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The Wyvern Lord is an axe-wielding, highly mobile flying class. in Fire Emblem Warriors: Three Hopes. Read on to learn more about the Wyvern Lord class, its combos, and abilities.
List of Contents
Class Overview | |
---|---|
Wyvern Lord | |
Details | |
Weapon:
Axe
Level: Master
Description: An experienced wyvern handler with great overall strength but a weakness to bows and magic. Characteristics: ・Strong against lances. ・Mount and dismount with L + B. ・Vulnerable to the ability Effective vs Fliers. |
Class Promotion Chart | ||||||
---|---|---|---|---|---|---|
Fighter (Axe) | → | Brigand | → | Wyvern Rider | → | Wyvern Lord |
→ | Warrior | |||||
→ | Armored Knight | → | Fortress Knight | → | Great Knight |
Best Units for the Wyvern Lord Class | ||
---|---|---|
Black Eagles: Caspar |
Blue Lions: Seteth |
Golden Deer: Hilda |
A spinning charge with the wyvern that sends enemies flying. |
Hold X to charge the Class Gauge, and release it to perform a forward attack. Can move while charging. Press and hold X during a strong attack to reduce the charge time of the next class action.
Sweep nearby enemies with the wyvern's tail and volley them in the air with multiple axe swings. | |
Swing the axe twice and charge towards the enemy using the wyvern. | |
Throw the axe and damage surrounding enemies as it boomerangs back after a series of regular attacks. | |
Have the wyvern fly in circles to juggle enemies in the air and deal damage to a large range of the surrounding area. | |
Continually hack and slash with the axe, and finish with the wyvern doing a body slam on the ground. | |
A powerful, forward charge with the wyvern and pushes enemies forward after a series of regular attacks. | |
Spam |
A combination of axe slashes and charges from the wyvern. |
Transmute several rocks from the ground that deals damage to surrounding enemies. | |
Unleash two strong sweeps with the axe. | |
Swing the axe twice and finish with a strong attack that stuns nearby enemies. | |
After three regular axe attacks, throws the axe that circles around and hits surrounding enemies. | |
Transmute a sharp rock attack from the ground after a series of axe sweep attacks. | |
Perform multiple consecutive axe slams while moving forward after a series of regular attacks. | |
Juggle enemies through a tornado before slashing them away with your axe. | |
Spam |
Unleash multiple consecutive axe sweep attacks. |
Class Ability | Effect |
---|---|
Increases critical hit damage to enemies. | |
Grants one tier greater advantage against enemies equipped with lances. Increases damage to them by 95%. |
Class Ability | Effect |
---|---|
Greatly increases damage dealt to enemies, but prevents the unit from guarding. | |
Increases Str by 10. | |
Makes it easier to knock back enemy commanders. | |
Nullifies effectiveness against flying units. | |
When this unit is the active unit: restores HP to the adjutant periodically. | |
When HP is at 25% or below: drastically increases damage dealt by critical rushes. |
List of Class Abilities and Effects
Classes Guide: All Class Stats and Abilities
Beginner Classes | ||
---|---|---|
Fighter (Axe) | Fighter (Bow) | Fighter (Gauntlet) |
Monk | Myrmidon | Soldier |
Intermediate Classes | ||
---|---|---|
Fluegel | Pegasus Knight | Archer |
Armored Knight | Armored Lord | Brawler |
Brigand | Cavalier | High Lord |
Mage | Mercenary | Wyvern Master |
Priest | Thief | Silverheart |
Advanced Classes | ||
---|---|---|
Assassin | Swordmaster | Paladin |
Fortress Knight | Warrior | Wyvern Rider |
Sniper | Grappler | Warlock |
Bishop | Dark Mage | - |
Master Classes | ||
---|---|---|
Trickster | Mortal Savant | Dancer |
Falcon Knight | Dark Knight | Holy Knight |
Death Knight | Great Knight | Wyvern Lord |
Bow Knight | War Master | Gremory |
Dark Bishop | Asura | Great Lord |
Enlightened One | Emperor | Saint |
Barbarossa | - | - |
Wyvern Lord Class Guide
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