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This is a ranking page for the hero Nailah - Hatari Scorcher from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Hatari Nailah.
Heroes With the Same Name | |
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Hatari Nailah
|
List of Contents
Special Heroes - Of Lost Kingdoms Featured Heroes | |||
---|---|---|---|
Hatari Nailah [9.0/10] |
Hatari Karla [9.0/10] |
Hatari Azura [9.5/10] |
Hatari Xane [8.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill accelerates Special trigger, grants buffs to self, enables Canto, and has the Null Follow-Up 3 effect. ・When transformed, gain more buffs, deals extra damage, and neutralizes enemy unit's Special acceleration effects and Guard effects on unit. |
Might: 14 Range: 1 Enables 【Canto (Rem. +1)】while transformed. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attack or prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge-X" on unit. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1). |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
If unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value x 20, +10; max 100). (Triggers even if 0 damage is dealt.) |
Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. |
After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (9) | ★★★★☆ | |
Spd (10) | ★★★★★ | |
Def (11) | ★★★☆☆ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Hatari Nailah are +Spd and -Res. A higher Spd stat allows Nailah to prevent follow-up attacks against her and helps her make follow-up attacks on her own.
This boosts both her offensive and survivability capabilities. Her low Res is of less importance, so it is safe to take it as a bane.
You can also opt for a +Atk IV because of her Superboon, which allows her to hit harder.
We recommend a +Spd IV when merging Nailah to 10. This is for the same reasons as above. With this IV at 10 merges, she reaches a Spd of 48. At that point, she will be scoring follow-up attacks on a wide range of units especially when coupled with her weapon's effect.
HOT | |
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:
Luna
:
-
|
:
Glare
:
-
|
Hatari Nailah's base kit is already pretty complete so we just need a positional Assist on her and Blade Session 3 to further up her offensive power.
Neutral Stats at Lv. 40 (5★) | ||
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182 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
39 |
Rank: 458/1184 |
Spd |
43 |
Rank: 182/1184 |
Def |
35 |
Rank: 244/1184 |
Res |
25 |
Rank: 668/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 58 | 48 | 39 | 29 | 219 | Lv.40 +10 | 45 | 44 | 48 | 39 | 29 | 205 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 43 | 47 | 39 | 29 | 206 |
+Atk Lv.40 +10 | 44 | 47 | 47 | 39 | 29 | 206 |
+Spd Lv.40 +10 | 44 | 43 | 50 | 39 | 29 | 205 |
+Def Lv.40 +10 | 44 | 43 | 47 | 42 | 29 | 205 |
+Res Lv.40 +10 | 44 | 43 | 47 | 39 | 32 | 205 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 53 | 43 | 35 | 25 | 196 |
5★ Lv.40 | 40 | 39 | 43 | 35 | 25 | 182 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 23 | 10 | 11 | 6 | 68 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
42 | 48 | 16 | 48 | 45 | 199 | |
40 | 45 | 16 | 45 | 47 | 193 | |
41 | 44 | 19 | 44 | 40 | 188 | |
48 | 43 | 29 | 43 | 24 | 187 | |
40 | 43 | 26 | 43 | 31 | 183 | |
41 | 39 | 27 | 41 | 34 | 182 | |
Hatari Nailah
|
40 | 39 | 43 | 35 | 25 | 182 |
45 | 43 | 40 | 31 | 23 | 182 | |
45 | 39 | 26 | 41 | 30 | 181 | |
41 | 38 | 40 | 34 | 23 | 176 | |
48 | 41 | 24 | 43 | 20 | 176 | |
40 | 35 | 41 | 31 | 25 | 172 | |
40 | 35 | 37 | 33 | 23 | 168 | |
45 | 41 | 24 | 38 | 19 | 167 | |
47 | 37 | 24 | 39 | 20 | 167 | |
40 | 31 | 37 | 32 | 23 | 163 |
Note: Stats bonuses from skills are not taken into account.
Hatari Nailah is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Hatari Nailah's complete weapon buffs shown here make her a strong offensive unit.
Nailah's Royal Hatari Fang has the following effects:
1 | Enables Canto when transformed. |
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2 | Accelerates Special trigger. |
3 | Grants Atk/Spd/Def/Res+5 to Nailah, even when she's not transformed. |
4 | Gives her the Null Follow-Up 3 effect. |
5 | Grants her Atk+2 when she transforms. |
6 | Deals +7 damage when her Special triggers while transformed. |
7 | Neutralizes effects that give Special cooldown charge to her target and effects that inflict Guard on her. |
This makes her a powerhouse of a unit, as she has several effects to enable one-shots, even when she's not transformed.
Hatari Nailah comes with Sturdy Surge, a Passive A skill that gives her Atk+7 and Def+10 during combat.
Additionally, if she deals damage with a Special, even if 0 damage is dealt, she'll heal herself equal to the amount of her Special's cooldown value x 20, +10.
This means that if she's using Luna, Nailah will recover 70 HP.
Like her base form, Hatari Nailah's comes withGlare.
This skill inflicts a status on the target that limits their movement to 1 space until their next action.
With all the mobility granted by Legendary Sigurd and units like Brave Alm and Yuri, this makes this a good skill to keep them in check.
Nailah makes for a decent defense unit on AI-controlled teams as it makes it hard for the player to disengage Nailah after they have committed to the danger zone.
Nailah takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Heroes with Effective Skills
Hatari Nailah has pretty high Def, which protects her well against physical damage units.
However, the same cannot be said for her Res. She will be taking more damage from blue tome units and is also vulnerable to any dragon's adaptive damage.
Make sure she doesn't engage with any mages!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Nailah - Hatari Scorcher only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Nailah - Hatari Scorcher if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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14 | 1 | Enables 【Canto (Rem. +1)】while transformed. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attack or prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge-X" on unit. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1). |
5★ | |
4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit initiates combat, grants Atk +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Def +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Def +4 during combat. | 5★ | |
If unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value x 20, +10; max 100). (Triggers even if 0 damage is dealt.) | 5★ | |
Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. | 5★ |
Value of Skills | ★★★★☆ |
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Nailah can be used to inherit the skills Sturdy Surge and Lull Spd/Def 3. However, Nailah is a powerful unit with valuable skills, so think carefully before foddering her off.
Hatari Nailah is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Rachel Robinson |
---|---|
Illustrator | Azusa |
Appears In |
Heroes from Special Heroes - Of Lost Kingdoms | |||
---|---|---|---|
Hatari Nailah [9.0/10] |
Hatari Karla [9.0/10] |
Hatari Azura [9.5/10] |
Hatari Xane [8.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
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