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The Fortress Knight is an axe-wielding class, skilled at defense. in Fire Emblem Warriors: Three Hopes. Read on to learn more about the Fortress Knight class, its combos, and abilities.
List of Contents
Class Overview | |
---|---|
Fortress Knight | |
Details | |
Weapon:
Axe
Level: Advanced
Description: Trading speed for staying power, this heavily armored unit has staggering defense. Characteristics: ・Strong against lances. ・High defense, strong against physical attacks. ・Low resistance, weak against magic attacks. ・Vulnerable to the ability Effective vs Armored Units. |
Class Promotion Chart | ||||||
---|---|---|---|---|---|---|
Fighter (Axe) | → | Brigand | → | Wyvern Rider | → | Wyvern Lord |
→ | Warrior | |||||
→ | Armored Knight | → | Fortress Knight | → | Great Knight |
Best Units for the Fortress Knight Class | ||
---|---|---|
Black Eagles: Edelgard |
Blue Lions: Dedue |
Golden Deer: Hilda |
Slam your shield on the ground to knock enemies up high. |
When the Class Gauge is fully charged, you'll add a Shield Icon to your stock (max 2). Press X to consume all Shield Icons and create an area of reduced physical damage. If you consumed two Shield Icons, the reduced physical damage will be higher. The Class Gauge will fill over time, and when guarding or taking damage. A perfect Guard will instantly fill the gauge.
Knocks enemies up high using your axe. | |
Bash all enemies with your shield after a couple of axe slashes. | |
A double spinning attack that knocks enemies away. | |
Spins your shield around to throw enemies up in the air. | |
Release a series of regular attacks and finish with a stunning charge and spinning axe attack that knocks out the surrounding area. | |
A powerful spinning axe attack that knock out a large AoE. | |
Spam |
Continuously attack using your axe before bashing them with your shield and charging forward. |
Class Ability | Effect |
---|---|
Prevents the unit from being knocked back when performing a strong attack. | |
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 90%. |
Class Ability | Effect |
---|---|
Increases Def by 5. | |
Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. | |
Grants a (Dex x 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets. | |
When using cavalry or armored classes, dashing through enemies inflicts damage. | |
Increases critical hit damage when equipped with an axe. |
List of Class Abilities and Effects
Classes Guide: All Class Stats and Abilities
Beginner Classes | ||
---|---|---|
Fighter (Axe) | Fighter (Bow) | Fighter (Gauntlet) |
Monk | Myrmidon | Soldier |
Intermediate Classes | ||
---|---|---|
Fluegel | Pegasus Knight | Archer |
Armored Knight | Armored Lord | Brawler |
Brigand | Cavalier | High Lord |
Mage | Mercenary | Wyvern Master |
Priest | Thief | Silverheart |
Advanced Classes | ||
---|---|---|
Assassin | Swordmaster | Paladin |
Fortress Knight | Warrior | Wyvern Rider |
Sniper | Grappler | Warlock |
Bishop | Dark Mage | - |
Fortress Knight Class Guide
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