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This is a ranking page for the hero Askr - Open Harvest from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Halloween Askr.
Heroes With the Same Name | |
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Halloween Askr
|
List of Contents
Special Heroes - Festival Guide Featured Heroes | |||
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Halloween Nagi [9.5/10] |
Halloween Lethe [9.0/10] |
Halloween Nah [9.5/10] |
Halloween Askr [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill has built-in Bulwark and Breath of Life 4, reduces Deep Wounds by 50%, inflicts Atk/Def penalties on foe, grants unit bonus damage based on Def and true damage reduction based on Def. ・Exclusive C skill allows easier transformation, grants unit and allies a Time's Pulse 4 effect, Atk/Def Bonuses, 【Resonance: Blades】, 【Resonance: Shields】, and 50% damage reduction piercing, and grants unit Atk/Def/Res bonuses and 40% damage reduction during combat. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). For allies within 2 spaces of unit, restores X HP to those allies as their combat begins (triggers after effects that deal damage as combat begins), and reduces the effect of 【Deep Wounds】 by 50% during combat. (If target's Def > foe's Def, X = 20% of target's max HP + difference between stats × 4; otherwise, X = 20% of target's max HP; max 40% of target's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack.) If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def during combat = 6 + number of allies within 3 spaces of unit × 3 (max 15), reduces the effect of 【Deep Wounds】 by 50% during combat, deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), reduces damage from foe's attacks by 20% of unit's Def (including when taking damage with a Special triggered before combat), and restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
Cooldown Count = 3 Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials). |
Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = X% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by X% of unit's Def during combat (excluding area-of-effect Specials; if unit can make a follow-up attack of if unit triggers the "unit attacks twice" effect, X = 10; otherwise, X = 20). |
If unit can transform, transformation effects gain "if unit is within 2 spaces of any allies from a different title than unit" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit is within 3 spaces of any allies from a different title than unit, grants Atk/Def+6, 【Resonance: Blades】, 【Resonance: Shields】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 3 spaces of unit for 1 turn, and also, for unit and allies within 3 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit is within 3 spaces of an ally, grants Atk/Def/Res+5 to unit and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials), and also, if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. For allies within 3 spaces of unit, if Special cooldown count is at its maximum value after combat, grants Special cooldown count-1. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (15) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (9) | ★★★★★ | |
Res (12) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Halloween Askr are +Def and -Spd. Halloween Askr's Def is a superboon and his most important stat as various Def checks are present on Horn of Harvest. Increasing Def improves these checks and maximizes Askr's overall performance.
Halloween Askr's Spd is a clear dump stat and can be safely taken as a bane.
We recommend a +Def IV when merging Halloween Askr up to +10 as it improves his combat the most compared to every other stat.
HOT | |
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-
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Halloween Askr's base kit is already good enough to function as a physical tank with great supportive capabilities. SImply ensure that there is at least one ally from a different game title to activate his base kit's effects.
Neutral Stats at Lv. 40 (5★) | ||
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199 | ||
HP |
42 |
Rank: 263/1171 |
Atk |
48 |
Rank: 2/1171 |
Spd |
16 |
Rank: 1139/1171 |
Def |
48 |
Rank: 3/1171 |
Res |
45 |
Rank: 26/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 47 | 69 | 20 | 52 | 50 | 238 | Lv.40 +10 | 47 | 53 | 20 | 52 | 50 | 222 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 49 | 52 | 20 | 52 | 49 | 222 |
+Atk Lv.40 +10 | 46 | 55 | 20 | 52 | 49 | 222 |
+Spd Lv.40 +10 | 46 | 52 | 23 | 52 | 49 | 222 |
+Def Lv.40 +10 | 46 | 52 | 20 | 56 | 49 | 223 |
+Res Lv.40 +10 | 46 | 52 | 20 | 52 | 52 | 222 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 42 | 64 | 16 | 48 | 45 | 215 |
5★ Lv.40 | 42 | 48 | 16 | 48 | 45 | 199 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 31 | 3 | 9 | 12 | 73 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Halloween Askr
|
42 | 48 | 16 | 48 | 45 | 199 |
40 | 45 | 16 | 45 | 47 | 193 | |
41 | 44 | 19 | 44 | 40 | 188 | |
48 | 43 | 29 | 43 | 24 | 187 | |
40 | 43 | 26 | 43 | 31 | 183 | |
41 | 39 | 27 | 41 | 34 | 182 | |
40 | 39 | 43 | 35 | 25 | 182 | |
45 | 43 | 40 | 31 | 23 | 182 | |
45 | 39 | 26 | 41 | 30 | 181 | |
41 | 38 | 40 | 34 | 23 | 176 | |
48 | 41 | 24 | 43 | 20 | 176 | |
40 | 35 | 41 | 31 | 25 | 172 | |
40 | 35 | 37 | 33 | 23 | 168 | |
45 | 41 | 24 | 38 | 19 | 167 | |
47 | 37 | 24 | 39 | 20 | 167 | |
40 | 31 | 37 | 32 | 23 | 163 |
Note: Stats bonuses from skills are not taken into account.
Halloween Askr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Halloween Askr's Horn of Harvest has a built-in Bulwark effect and a Breath of Life 4 effect, protecting his team and making them tougher to defeat with the additional pre-combat healing.
In combat, Horn of Harvest inflicts Atk/Def penalties of up to Atk/Def-15 onto Askr's foe based on number of allies within 3 spaces, reduces the effect of 【Deep Wounds】 by half, and grants Askr both true damage and true damage reduction equal to 20% of his Def.
Horn of Harvest also has the Infantry Beast transformation condition and effects of Atk+2, +7 damage on Special trigger, and Tempo effects.
Horn of Harvest is a good supportive and defensive weapon which suits Halloween Askr's playstyle.
Halloween Askr's exclusive C skill Connected World allows him to transform if Halloween Askr is either within 2 spaces of any allies from a different title. It also allows him to transform immediately upon the start of battle if he is on an Aether Raids Defense team.
At the start of each turn and each enemy phase, Connected World grants Atk/Def+6, 【Resonance: Blades】, 【Resonance: Shields】, a 50% damage reduction piercing effect, and a Time's Pulse effect to Askr and all allies within 3 spaces. This effect is fantastic at buffing up allies and making them more difficult to defeat in combat.
In combat, Connected World grants Askr Atk/Def/Res+5 and 40% damage reduction on his foe's attacks, and a Special cooldown count -1 effect if his Special cooldown count is at its maximum value. Connected World also grants allies within 3 spaces of Askr a similar post-combat Time's Pulse effect.
Connected World is another amazing supportive tool that Halloween Askr provides to his allies, increasing their stats and hastening their Special activation.
Halloween Askr takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Askr - Open Harvest only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Askr - Open Harvest if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). For allies within 2 spaces of unit, restores X HP to those allies as their combat begins (triggers after effects that deal damage as combat begins), and reduces the effect of 【Deep Wounds】 by 50% during combat. (If target's Def > foe's Def, X = 20% of target's max HP + difference between stats × 4; otherwise, X = 20% of target's max HP; max 40% of target's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack.) If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def during combat = 6 + number of allies within 3 spaces of unit × 3 (max 15), reduces the effect of 【Deep Wounds】 by 50% during combat, deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), reduces damage from foe's attacks by 20% of unit's Def (including when taking damage with a Special triggered before combat), and restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Def ≥ foe's Def-4. (Once per combat; excluding area-of-effect Specials). |
5★ |
Skill Name | Effect | Learned At |
---|---|---|
Enables unit to counterattack regardless of distance to attacker. | 5★ | |
Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
5★ | |
If unit’s HP = 100% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) | 5★ | |
If unit’s HP ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) | 5★ | |
If unit’s HP ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge -1. (If using similar skill, only highest value applied. ) | 5★ | |
At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = X% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by X% of unit's Def during combat (excluding area-of-effect Specials; if unit can make a follow-up attack of if unit triggers the "unit attacks twice" effect, X = 10; otherwise, X = 20). | 5★ | |
If unit can transform, transformation effects gain "if unit is within 2 spaces of any allies from a different title than unit" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit is within 3 spaces of any allies from a different title than unit, grants Atk/Def+6, 【Resonance: Blades】, 【Resonance: Shields】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 3 spaces of unit for 1 turn, and also, for unit and allies within 3 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit is within 3 spaces of an ally, grants Atk/Def/Res+5 to unit and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials), and also, if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. For allies within 3 spaces of unit, if Special cooldown count is at its maximum value after combat, grants Special cooldown count-1. |
5★ |
Value of Skills | ★★★★★ |
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Halloween Askr comes with Sturdy Beast, D Bonus Doubler, and Reopening as inheritable options.
It is possible to acquire all of these skills using only one copy of Halloween Askr by inheriting the pre-requisite skills first.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Halloween Askr is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Dustin Rubin |
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Illustrator | Nishiki Areku |
Appears In |
Heroes from Special Heroes - Festival Guide | |||
---|---|---|---|
Halloween Nagi [9.5/10] |
Halloween Lethe [9.0/10] |
Halloween Nah [9.5/10] |
Halloween Askr [9.5/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Halloween Askr Builds and Best IVs
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my ask has distant counter & D bonus doubler (and not Bonus Doubler 1/2/3) Is there an error on the page ?