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Fire Emblem Warriors Three Hopes

List of Class Abilities and Effects

Add to Watchlist

Check out our:
Story Walkthrough for how to get S Rank Rewards and the Best Responses to Support Conversations!
Character Tier List / Class Tier List for party building!
List of Characters for guides on recruiting all characters and their best classes.

Class Abilities and Effects - FEW3H
Class Abilities can be learned and mastered from each Class in Fire Emblem Warriors: Three Hopes (FEW3H). Read on for the full list of available Class Abilities or Skills, which Class they can be mastered from, and what their effects are.

Character Exclusive Classes

Jump to a Class
Fluegel Armored Lord High Lord
Wyvern Master Silverheart Asura
Great Lord Enlightened One Death Knight
Emperor Saint Barbarossa

Fluegel

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Increases Dex and Spd by 5.
Increases the attack range of Asura and Fluegel class actions.
Extends the duration of Awakenings.

Fluegel Class Guide

Armored Lord

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 85%.
Restores HP to surrounding allies when an enemy commander is defeated.

Equipped Class Abilities

Class Ability Effect
Increases Lck and Cha by 5.
Guarantees ignited enemies will explode when using Armored Lord and Emperor Class actions.
Increases damage dealt to enemies proportional to the number of allied strongholds.

Armored Lord Class Guide

High Lord

Primary Class Abilities

Class Ability Effect
Restores HP to surrounding allies when an enemy commander is defeated.
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Increases Lck and Cha by 5.
Increases the number of permitted lance throws during High Lord and Great Lord class actions.
Increases damage dealt to enemies proportional to the number of allied strongholds.

High Lord Class Guide

Wyvern Master

Primary Class Abilities

Class Ability Effect
Restores HP to surrounding allies when an enemy commander is defeated.
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Increases Lck and Cha by 5.
Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions.
Increases damage dealt to enemies proportional to the number of allied strongholds.

Wyvern Master Class Guide

Silverheart

Primary Class Abilities

Class Ability Effect
Prevents damage from terrain.
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Increases Dex and Spd by 5.
Increases the elemental potency of Silverheart and Enlightened One class actions.
Extends the duration of Awakenings.

Silverheart Class Guide

Asura

Primary Class Abilities

Class Ability Effect
Increases the amount that successful attacks fill the Awakening Gauge.
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 100%.

Equipped Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
Gradually restores the Warrior Gauge.
Completely prevents knockback if at least one bar of the Warrior Gauge is filled.

Asura Class Guide

Great Lord

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 100%.
Restores HP to surrounding allies when an enemy commander is defeated.

Equipped Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
Restores battalion endurance when an enemy commander is defeated.
Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is.

Great Lord Class Guide

Enlightened One

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 100%.
When magic is used to recover the caster's or an ally's HP, restores the caster's Warrior Gauge proportionally.
Prevents damage from terrain.

Equipped Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
Gradually restores the Awakening Gauge.
Completely prevents knockback if at least 50% of the Awakening Gauge is filled.

Enlightened One Class Guide

Death Knight

Primary Class Abilities

Class Ability Effect
Grants combat arts and magic a rare chance to instantly defeat non-commander units.
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 100%.

Equipped Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
Increases damage dealt to enemies when no allied units are deployed nearby.
Enemies take damage proportional to the damage they inflict.

Death Knight Class Guide

Emperor

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 100%
Restores HP to surrounding allies when an enemy commander is defeated.

Equipped Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%
Restores battalion endurance when an enemy commander is defeated.
Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is.

Emperor Class Guide

Saint

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 100%.
When magic is used to recover the caster's or an ally's HP, restores the caster's Warrior Gauge proportionally.
Prevents damage from terrain.
Restores HP to surrounding allies when an enemy commander is defeated.

Equipped Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind.
Enemies take damage proportional to the damage they inflict.

Saint Class Guide

Barbarossa

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 100%.
Restores HP to surrounding allies when an enemy commander is defeated.

Equipped Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
Restores battalion endurance when an enemy commander is defeated.
Increases critical hit rate proportional to how much lower the enemy's Dex is.

Barbarossa Class Guide

Beginner Classes

Jump to a Class
Myrmidon Soldier Fighter
Monk - -

Myrmidon

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 80%.

Equipped Class Abilities

Class Ability Effect
While guarding, causes the unit to perform a Perfect Guard for (Dex x 0.25%) of incoming attacks.
Increases Spd by 2.
Increases damage dealt to enemies when equipped with a sword.

Myrmidon Class Guide

Soldier

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 80%.

Equipped Class Abilities

Class Ability Effect
Increases max HP by 500.
Reduces the unit's chance of getting knocked back by attacks.
Increases damage dealt to enemies when equipped with a lance.

Soldier Class Guide

Fighter

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 80%.

Equipped Class Abilities

Class Ability Effect
Increases Str by 2.
Slightly restores the Warrior Gauge upon seizing a stronghold.
Increases damage dealt to enemies when equipped with gauntlets.
Increases damage dealt to enemies when equipped with a bow.
Increases damage dealt to enemies when equipped with an axe.

Fighter (Axe) Class Guide

Monk

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 80%.

Equipped Class Abilities

Class Ability Effect
When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
Increases Res by 2.
Increases the recovery amount of healing magic.

Monk Class Guide

Intermediate Classes

Jump to a Class
Thief Mercenary Pegasus Knight
Cavalier Armored Knight Brigand
Archer Brawler Priest
Mage - -

Thief

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 85%.
Allows the unit to open chests without a key and unlock special gates.
Periodically increases the number of items that drop when an enemy commander is defeated.

Equipped Class Abilities

Class Ability Effect
Improves the quality of weapons and materials dropped by fallen enemy commanders.
Increases Dex by 2.
Increases damage dealt to enemies when equipped with a sword.
Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.
Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.

Thief Class Guide

Mercenary

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Increases damage dealt to enemies when equipped with a sword.
Increases damage dealt by Mercenary, Swordmaster
Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.

Mercenary Class Guide

Pegasus Knight

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 85%.
Increases the invincibility window when dodging.

Equipped Class Abilities

Class Ability Effect
Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
Increases the amount that successful attacks fill the Awakening Gauge.
Extends the period of critical attack time after a Perfect Dodge.

Pegasus Knight Class Guide

Cavalier

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
When HP is at 50% or below: strong attacks will break an enemy's guard.
When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
Increases damage dealt to enemies when equipped with a lance.
Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.
Increases the Warrior Gauge fill rate when using class actions of lance-wielding cavalry.

Cavalier Class Guide

Armored Knight

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 85%.
Prevents the unit from being knocked back when performing a strong attack.

Equipped Class Abilities

Class Ability Effect
Reduces damage to battalion endurance by 30%.
Increases damage dealt to enemies when equipped with an axe.
Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.

Armored Knight Class Guide

Brigand

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Keeps the Stun Gauge visible for longer.
Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.
Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.

Brigand Class Guide

Archer

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
Increases damage dealt to enemies when equipped with a bow.
Slows the degrading of weapon durability when using combat arts or magic.
When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.

Archer Class Guide

Brawler

Primary Class Abilities

Class Ability Effect
Grants one tier greater avantage against enemies equipped with tomes. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters
Increases damage dealt to enemies when equipped with gauntlets.
Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.
Moderately extends the time before the hit count expires.

Brawler Class Guide

Priest

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 85%.
Grants the unit Heal, or increases the spell's potency if already learned.

Equipped Class Abilities

Class Ability Effect
Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Makes it easier for the unit to receive support points during battle.
Increases the recovery amount of healing magic.
Increases damage dealt by Priest and Bishop class actions in proportion to Lck.
Increases the recovery amounts of Priest and Bishop class actions.

Priest Class Guide

Mage

Primary Class Abilities

Class Ability Effect
Reduces cooldown for dark magic.
Grants the unit Miasma △, or increases the spell's potency if already learned.
Grants the unit Fire, or increases the spell's potency if already learned.
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Increases damage dealt to enemies when equipped with a tome.
Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.
Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.

Priest Class Guide

This section is under construction. Check back soon for more updates!

Advanced Classes

Jump to a Class
Fortress Knight Wyvern Rider Warlock
Bishop Assassin Swordmaster
Paladin Warrior Sniper
Grappler Dark Mage -

Fortress Knight

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 90%.
Prevents the unit from being knocked back when performing a strong attack.

Equipped Class Abilities

Class Ability Effect
Increases Def by 5.
Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Grants a (Dex x 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
When using cavalry or armored classes, dashing through enemies inflicts damage.
Increases critical hit damage when equipped with an axe.

Fortress Knight Class Guide

Wyvern Rider

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 90%.

Equipped Class Abilities

Class Ability Effect
When a battalion is deployed: increases damage to enemies by 20%.
When HP is at 25% or below: increases Str by 20.
Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.

Wyvern Rider Class Guide

Warlock

Primary Class Abilities

Class Ability Effect
Reduces cooldown for black magic.
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 90%.

Equipped Class Abilities

Class Ability Effect
Increases Mag by 5.
Increases the power of elemental effects.
Increases critical hit rate.
Increases damage dealt to enemies when equipped with a tome.
Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Increases the Warrior Gauge fill rate when attacking foes with status effects.
Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.

Warlock Class Guide

Bishop

Primary Class Abilities

Class Ability Effect
Reduces cooldown for dark magic.
Grants the unit Miasma △, or increases the spell's potency if already learned.
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 90%.
Increases the amount of HP restored by white magic.
Prevents damage from terrain.
Reduces cooldown for white magic.

Equipped Class Abilities

Class Ability Effect
Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
Increases Res by 5.
Increases critical hit rate.
Increases damage dealt to enemies when equipped with a tome.
Increases the recovery amount of healing magic.
When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals.
Increases critical hit damage when equipped with a tome.
Restores a slight amount of HP at regular intervals.
Increases the recovery amounts of Priest and Bishop class actions.

Bishop Class Guide

Assassin

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 90%.
Makes it easier to perform Perfect Guards.
Increases critical hit rate when equipped with a sword.
Allows the unit to open chests without a key and unlock special gates.

Equipped Class Abilities

Class Ability Effect
Increases Dex by 5.
Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
Grants a (Dex x 0.25%) chance of instantly defeating non-commander units.
Awards gold for defeating enemies.
Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.

Assassin Class Guide

Swordmaster

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 90%.
Increases critical hit rate when equipped with a sword.

Equipped Class Abilities

Class Ability Effect
Makes it easier to perform Perfect Guards.
Increases Spd by 5.
Increases critical hit rate.
Draws attacks, increasing the frequency that surrounding foes attack the unit.
Increases critical hit damage when equipped with a sword.
Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.

Swordmaster Class Guide

Paladin

Primary Class Abilities

Class Ability Effect
Prevents damage from terrain.
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 90%.

Equipped Class Abilities

Class Ability Effect
Increases max HP by 1000.
Grants a (Dex x 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
Increases damage dealt to enemies when equipped with a lance.

Paladin Class Guide

Warrior

Primary Class Abilities

Class Ability Effect
Increases critical hit damage to enemies.
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 90%.

Equipped Class Abilities

Class Ability Effect
Increases Str by 5.
Gives strong attacks a low chance to produce the Stun Gauge.
When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.
When HP is at 50% or below: greatly increases damage dealt by critical rushes.
Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.

Warrior Class Guide

Sniper

Primary Class Abilities

Class Ability Effect
Increases critical hit rate when equipped with a bow.
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 90%.

Equipped Class Abilities

Class Ability Effect
Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
Increases damage dealt to enemies when equipped with a bow.
When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.
Increases critical hit damage when equipped with a bow.
When this unit is an adjutant: increase the fill rate of the active unit's Warrior Gauge.

Sniper Class Guide

Grappler

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 90%.

Equipped Class Abilities

Class Ability Effect
Increases damage dealt to enemies when equipped with gauntlets.
Restores HP every 800 hits.

Grappler Class Guide

Dark Mage

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against cavalry units. Increases damage to them by 90%.
Reduces cooldown for dark magic.
Grants the unit Miasma △, or increases the spell's potency if already learned.

Equipped Class Abilities

Class Ability Effect
Grants attacks a chance to poison enemies.
Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
Restores a small amount of HP when an enemy commander is defeated.
Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.

Dark Mage Class Guide

This section is under construction. Check back soon for more updates!

Master Classes

Jump to a Class
Trickster Mortal Savant Falcon Knight
Dark Knight Holy Knight Great Knight
Wyvern Lord Bow Knight War Master
Gremory Dark Bishop Dancer

Trickster

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 95%.
Temporarily increases one of the following stats when an enemy commander is defeated: Str, Mag, Dex, Spd, Lck, Def, or Res.
Makes it easier to perform Perfect Guards.
Allows the unit to open chests without a key and unlock special gates.

Equipped Class Abilities

Class Ability Effect
Restores the Awakening and Warrior Gauges when using combat arts or magic.
Increases the potency of vulneraries, concoctions, and elixirs by 50%.
Restores the Warrior Gauge with each critical hit.
Restores the Awakening gauge with each critical hit.
Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.

Trickster Class Guide

Mortal Savant

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 95%.
Increases critical hit rate when equipped with a sword.

Equipped Class Abilities

Class Ability Effect
Increases damage dealt to enemy commanders.
Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
Increases Spd by 10.
Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.
Factors Mag into physical attacks and Str into magical attacks when calculating damage.
Prevents hits from bows and tomes from knocking back the unit mid-attack.
Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.

Mortal Savant Class Guide

Falcon Knight

Primary Class Abilities

Class Ability Effect
Greatly increases the invincibility window when dodging.
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 95%.

Equipped Class Abilities

Class Ability Effect
Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
Increases the Warrior Gauge fill rate in proportion to the unit's Spd.
When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
Increases the potency of recovery items by 50%.
Temporarily increases all stats by 10 after a successful Perfect Dodge.
Restores HP proportional to the unit's Lck each tiem an enemy commander is defeated.

Falcon Knight Class Guide

Dark Knight

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 95%.
Increases dark magic to enemies.
Increases black magic damage to enemies.

Equipped Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead,
Increases max HP by 1500.
Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.
Increases the Warrior Gauge fill rate while Awakened.
Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.

Dark Knight Class Guide

Holy Knight

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 95%.
Increases the amount of HP restored by white magic.
Prevents damage from terrain.

Equipped Class Abilities

Class Ability Effect
Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Reduces the damage allies sustain when inside the same allied stronghold as the unit.
Nullifies effectiveness against cavalry units.
When HP is at 25% or below: increases Res by 20.

Holy Knight Class Guide

Great Knight

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 95%.
Prevents the unit from being knocked back when performing a strong attack.

Equipped Class Abilities

Class Ability Effect
Increases the attack range of Great Knight class actions.
Increases damage dealt by Great Knight class actions in proportion to Def.
When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck.
Increases Def by 10.
Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
Nullifies effectiveness against armored units.
When HP is at 25% or below: increases Def by 20.
Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.

Great Knight Class Guide

Wyvern Lord

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 95%.
Increases critical hit damage to enemies.

Equipped Class Abilities

Class Ability Effect
Greatly increases damage dealt to enemies, but prevents the unit from guarding.
Increases Str by 10.
Makes it easier to knock back enemy commanders.
When this unit is the active unit: restores HP to the adjutant periodically.
Nullifies effectiveness against flying units.
When HP is at 25% or below: drastically increases damage dealt by critical rushes.

Wyvern Lord Class Guide

Bow Knight

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 95%.
Increases critical hit rate when equipped with a bow.

Equipped Class Abilities

Class Ability Effect
Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
Increases damage dealt to enemies when equipped with a bow.
Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
When HP is at 25% or below: increases Spd by 20.

Bow Knight Class Guide

War Master

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 95%.
Causes strong attacks to break an enemy's guard.

Equipped Class Abilities

Class Ability Effect
Increases damage dealt to enemies when equipped with gauntlets.
Restores the Warrior Gauge every 800 hits.
Restores the Awakening Gauge every 800 hits.
When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.

War Master Class Guide

Gremory

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 95%.
Reduces cooldown for dark magic.
Reduces cooldown for black magic.
Reduces cooldown for white magic.

Equipped Class Abilities

Class Ability Effect
When attacking, enemies incur a reduction in Res proportional to the unit's Lck.
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
Increases Res by 10.
Increases damage dealt to enemies when equipped with a tome.
When this unit is an adjutant: adds a lightning element to the active unit's strong attacks.
When this unit is an adjutant: adds a dark element to the active unit's strong attacks.
When this unit is an adjutant: adds a light element to the active unit's strong attacks.
When this unit is an adjutant: adds an ice element to the active unit's strong attacks.
When HP is at 25% or below: increases Mag by 20.
Extends the range of long-distance tome attacks.
Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.

Gremory Class Guide

Dark Bishop

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against cavalry units. Increases damage to them by 95%.
Extends the duration of status effects inflicted on an enemy.
Reduces cooldown for dark magic.
Grants the unit Miasma △, or increases the spell's potency if already learned.

Equipped Class Abilities

Class Ability Effect
When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains.
Increases damage dealt to enemies when equipped with a tome.
Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle.
Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle.
Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.

Dark Bishop Class Guide

Dancer

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 95%.

Equipped Class Abilities

Class Ability Effect
Increases the potency of a dancer unit's class actions.
When this unit is an adjutant: increases the active unit's Spd by 10.
When this unit is an adjutant: increases the active unit's Str by 10.
When this unit is an adjutant: increases the active unit's Res by 10.
When this unit is an adjutant: increases the active unit's Cha by 10.
When this unit is an adjutant: increases the active unit's Dex by 10.
Increases the Warrior Gauge fill rate in proportion to the unit's Cha.

Dancer Class Guide

This section is under construction. Check back soon for more updates!

What are Class Abilities?

Primary Class Abilities

Primary Class Abilities are directly tied to their class and will be removed if you switch classes. For example, in the image above Axe Buster Lv. 2 is shown as a Primary Class Ability of the Fluegel class. If you switch to a different class, you will no longer have access to Axe Buster Lv. 2.

How to Change Classes

Equipped Class Abilities

The highlighted section shows abilities you can equip

Equipped Class Abilities are unlocked as you level up and gain more experience in a Class. These are tied to your character instead of your class, so you're free to use them regardless of what class you're using. This gives free customization in terms of what playstyle you want to have.

Class experience can be gained by completing missions and training your characters.

How to Level Up Classes

Fire Emblem Warriors: Three Hopes Related Guides

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