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Weapon Attributes are added abilities and effects for a certain Weapon in Fire Emblem Warriors: Three Hopes (FEW3H). Read on to see the list of Weapon Attributes, how to get Weapon Attributes, and which ones are the best and worth having!
List of Contents
Attribute | Description | Rating |
---|---|---|
Boost Consecutive Hits | Slightly increases damage to enemies as the hit count rises. | ★★★★★ |
Class Experience+ | Increases class Exp gained on the battlefield. | ★★★★★ |
Divine Ancestry | When equipped by Byleth or Sothis: causes attacks to hit twice. | ★★★★★ |
Divine Ancestry | Causes attacks to hit twice. | ★★★★★ |
Experience+ | Increases Exp gained on the battlefield. | ★★★★★ |
Far-Reaching Magic | Extends the range of long-distance tome attacks. | ★★★★★ |
Relentless Barrage | Reduces the cooldown of combat arts by 50%. | ★★★★★ |
Relentless Magic | Reduces magic cooldown by 50%. | ★★★★★ |
Seiros's Favor | Restores HP proportional to damage dealt by the unit. | ★★★★★ |
Boost Awakenings | Slightly increases damage while Awakened. | ★★★★ |
Boost Class Attacks | Slightly increases damage dealt by class actions. | ★★★★ |
Boost Regular Attacks | Slightly increases damage dealt by regular attacks. | ★★★★ |
Chain | Slightly extends the time before the hit count expires. | ★★★★ |
Dexterity Factor | The unit temporarily receives a minor boost to Str and Mag proportional to Dex when attacking. | ★★★★ |
Divine Glow | Restores a large amount of HP at regular intervals. | ★★★★ |
Holy Glow | Restores HP at regular intervals. | ★★★★ |
Immune Status | Nullifies all status effects. | ★★★★ |
Impulse | Drastically increases critical hit rate for combat arts. | ★★★★ |
Invoke Crest Effects | Slightly increases the chance to trigger Crest Effects. | ★★★★ |
Lethal Blow | Allows the unit to damage enemies that are guarding. | ★★★★ |
Overwhelm | Greatly increases damage to enemy Stun Gauges. | ★★★★ |
Radiance | Strong attacks periodically trigger Nosferatu. | ★★★★ |
Range+ | Extends the range of bows. | ★★★★ |
Scorch | Strong attacks periodically trigger Bolganone. | ★★★★ |
Stagger | Periodically produces the Stun Gauge when attacking. | ★★★★ |
Subversion | Drastically increases critical hit rate for magical attacks. | ★★★★ |
Windbender | Greatly extends the range of bows. | ★★★★ |
Boost Aerial Attacks | Slightly increases damage to enemies launched into the air. | ★★★ |
Boost Collisions | Slightly increases damage dealt when sending enemies flying. Enemies deal a small amount of area damage upon collision. | ★★★ |
Boost Critical Rushes | Slightly increases damage dealt by critical rushes. | ★★★ |
Boost Mounted Damage | Slightly increases damage dealt to enemies while mounted. | ★★★ |
Boost Specials | Slightly increases damage dealt by Warrior Specials. | ★★★ |
Boost Strong Attacks | Slightly increases damage dealt by strong attacks. | ★★★ |
Eye for an Eye | Increases damage to enemies as the unit's HP decreases. | ★★★ |
Invert Offense/Defense | Swaps the unit's Str and Def, and also Mag and Res. | ★★★ |
Lightning Crash | Calculates damage using the unit's Mag stat. Strong attacks periodically trigger lightning magic. | ★★★ |
Naturebender | Calculates damage using the unit's Str or Mag stat. | ★★★ |
Quality Material | Adds 1 to the maximum forge count when remaking weapons. | ★★★ |
Reckless Power | Sacrifices weapon durability to slightly increase Mt. | ★★★ |
Witstrike | Calculates damage using the unit's Mag stat. | ★★★ |
Barrier Breaker | Slightly increases damage dealt to monster barriers. | ★★ |
Boost Adjutant Follow-Up | When this unit is an adjutant: slightly increases damage dealt by Adjutant Follow-Ups. | ★★ |
Boost Combat Arts/Magic | Slightly increases damage dealt by combat arts and magic. | ★★ |
Boost Critical | Slightly increases critical hit rate. | ★★ |
Charm Factor | The unit temporarily receives a minor boost to Str and Mag proportional to Cha when attacking. | ★★ |
Defense Factor | The unit temporarily receives a minor boost to Str and Mag proportional to Def when attacking. | ★★ |
Luck Factor | The unit temporarily receives a minor boost to Str and Mag proportional to Lck when attacking. | ★★ |
Resistance Factor | The unit temporarily receives a minor boost to Str and Mag proportional to Res when attacking. | ★★ |
Speed Factor | The unit temporarily receives a minor boost to Str and Mag proportional to Spd when attacking. | ★★ |
Venom Edge | Grants attacks a chance to poison enemies. | ★★ |
Price of Power | When HP is at 50% or above: attacking causes the unit to sustain damage for a period of time. | ★ |
One of the known ways to obtain Weapons with Attributes is through picking up Weapon drops in battle.
It is worth noting that Attributes found in Weapon drops are mostly random, but there are Weapons that have guaranteed Attributes, like Venin-type Weapons with Venom Edge.
Defeating multiple enemies while Awakened has a lot of perks. Two of them involve the increased chances of getting Weapons with Attributes as well as having increased drop rate.
In order to obtain these bonuses, you should defeat 100 and 120 enemies respectively. Consider using Awakening when there are a lot of enemies to take advantage of its effects!
Awakening Guide: How to Awaken
Weapons obtained from battle can sometimes have one to two Attributes, which gives them added abilities and effects.
Each Weapon Attribute has a corresponding level, which increases the effectiveness of the Attribute's effects.
Unit Details and Stats Explained
List of Weapon Attributes
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