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This is a guide explaining unit details and stats for Fire Emblem Warriors: Three Hopes. Read on to learn about unit details, including equipment, abilities, combat arts, and important stats you need to know!
(1) Character Card | Shows the basic information of each unit in the game. This includes their level, class, and primary weapon. |
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(2) Equipment | This shows the unit's currently used weapons and equipment. |
(3) Battalion | Indicates which Battalion is assigned to a unit. |
(4) Combat Arts/Magic | This lists down all the available Combat Arts or Magic abilities that the unit can use during battle. |
(5) Equipped Abilities | These are abilities that support other units in battle. |
(6) Unique Abilities | These abilities are unique to a specific character, giving you additional skills and buffs. |
(7) Class Abilities | These are abilities that benefit specific unit classes. |
(8) Crests | Crests provide additional buffs and unit effects. |
(1) Weapon Level | Unit's weapon experience level. Increased weapon level allows to use more powerful weapons. Levels are ranked from lowest (E) to highest (S). |
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(2) Authority Level | This allows you to command battalions of the same rank. Having a higher rank allows you to command high-level battalions. Levels are ranked from lowest (E) to highest (S). |
(3) Stats | Primary stats for each unit. |
HP | Unit's Max HP. Gets depleted in battle after taking damage. HP falling to 0 causes units to retreat or die in battle. |
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Move | Unit's movement speed on the field. |
Str | Strength affects the physical damage your unit can deal to an enemy. |
Mag | Magic affects the magic damage your unit can deal to an enemy. |
Dex | Affects critical hit rate and critical rush attack power. |
Spd | Affects duration of Awakening and cooldown time of combat arts and magic. |
Lck | Higher luck increases chances of finding more recovery items. |
Def | Amount of defense against physical attacks. |
Res | Amount of defense against magic attacks |
Cha | Affects battalion's endurance drain rate. |
→ → → → → |
Weapon Levels from weakest (E) to strongest (S)!
To equip a weapon, a unit's weapon proficiency must be equal to or greater than the weapon's level. These can be increased by raising a unit's class level or by promoting them to a more advanced class.
The higher your unit's weapon level, they are able to attack more times consecutively with the given weapon type!
In addition to Weapon Levels, most weapons will have a star rank as well. This can denote their rank within a level and can also indicate the number of increases in their might, durability, and any attributes they may have.
Sacred Weapons and Heroes' Relics denotes the level at which it has been improved as these powerful items can be maxed out to greatly power-up your units, despite having a Weapon Level of E.
What are Heroes' Relics and Sacred Weapons?
A Star Rank can range from 0 stars to 5 Stars. Most weapons will start at 0 stars and will gain more when they've been forged at the Blacksmith!
List of Facilities: Best Facilities to Upgrade
Might | The weapon's attack power. The higher the Might, the stronger your unit's attacks will be. |
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Durability | Serves as the game's skill points. Durability will be used up whenever units use Combat Arts or Magic. ▶ List of Combat Arts and Magic |
Increase Might | The weapon's Might enhancement level. |
Increase Durability | The weapon's Durability enhancement level. |
Weapons can sometimes have one to two Attributes, which gives them added abilities and effects.
Players can obtain Weapons with Attributes through battle drops, as Weapons sold from the Armorer are without Attributes.
What are you talking about? The tutorial clearly states that Speed affects Awakened state and recharge time for Combat Arts. Move is literally the next stat after HP on the Status screen. Have YOU even played the game?
Unit Details and Stats Explained
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There is no S rank for weapon and Authority levels btw lol