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The Dark Knight is a lance-wielding mounted class proficient in elemental attacks. in Fire Emblem Warriors: Three Hopes. Read on to learn more about the Dark Knight class, its combos, and abilities.
List of Contents
Class Overview | |
---|---|
Dark Knight | |
Details | |
Weapon:
Lance
Level: Master
Description: A mysterious knight versed in black magic and lances. Characteristics: ・Can Use Magic ・Strong against swords. ・Mount and dismount with L + B. ・Vulnerable to the ability Effective vs Cavalry. |
Class Promotion Chart | ||||||
---|---|---|---|---|---|---|
Soldier | → | Cavalier | → | Paladin | → | Holy Knight |
→ | Dark Knight | |||||
→ | Pegasus Knight | → | → | Falcon Knight | ||
Best Units for the Dark Knight Class | ||
---|---|---|
Black Eagles: Lorenz |
Blue Lions: Lorenz |
Golden Deer: Lorenz |
Release a powerful dark magic attack that deals damage to the immediate surrounding area. |
Hold X to charge the Class Gauge and release to unleash a powerful area attack. Can move while charging.
Swing the lance and slam it on the ground to throw enemies into the air. | |
Two regular lance attacks followed by a lance thrust with a lightning effect. | |
A series of lance attacks and a summoned tornado that lifts enemies into the air. | |
Attack with a spinning, fiery lance that blasts enemies from all directions, after some consecutive regular attacks. | |
Slash at enemies with your lance with the help of dark magic, and finish with two waves of ice attacks. | |
Unleash a series of regular lance attacks and charge forward with multiple, powerful lance thrusts. | |
Spam |
Shoot a magic arrow that pushes enemies aside after performing multiple regular attacks. |
Unleash a flurry of stabs that knocks affected enemies back. | |
Swipe at enemies then quickly rush forward to stab and launch them up in the air. | |
Jump and slam the ground after swiping at enemies thrice. | |
After two swipes, briefly stab at enemies before jumping and releasing a powerful ground slam that clears the area. | |
Spin your weapon around to gather your enemies before knocking them away with a piercing attack. | |
Perform a double spin attack before a slam attack that knocks enemies away. | |
Slam your weapon to the ground, then spin your weapon around before knocking your enemies away. | |
Spam |
Knock your enemies away after performing a series of a regular attacks. |
Class Ability | Effect |
---|---|
Increases black magic damage to enemies. | |
Increases dark magic to enemies. | |
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 95%. |
Class Ability | Effect |
---|---|
Increases max HP by 1500. | |
When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead, | |
Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special. | |
Increases the Warrior Gauge fill rate while Awakened. | |
Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate. | |
Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated. |
List of Class Abilities and Effects
Classes Guide: All Class Stats and Abilities
Beginner Classes | ||
---|---|---|
Fighter (Axe) | Fighter (Bow) | Fighter (Gauntlet) |
Monk | Myrmidon | Soldier |
Intermediate Classes | ||
---|---|---|
Fluegel | Pegasus Knight | Archer |
Armored Knight | Armored Lord | Brawler |
Brigand | Cavalier | High Lord |
Mage | Mercenary | Wyvern Master |
Priest | Thief | Silverheart |
Advanced Classes | ||
---|---|---|
Assassin | Swordmaster | Paladin |
Fortress Knight | Warrior | Wyvern Rider |
Sniper | Grappler | Warlock |
Bishop | Dark Mage | - |
Master Classes | ||
---|---|---|
Trickster | Mortal Savant | Dancer |
Falcon Knight | Dark Knight | Holy Knight |
Death Knight | Great Knight | Wyvern Lord |
Bow Knight | War Master | Gremory |
Dark Bishop | Asura | Great Lord |
Enlightened One | Emperor | Saint |
Barbarossa | - | - |
Dark Knight Class Guide
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