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This is a ranking page for the hero Diamant - Rising Power from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Diamant.
Heroes With the Same Name | |
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Diamant
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List of Contents
New Heroes - Rearmed Eitr & Rearmed Alcryst Featured Heroes | |||
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Diamant [9.0/10] |
Eitr [9.0/10] |
Citrinne [9.0/10] |
Alcryst [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats, true damage and true damage reduction based on Def, neutralizes non-Special percentage damage reduction effects, neutralizes guaranteed follow-up attacks, increases the Spd threshold for follow-up attacks, and either grants a Special cooldown charge pre-combat or neutralizes effects that slow down unit's Special charges and restores HP if unit triggers an offensive Special. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 25% of unit's Def and reduces damage from foe's attacks by 25% of unit's Def (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). At start of combat, if unit's HP ≥ 25% and unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25% and foe initiates combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit deals damage to foe using a Special during combat, restores 10 HP to unit (triggers even if 0 damage is dealt). |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Def. |
If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-4 on foe during combat. Restores 7 HP to unit after combat. |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★★☆☆ | |
Atk (16) | ★★★★★ | |
Spd (6) | ★★★☆☆ | |
Def (10) | ★★★★★ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Diamant are +Atk and -Res. Due to Fair-Fight Blade's effect which increases the threshold of Spd checks by 20, Diamant can rely on his middling Spd to avoid follow-up attacks. Thus, boosting Atk yields better results.
Diamant's Res is abysmal at only base 21 and is a safe bane to take.
We recommend +Atk when merging Diamant up to +10 to maximize his damage output.
HOT | |
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Bonfire
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-
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:
-
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This build allows Diamant to retaliate against ranged foes. Distant Reversal boosts his Def to help improve his true damage reduction effect to tank multiple attacks more reliably. Mystic Boost 3 provides sustain as well as neutralizing Wrathful Staff effects to combat Diamant's inability to retaliate against foes with Sweep effects such as Staff units.
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Bonfire
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-
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-
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This is a budget build using Diamant's base kit. It is already good enough to provide frontline power to any team. Simply add on an Atk/Def boosting Sacred Seal and an assist and he's good to go.
Neutral Stats at Lv. 40 (5★) | ||
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187 | ||
HP |
41 |
Rank: 331/1171 |
Atk |
46 |
Rank: 32/1171 |
Spd |
36 |
Rank: 467/1171 |
Def |
43 |
Rank: 47/1171 |
Res |
21 |
Rank: 916/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 67 | 40 | 48 | 25 | 226 | Lv.40 +10 | 46 | 51 | 40 | 48 | 25 | 210 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 50 | 40 | 47 | 25 | 210 |
+Atk Lv.40 +10 | 45 | 54 | 40 | 47 | 25 | 211 |
+Spd Lv.40 +10 | 45 | 50 | 44 | 47 | 25 | 211 |
+Def Lv.40 +10 | 45 | 50 | 40 | 50 | 25 | 210 |
+Res Lv.40 +10 | 45 | 50 | 40 | 47 | 28 | 210 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 62 | 36 | 43 | 21 | 203 |
5★ Lv.40 | 41 | 46 | 36 | 43 | 21 | 187 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 32 | 6 | 10 | 6 | 71 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 47 | 18 | 45 | 42 | 193 | |
41 | 46 | 32 | 46 | 27 | 192 | |
40 | 37 | 41 | 44 | 25 | 187 | |
40 | 44 | 37 | 43 | 23 | 187 | |
Diamant
|
41 | 46 | 36 | 43 | 21 | 187 |
43 | 42 | 30 | 43 | 24 | 182 | |
42 | 42 | 21 | 37 | 39 | 181 | |
42 | 40 | 18 | 37 | 39 | 176 | |
41 | 37 | 30 | 33 | 32 | 173 | |
41 | 33 | 35 | 38 | 25 | 172 | |
43 | 38 | 36 | 37 | 18 | 172 | |
42 | 39 | 35 | 40 | 16 | 172 | |
44 | 36 | 18 | 37 | 33 | 168 | |
39 | 37 | 31 | 34 | 22 | 163 |
Note: Stats bonuses from skills are not taken into account.
Diamant is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Diamant's exclusive weapon Fair-Fight Blade is anything but fair with the sheer number of effects it has.
Below is a summary of these effects:
Keep in mind that Diamant also neutralizes his own percentage-based non-Special damage reduction effects and effects that guarantee his own follow-ups, so refrain from equipping skills that provide these effects.
Diamant's base Res sits at only base 21, leaving him reliant on his true damage reduction effect to protect himself against magic damage.
He should still take a decent chunk of damage from every magic hit. Keep him away from foes that deal magic damage to maximize his combat potential.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Diamant - Rising Power only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Diamant - Rising Power if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 25% of unit's Def and reduces damage from foe's attacks by 25% of unit's Def (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). At start of combat, if unit's HP ≥ 25% and unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25% and foe initiates combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit deals damage to foe using a Special during combat, restores 10 HP to unit (triggers even if 0 damage is dealt). | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit is within 3 spaces of an ally, grants Atk/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 5★ | |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-2 on foe during combat. Restores 3 HP to unit after combat. | 5★ | |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-3 on foe during combat. Restores 5 HP to unit after combat. | 5★ | |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-4 on foe during combat. Restores 7 HP to unit after combat. | 5★ | |
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Value of Skills | ★★★★★ |
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Diamant has Atk/Def Finish 4, Atk/Spd Bulwark 3, and Time's Pulse 4 as good inheritable options.
Atk/Def Finish 4 is only found on Diamant as of the time of his release.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Diamant is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Stephen Fu |
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Illustrator | Suekane Kumiko |
Appears In |
Heroes from Mythic Heroes - Veyle: Gentle Dragon | |||
---|---|---|---|
Legendary Nanna [9.0/10] |
Felix [9.0/10] |
Diamant [9.0/10] |
Legendary Shez (F) [9.5/10] |
Freyr [9.5/10] |
Veyle [9.0/10] |
Eitri [9.0/10] |
Legendary Xander [9.0/10] |
Citrinne [9.0/10] |
Ash [9.0/10] |
Arval [9.0/10] |
Alcryst [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Diamant Builds and Best IVs
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