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Survey Spots offer resources after completing Side Quests! Read on for a list of all Survey Spots, their types, and rewards!
List of Contents
Chapter - Survey Spot | Conditions Rewards |
---|---|
Chapter 04: Breach Burgundy Territory - House | Reward: Crude Building Material x10 |
Chapter 04: Breach Burgundy Territory - House | Reward: Floral Adornment x10 |
Chapter 04: Breach Burgundy Territory - Stronghold | Reward: 2,400 G |
Chapter 04: Rescue Allied Troops - House |
Gold Requirement: 500 G Reward: Crude Building Material x10 |
Chapter 04: Rescue Allied Troops - Tower | Reward: Impregnable Wall |
Chapter 04: Prepare for the Conquest of Garreg Mach - Tent | Condition: Must complete all side missions in this area. Reward: Blaze |
Chapter 04: Prepare for the Conquest of Garreg Mach - House | Reward: Crude Building Material x10 |
Chapter 04: Prepare for the Conquest of Garreg Mach - Cave | Reward: Strength Ring or Speed Ring |
Chapter 05: Recapture the Storehouse - House | Reward: Basic Building Material x38, Recruit Training Gear x30 |
Chapter 05: Recapture the Storehouse - Stronghold | Condition: Must complete all side missions in this area. Reward: Torch |
Chapter 05: Recapture the Storehouse - Mine | Condition: Must have the Armored Knight class. Reward: Smithing Stone x30 |
Chapter 05: Save the Gaspard Archers - Tent | Reward: Suppressive Archer Fire |
Chapter 05: Save the Gaspard Archers - House | Condition: Exchange 3 Albinean Herring Reward: Basic Building Material x38, Squire's Insignia x15, Storage Bag x10 |
Chapter 05: Defend the Rowe Stronghold - Gate | Reward: Basic Building Material x38, Sutler's License x15 |
Chapter 05: Defend the Rowe Stronghold - House | Condition: Exchange 3 Peach Currant Reward: Peach Sorbet x1 |
Chapter 05: Crush the Kingdom Army - Stronghold | Reward: Basic Building Material x38, Apprentice Smithing Set x15, and Humble Furnishings x10 |
Chapter 05: Crush the Kingdom Army - Cave | Reward: Hire either a Battalion of Cavaliers or a Battalion of Archers. |
Chapter 05: Crush the Kingdom Army - House | Reward: Selected unit +5 Str |
Chapter 06: Cover the Allied Retreat - Stronghold | Reward: Basic Building Material x38, Recruit Training Gear x30 |
Chapter 06: Cover the Allied Retreat - Spring | Reward: Morale Up for two Units of choice |
Chapter 06: Cover the Allied Retreat - House | Condition: Defeat 2,000 enemies in Chapter 06. Reward: Dexterity Ring x1 |
Chapter 06: Drive Back the Alliance Army - Tent | Reward: Sulter's License x15, Beginner Combat Manual x20 |
Chapter 06: Drive Back the Alliance Army - House | Condition: Get advice from a myrmidon or Get advice from a monk. Reward: Activity Points Recovered: 1 (for choosing Monk) |
Chapter 06: Drive Back the Alliance Army - Bridge | Reward: Raise a random magic of a selected unit by one level. |
Chapter 06: Quell the Resistance in Ordelia - House | Condition: Choose between a Killer Lance or a Killer Bow Reward: Killer Bow+4 x1 |
Chapter 06: Quell the Resistance in Ordelia - Tower | Reward: Basic Building Material x38, Squire's Insignia x15, Storage Bag x10 |
Chapter 06: Rescue the Detachment - House |
Gold Requirement: 250 G Reward: Owl Feather x1 |
Chapter 06: Rescue the Detachment - Tent | Reward: Basic Building Material x38, Apprentice Smithing Set x15 |
Chapter 06: Take the Banks of the Airmid - Bridge | Condition: Trade 3 Smithing Stone Reward: Basic Building Material x38, Humble Furnishings x10 |
Chapter 06: Take the Banks of the Airmid - Tower | Condition: Must complete all side missions in this area. Reward: Build Bridge |
Chapter 07: Pursue the Riegan Troops - House | Condition: Must have a Mage Reward: Crestological Mysteries |
Chapter 07: Pursue the Riegan Troops - Mine | Condition: Must attain Battle Rank S on any difficulty. Reward: Black-Sand Steel x30 |
Chapter 07: Pursue the Riegan Troops - Stronghold | Reward: Quality Building Material x41, Veteran Training Gear x30 |
Chapter 07: Breach Gloucester Territory - House | Reward: Morale Up for two selected units. |
Chapter 07: Breach Gloucester Territory - House | Reward: Quality Building Material x41, Standard Combat Manual x20, Basic Furnishings x15 |
Chapter 07: Breach Gloucester Territory - Tent |
Gold Requirement: 1,000 G Reward: Advanced Seal x3 |
Chapter 07: Save Isolated Allied Troops - Ruins | Reward: Quality Building Material x41, Merchant's License x25, Storage Chest x15 |
Chapter 07: Save Isolated Allied Troops - Tent | Reward: Imperial Holy Blessing |
Chapter 07: Save Isolated Allied Troops - Forest | Reward: Ailell Pomegranate or Speed Carrot |
Chapter 07: Rendezvous with the Bergliez Squadron - House | Reward: Quality Material x41, Artisan Smithing Set x20 |
Chapter 07: Rendezvous with the Bergliez Squadron - Tent | Condition: Trade 3 Wild Game Reward: Bergliez Onslaught |
Chapter 07: Hold the Bridgehead - Tower | Reward: Quality Building Material x41, Knight's Insignia x15 |
Chapter 07: Hold the Bridgehead - Stronghold | Condition: Present a Unit with Str 20 or higher. Reward: Killing Edge+6 |
Chapter 07: Hold the Bridgehead - House | Reward: Experience Gem or Knowledge Gem |
Chapter 08: Profit While Others War - House | Reward: Quality Building Material x41, Veteran Training Gear x30 |
Chapter 08: Profit While Others War - House |
Gold Requirement: 1,000 G Reward: Free Forge Uses: 10 |
Chapter 08: Profit While Others War - Cave | Condition: Go to their rescue or Leave them be Reward: Assorted rewards from battle. |
Chapter 08: Reclaim the Stronghold - Cave | Reward: Raises the selected unit's combat art level for Gauntlets. |
Chapter 08: Reclaim the Stronghold - Tower | Reward: Quality Building Material x41, Merchant's License x25, Artisan Smithing Set x20 |
Chapter 08: Reclaim the Stronghold - Tent | Condition: Defeat 2,000 enemies in Chapter 08. Reward: Roast Pheasant with Berry Sauce |
Chapter 08: Cover the Rowe Soldiers - Stronghold | Reward: Quality Building Material x41, Knight's Insignia x15, Storage Chest x15 |
Chapter 08: Cover the Rowe Soldiers - House | Reward: Hidden Staircases |
Chapter 08: Keep the Peace - Gate | Condition: Must complete all side mission in this area. Reward: Gaspard Reinforcements |
Chapter 08: Keep the Peace - Lake | Reward: Support Points Up for two selected allies |
Chapter 08: Rematch at Magdred - House | Reward: Quality Building Material x41, Standard Combat Manual x20 |
Chapter 08: Rematch at Magdred - House | Reward: Levin Sword or Magic Bow |
Chapter 08: Defend Castle Gaspard - Stronghold | Reward: Quality Building Material x41, Basic Furnishings x15 |
Chapter 08: Defend Castle Gaspard - Gate | Condition: Watch the contest of strength or Try some of the local delicacies. Reward: Training Points Recovered: 1 (for choosing to watch the contest) and Activity Points Recovered: 1 (for trying the local delicacies) |
Chapter 08: Defend Castle Gaspard - House | Condition: Trade Arcane Crystal x3 Reward: Premium Magic Herbs x1 |
Chapter 10: Maintain Arianrhod's Perimiter - House | Reward: Lavish Building Material x16, Elite Training Gear x10 |
Chapter 10: Maintain Arianrhod's Perimiter - Gate | Reward: Brigid Mercenaries or Albinean Vagabonds |
Chapter 10: Maintain Arianrhod's Perimiter - House |
Gold Requirement: 1,500 G Reward: Lavender x2, Rose x2, Lily x2 |
Chapter 10: Rescue the Citizens of Elidure - Stronghold | Reward: Lavish Building Material x16, Advanced Combat Manual x12, Storage Compartment x6 |
Chapter 10: Rescue the Citizens of Elidure - Estate | Condition: Must have the Swordmaster Class Reward: Master Seal x3 |
Chapter 10: Rendezvous with the Vanguard - House | Condition: Must complete all side missions in this area. Reward: Recovery Boost |
Chapter 10: Rendezvous with the Vanguard - Stronghold | Reward: Lavish Building Material x16, Master Smithing Set x12 |
Chapter 10: Seize Dominic Territory - House | Condition: Must attain Battle Rank S on any difficulty. Reward: Training Points Recovered: 1 |
Chapter 10: Seize Dominic Territory - Tower | Reward: Cursed Ashiya Sword or Abyssal Tome |
Chapter 10: Seize Dominic Territory - Ruins | Reward: Gain +5 Mag for a selected unit. |
Chapter 10: Crush the Kingdom's Reserves - Cave | Condition: Lend a hand or refuse. Reward: Crush the Kingdom's Reserves |
Chapter 10: Crush the Kingdom's Reserves - House | Reward: Golden Apple or Fruit of Life |
Chapter 10: Crush the Kingdom's Reserves - House | Reward: Lavish Building Material x16, Hero's Insignia x6, Luxurious Furnishings x6 |
Chapter 10: Crush the Kingdom's Reserves - Forest | Reward: Raises a selected unit's combat art level for Bows. |
Chapter 10: Mage Maneuvers - House | Condition: Show a Character with 22 Cha or higher. Reward: Prayer Ring x1 |
Chapter 10: Mage Maneuvers - Tent | Reward: Resonant Lightning |
Chapter 10: Mage Maneuvers - Tower | Reward: Lavish Building Material x16, Purveyor's License x10 |
Chapter 11: Stabilize the Formal Duval Territory - Estate | Condition: Defeat 2,000 enemies in Chapter 11. Reward: Poultry x10, Wild Gamex10, and Carrot x10 |
Chapter 11: Stabilize the Formal Duval Territory - House | Reward: Rocky Burdock or Miracle Bean |
Chapter 11: Stabilize the Formal Duval Territory - Estate | Reward: Lavish Building Material x16, Elite Training Gear x6 |
Chapter 11: Cover the Scouts' Retreat - Cave | Condition: Must complete all side missions in this area. Reward: 8,000 G |
Chapter 11: Cover the Scouts' Retreat - House | Reward: Lavish Building Material x16, Purveyor's License x10, Advanced Combat Manual x12 |
Chapter 11: Cover the Scouts' Retreat - Bridge | Reward: Backdoor Intel |
Chapter 11: Hold the Line - Stronghold | Reward: Lavish Building Material x16, Hero's Insignia x6 |
Chapter 11: Hold the Line - Cave | Reward: Swords Combat Arts Level Up |
Chapter 11: Hold the Line - House | Condition: Trade Legends of Chivalry Reward: Fishing Float x1, Owl Feather x1, Ancient Coin x1 |
Chapter 11: Capture Kingdom Generals - Bridge | Reward: Increased Support between two characters of choice. |
Chapter 11: Capture Kingdom Generals - House | Condition: Trade Ancient Coin Reward: Arcane Crystal x10 |
Chapter 11: Capture Kingdom Generals - Cave | Reward: Lavish Building Material x16, Master Smithing Set x12. |
Chapter 11: Escort the Reserves - Stronghold | Reward: Rally the Reserves |
Chapter 11: Escort the Reserves - Estate | Condition: Must attain Battle Rank S on any difficulty. Reward: Activity Points Recovered: 1 |
Chapter 11: Escort the Reserves - House | Reward: Lavish Building Material x16, Luxurious Furnishings x6, Storage Compartment x6 |
Chapter 11: Stop the Kingdom Army's Reinforcements - Stronghold | Condition: Select a unit with Mag 23 or higher. Reward: Magic Staff x1 |
Chapter 11: Stop the Kingdom Army's Reinforcements - Mine | Reward: Wootz Steel x30 |
Chapter 11: Stop the Kingdom Army's Reinforcements - House | Reward: Rusted Axe or Rusted Gauntlets |
Chapter 12: Clear a Path - House |
Gold Requirement: 1,000 G Reward: Tome of Comely Saints |
Chapter 12: Clear a Path - Stronghold | Reward: Lavish Building Material x16, Elite Training Gear x6, Storage Compartment x6. |
Chapter 12: Prevent the Bandit's Escape - House | Reward: Lavish Building Material x16, Advanced Combat Manual x12 |
Chapter 12: Prevent the Bandit's Escape - Stronghold | Reward: Mountslayer Magic Corps or Wingrender Archers |
Chapter 12: Prevent the Bandit's Escape - Tent | Reward: Morale Up for two selected units |
Chapter 12: Rescue the Villagers - House | Reward: Axes Combat Arts Level Up |
Chapter 12: Rescue the Villagers - Forest | Reward: Owl Feather or Baby's Breath |
Chapter 12: Rescue the Villagers - Tent | Reward: Lavish Building Material x16, Purveyor's License x10 |
Chapter 12: Vigilante Crisis - Cave | Reward: Smithing Stone or Arcane Crystal |
Chapter 12: Vigilante Crisis - House | Reward: Rally the Vigilantes |
Chapter 12: Restore Order in Hrym's Territory - Stronghold | Reward: Lavish Building Material x16, Luxurious Furnishings x6 |
Chapter 12: Restore Order in Hrym's Territory - Tent | Condition: Must attain Battle Rank S on any difficulty. Reward: Item Shop Restocked |
Chapter 12: Restore Order in Hrym's Territory - House |
Gold Requirement: 2,000 G Reward: Master Seal x3 |
Chapter 12: Restore Order in Hrym's Territory - Spring | Reward: Lck +5 to a selected unit. |
Chapter 12: Recover the Supplies - Mine | Condition: Must have a War Master class unit. Reward: Mythril x20 |
Chapter 12: Recover the Supplies - Ruins | Reward: Build Bridge |
Chapter 12: A Disquieting Report - Tent | Condition: Trade 3 Agarthium Reward: Free Forge Uses: 10 |
Chapter 12: A Disquieting Report - Stronghold | Reward: Lavish Building Material x16, Hero's Insignia x6, Master Smithing Set x12 |
Chapter 12: A Disquieting Report - House | Condition: Must complete all side missions in this area. Reward: Acquire the Dancer Class |
Chapter 13: Eliminate the Remaining Bandits - House | Reward: Lavish Building Material x16, Elite Training Gear x6 |
Chapter 13: Eliminate the Remaining Bandits - House | Condition: Trade Coffee Beans x5 Reward: Fears and Frights of Fodlan |
Chapter 13: Eliminate the Remaining Bandits - Stronghold | Reward: Fierce Strength Ring or Captivating Charm Ring |
Chapter 13: Finish Off Those Who Slither in the Dark - Cave | Reward: Assorted rewards from battle. |
Chapter 13: Finish Off Those Who Slither in the Dark - House | Reward: Lavish Building Material x16, Advanced Combat Manual x12 |
Chapter 13: Finish Off Those Who Slither in the Dark - Tower | Condition: Defeat a total of 2000 enemies in this chapter. Reward: Master Seal x3 |
Chapter 13: Finish Off Those Who Slither in the Dark - Tent | Reward: Ambrosia or White Verona |
Chapter 13: Finish Off Those Who Slither in the Dark - House | Reward: Lavish Building Material x16, Hero's Insignia x6 |
Chapter 13: Finish Off Those Who Slither in the Dark - Spring | Reward: Support Points Up for two selected units |
Chapter 13: Finish Off Those Who Slither in the Dark - Ruins | Condition: Invite the brawler to your camp or Invite the traveling entertainer to your camp. Reward: Training Points Recovered: 1 (for choosing brawler) or Activity Points Recovered: 1 (for choosing entertainer) |
Chapter 13: Break Through to the Fortress - House | Reward: Dex +5 to a selected unit. |
Chapter 13: Break Through to the Fortress - Stronghold | Reward: Lavish Building Material x16, Master Smithing Set x12, Storage Compartment x6. |
Chapter 13: Break Through to the Fortress - Tent |
Gold Requirement: 1,000 G Reward: Fodlan Fencers x1 |
Chapter 13: Take Down the Scouts - Bridge | Reward: Wall-Mounted Catapults |
Chapter 13: Take Down the Scouts - House |
Gold Requirement: 1,300 G Reward: Turnip x10, Chickpeas x10, Cabbage x10 |
Chapter 13: Seize the Trade Route - Estate | Reward: Lavish Building Material x16, Purveyor's License x10, Luxurious Furnishings x6 |
Chapter 13: Seize the Trade Route - House | Reward: Infiltration |
Chapter 13: Seize the Trade Route - Mine | Condition: Must complete all side missions in this area. Reward: Umbral Steel x10 |
Chapter 13: Peacekeeping in Fenja - House | Condition: Must attain Battle Rank S on any difficulty. Reward: Sword of Zoltan+10 x1 |
Chapter 13: Peacekeeping in Fenja - Cave | Reward: 9,600 G |
Chapter 13: Peacekeeping in Fenja - Tent | Reward: Hexlock Shield x1 |
Chapter 14: Rout the Attacking Knights - Tent | Condition: Defeat a total of 2000 enemies in this chapter. Reward: Free Forge Uses: 10 |
Chapter 14: Rout the Attacking Knights - Mine | Reward: Smithing Stone x30 |
Chapter 14: Chaos in Albany - House | Reward: Def +5 to a selected unit. |
Chapter 14: Chaos in Albany - Forest | Reward: Agile Dexterity Ring or Lightning Speed Ring |
Chapter 14: Chaos in Albany - House | Reward: Lavish Building Material x16, Luxurious Furnishings x6 |
Chapter 14: Ride for Charon - Cave | Reward: Lance Combat Arts Level Up |
Chapter 14: Ride for Charon - Mine | Condition: Must complete all side missions in this area. Reward: Agarthium x10 |
Chapter 14: The Alliance Army's Reinforcements - House | Reward: Lavish Building Material x16, Elite Training Gear x6 |
Chapter 14: The Alliance Army's Reinforcements - House | Reward: Morale Up for two selected units |
Chapter 14: The Alliance Army's Reinforcements - Cave | Reward: Summon Alliance Wyverns |
Chapter 14: Secure the Ambush Point - Tent | Reward: Alliance Sniper Fusillade |
Chapter 14: Secure the Ambush Point - Mine | Reward: Lavish Building Material x16, Master Smithing Set x12 |
Chapter 14: Defend Daphnel Territory - Mine | Reward: Mythril or Umbral Steel |
Chapter 14: Defend Daphnel Territory - Tent | Reward: Lavish Building Material x16, Purveyor's License x10, Storage Compartment x6 |
Chapter 14: Eliminate the Scouts - Cave | Reward: Lavish Building Material x16, Advanced Combat Manual x12, Hero's Insignia x6. |
Chapter 14: Eliminate the Scouts - Tent |
Gold Requirement: 2,000 G Reward: Item Shop Restocked |
Chapter - Survey Spot | Conditions Rewards |
---|---|
Chapter 04: Bandits on the Road - Stronghold | Reward: Crude Building Material x10 |
Chapter 04: Bandits on the Road - House | Reward: Floral Adornment x1 |
Chapter 04: Break the Resistance - Stronghold | Condition: Must complete all side missions in this area. Reward: 2,400 G |
Chapter 04: Break the Resistance - Cave | Condition: Exchange 3 Chickpeas Reward: Crude Building Material x10 |
Chapter 04: Rescue the Believers - Cave | Reward: Strength Ring or Speed Ring |
Chapter 04: Rescue the Believers - Ruins | Reward: Crude Building Material x10 |
Chapter 04: Rescue the Believers - Bridge | Reward: Gather the Believers |
Chapter 05: Maintain Order in Charon - Stronghold | Reward: Basic Building Material x 38, Recruit Training Gear x30, and Storage Bag x10 |
Chapter 05: Maintain Order in Charon - Tent |
Gold Requirement: 500 G Reward: Turnip x5, Chickpeas x5, and Cabbage x5 |
Chapter 05: Defend the Supply Base - Cave | Reward: Torch |
Chapter 05: Defend the Supply Base - Ruins | Reward: Volunteer Armored Co. x1 or Volunteer Brawlers x1 |
Chapter 05: Defend the Supply Base - House | Condition: Exchange 3 Cabbage Reward: Basic Building Material x38 and Squire's Insignia x15 |
Chapter 05: Halt the Enemy's Pursuit - House | Condition: Must have the Thief class. Reward: Smithing Stone x30 |
Chapter 05: Halt the Enemy's Pursuit - Lake | Reward: Selected unit +5 Cha |
Chapter 05: Halt the Enemy's Pursuit - House | Reward: Basic Building Material x38, Apprentice Smithing Set x15, and Humble Furnishings x10 |
Chapter 05: Halt the Enemy's Pursuit - Tent | Reward: Resonant Ward |
Chapter 05: Free the Prisoners - Forest | Condition: Defeat 1,000 enemies in Chapter 5. Reward: Spicy Fish and Turnip Stew |
Chapter 05: Free the Prisoners - Tent | Reward: Basic Building Material x38, Sutler's License x15 |
Chapter 06: Purge the Imperial Bandits - House | Condition: Trade 1 Tasty Baked Treat Reward: Owl Feather x2 |
Chapter 06: Purge the Imperial Bandits - Stronghold | Reward: Basic Building Material x38, Beginner Combat Manual x20 |
Chapter 06: Purge the Imperial Bandits - Gate | Reward: Morale Up for two Units of choice |
Chapter 06: Purge the Imperial Bandits - Stronghold | Condition: Defeat 2,000 enemies in Chapter 06. Reward: Dexterity Ring x1 |
Chapter 06: The Gaspard Soldiers' Scheme - Stronghold | Reward: Basic Building Material x38, Recruit Training Gear x 30, and Storage Bag x10 |
Chapter 06: The Gaspard Soldiers' Scheme - Tent | Reward: Group Ice (Batallion) |
Chapter 06: Hold the Camp - House | Reward: Sutler's License x15 and Squire's Insignia x15 |
Chapter 06: Hold the Camp - House | Condition: Search for training gear at the flea market or search for activity items at the flea market. Reward: Activity Points Recovered: 1 (for choosing activities) or Training Points Recovered: 1 (for choosing training gear) |
Chapter 06: Build a Kingdom Army Base - House | Condition: Trade x3 Smithing Stone Reward: Basic Building Material x38 and Humble Furnishings x10 |
Chapter 06: Build a Kingdom Army Base - Gate | Reward: Magic Level Up for a selected unit. |
Chapter 06: Build a Kingdom Army Base - Stronghold | Reward: Retribution |
Chapter 06: A Clash in Gillingr - Mine | Condition: Must attain Battle Rank S on any difficulty. Reward: Black-Sand Steel x30 |
Chapter 06: A Clash in Gillingr - Mine | Reward: Basic Building Material x38 and Apprentice Smithing Set x15 |
Chapter 06: A Clash in Gillingr - Mine | Reward: Killing Edge or Killer Axe |
Chapter 07: Eliminate the Scouts - Cave | Reward: Swords Combat Arts Level Up |
Chapter 07: Eliminate the Scouts - House | Condition: Must have a Cavalier. Reward: Tome of Comely Saints |
Chapter 07: Eliminate the Scouts - Tent |
Gold Requirement: 1,000 G Reward: Advanced Seal x3 |
Chapter 07: Eliminate the Scouts - House | Reward: Quality Building Material x28 and Veteran Training Gear x20 |
Chapter 07: Bandit Raid - House | Reward: Quality Building Material x28, Standard Combat Manual x14, and Basic Furnishings x10 |
Chapter 07: Bandit Raid - Ruins | Reward: Morale Up for two selected units. |
Chapter 07: Bandit Raid - Pond | Reward: Ambrosia x1 or White Verona x1 |
Chapter 07: Bandit Raid - House | Condition: Trade x1 Umbral Steel Reward: Talisman Shield x1 |
Chapter 07: Omens of Insurrection - Tent | Reward: Killer Knuckles +6 x1 |
Chapter 07: Omens of Insurrection - Spring | Reward: Experience Gem or Knowledge Gem |
Chapter 07: Safeguard the Intel - Bridge | Reward: Merchant Sword Militia x1 or Merchant Brawler Milita x1 |
Chapter 07: Safeguard the Intel - House | Reward: Quality Building Material x28 and Artisan Smithing Set x14 |
Chapter 07: Secure a Path to Fhirdiad - Tent | Reward: Repair the Drawbridge |
Chapter 07: Secure a Path to Fhirdiad - Cave | Reward: Quality Building Material x28, Knight's Insignia x10, and Storage Chest x10 |
Chapter 07: Secure a Path to Fhirdiad - Estate | Reward: Quality Building Material x28 and Merchant's License x17 |
Chapter 07: Secure a Path to Fhirdiad - Estate | Condition: Must complete all side mission in this area. Reward: 4,800 G |
Chapter 08: The Subjugation Begins - House | Reward: Quality Building Material x28 and Veteran Training Gear x20 |
Chapter 08: The Subjugation Begins - Mine | Condition: Go to their rescue or Leave them be Reward: Assorted rewards from battle. |
Chapter 08: Convoy Ambush - Bridge | Reward: Quality Building Material x28 and Knight's Insignia x10 |
Chapter 08: Convoy Ambush - House | Reward: Sacred Shield |
Chapter 08: Convoy Ambush - Mine | Reward: Umbral Steel or Mythril |
Chapter 08: Convoy Ambush - Mine |
Gold Requirement: 500 G Reward: Arcane Crystal x10 |
Chapter 08: The Subjugation Begins - Mine | Condition: Defeat 2,000 enemies in chapter 08. Reward: Wootz Steel x10 |
Chapter 08: Seize the Rebel Army's Base - Tent | Reward: Quality Building Material x28 and Standard Combat Material x14 |
Chapter 08: Seize the Rebel Army's Base - Tower | Condition: Watch the Tournament and hone your focus or Watch the show and let yourself relax. Reward: Training Points Recovered: 1 (for choosing the Tournament) and Activity Points Recovered: 1 (for choosing the show) |
Chapter 08: Breach of Duval Territory - House | Reward: Call in Guards |
Chapter 08: Breach of Duval Territory - Swamp | Reward: Blessed Lance or Blessed Bow |
Chapter 08: Breach of Duval Territory - House | Condition: Trade Arcane Crystal x3 Reward: Fruit of Life x1 |
Chapter 08: Breach Duval Territory - Ruins | Reward: Res Up |
Chapter 08: Persuade the Rebels - Ruins | Reward: Quality Building Material x28, Basic Furnishings x10, and Storage Chest x10 |
Chapter 08: Persuade the Rebels - Forest | Reward: Support Points Up for two selected allies |
Chapter 08: Persuade the Rebels - House | Condition: Must have a Bishop. Reward: Violet x2, Daffodil x2, and Lily of the Valley x2 |
Chapter 08: An Unnerving Report - Tower | Reward: Quality Building Material x28, Merchant's License x17, and Artisan Smithing Set x14 |
Chapter 08: An Unnerving Report - Tent | Condition: Must attain Battle Rank S on An Unnerving Report side quest. Reward: Free Forge Uses: 10 |
Chapter 08: An Unnerving Report - Cave | Reward: Axes Combat Arts Level Up |
Chapter 09: Defend the Storehouse - House | Reward: Quality Building Material x28 and Veteran Training Gear x20 |
Chapter 09: Defend the Storehouse - House |
Gold Requirement: 1,000 G Reward: Black Pearl x1 |
Chapter 09: Defend the Storehouse - Cave | Reward: Seiros Sacred Monks or Holy Knights of Seiros |
Chapter 09: Defend the Storehouse - Tent | Condition: Defeat 2,000 enemies in Chapter 09. Reward: Advanced Seal x3 |
Chapter 09: Eliminate the Attacking Bandits - Stronghold | Reward: Quality Building Material x28 and Standard Combat Manual x14 |
Chapter 09: Eliminate the Attacking Bandits - Cave | Condition: Must attain Battle Rank S on Eliminate the Attacking Bandits Reward: 6,400 G |
Chapter 09: Eliminate the Attacking Bandits - Pond | Reward: Support Points Up for two selected units |
Chapter 09: One Fell Swoop - Stronghold | Reward: Quality Building Material x28 and Artisan Smithing Set x14 |
Chapter 09: One Fell Swoop - House | Condition: Get torches ready for nighttime training or Set out items for nighttime activities Reward: Training Points Recovered: 1 (choose Training) or Activity Points Recovered: 1 (choose Activity) |
Chapter 09: One Fell Swoop - Tower | Reward: Mag Up for a selected unit |
Chapter 09: Skirmish in Former Arundel Territory - Gate | Reward: Fortify Arianrhod |
Chapter 09: Skirmish in Former Arundel Territory - Tent | Reward: Swift Speed Ring x1 |
Chapter 09: Skirmish in Former Arundel Territory - Stronghold | Reward: Quality Building Material x28, Knight's Insignia x10, and Basic Furnishings x10 |
Chapter 09: Hunt the Imperial Scouts - House | Condition: Trade Goddess Statue x1 Reward: Tomato x5, Noa Fruit x5, and Peach Currant x5 |
Chapter 09: Hunt the Imperial Scouts - House | Reward: Quality Building Material x28, Merchant's License x17, and Storage Chest x10 |
Chapter 09: Rescue the Marksmen - Mine | Reward: Call in Marksmen |
Chapter 09: Rescue the Marksmen - Mie | Condition: Must complete all side missions in this area. Reward: Mythril x20 |
Chapter 09: Rescue the Marksmen - Mine | Reward: Foreign Tome or Wo Dao |
Chapter 10: Defend the Former Arundel Territory - Gate | Reward: Duscur Infantry or Sreng Warriors |
Chapter 10: Defend the Former Arundel Territory - Tent |
Gold Requirement: 2,000 G Reward: Master Seal x3 |
Chapter 10: Defend the Former Arundel Territory - Stronghold | Reward: Lavish Building Material x20 and Elite Training Gear x10 |
Chapter 10: Take the Stronghold - House | Reward: Lavish Building Material x20 and Master Smithing Set x15 |
Chapter 10: Take the Stronghold - Tent |
Gold Requirement: 1,000 G Reward: Umbral Steel x5 |
Chapter 10: Take the Stronghold - Cave | Condition: Defeat 2,000 enemies in Chapter 10. Reward: 7,200 G |
Chapter 10: Eliminate the Thieves - Tower | Reward: Master Seal x3 |
Chapter 10: Eliminate the Thieves - Stronghold | Reward: Magic Bow x1 |
Chapter 10: Eliminate the Thieves - House | Reward: Secret Book x1 or Speedwing x1 |
Chapter 10: Save the Citizenry - House | Reward: Lavish Building Material x20, Purveyor's License x13, and Advanced Combat Manual x15 |
Chapter 10: Save the Citizenry - Ruins | Condition: Must complete all side missions in this area. Reward: 7,200 G |
Chapter 10: Save the Citizenry - House | Reward: Heal the Citizenry |
Chapter 10: Save the Citizenry - Bridge | Reward: Support Points Up for two selected units |
Chapter 10: Guard the Convoy - House | Condition: Lend a hand or Refuse. Reward: Assorted rewards from battle. |
Chapter 10: Guard the Convoy - Tent | Reward: Ironclad Defense |
Chapter 10: Guard the Convoy - Ruins | Reward: Lavish Building Material x20, Hero's Insignia x8, and Storage Compartment x8 |
Chapter 10: Annihilate the Scouts - Estate | Condition: Trade Ceremonial Sword x1 Reward: Training Points Recovered: 1 |
Chapter 10: Annihilate the Scouts - House | Condition: Must attain a Battle Rank S on Annihilate the Scouts. Reward: Captivating Charm Ring x1 |
Chapter 10: Annihilate the Scouts - Tower | Reward: Bows Combat Arts Level Up |
Chapter 10: Annihilate the Scouts - Stronghold | Reward: Lavish Building Material x20 and Luxurious Furnishings x8 |
Chapter 10: Annihilate the Scouts - Forest | Reward: Owl Feather or Forget-me-nots |
Chapter 11: Capture the Enemy Supplies - House | Reward: Lavish Building Material x20 and Hero's Insignia x8 |
Chapter 11: Capture the Enemy Supplies - Cave | Condition: Must defeat 2,000 enemies in Chapter 11. Reward: 8,000 G |
Chapter 11: Capture the Enemy Supplies - Tower | Reward: Lances Combat Arts Level Up |
Chapter 11: Seize Nuvelle Territory - Estate | Condition: Must have a Falcon Knight. Reward: Fears and Frights of Fodlan |
Chapter 11: Seize Nuvelle Territory - Tent |
Gold Requirement: 2,000 G Reward: Master Seal x1 |
Chapter 11: Seize Nuvelle Territory - House | Reward: Morale Up for two selected untis |
Chapter 11: Seize Nuvelle Territory - Tower | Reward: Lavish Building Material x20, Master Smithing Set x15, and Elite Training Gear x8 |
Chapter 11: Eliminate the Assassins - House | Reward: Disruption |
Chapter 11: Eliminate the Assassins - Spring | Reward: Ailell Pomegranate or Golden Apple |
Chapter 11: Stop the Imperial Convoy - Bridge | Reward: Dagdan Mercenaries or Morfi's Magic Corps |
Chapter 11: Stop the Imperial Convoy - Tent | Reward: Lavish Building Material x20 and Advanced Combat Manual x15 |
Chapter 11: Stop the Imperial Convoy - Cave | Condition: Trade Blue Cheese x1 Reward: Free Forge Uses: 10 |
Chapter 11: Last Ditch Resistance - Ruins | Reward: Lavish Building Material x20 and Luxurious Furnishings x8 |
Chapter 11: Last Ditch Resistance - Cave | Reward: Assorted rewards from battle. |
Chapter 11: Last Ditch Resistance - Tent |
Gold Requirement: 1,000 G Reward: Item Shop Restocked |
Chapter 11: Drive Back an Ambush - Bridge | Reward: Rodrigue's Ambush |
Chapter 11: Drive Back an Ambush - House | Reward: Lavish Building Material x20, Purveyor's License x13, and Storage Compartment x8 |
Chapter 11: Take Formation in Essar - Tent | Reward: Str Up for a selected unit |
Chapter 11: Take Formation in Essar - House | Condition: Must complete all side missions in this area. Reward: Herlock Shield x1 |
Chapter 11: Take Formation in Essar - Gate | Reward: Verona x5, Albinean Berries x5, and Poultry x5 |
Chapter 11: Take Formation in Essar - Mine | Reward: Rusted Sword or Rusted Lance |
Chapter 12: Villages in Peril - House | Condition: Trade Stylish Hair Clip x1 Reward: Free Forge Uses: 10 |
Chapter 12: Villages in Peril - House | Reward: Morale Up for two selected units |
Chapter 12: Villages in Peril - Cave | Reward: Lavish Building Material x20 and Elite Training Gear x8 |
Chapter 12: Villages in Peril - House | Reward: Assorted rewards from battle. |
Chapter 12: The Way to Hevring - Mine | Reward: Wootz Steel x10 |
Chapter 12: The Way to Hevring - Mine | Condition: Must have the Mortal Savant class. Reward: 8,800 G |
Chapter 12: The Way to Hevring - Spring | Reward: Support Points Up for two selected units |
Chapter 12: The Way to Hevring - House | Reward: Lavish Building Material x20, Luxurious Furnishings x8, and Purveyor's License x13 |
Chapter 12: Charge into Enemy Territory - Tower | Reward: Lavish Building Material x20 and Advanced Combat Manual x15 |
Chapter 12: Charge into Enemy Territory - Ruins | Reward: Monstrous Strength Ring x1 |
Chapter 12: Charge into Enemy Territory - Tent | Reward: Locate Ambushers |
Chapter 12: Scramble for the Strongholds - Tent | Reward: Ironclad Defense |
Chapter 12: Scramble for the Strongholds - House |
Gold Requirement: 500 G Reward: Arcane Crystal x10 |
Chapter 12: Scramble for the Strongholds - House | Reward: Master Seal x3 |
Chapter 12: Scramble for the Strongholds - Tower | Reward: Platepiercer Duelists or Wingrender Archers |
Chapter 12: The Bandit Stronghold - House | Condition: Watch the contest of strength or Try some of the local delicacies Reward: Training Points Recovered: 1 (for choosing contest) or Activity Points Recovered: 1 (for choosing local delicacies) |
Chapter 12: The Bandit Stronghold - Cave | Reward: Lavish Building Material x20 and Hero's Insignia x8 |
Chapter 12: The Bandit Stronghold - Cave | Reward: Gauntlet Combat Arts Level Up |
Chapter 12: The Bandit Stronghold - House | Condition: Must attan Battle Rank S on The Bandit Stronghold. Reward: Tea Leaves x1, Stylish Hair Clip x1, and Dapper Handkerchief x1 |
Chapter 12: The Bandit Stronghold - Tent | Condition: Trade The History of Fodlan x1 Reward: Crestological Mysteries |
Chapter 12: An Ambush from the Shadows - Mine | Reward: Agarthium x10 |
Chapter 12: An Ambush from the Shadows - Mine | Condition: Defeat 2,000 enemies in Chapter 12. Reward: Def Up |
Chapter 12: An Ambush from the Shadows - Mine | Reward: Umbral Steel x10 or Mythril x10 |
Chapter 12: Intel on the Imperial Army - House | Reward: Lavish Building Material x20, Master Smithing Set x15, and Storage Compartment x8 |
Chapter 12: Intel on the Imperial Army - House | Condition: Must complete all side missions in this area. Reward: Acquire the Dancer Class |
Chapter 14: Stamp Out the Survivors - Cave | Condition: Must complete all side missions in this area. Reward: 10,000 G |
Chapter 14: Stamp Out the Survivors - Stronghold | Reward: Lavish Building Material x20 and Elite Training Gear x8 |
Chapter 14: Bandit Raid - Tent | Condition: Watch the knife-throwing act or Watch the magic act. Reward: Training Points Recovered: 1 (for choosing the Knife-throwing act) or Activity Points Recovered: 1 (for choosing the Magic act) |
Chapter 14: Bandit Raid - Stronghold | Reward: Lavish Building Material x20, Hero's Insignia x8, and Advanced Combat Manual x15 |
Chapter 14: Save the Alliance Army - House | Condition: Trade Owl Feather x1 Reward: Sunflower x2, Anemone x2, and Carnation x2 |
Chapter 14: Save the Alliance Army - Stronghold | Reward: Morale Up for two selected units |
Chapter 14: Brigands in the Siward - House | Reward: Lavish Building Material x20 and Purveyor's License x13 |
Chapter 14: Brigands in the Siward - Tent |
Gold Requirement: 2,000 G Reward: Item Shop Restocked |
Chapter 14: Brigands in the Siward - Stronghold | Reward: Support Points Up for two selected units |
Chapter 14: Brigands in the Siward - House | Reward: Giant Shell or Talisman |
Chapter 14: A Sudden Insurrection - Mine | Reward: Lavish Building Material x20 and Master Smithing Set x15 |
Chapter 14: A Sudden Insurrection - Cave | Reward: Dex Up for a selected unit |
Chapter 14: Establish a Bridgehead - Tent |
Gold Requirement: 1,500 G Reward: Teutates Loach x3, Airmid Pike x3, and Caledonian Gar x3 |
Chapter 14: Establish a Bridgehead - Stronghold | Reward: Axe of Zoltan or Bow of Zoltan |
Chapter 14: Establish a Bridgehead - House | Reward: Lavish Building Material x20, Luxurious Furnishings x8, and Storage Compartment x8 |
Chapter 14: Cover the Combat Engineers - Cave | Reward: Light the Beacon |
Chapter 14: Cover the Combat Engineers - House | Condition: Must attain Battle Rank S on Cover the Combat Engineers. Reward: Golden Ring x1 |
Chapter - Survey Spot | Conditions Rewards |
---|---|
Chapter 04: Eliminate the Bandits - Stronghold | Reward: Crude Building Material x10 |
Chapter 04: Eliminate the Bandits - Tent | Reward: Alliance Sniper Fusiillade |
Chapter 04: Eliminate the Bandits - House | Reward: Floral Adornment |
Chapter 04: Cleanup in Phlegethon - House | Reward: Strength Ring or Speed Ring |
Chapter 04: Cleanup in Phlegethon - Stronghold | Reward: Crude Building Material x10 |
Chapter 04: Rendezvous with the Vanguard - Cave | Condition: Must complete all side missions in this area. Reward: 2,400 G |
Chapter 04: Rendezvous with the Vanguard - Stronghold | Reward: Call in Guards |
Chapter 04: Rendezvous with the Vanguard - Tent |
Gold Requirement: 100 G Reward: Crude Building Material x10 |
Chapter 05: Delay the Enemy's Advance - Tent | Reward: Volunteer Infantry Battalion or Volunteer Magic Corps Battalion |
Chapter 05: Delay the Enemy's Advance - Ruins | Reward: (+)5 Mag.. to a character of choice |
Chapter 05: Delay the Enemy's Advance - Mine | Condition: Exchange 3 Airmid Goby Reward: Smithing Stone x20 |
Chapter 05: Delay the Enemy's Advance - House | Reward: Basic Building Material x20 and Recruit Training Gear x30 |
Chapter 05: Rout Bandits in Riegan - Spring | Reward: Increased Support between two characters of choice. |
Chapter 05: Rout Bandits in Riegan - Tent | Reward: Call In Archers |
Chapter 05: Rout Bandits in Riegan - House | Reward: Basic Building Material x38, Apprentice Smithing Set x15, and Humble Furnishings x10 |
Chapter 05: Strike the Vulnerable Imperial Forces - Tent |
Gold Requirement: 500 G Reward: Intermediate Seal x3 |
Chapter 05: Strike the Vulnerable Imperial Forces - Cave | Condition: Must complete all side missions in this area. Reward: 3,200 G |
Chapter 05: Strike the Vulnerable Imperial Forces - Ruins | Reward: Leather Shield or Evasion Ring |
Chapter 05: Strike the Vulnerable Imperial Forces - Tent | Reward: Basic Building Material x38 and Squire's Insignia x15 |
Chapter 05: Strike the Vulnerable Imperial Forces - House | Reward: Wild Game x3 and Cabbage x3 |
Chapter 05: Port in Peril - Estate | Reward: Basic Building Material x38 , Sutler's License x15, and Storage Bag x10 |
Chapter 05: Port in Peril - House | Condition: Must have a Priest Reward: FIsherman's Bounty |
Chapter 05: Port in Peril - Bridge | Reward: Pontoon Bridge |
Chapter 06: Secure Derdriu - Lake | Reward: Morale Up for two Units of choice |
Chapter 06: Secure Derdriu - Tent | Reward: Basic Building Material x38 and Recruit Training Gear x30 |
Chapter 06: Attack the Imperial Camp - House |
Gold Requirement: 1000 G Reward: Basic Building Material x38, Beginner Combat Manual x20, and Storage Bag x10 |
Chapter 06: Attack the Imperial Camp - Tent | Reward: Imperial Formation Inntel |
Chapter 06: Establish a Siege Base - Cave | Condition: Total Enemies defeated in this chapter must be over 2000 Reward: Owl Feather x2 |
Chapter 06: Establish a Siege Base - House | Condition: Trade 5 Smithing Stone Reward: Dexterity Ring |
Chapter 06: Establish a Siege Base - Ruins | Reward: Basic Building Material x38 and Humble Furnishings x10 |
Chapter 06: Establish a Siege Base - Tent | Condition: Choose between watching a contest of Strength or Try their Local Delciacies Reward: Training Points Recovered: 1 or Activity Points Recovered: 1 |
Chapter 06: Defend Daphnel - Cave | Reward: Raise Sword Combat Art Level for a unit. |
Chapter 06: Defend Daphnel - Forest | Reward: Killer Knuckles or Killer Tome |
Chapter 06: Defend Daphnel - Bridge | Reward: Basic Building Material x38 and Apprentice Smithing Set x15 |
Chapter 06: Interfere with the Imperial Army - House | Reward: Sutler's License x15, Squire's Insignia x15 |
Chapter 06: Interfere with the Imperial Army - Cave | Condition: Must complete all side missions in this area. Reward: Light up the Beacon |
Chapter 07: Evacuate Imperiled Citizen - Tent | Reward: Leicester's Elite Archers |
Chapter 07: Evacuate Imperiled Citizen - Stronghold | Reward: Quality Building Material x41 and Veteran Training Gear x30 |
Chapter 07: Evacuate Imperiled Citizen - House |
Gold Requirement: 1000 G Reward: Advanced Seal x3 |
Chapter 07: Evacuate Imperiled Citizen - Spring | Reward: Support Up between two allies of choice |
Chapter 07: Hands-On Training - Stronghold | Reward: Coordination |
Chapter 07: Hands-On Training - House | Reward: Quality Building Material x41, Standard Combat Manual x20, and Basic Furnishings x15 |
Chapter 07: Hands-On Training - Bridge | Condition: Must attain Battle Rank S on any difficulty. Reward: 4800 G |
Chapter 07: Seize the Abandoned Castle - Tent | Reward: Quality Building Material x41 and Merchant's License x25 |
Chapter 07: Seize the Abandoned Castle - House | Condition: Must have a Swordmaster Reward: Crestological Mysteries |
Chapter 07: Seize the Abandoned Castle - Ruins | Condition: Unit with Lck 17 or higher. Reward: Killer Lance +6 |
Chapter 07: Seize the Abandoned Castle - Bridge | Condition: Trade 3 Poultry Reward: Black-Sand Steel x10 |
Chapter 07: March for Gronder Field - House | Reward: Rocky Burdock or Fruit of Life |
Chapter 07: March for Gronder Field - Tent | Reward: Quality Building Material x41, Knight's Insignia x15, and Storage Chest x15 |
Chapter 07: Launch an Ambush - Cave | Reward: Experience Gem or Knowledge Gem |
Chapter 07: Launch an Ambush - Mine | Reward: Quality Building Material x41 and Artisan Smithing Set x20 |
Chapter 09: Clash with the Knights of Seiros - Stronghold | Reward: Quality Building Material x41 and Veteran Training Gear x30 |
Chapter 09: Clash with the Knights of Seiros - Cave | Condition: Choose between "Go to their rescue" or "Leave them be" Reward: Assorted rewards from battle. |
Chapter 09: Clash with the Knights of Seiros - Lake | Reward: Nimble Dexterity Ring or Captivating Charm Ring |
Chapter 09: Clash with the Knights of Seiros - House | Reward: Morale up for two units of choice |
Chapter 09: Defend the Border Stronghold - Cave | Reward: Quality Building Material x41, Knight's Insignia x15, and Storage Chest x15. |
Chapter 09: Defend the Border Stronghold - Stronghold | Reward: Fleetfoot |
Chapter 09: Save the Imperial Army - Tent | Reward: Quality Building Material x41 and Standard Combat Manual x20 |
Chapter 09: Save the Imperial Army - House | Reward: Bow Combat Arts Level Up for one character |
Chapter 09: Mission in the Mountains - Mine |
Gold Requirement: 500 G Reward: Black-Sand Steel x20 |
Chapter 09: Mission in the Mountains - Stronghold | Condition: Defeat at least 2000 enemies in the chapter. Reward: Free Forge Uses: 10 |
Chapter 09: Unrest in Siward - Ruins | Reward: Quality Building Material x41 and Basic Furnishing x15 |
Chapter 09: Unrest in Siward - Tent | Condition: Watch the knife-throwing act or the Magic Act. Reward: Training (Knife-Throwing) or Activity (Magic Act) Points Recovered: 1 |
Chapter 09: Seize Albany Territory - Tent |
Gold Requirement: 500 G Reward: Arcane Crystal x10 |
Chapter 09: Seize Albany Territory - Stronghold | Reward: Magic Bow or Cursed Ashiya Sword |
Chapter 09: Seize Albany Territory - Cave | Reward: Select a unit to raise their Str. Stat |
Chapter 09: Seize Albany Territory - House | Reward: Quality Building Material x41, Merchant's License x25, and Artisan Smithing Set x20 |
Chapter 09: Seize Albany Territory - House | Condition: Must complete all side missions in this area. Reward: Two-Fish Saute |
Chapter 11: Battle on the Coast - Tent | Condition: Must complete all side missions in this area. Reward: Almyra Mercenaries x1 |
Chapter 11: Battle on the Coast - Stronghold | Reward: Raise combat art level of Axes for one unit. |
Chapter 11: Battle on the Coast - Stronghold | Reward: Lavish Building Material x16 and Elite Training Gear x10 |
Chapter 11: Free-For-All - House | Condition: Defeat at least 2000 enemies in the chapter. Reward: Training Points Recovered: 1 |
Chapter 11: Free-For-All - Tent | Condition: Trade Exotic Spices x1 Reward: Master Seals x3 |
Chapter 11: Free-For-All - Cave | Reward: Premium Magic Herbs or Miracle Bean |
Chapter 11: Free-For-All - Tent | Reward: Lavish Building Material x16 and Advanced Combat Manual x12 |
Chapter 11: Breach Fraldariuus Territory - House | Reward: Combat Engineer Reinforcement |
Chapter 11: Breach Fraldariuus Territory - Stronghold | Reward: Lavish Building Material x16, Master Smithing Set x12, and Storage Compartment x6 |
Chapter 11: Eliminate Bandits at Conand Tower - House |
Gold Requirement: 1500 G Reward: Forget-me-nots x2, Baby's Breath x2, and Anemone x2 |
Chapter 11: Eliminate Bandits at Conand Tower - Tower | Reward: Lavish Building Material x16, Hero's Insignia x6, Luxurious Furnishings x6 |
Chapter 11: Secure a Naval Retreat - Forest | Reward: Talisman Shield or Prayer Ring |
Chapter 11: Secure a Naval Retreat - House | Reward: Lavish Building Material x16 and Purveyor's License |
Chapter 11: Eliminate the Pirates - Forest | Reward: Call the Guards |
Chapter 11: Eliminate the Pirates - Sping | Reward: Dex Up for one Unit |
Chapter 12: Rescue the Scouts - Estate | Reward: Protect the Strongholds |
Chapter 12: Rescue the Scouts - Pond | Reward: Owl Feather or Carnation |
Chapter 12: Recon in Fhirdiad - Estate | Condition: Trade Coffee Beans x1 Reward: Activity Points Recovered: 1 |
Chapter 12: Recon in Fhirdiad - House | Reward: Lavish Building Material x16 and Master Smithing Set x12 |
Chapter 12: Recon in Fhirdiad - Tent | Condition: Finish Reward: Poultry x10, Wild Gamex10, and Carrots x10 |
Chapter 12: Maintain Public Order - House | Reward: Lavish Building Material x16 and Elite Training Gear x6 |
Chapter 12: Maintain Public Order - Lake | Reward: Raise morale for 2 units of choice |
Chapter 12: Bandit Alliance - House | Condition: Must have a Bow Knight Reward: Secret Book x1 |
Chapter 12: Bandit Alliance - Tent | Reward: Lavish Building Material x16, Purveyor's License x10, and Advanced Combat Manual x12 |
Chapter 12: Bandit Alliance - Ruins |
Gold Requirement: 500 G Reward: Platepiercer Duelists x1 |
Chapter 12: Avenging Army - Mine | Reward: Rusted Bow or Rusted Sword |
Chapter 12: Avenging Army - Cave | Condition: Choose someone with a Speed of 22 or higher. Reward: Magic Staff |
Chapter 12: The Pirates Return - Ruins | Reward: Assorted rewards from battle. |
Chapter 12: The Pirates Return - House | Reward: Lavish Building Material x 16 and Hero's Insignia x6 |
Chapter 12: The Pirates Return - Tower | Reward: Raise the Magic level of one unit |
Chapter 12: Secure the Supply Line - Cave | Reward: Supply Run |
Chapter 12: Secure the Supply Line - Spring | Condition: Must attain Battle Rank S on any difficulty. Reward: 8,800 G |
Chapter 12: Secure the Supply Line - House | Reward: Lavish Building Material x16, Luxurious Furnishings x6, and Storage Compartment x6 |
Chapter 13: A Falling-Out - House | Reward: Lavish Building Material x16, Elite Training Gear x6, and Storage Compartment x6 |
Chapter 13: A Falling-Out - House | Condition: Trade Arithmetic Textbook Reward: Fears and Frights of Fodlan |
Chapter 13: Establish a Frontline Response Base - House | Reward: Lavish Building Material x16 and Purveyor's License x10 |
Chapter 13: Establish a Frontline Response Base - Stronghold | Condition: Defeat at least 2000 enemies in the chapter. Reward: Free Forge Uses: 10 |
Chapter 13: Keep the Peace - Stronghold | Reward: Lavish Building Material x16 and Advanced Combat Manual x12 |
Chapter 13: Keep the Peace - Tent | Reward: Raise Morale for 2 units of choice. |
Chapter 13: Prevent the Bandit's Escape - Stronghold | Reward: Build Bridge |
Chapter 13: Prevent the Bandit's Escape - Tower | Reward: Raise Combat Art Level for Lances for one unit. |
Chapter 13: Reinforce Hrym Terriitory - Stronghold | Reward: Lavish Building Material x16, Hero's Insignia x6, and Master Smithing Set x12 |
Chapter 13: Reinforce Hrym Terriitory - House | Reward: White Verona or Ailell Pomegranate |
Chapter 13: An Unsettling Report - Cave | Reward: Item Shop Restocked |
Chapter 13: An Unsettling Report - House | Condition: Must complete all side missions in this area. Reward: Dancer Class unlocked. |
Chapter 13: An Unsettling Report - Stronghold | Reward: Lavish Building Material x16 and Luxurious Furnishings x6 |
Chapter 13: An Unsettling Report - Tower | Reward: Raise the Res. of one unit. |
Chapter 13: Seek Out Information - Mine |
Gold Requirement: 2, 500 G Reward: Wooz Steel x20 |
Chapter 13: Seek Out Information - Tent | Reward: Seal the Back Route |
Chapter 13: Seek Out Information - House | Reward: Arcane Crystal or Mythril |
Chapter 13: Seek Out Information - Mine | Condition: Must attain Battle Rank S on any difficulty. Reward: Umbral Steel x20 |
Chapter 14: Clear a Path - Cave | Reward: Raise the Def. of one unit |
Chapter 14: Clear a Path - Cave | Reward: Axe of Zoltan or Bow of Zoltan |
Chapter 14: Save the Citizenry - Tent | Condition: Trade 3 Venomstone Reward: Master Seal x3 |
Chapter 14: Save the Citizenry - Stronghold | Reward: Lavish Building Material x16 and Elite Training Gear x6 |
Chapter 14: Save the Citizenry - House | Condition: Defeat at least 2000 enemies in the chapter. Reward: Tome of Comely Saints |
Chapter 14: Save the Citizenry - House | Reward: Raise support points between two units. |
Chapter 14: Secure the Construction Site - Stronghold | Reward: Her Majesty's Healers |
Chapter 14: Secure the Construction Site - Mine | Reward: Lavish Building Material x16 and Master Smithing Set x12 |
Chapter 14: Rescue the Prisoner - Ruins | Reward: Hexlock Shield or Healing Staff |
Chapter 14: Rescue the Prisoner - Tent | Reward: Lavish Building Material x16 and Advanced Combat Manual x12 |
Chapter 14: Rescue the Prisoner - Stronghold | Reward: Alliance Sniper Fusillade |
Chapter 14: Hold the Line - Stronghold | Reward: Lavish Building Material x16, Purveyor's License x10, and Luxurious Furnishings x6 |
Chapter 14: Hold the Line - Cave | Reward: Assorted rewards from battle. |
Chapter 14: Gather Intel - Tent | Reward: Dispatch Combat Engineers |
Chapter 14: Gather Intel - Mine |
Gold Requirement: 1,300 G Reward: Agarthium x10 |
Chapter 14: The Way to Garreg Mach - House | Reward: Lavish Building Material x16, Hero's Insignia x6, and Storage Compartment x6 |
Chapter 14: The Way to Garreg Mach - Gate | Condition: Must complete all side missions in this area. Reward: Daphnel Duelists x1 |
Chapter 14: The Way to Garreg Mach - House | Condition: Choose between "Watch the contest of strength" or "Try some of the local delicacies" Reward: Training or Activity Points Recovered: x1 |
Chapter 17: Attack of the Pegasus Knights - Cave | Condition: Defeat at least 2000 enemies. Reward: 11.200 G |
Chapter 17: Attack of the Pegasus Knights - Mine | Reward: Mythril or Arcane Crystal |
Chapter 17: Attack of the Pegasus Knights - Tent |
Gold Requirement: 1,300 G Reward: Turnip x10, Chickpeas x10, and Cabbage x10 |
Chapter 17: Attack of the Pegasus Knights - House | Reward: Master Seal x3 |
Chapter 17: Attack of the Pegasus Knights - Stronghold | Reward: Lavish Building Material x16, Elite Training Gear x6, and Storage Compartment x6 |
Chapter 17: Breach Galatea Territory - House | Reward: Assorted rewards from battle. |
Chapter 17: Breach Galatea Territory - Tent | Reward: Lavish Building Material x16 and Purveyor's License x10 |
Chapter 17: Breach Galatea Territory - House | Reward: Raise Morale for 2 units of choice. |
Chapter 17: Disorder in the Kingdom - Stronghold | Condition: Choose between "Show off your martial prowess" or "Hone your cooking skills" Reward: Training or Activity Points Recovered: x1 |
Chapter 17: Disorder in the Kingdom - House | Condition: Have the Dancer Class Reward: Speedwing x1 |
Chapter 17: Disorder in the Kingdom - Ruins | Reward: Lavish Building Material x16, Advanced Combat Manual x12, and Hero's Insignia x6 |
Chapter 17: Clash in Charon - House | Reward: Lavish Building Material x16 and Luxurious Furnishings x6 |
Chapter 17: Clash in Charon - Ruins | Condition: Select a unit with Str 33 or higher Reward: Scythe of Sariel +10 x1 |
Chapter 17: Clash in Charon - Forest | Reward: Energy Drop or Spirit Dust |
Chapter 17: Clash in Charon - Stronghold | Reward: Raise a unit's Combat Art Level for Gauntlets |
Chapter 17: Clash in Charon - House | Condition: Trade a Board Game Reward: Training Weight x1, Whetstone x1, and Ceremonial Sword x1 |
Chapter 17: Arrival at the Tailtean Plains - Tent | Reward: Rain of Ash |
Chapter 17: Arrival at the Tailtean Plains - House |
Gold Requirement: 1,000 G Reward: Free Forge Uses: 10 |
Chapter 17: Arrival at the Tailtean Plains - Cave | Condition: Attain S Rank on any difficulty Reward: 11,200 G |
Chapter 17: Arrival at the Tailtean Plains - Pond | Reward: Raise support points between two units. |
Chapter 17: Root Out the Darkness - Tent |
Gold Requirement: 2,000 G Reward: Item Shop Restocked |
Chapter 17: Root Out the Darkness - Stronghold | Reward: Fodlan Archers x1 |
Chapter 17: Seize Brenniius Territory - House | Reward: Lavish Building Material x16 and Master Smithing Set |
Chapter 17: Seize Brenniius Territory - Spring | Reward: Raise the Spd. of one unit. |
Chapter 17: Seize Brenniius Territory - Mine | Reward: Umbral Steel x20 |
Chapter 17: Seize Brenniius Territory - Swamp | Condition: Complete all side missions in the area. Reward: Aura Knuckles +10 x1 |
Chapter 17: Seize Brenniius Territory - Cave | Reward: Monstrous Strength Ring or Lightning Speed Ring |
Survey Spots are resources and rewards that are unlocked by completing side quests on the War Map. These rewards can vary from materials, Gold, and the like!
To acquire these resources and rewards, each Survey spot may have a different requirement, such as visiting it, fulfilling a condition, paying in gold, or making a choice.
Story Walkthrough: List of Chapters
All Survey Spots and Rewards
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