Storage Bag x10
Chapter 05: Port in Peril - House Condition: Must have a Priest
Reward: FIsherman's Bounty
Chapter 05: Port in Peril - Bridge Reward: Pontoon Bridge
Chapter 06: Secure Derdriu - Lake Reward: Morale Up for two Units of choice
Chapter 06: Secure Derdriu - Tent Reward: Basic Building Material x38 and Recruit Training Gear x30
Chapter 06: Attack the Imperial Camp - House Gold Requirement: 1000 G
Reward: Basic Building Material x38, Beginner Combat Manual x20, and Storage Bag x10
Chapter 06: Attack the Imperial Camp - Tent Reward: Imperial Formation Inntel
Chapter 06: Establish a Siege Base - Cave Condition: Total Enemies defeated in this chapter must be over 2000
Reward: Owl Feather x2
Chapter 06: Establish a Siege Base - House Condition: Trade 5 Smithing Stone
Reward: Dexterity Ring
Chapter 06: Establish a Siege Base - Ruins Reward: Basic Building Material x38 and Humble Furnishings x10
Chapter 06: Establish a Siege Base - Tent Condition: Choose between watching a contest of Strength or Try their Local Delciacies
Reward: Training Points Recovered: 1 or Activity Points Recovered: 1
Chapter 06: Defend Daphnel - Cave Reward: Raise Sword Combat Art Level for a unit.
Chapter 06: Defend Daphnel - Forest Reward: Killer Knuckles or Killer Tome
Chapter 06: Defend Daphnel - Bridge Reward: Basic Building Material x38 and Apprentice Smithing Set x15
Chapter 06: Interfere with the Imperial Army - House Reward: Sutler's License x15, Squire's Insignia x15
Chapter 06: Interfere with the Imperial Army - Cave Condition: Must complete all side missions in this area.
Reward: Light up the Beacon
Chapter 07: Evacuate Imperiled Citizen - Tent Reward: Leicester's Elite Archers
Chapter 07: Evacuate Imperiled Citizen - Stronghold Reward: Quality Building Material x41 and Veteran Training Gear x30
Chapter 07: Evacuate Imperiled Citizen - House Gold Requirement: 1000 G
Reward: Advanced Seal x3
Chapter 07: Evacuate Imperiled Citizen - Spring Reward: Support Up between two allies of choice
Chapter 07: Hands-On Training - Stronghold Reward: Coordination
Chapter 07: Hands-On Training - House Reward: Quality Building Material x41, Standard Combat Manual x20, and Basic Furnishings x15
Chapter 07: Hands-On Training - Bridge Condition: Must attain Battle Rank S on any difficulty.
Reward: 4800 G
Chapter 07: Seize the Abandoned Castle - Tent Reward: Quality Building Material x41 and Merchant's License x25
Chapter 07: Seize the Abandoned Castle - House Condition: Must have a Swordmaster
Reward: Crestological Mysteries
Chapter 07: Seize the Abandoned Castle - Ruins Condition: Unit with Lck 17 or higher.
Reward: Killer Lance +6
Chapter 07: Seize the Abandoned Castle - Bridge Condition: Trade 3 Poultry
Reward: Black-Sand Steel x10
Chapter 07: March for Gronder Field - House Reward: Rocky Burdock or Fruit of Life
Chapter 07: March for Gronder Field - Tent Reward: Quality Building Material x41, Knight's Insignia x15, and Storage Chest x15
Chapter 07: Launch an Ambush - Cave Reward: Experience Gem or Knowledge Gem
Chapter 07: Launch an Ambush - Mine Reward: Quality Building Material x41 and Artisan Smithing Set x20
Chapter 09: Clash with the Knights of Seiros - Stronghold Reward: Quality Building Material x41 and Veteran Training Gear x30
Chapter 09: Clash with the Knights of Seiros - Cave Condition: Choose between "Go to their rescue" or "Leave them be"
Reward: Assorted rewards from battle.
Chapter 09: Clash with the Knights of Seiros - Lake Reward: Nimble Dexterity Ring or Captivating Charm Ring
Chapter 09: Clash with the Knights of Seiros - House Reward: Morale up for two units of choice
Chapter 09: Defend the Border Stronghold - Cave Reward: Quality Building Material x41, Knight's Insignia x15, and Storage Chest x15.
Chapter 09: Defend the Border Stronghold - Stronghold Reward: Fleetfoot
Chapter 09: Save the Imperial Army - Tent Reward: Quality Building Material x41 and Standard Combat Manual x20
Chapter 09: Save the Imperial Army - House Reward: Bow Combat Arts Level Up for one character
Chapter 09: Mission in the Mountains - Mine Gold Requirement: 500 G
Reward: Black-Sand Steel x20
Chapter 09: Mission in the Mountains - Stronghold Condition: Defeat at least 2000 enemies in the chapter.
Reward: Free Forge Uses: 10
Chapter 09: Unrest in Siward - Ruins Reward: Quality Building Material x41 and Basic Furnishing x15
Chapter 09: Unrest in Siward - Tent Condition: Watch the knife-throwing act or the Magic Act.
Reward: Training (Knife-Throwing) or Activity (Magic Act) Points Recovered: 1
Chapter 09: Seize Albany Territory - Tent Gold Requirement: 500 G
Reward: Arcane Crystal x10
Chapter 09: Seize Albany Territory - Stronghold Reward: Magic Bow or Cursed Ashiya Sword
Chapter 09: Seize Albany Territory - Cave Reward: Select a unit to raise their Str. Stat
Chapter 09: Seize Albany Territory - House Reward: Quality Building Material x41, Merchant's License x25, and Artisan Smithing Set x20
Chapter 09: Seize Albany Territory - House Condition: Must complete all side missions in this area.
Reward: Two-Fish Saute
Chapter 11: Battle on the Coast - Tent Condition: Must complete all side missions in this area.
Reward: Almyra Mercenaries x1
Chapter 11: Battle on the Coast - Stronghold Reward: Raise combat art level of Axes for one unit.
Chapter 11: Battle on the Coast - Stronghold Reward: Lavish Building Material x16 and Elite Training Gear x10
Chapter 11: Free-For-All - House Condition: Defeat at least 2000 enemies in the chapter.
Reward: Training Points Recovered: 1
Chapter 11: Free-For-All - Tent Condition: Trade Exotic Spices x1
Reward: Master Seals x3
Chapter 11: Free-For-All - Cave Reward: Premium Magic Herbs or Miracle Bean
Chapter 11: Free-For-All - Tent Reward: Lavish Building Material x16 and Advanced Combat Manual x12
Chapter 11: Breach Fraldariuus Territory - House Reward: Combat Engineer Reinforcement
Chapter 11: Breach Fraldariuus Territory - Stronghold Reward: Lavish Building Material x16, Master Smithing Set x12, and Storage Compartment x6
Chapter 11: Eliminate Bandits at Conand Tower - House Gold Requirement: 1500 G
Reward: Forget-me-nots x2, Baby's Breath x2, and Anemone x2
Chapter 11: Eliminate Bandits at Conand Tower - Tower Reward: Lavish Building Material x16, Hero's Insignia x6, Luxurious Furnishings x6
Chapter 11: Secure a Naval Retreat - Forest Reward: Talisman Shield or Prayer Ring
Chapter 11: Secure a Naval Retreat - House Reward: Lavish Building Material x16 and Purveyor's License
Chapter 11: Eliminate the Pirates - Forest Reward: Call the Guards
Chapter 11: Eliminate the Pirates - Sping Reward: Dex Up for one Unit
Chapter 12: Rescue the Scouts - Estate Reward: Protect the Strongholds
Chapter 12: Rescue the Scouts - Pond Reward: Owl Feather or Carnation
Chapter 12: Recon in Fhirdiad - Estate Condition: Trade Coffee Beans x1
Reward: Activity Points Recovered: 1
Chapter 12: Recon in Fhirdiad - House Reward: Lavish Building Material x16 and Master Smithing Set x12
Chapter 12: Recon in Fhirdiad - Tent Condition: Finish
Reward: Poultry x10, Wild Gamex10, and Carrots x10
Chapter 12: Maintain Public Order - House Reward: Lavish Building Material x16 and Elite Training Gear x6
Chapter 12: Maintain Public Order - Lake Reward: Raise morale for 2 units of choice
Chapter 12: Bandit Alliance - House Condition: Must have a Bow Knight
Reward: Secret Book x1
Chapter 12: Bandit Alliance - Tent Reward: Lavish Building Material x16, Purveyor's License x10, and Advanced Combat Manual x12
Chapter 12: Bandit Alliance - Ruins Gold Requirement: 500 G
Reward: Platepiercer Duelists x1
Chapter 12: Avenging Army - Mine Reward: Rusted Bow or Rusted Sword
Chapter 12: Avenging Army - Cave Condition: Choose someone with a Speed of 22 or higher.
Reward: Magic Staff
Chapter 12: The Pirates Return - Ruins Reward: Assorted rewards from battle.
Chapter 12: The Pirates Return - House Reward: Lavish Building Material x 16 and Hero's Insignia x6
Chapter 12: The Pirates Return - Tower Reward: Raise the Magic level of one unit
Chapter 12: Secure the Supply Line - Cave Reward: Supply Run
Chapter 12: Secure the Supply Line - Spring Condition: Must attain Battle Rank S on any difficulty.
Reward: 8,800 G
Chapter 12: Secure the Supply Line - House Reward: Lavish Building Material x16, Luxurious Furnishings x6, and Storage Compartment x6
Chapter 13: A Falling-Out - House Reward: Lavish Building Material x16, Elite Training Gear x6, and Storage Compartment x6
Chapter 13: A Falling-Out - House Condition: Trade Arithmetic Textbook
Reward: Fears and Frights of Fodlan
Chapter 13: Establish a Frontline Response Base - House Reward: Lavish Building Material x16 and Purveyor's License x10
Chapter 13: Establish a Frontline Response Base - Stronghold Condition: Defeat at least 2000 enemies in the chapter.
Reward: Free Forge Uses: 10
Chapter 13: Keep the Peace - Stronghold Reward: Lavish Building Material x16 and Advanced Combat Manual x12
Chapter 13: Keep the Peace - Tent Reward: Raise Morale for 2 units of choice.
Chapter 13: Prevent the Bandit's Escape - Stronghold Reward: Build Bridge
Chapter 13: Prevent the Bandit's Escape - Tower Reward: Raise Combat Art Level for Lances for one unit.
Chapter 13: Reinforce Hrym Terriitory - Stronghold Reward: Lavish Building Material x16, Hero's Insignia x6, and Master Smithing Set x12
Chapter 13: Reinforce Hrym Terriitory - House Reward: White Verona or Ailell Pomegranate
Chapter 13: An Unsettling Report - Cave Reward: Item Shop Restocked
Chapter 13: An Unsettling Report - House Condition: Must complete all side missions in this area.
Reward: Dancer Class unlocked.
Chapter 13: An Unsettling Report - Stronghold Reward: Lavish Building Material x16 and Luxurious Furnishings x6
Chapter 13: An Unsettling Report - Tower Reward: Raise the Res. of one unit.
Chapter 13: Seek Out Information - Mine Gold Requirement: 2, 500 G
Reward: Wooz Steel x20
Chapter 13: Seek Out Information - Tent Reward: Seal the Back Route
Chapter 13: Seek Out Information - House Reward: Arcane Crystal or Mythril
Chapter 13: Seek Out Information - Mine Condition: Must attain Battle Rank S on any difficulty.
Reward: Umbral Steel x20
Chapter 14: Clear a Path - Cave Reward: Raise the Def. of one unit
Chapter 14: Clear a Path - Cave Reward: Axe of Zoltan or Bow of Zoltan
Chapter 14: Save the Citizenry - Tent Condition: Trade 3 Venomstone
Reward: Master Seal x3
Chapter 14: Save the Citizenry - Stronghold Reward: Lavish Building Material x16 and Elite Training Gear x6
Chapter 14: Save the Citizenry - House Condition: Defeat at least 2000 enemies in the chapter.
Reward: Tome of Comely Saints
Chapter 14: Save the Citizenry - House Reward: Raise support points between two units.
Chapter 14: Secure the Construction Site - Stronghold Reward: Her Majesty's Healers
Chapter 14: Secure the Construction Site - Mine Reward: Lavish Building Material x16 and Master Smithing Set x12
Chapter 14: Rescue the Prisoner - Ruins Reward: Hexlock Shield or Healing Staff
Chapter 14: Rescue the Prisoner - Tent Reward: Lavish Building Material x16 and Advanced Combat Manual x12
Chapter 14: Rescue the Prisoner - Stronghold Reward: Alliance Sniper Fusillade
Chapter 14: Hold the Line - Stronghold Reward: Lavish Building Material x16, Purveyor's License x10, and Luxurious Furnishings x6
Chapter 14: Hold the Line - Cave Reward: Assorted rewards from battle.
Chapter 14: Gather Intel - Tent Reward: Dispatch Combat Engineers
Chapter 14: Gather Intel - Mine Gold Requirement: 1,300 G
Reward: Agarthium x10
Chapter 14: The Way to Garreg Mach - House Reward: Lavish Building Material x16, Hero's Insignia x6, and Storage Compartment x6
Chapter 14: The Way to Garreg Mach - Gate Condition: Must complete all side missions in this area.
Reward: Daphnel Duelists x1
Chapter 14: The Way to Garreg Mach - House Condition: Choose between "Watch the contest of strength" or "Try some of the local delicacies"
Reward: Training or Activity Points Recovered: x1
Chapter 17: Attack of the Pegasus Knights - Cave Condition: Defeat at least 2000 enemies.
Reward: 11.200 G
Chapter 17: Attack of the Pegasus Knights - Mine Reward: Mythril or Arcane Crystal
Chapter 17: Attack of the Pegasus Knights - Tent Gold Requirement: 1,300 G
Reward: Turnip x10, Chickpeas x10, and Cabbage x10
Chapter 17: Attack of the Pegasus Knights - House Reward: Master Seal x3
Chapter 17: Attack of the Pegasus Knights - Stronghold Reward: Lavish Building Material x16, Elite Training Gear x6, and Storage Compartment x6
Chapter 17: Breach Galatea Territory - House Reward: Assorted rewards from battle.
Chapter 17: Breach Galatea Territory - Tent Reward: Lavish Building Material x16 and Purveyor's License x10
Chapter 17: Breach Galatea Territory - House Reward: Raise Morale for 2 units of choice.
Chapter 17: Disorder in the Kingdom - Stronghold Condition: Choose between "Show off your martial prowess" or "Hone your cooking skills"
Reward: Training or Activity Points Recovered: x1
Chapter 17: Disorder in the Kingdom - House Condition: Have the Dancer Class
Reward: Speedwing x1
Chapter 17: Disorder in the Kingdom - Ruins Reward: Lavish Building Material x16, Advanced Combat Manual x12, and Hero's Insignia x6
Chapter 17: Clash in Charon - House Reward: Lavish Building Material x16 and Luxurious Furnishings x6
Chapter 17: Clash in Charon - Ruins Condition: Select a unit with Str 33 or higher
Reward: Scythe of Sariel +10 x1
Chapter 17: Clash in Charon - Forest Reward: Energy Drop or Spirit Dust
Chapter 17: Clash in Charon - Stronghold Reward: Raise a unit's Combat Art Level for Gauntlets
Chapter 17: Clash in Charon - House Condition: Trade a Board Game
Reward: Training Weight x1, Whetstone x1, and Ceremonial Sword x1
Chapter 17: Arrival at the Tailtean Plains - Tent Reward: Rain of Ash
Chapter 17: Arrival at the Tailtean Plains - House Gold Requirement: 1,000 G
Reward: Free Forge Uses: 10
Chapter 17: Arrival at the Tailtean Plains - Cave Condition: Attain S Rank on any difficulty
Reward: 11,200 G
Chapter 17: Arrival at the Tailtean Plains - Pond Reward: Raise support points between two units.
Chapter 17: Root Out the Darkness - Tent Gold Requirement: 2,000 G
Reward: Item Shop Restocked
Chapter 17: Root Out the Darkness - Stronghold Reward: Fodlan Archers x1
Chapter 17: Seize Brenniius Territory - House Reward: Lavish Building Material x16 and Master Smithing Set
Chapter 17: Seize Brenniius Territory - Spring Reward: Raise the Spd. of one unit.
Chapter 17: Seize Brenniius Territory - Mine Reward: Umbral Steel x20
Chapter 17: Seize Brenniius Territory - Swamp Condition: Complete all side missions in the area.
Reward: Aura Knuckles +10 x1
Chapter 17: Seize Brenniius Territory - Cave Reward: Monstrous Strength Ring or Lightning Speed Ring

What Are Survey Spots?

Survey Spots Fire Emblem Three Hopes
Survey Spots are resources and rewards that are unlocked by completing side quests on the War Map. These rewards can vary from materials, Gold, and the like!

To acquire these resources and rewards, each Survey spot may have a different requirement, such as visiting it, fulfilling a condition, paying in gold, or making a choice.

Story Walkthrough: List of Chapters

Fire Emblem Warriors: Three Hopes Related Guides

FEW3H - Tips and Tricks.png
Tips and Tricks

All Tips and Tricks

Beginner's Guide
How to Change Character Appearance Which House Should You Choose?
Unit Details and Stats Explained How to Change Classes
How to Recruit Characters What Happens When a Unit Dies?
All Survey Spots and Rewards All Document Locations
What Do the Map Icons Mean? How to Awaken Units
How to Level Up Fast How to Get S Rank in Every Mission
What are Heroes' Relics and Sacred Weapons? How to Get Advanced and Master Seals Fast
How to Increase Support Fast Expeditions Guide
Best Gifts for Each Character List of Achievements and Awards
Item Drops Explained Pot Drops and Loot Guide
Gold Farming Guide What is Optimize?
How to Increase Morale and Effects Issuing Orders Guide
List of Weapon Attributes Weapon Triangle Explained
Perfecting Cooking, Chores, and Training How to Get Renown Fast
Earning Strategy Resources Guide Dialogue Choices and Missables
Combat Arts and Magic Traits How to Get Anna's Shop to Appear
Advanced Guides
Is There a New Game Plus? Is There a Church Route?
All Post Game Content Secret Characters and Unlockables
How to Unlock All Endings How to Get the Secret Ending
Who to Give the Merc Whistle To List of Innate Abilities
Game Settings
Controls and Best Settings Difficulty Mode Differences
Save Data Bonuses How to Bookmark Save

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