Fire Emblem Heroes (FEH)

Diamant Builds and Best IVs

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This is a ranking page for the hero Diamant - Rising Power from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Diamant.

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Diamant - Rising Power Icon Diamant

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Diamant Rating and Basic Information

FEH Diamant Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Diamant - Rising Power: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants bonus stats, true damage and true damage reduction based on Def, neutralizes non-Special percentage damage reduction effects, neutralizes guaranteed follow-up attacks, increases the Spd threshold for follow-up attacks, and either grants a Special cooldown charge pre-combat or neutralizes effects that slow down unit's Special charges and restores HP if unit triggers an offensive Special.

Diamant Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 25% of unit's Def and reduces damage from foe's attacks by 25% of unit's Def (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). At start of combat, if unit's HP ≥ 25% and unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25% and foe initiates combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit deals damage to foe using a Special during combat, restores 10 HP to unit (triggers even if 0 damage is dealt).

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Def.

If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-4 on foe during combat. Restores 7 HP to unit after combat.

At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

Diamant Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (17) Normal HP ★★★☆☆
Atk (16) Attack Boon ★★★★★
Spd (6) Spd Boon ★★★☆☆
Def (10) Def Bane ★★★★★
Res (6) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Res

The best IVs for Diamant are +Atk and -Res. Due to Fair-Fight Blade's effect which increases the threshold of Spd checks by 20, Diamant can rely on his middling Spd to avoid follow-up attacks. Thus, boosting Atk yields better results.

Diamant's Res is abysmal at only base 21 and is a safe bane to take.

+Atk for a +10 Merge

We recommend +Atk when merging Diamant up to +10 to maximize his damage output.

Diamant Best Builds

Distant Reversal Diamant

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build allows Diamant to retaliate against ranged foes. Distant Reversal boosts his Def to help improve his true damage reduction effect to tank multiple attacks more reliably. Mystic Boost 3 provides sustain as well as neutralizing Wrathful Staff effects to combat Diamant's inability to retaliate against foes with Sweep effects such as Staff units.

General Use / Budget Diamant

Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a budget build using Diamant's base kit. It is already good enough to provide frontline power to any team. Simply add on an Atk/Def boosting Sacred Seal and an assist and he's good to go.

Source Heroes for All Skills

Diamant Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
187
HP
HP 41 41
Rank: 331/1171
Atk
Atk 46 46
Rank: 32/1171
Spd
Spd 36 36
Rank: 467/1171
Def
Def 43 43
Rank: 47/1171
Res
Res 21 21
Rank: 916/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 67 40 48 25 226
Lv.40 +10 46 51 40 48 25 210

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 50 40 47 25 210
+Atk
Lv.40 +10
45 54 40 47 25 211
+Spd
Lv.40 +10
45 50 44 47 25 211
+Def
Lv.40 +10
45 50 40 50 25 210
+Res
Lv.40 +10
45 50 40 47 28 210

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 62 36 43 21 203
5★ Lv.40 41 46 36 43 21 187

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 17 32 6 10 6 71

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 47 18 45 42 193
41 46 32 46 27 192
40 37 41 44 25 187
40 44 37 43 23 187
Diamant Icon Diamant
41 46 36 43 21 187
43 42 30 43 24 182
42 42 21 37 39 181
42 40 18 37 39 176
41 37 30 33 32 173
41 33 35 38 25 172
43 38 36 37 18 172
42 39 35 40 16 172
44 36 18 37 33 168
39 37 31 34 22 163

Note: Stats bonuses from skills are not taken into account.

Diamant Roles, Strengths, and Weaknesses

Diamant Roles

Diamant - Rising Power Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Diamant is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Diamant Strengths

Fair-Fight Blade has a lot of effects

Diamant Attack Fire Emblem Heroes FEH

Diamant's exclusive weapon Fair-Fight Blade is anything but fair with the sheer number of effects it has.

Below is a summary of these effects:

  • Accelerates Special trigger (cooldown count-1).
  • Grants Atk/Spd/Def/Res+5 to Diamant
  • Grants true damage equal to 25% of Diamant's Def
  • Grants true damage reduction from foe's attacks equal to 25% of Diamant's Def
  • Neutralizes both Diamant's and his foe's percentage-based non-Special damage reduction effects (from skills like Spurn)
  • Neutralizes effects that guarantee both Diamant's and his foe's follow-up attacks
  • Increases the Spd check for making a follow-up attack by 20 (Spd must now be ≥ 25 to make a follow-up attack)
  • If Diamant initiates combat, grants Special cooldown count-1 before Diamant's first attack
  • If Diamant's foe initiates combat, neutralizes Guard effects on Diamant
  • If Diamant's foe initiates combat, whenever Diamant deals damage with an offensive Special, restores 10 HP to Diamant

Keep in mind that Diamant also neutralizes his own percentage-based non-Special damage reduction effects and effects that guarantee his own follow-ups, so refrain from equipping skills that provide these effects.

Diamant Weaknesses

Low Res

Diamant's base Res sits at only base 21, leaving him reliant on his true damage reduction effect to protect himself against magic damage.

He should still take a decent chunk of damage from every magic hit. Keep him away from foes that deal magic damage to maximize his combat potential.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Diamant - Rising Power Only Appears as a 5 Star Hero!

Diamant - Rising Power only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Diamant - Rising Power if a 4 Star version is released!

Unlock Potential Tier List

Diamant - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 25% of unit's Def and reduces damage from foe's attacks by 25% of unit's Def (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). At start of combat, if unit's HP ≥ 25% and unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25% and foe initiates combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit deals damage to foe using a Special during combat, restores 10 HP to unit (triggers even if 0 damage is dealt). 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★

Passives

Skill Name Effect Learned At
If unit is within 3 spaces of an ally, grants Atk/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Atk/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-2 on foe during combat. Restores 3 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-3 on foe during combat. Restores 5 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-4 on foe during combat. Restores 7 HP to unit after combat. 5★
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★

Diamant as a Source Hero

Diamant Avatar

Value of Skills ★★★★★

Diamant has Atk/Def Finish 4, Atk/Spd Bulwark 3, and Time's Pulse 4 as good inheritable options.

Atk/Def Finish 4 is only found on Diamant as of the time of his release.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Diamant?

Top tier hero. Must summon. 65
Votes
Summon if you need his/her hero archetype. 4
Votes
Summon if you like this hero. 15
Votes
Summon for his/her Skill Inheritance options. 2
Votes
Pass on this hero. 3
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Diamant / Illustrations / Voice Actor / Quotes

How to Get Diamant

Obtain Through Regular Summon

Diamant is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Stephen Fu
Illustrator Suekane Kumiko
Appears In

Illustration

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