Fire Emblem Warriors Three Hopes

List of Class Abilities and Effects

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Class Abilities and Effects - FEW3H
Class Abilities can be learned and mastered from each Class in Fire Emblem Warriors: Three Hopes (FEW3H). Read on for the full list of available Class Abilities or Skills, which Class they can be mastered from, and what their effects are.

Character Exclusive Classes

Jump to a Class
Fluegel Armored Lord High Lord
Wyvern Master Silverheart Asura
Great Lord Enlightened One Death Knight
Emperor Saint Barbarossa

Fluegel

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Increases Dex and Spd by 5.
Increases the attack range of Asura and Fluegel class actions.
Extends the duration of Awakenings.

Fluegel Class Guide

Armored Lord

Primary Class Abilities

Class Ability Effect
Restores HP to surrounding allies when an enemy commander is defeated.
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Increases Lck and Cha by 5.
Guarantees ignited enemies will explode when using Armored Lord and Emperor Class actions.
Increases damage dealt to enemies proportional to the number of allied strongholds.

Armored Lord Class Guide

High Lord

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 85%.
Restores HP to surrounding allies when an enemy commander is defeated.

Equipped Class Abilities

Class Ability Effect
Increases Lck and Cha by 5.
Increases the number of permitted lance throws during High Lord and Great Lord class actions.
Increases damage dealt to enemies proportional to the number of allied strongholds.

High Lord Class Guide

Wyvern Master

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 85%.
Restores HP to surrounding allies when an enemy commander is defeated.

Equipped Class Abilities

Class Ability Effect
Increases Lck and Cha by 5.
Grants an additional fireball volley to the Wyvern Master and Barbarossa class actions.
Increases damage dealt to enemies proportional to the number of allied strongholds.

Wyvern Master Class Guide

Silverheart

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 85%.
Prevents damage from terrain.

Equipped Class Abilities

Class Ability Effect
Increases Dex and Spd by 5.
Increases the elemental potency of Silverheart and Enlightened One class actions.
Extends the duration of Awakenings.

Silverheart Class Guide

Asura

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 100%.
Increases the amount that successful attacks fill the Awakening Gauge.

Equipped Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
Gradually restores the Warrior Gauge.
Completely prevents knockback if at least one bar of the Warrior Gauge is filled.

Asura Class Guide

Great Lord

Primary Class Abilities

Class Ability Effect
Restores HP to surrounding allies when an enemy commander is defeated.
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 100%.

Equipped Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
Restores battalion endurance when an enemy commander is defeated.
Makes it easier to knock back enemies in proportion to how much lower an enemy's Str is.

Great Lord Class Guide

Enlightened One

Primary Class Abilities

Class Ability Effect
Prevents damage from terrain.
When magic is used to recover the caster's or an ally's HP, restores the caster's Warrior Gauge proportionally.
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 100%.

Equipped Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
Gradually restores the Awakening Gauge.
Completely prevents knockback if at least 50% of the Awakening Gauge is filled.

Enlightened One Class Guide

Death Knight

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 100%.
Grants combat arts and magic a rare chance to instantly defeat non-commander units.

Equipped Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 50%.
Increases damage dealt to enemies when no allied units are deployed nearby.
Enemies take damage proportional to the damage they inflict.

Death Knight Class Guide

Emperor

Primary Class Abilities

Class Ability Effect
Restores HP to surrounding allies when an enemy commander is defeated.
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 100%

Equipped Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 50%
Restores battalion endurance when an enemy commander is defeated.
Reduces damage taken from an enemy proportional to how much lower the enemy's Cha is.

Emperor Class Guide

Saint

Primary Class Abilities

Class Ability Effect
Restores HP to surrounding allies when an enemy commander is defeated.
Prevents damage from terrain.
When magic is used to recover the caster's or an ally's HP, restores the caster's Warrior Gauge proportionally.
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 100%.

Equipped Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 50%.
If the unit has not sustained damage for a set period of time: grants a barrier that nullifies a single attack of any kind.
Enemies take damage proportional to the damage they inflict.

Saint Class Guide

Barbarossa

Primary Class Abilities

Class Ability Effect
Restores HP to surrounding allies when an enemy commander is defeated.
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 100%.

Equipped Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 50%.
Restores battalion endurance when an enemy commander is defeated.
Increases critical hit rate proportional to how much lower the enemy's Dex is.

Barbarossa Class Guide

Beginner Classes

Jump to a Class
Myrmidon Soldier Fighter
Monk - -

Myrmidon

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 80%.

Equipped Class Abilities

Class Ability Effect
Increases Spd by 2.
While guarding, causes the unit to perform a Perfect Guard for (Dex x 0.25%) of incoming attacks.
Increases damage dealt to enemies when equipped with a sword.

Myrmidon Class Guide

Soldier

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 80%.

Equipped Class Abilities

Class Ability Effect
Reduces the unit's chance of getting knocked back by attacks.
Increases max HP by 500.
Increases damage dealt to enemies when equipped with a lance.

Soldier Class Guide

Fighter

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 80%.

Equipped Class Abilities

Class Ability Effect
Slightly restores the Warrior Gauge upon seizing a stronghold.
Increases Str by 2.
Increases damage dealt to enemies when equipped with an axe.

Fighter (Axe) Class Guide

Monk

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 80%.

Equipped Class Abilities

Class Ability Effect
Increases Res by 2.
When this unit is the active unit or an adjutant: increases the fill rate of the Adjutant Attack Gauge and Adjutant Guard Gauge.
Increases the recovery amount of healing magic.

Monk Class Guide

Intermediate Classes

Jump to a Class
Thief Mercenary Pegasus Knight
Cavalier Armored Knight Brigand
Archer Brawler Priest
Mage - -

Thief

Primary Class Abilities

Class Ability Effect
Periodically increases the number of items that drop when an enemy commander is defeated.
Allows the unit to open chests without a key and unlock special gates.
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Increases Dex by 2.
Improves the quality of weapons and materials dropped by fallen enemy commanders.
Increases damage dealt to enemies when equipped with a sword.
Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
Gives Thieves, Assassins, and Tricksters a rare chance to instantly defeat non-commander units with class actions.

Thief Class Guide

Mercenary

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
When battalion endurance is at 1/3 or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
When HP is at 50% or below: Perfect Guards restore a small amount of the Warrior and Awakening Gauges.
Increases damage dealt to enemies when equipped with a sword.
Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Increases damage dealt by Mercenary, Swordmaster

Mercenary Class Guide

Pegasus Knight

Primary Class Abilities

Class Ability Effect
Increases the invincibility window when dodging.
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
Adds an element to Pegasus Knight and Falcon Knight class actions. The element is determined by the active unit.
Increases the amount that successful attacks fill the Awakening Gauge.
Extends the period of critical attack time after a Perfect Dodge.

Pegasus Knight Class Guide

Cavalier

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
When battalion endurance is at 1/3 or below: strong attacks will break an enemy's guard.
When HP is at 50% or below: strong attacks will break an enemy's guard.
Increases damage dealt to enemies when equipped with a lance.
Increases the Warrior Gauge fill rate when using class actions of lance-wielding cavalry.
Guarantees the enemy's guard will break when activating the class actions of lance-wielding cavalry with at least one bar filled.

Cavalier Class Guide

Armored Knight

Primary Class Abilities

Class Ability Effect
Prevents the unit from being knocked back when performing a strong attack.
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Reduces damage to battalion endurance by 30%.
Increases damage dealt to enemies when equipped with an axe.
Nullifies status effects inside areas created by Armor Knight and Fortress Knight class actions.

Armored Knight Class Guide

Brigand

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Greatly increases damage dealt to enemies, but also greatly increases damage received from them.
Keeps the Stun Gauge visible for longer.
Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
When using Brigand and Warrior class actions, temporarily reduces enemy Def in proportion to the number of bars filled.

Brigand Class Guide

Archer

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
Increases the critical hit rate of Archer, Sniper, and Bow Knight class actions.
Increases damage dealt to enemies when equipped with a bow.
Slows the degrading of weapon durability when using combat arts or magic.
When this unit is an adjutant: greatly increases elemental effects of Adjutant Follow-Ups.

Archer Class Guide

Brawler

Primary Class Abilities

Class Ability Effect
Grants one tier greater avantage against enemies equipped with tomes. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Increases damage to enemy Stun Gauges when using the class actions of Brawlers, Grapplers, and War Masters
Increases damage dealt to enemies when equipped with gauntlets.
Moderately extends the time before the hit count expires.
Increases damage dealt to an enemy in proportion to how much higher the enemy's level is.

Brawler Class Guide

Priest

Primary Class Abilities

Class Ability Effect
Grants the unit Heal, or increases the spell's potency if already learned.
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 85%.

Equipped Class Abilities

Class Ability Effect
Makes it easier for the unit to receive support points during battle.
Allows the unit to survive a single blow that would otherwise reduce HP to zero.
Increases the recovery amount of healing magic.
Increases the recovery amounts of Priest and Bishop class actions.
Increases damage dealt by Priest and Bishop class actions in proportion to Lck.

Priest Class Guide

Mage

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 85%.
Grants the unit Fire, or increases the spell's potency if already learned.
Grants the unit Miasma △, or increases the spell's potency if already learned.
Reduces cooldown for dark magic.

Equipped Class Abilities

Class Ability Effect
Greatly increases damage dealt by combat arts and magic, but causes the unit to sustain damage with each use in proportion to Mt.
Increases damage dealt to enemies when equipped with a tome.
Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
Imbues Mage, Warlock, and Gremory class actions with an element regardless of whether they are chained from strong attacks.

Priest Class Guide

This section is under construction. Check back soon for more updates!

Advanced Classes

Jump to a Class
Fortress Knight Wyvern Rider Warlock
Bishop Assassin Swordmaster
Paladin Warrior Sniper
Grappler Dark Mage -

Fortress Knight

Primary Class Abilities

Class Ability Effect
Prevents the unit from being knocked back when performing a strong attack.
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 90%.

Equipped Class Abilities

Class Ability Effect
Increases Def by 5.
Sometimes automatically guards against enemy attacks that would otherwise knock the unit back.
Grants a (Dex x 0.25%) chance of nullifying damage from enemies equipped with swords, lances, axes, or gauntlets.
When using cavalry or armored classes, dashing through enemies inflicts damage.
Increases critical hit damage when equipped with an axe.

Fortress Knight Class Guide

Wyvern Rider

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 90%.

Equipped Class Abilities

Class Ability Effect
When a battalion is deployed: increases damage to enemies by 20%.
When HP is at 25% or below: increases Str by 20.
Guarantees an enemy's guard will break when activating the class actions of axe-wielding fliers with at least one bar filled.
Increases damage to enemy Stun Gauges when using the class actions of axe-wielding fliers.

Wyvern Rider Class Guide

Warlock

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 90%.
Reduces cooldown for black magic.

Equipped Class Abilities

Class Ability Effect
Increases Mag by 5.
Increases critical hit rate.
Increases the power of elemental effects.
Increases damage dealt to enemies when equipped with a tome.
Causes ice-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Causes wind-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Causes fire-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Causes lightning-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.
Increases the Warrior Gauge fill rate when attacking foes with status effects.

Warlock Class Guide

Bishop

Primary Class Abilities

Class Ability Effect
Reduces cooldown for white magic.
Prevents damage from terrain.
Increases the amount of HP restored by white magic.
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 90%.
Grants the unit Miasma △, or increases the spell's potency if already learned.
Reduces cooldown for dark magic.

Equipped Class Abilities

Class Ability Effect
Increases the Warrior Gauge fill rate in proportion to the unit's Lck.
Increases critical hit rate.
Increases Res by 5.
Increases the recovery amount of healing magic.
Increases damage dealt to enemies when equipped with a tome.
Increases critical hit damage when equipped with a tome.
When battalion endurance is at 1/3 or below: restores a large amount of HP at regular intervals.
Increases the recovery amounts of Priest and Bishop class actions.
Restores a slight amount of HP at regular intervals.

Bishop Class Guide

Assassin

Primary Class Abilities

Class Ability Effect
Allows the unit to open chests without a key and unlock special gates.
Increases critical hit rate when equipped with a sword.
Makes it easier to perform Perfect Guards.
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 90%.

Equipped Class Abilities

Class Ability Effect
Increases Dex by 5.
Attacking foes from behind greatly increases damage in proportion to the unit's Dex.
Grants a (Dex x 0.25%) chance of instantly defeating non-commander units.
Awards gold for defeating enemies.
Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.

Assassin Class Guide

Swordmaster

Primary Class Abilities

Class Ability Effect
Increases critical hit rate when equipped with a sword.
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 90%.

Equipped Class Abilities

Class Ability Effect
Increases Spd by 5.
Increases critical hit rate.
Makes it easier to perform Perfect Guards.
Draws attacks, increasing the frequency that surrounding foes attack the unit.
Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Increases critical hit damage when equipped with a sword.

Swordmaster Class Guide

Paladin

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 90%.
Prevents damage from terrain.

Equipped Class Abilities

Class Ability Effect
Increases max HP by 1000.
Grants a (Dex x 0.25%) chance of nullifying damage from enemies equipped with bows or tomes.
Increases damage dealt to enemies when equipped with a lance.

Paladin Class Guide

Warrior

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 90%.
Increases critical hit damage to enemies.

Equipped Class Abilities

Class Ability Effect
Increases Str by 5.
Gives strong attacks a low chance to produce the Stun Gauge.
Gives Brigand and Warrior class actions a chance to produce the Stun Gauge. The more bars in the Class Gauge, the better the chance.
When HP is at 50% or below: greatly increases damage dealt by critical rushes.
When battalion endurance is at 1/3 or below: greatly increases damage dealt by critical rushes.

Warrior Class Guide

Sniper

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 90%.
Increases critical hit rate when equipped with a bow.

Equipped Class Abilities

Class Ability Effect
Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
Increases damage dealt to enemies when equipped with a bow.
When this unit is an adjutant: increase the fill rate of the active unit's Warrior Gauge.
Increases critical hit damage when equipped with a bow.
When this unit is an adjutant: increases the fill rate of the active unit's Awakening Gauge.

Sniper Class Guide

Grappler

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 90%.

Equipped Class Abilities

Class Ability Effect
Increases damage dealt to enemies when equipped with gauntlets.
Restores HP every 800 hits.

Grappler Class Guide

Dark Mage

Primary Class Abilities

Class Ability Effect
Grants the unit Miasma △, or increases the spell's potency if already learned.
Reduces cooldown for dark magic.
Grants one tier greater advantage against cavalry units. Increases damage to them by 90%.

Equipped Class Abilities

Class Ability Effect
Grants attacks a chance to poison enemies.
Causes dark-based combat arts, magic, strong attacks, and class actions to instead produce a more powerful version of that attack.
Grants Dark Mages and Dark Bishops a rare chance to instantly defeat non-commander units with class actions.
Extends the time enemies are paralyzed by Dark Mage and Dark Bishop class actions.
Restores a small amount of HP when an enemy commander is defeated.
Taking hits from enemies equipped with tomes increases all stats by 3 for a period of time.

Dark Mage Class Guide

This section is under construction. Check back soon for more updates!

Master Classes

Jump to a Class
Trickster Mortal Savant Falcon Knight
Dark Knight Holy Knight Great Knight
Wyvern Lord Bow Knight War Master
Gremory Dark Bishop Dancer

Trickster

Primary Class Abilities

Class Ability Effect
Allows the unit to open chests without a key and unlock special gates.
Makes it easier to perform Perfect Guards.
Temporarily increases one of the following stats when an enemy commander is defeated: Str, Mag, Dex, Spd, Lck, Def, or Res.
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 95%.

Equipped Class Abilities

Class Ability Effect
Increases the potency of vulneraries, concoctions, and elixirs by 50%.
Restores the Awakening and Warrior Gauges when using combat arts or magic.
Restores the Warrior Gauge with each critical hit.
Adds an element to Thief, Assassin, and Trickster class actions. The element is determined by the active unit.
Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge.
Restores the Awakening gauge with each critical hit.

Trickster Class Guide

Mortal Savant

Primary Class Abilities

Class Ability Effect
Increases critical hit rate when equipped with a sword.
Grants one tier greater advantage against enemies equipped with axes. Increases damage to them by 95%.

Equipped Class Abilities

Class Ability Effect
Increases damage dealt to enemy commanders.
Increases Spd by 10.
Successful Perfect Guards inflict elemental damage. The element is determined by the active unit.
Factors Mag into physical attacks and Str into magical attacks when calculating damage.
Increases the critical hit rate of Mercenary, Swordmaster, and Mortal Savant class actions.
Prevents hits from bows and tomes from knocking back the unit mid-attack.
Successful Perfect Guards temporarily reduce all stats of surrounding foes by 10.

Mortal Savant Class Guide

Falcon Knight

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 95%.
Greatly increases the invincibility window when dodging.

Equipped Class Abilities

Class Ability Effect
Increases the Awakening Gauge fill rate when using Pegasus Knight and Falcon Knight class actions.
Increases the potency of recovery items by 50%.
When this unit is the active unit or an adjutant: increases the damage of Partner Specials.
Increases the Warrior Gauge fill rate in proportion to the unit's Spd.
Restores HP proportional to the unit's Lck each tiem an enemy commander is defeated.
Temporarily increases all stats by 10 after a successful Perfect Dodge.

Falcon Knight Class Guide

Dark Knight

Primary Class Abilities

Class Ability Effect
Increases black magic damage to enemies.
Increases dark magic to enemies.
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 95%.

Equipped Class Abilities

Class Ability Effect
Increases max HP by 1500.
When this unit is the active unit: if the adjutant would gain any experience, this unit gains it instead,
Temporarily increases the Warrior Gauge fill rate after initiating a Warrior Special.
Increases the Warrior Gauge fill rate while Awakened.
Defeating 30 or more enemies with a single Warrior Special temporarily increases critical hit rate.
Defeating multiple enemies with a single Warrior Special restores the Awakening Gauge in proportion to the number of foes defeated.

Dark Knight Class Guide

Holy Knight

Primary Class Abilities

Class Ability Effect
Prevents damage from terrain.
Increases the amount of HP restored by white magic.
Grants one tier greater advantage against enemies equipped with swords. Increases damage to them by 95%.

Equipped Class Abilities

Class Ability Effect
When this unit is the active unit: if this unit would gain any experience, their adjutant gains it instead.
Temporarily increases the Awakening Gauge fill rate after an Awakening has concluded.
Increases damage dealt to enemies in proportion to the number of allied commanders nearby.
Nullifies effectiveness against cavalry units.
When HP is at 25% or below: increases Res by 20.
Reduces the damage allies sustain when inside the same allied stronghold as the unit.

Holy Knight Class Guide

Great Knight

Primary Class Abilities

Class Ability Effect
Prevents the unit from being knocked back when performing a strong attack.
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 95%.

Equipped Class Abilities

Class Ability Effect
Increases the attack range of Great Knight class actions.
Increases damage dealt by Great Knight class actions in proportion to Def.
Increases Def by 10.
When attacking, causes enemies to incur a reduction in Def proportional to the unit's Lck.
Taking a hit while guarding causes the enemy to incur damage proportional to the unit's Def. The enemy's Str is also temporarily reduced by 10.
When HP is at 25% or below: increases Def by 20.
Nullifies effectiveness against armored units.
Prevents hits from swords, lances, axes, and gauntlets from knocking back the unit mid-attack.

Great Knight Class Guide

Wyvern Lord

Primary Class Abilities

Class Ability Effect
Increases critical hit damage to enemies.
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 95%.

Equipped Class Abilities

Class Ability Effect
Greatly increases damage dealt to enemies, but prevents the unit from guarding.
Increases Str by 10.
Makes it easier to knock back enemy commanders.
Nullifies effectiveness against flying units.
When this unit is the active unit: restores HP to the adjutant periodically.
When HP is at 25% or below: drastically increases damage dealt by critical rushes.

Wyvern Lord Class Guide

Bow Knight

Primary Class Abilities

Class Ability Effect
Increases critical hit rate when equipped with a bow.
Grants one tier greater advantage against enemies equipped with gauntlets. Increases damage to them by 95%.

Equipped Class Abilities

Class Ability Effect
Increases damage dealt by Archer, Sniper, and Bow Knight class actions in proportion to Dex.
Increases damage dealt to enemies when equipped with a bow.
Increases the Warrior Gauge fill rate in proportion to the unit's Dex.
Increases the fill rate of both the Warrior and Awakening Gauges until one of them is completely full.
When HP is at 25% or below: increases Spd by 20.

Bow Knight Class Guide

War Master

Primary Class Abilities

Class Ability Effect
Causes strong attacks to break an enemy's guard.
Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 95%.

Equipped Class Abilities

Class Ability Effect
Increases damage dealt to enemies when equipped with gauntlets.
When HP is at 50% or below: forces enemies to sustain damage proportional to the damage they inflict.
Restores the Warrior Gauge every 800 hits.
Restores the Awakening Gauge every 800 hits.

War Master Class Guide

Gremory

Primary Class Abilities

Class Ability Effect
Reduces cooldown for white magic.
Reduces cooldown for black magic.
Reduces cooldown for dark magic.
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 95%.

Equipped Class Abilities

Class Ability Effect
Increases Res by 10.
Grants one tier greater advantage against enemies equipped with bows. Increases damage to them by 50%.
When attacking, enemies incur a reduction in Res proportional to the unit's Lck.
Increases damage dealt to enemies when equipped with a tome.
When this unit is an adjutant: adds a lightning element to the active unit's strong attacks.
Extends the range of long-distance tome attacks.
When HP is at 25% or below: increases Mag by 20.
When this unit is an adjutant: adds an ice element to the active unit's strong attacks.
When this unit is an adjutant: adds a light element to the active unit's strong attacks.
When this unit is an adjutant: adds a dark element to the active unit's strong attacks.
Increases damage dealt by Mage, Warlock, and Gremory class actions. The gauge will deplete more quickly.

Gremory Class Guide

Dark Bishop

Primary Class Abilities

Class Ability Effect
Grants the unit Miasma △, or increases the spell's potency if already learned.
Reduces cooldown for dark magic.
Extends the duration of status effects inflicted on an enemy.
Grants one tier greater advantage against cavalry units. Increases damage to them by 95%.

Equipped Class Abilities

Class Ability Effect
When HP is at 25% or above: greatly increases damage dealt to foes, but attacking also causes the unit to sustain damage for a period of time.
Greatly increases the Awakening Gauge fill rate, but also increases the damage the unit sustains.
Increases damage dealt to enemies when equipped with a tome.
Grants a minor boost to Spd each time an enemy commander is defeated. The boosts last throughout the battle.
Grants a minor boost to Dex each time an enemy commander is defeated. The boosts last throughout the battle.
Grants a minor boost to Cha each time an enemy commander is defeated. The boosts last throughout the battle.
Grants a minor boost to Str each time an enemy commander is defeated. The boosts last throughout the battle.
Grants a minor boost to Lck each time an enemy commander is defeated. The boosts last throughout the battle.

Dark Bishop Class Guide

Dancer

Primary Class Abilities

Class Ability Effect
Grants one tier greater advantage against enemies equipped with tomes. Increases damage to them by 95%.

Equipped Class Abilities

Class Ability Effect
Increases the potency of a dancer unit's class actions.
When this unit is an adjutant: increases the active unit's Dex by 10.
When this unit is an adjutant: increases the active unit's Cha by 10.
When this unit is an adjutant: increases the active unit's Res by 10.
When this unit is an adjutant: increases the active unit's Str by 10.
When this unit is an adjutant: increases the active unit's Spd by 10.
Increases the Warrior Gauge fill rate in proportion to the unit's Cha.

Dancer Class Guide

This section is under construction. Check back soon for more updates!

What are Class Abilities?

Primary Class Abilities

Primary Class Abilities are directly tied to their class and will be removed if you switch classes. For example, in the image above Axe Buster Lv. 2 is shown as a Primary Class Ability of the Fluegel class. If you switch to a different class, you will no longer have access to Axe Buster Lv. 2.

How to Change Classes

Equipped Class Abilities

The highlighted section shows abilities you can equip

Equipped Class Abilities are unlocked as you level up and gain more experience in a Class. These are tied to your character instead of your class, so you're free to use them regardless of what class you're using. This gives free customization in terms of what playstyle you want to have.

Class experience can be gained by completing missions and training your characters.

How to Level Up Classes

Fire Emblem Warriors: Three Hopes Related Guides

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