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Everything you need to know to beat The Swarm - True Sting (Complete) in Honkai: Star Rail including the best teams, drops, weaknesses, and resistances.
List of Contents
The Swarm - True Sting (Complete) Information | |
---|---|
The Swarm - True Sting (Complete) | |
Weaknesses | |
Resistances | None |
Juvenile Sting | Weaknesses | |
---|---|---|
Resistances | Control Effects RES | |
Lesser Sting | Weaknesses | |
Resistances | Frozen RES |
The Swarm - True Sting (Complete) is a boss in the Simulated Universe event called The Swarm Disaster.
The Swarm Disaster Event Guide
F2P Team | |||
---|---|---|---|
Qingque | Yukong | Trailblazer (Fire) | Natasha |
For this Free-to-Play team, Qingque is the team's DPS and Yukong can buff her overall DMG and CRIT. Natasha heals the team and also dispels the Wind Shear debuff while the Fire Trailblazer reduces the DMG for the team via shields.
Imaginary Team | |||
---|---|---|---|
Imbibitor Lunae | Tingyun | Luocha | Gepard |
Quantum Team | |||
Seele | Bronya | Luocha | Trailblazer (Fire) |
Freeze Team | |||
Yanqing | Pela | Silver Wolf | Gepard |
Any Imaginary or Quantum DPS is viable against The Swarm - True Sting (Complete). Freeze is also a viable team against the True Sting since it has no resistances.
The Swarm - True Sting (Complete) Weaknesses | |||
---|---|---|---|
Imaginary | Quantum |
Use characters with the same elements above to easily defeat The Swarm - True Sting (Complete)!
During Swarm Disaster, The Swarm - True Sting (Complete) can get a third weakness depending on which enemy you will defeat in the first boss domain.
All Resistances | |
---|---|
Resistances |
None
|
The Swarm - True Sting (Complete) has no resistances, so it should be susceptible to crowd control debuffs such as Freeze or Imprison.
The Swarm - True Sting (Complete) can summon Juvenile Sting enemies that assist them in combat. These summons when unchecked will overwhelm you with a ton of DMG, so it's best if you go after these targets first.
When slain, the Juvenile Stings will affect other Stings with Vulnerability, which can increase the DMG taken.
The Juvenile Stings can attack and implant Wind Shear debuffs on your characters. These Wind Shear debuffs can be activated instantly when the The Swarm - True Sting (Complete) attacks an affected party member.
Use character skills that can cleanse debuffs or Abundance Path Resonance with the Anicca blessing in the Simulated Universe to remove the Wind Shear effect.
In Phase 2, the True Sting will summon a Lesser Sting that can debuff a target with Outrage, which prevents the party member from using any Skill.
Defeat the Lesser Sting when it shows up to prevent the debuff. You can also cleanse the Outrage debuff via cleansing or the Abundance Path Resonance in Simulated Universe.
Starting from Phase 2, The Swarm - True Sting (Complete) can charge itself to unleash a powerful move on the next turn called Swarm Onslaught. The Swarm Onslaught can be cancelled via Weakness Break.
During the final phase, The Swarm - True Sting (Complete) can duplicate itself in two. Focus your attacks on the True Sting with the smaller health bar to minimize the DMG taken.
You can defeat the other Sting enemies surrounding the weaker The Swarm - True Sting (Complete) to debuff it with Vulnerability.
All Boss Fight Phases | ||
---|---|---|
Phase 1 | Phase 2 | Phase 3 |
All Talents and Abilities | |
---|---|
◆ | Time to Battle (Ability) Deals minor Wind DMG to a single target, with a high chance to inflict 2 stacks of Wind Shear. |
◆ | War Gear (Ability) Deals minor Wind DMG to a single target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time. |
◆ | Cyclonic Swarm (Ability) Deals Wind DMG to all targets, with a high chance to cause Wind Shear. |
◆ | Propagation (Ability) Spawns True Stings. |
◆ | Transmission Pheromone (Talent) Each time True Stings is spawned, increases all True Stings DMG dealt by 1 stack. Only 1 Transmission Pheromone effect can exist in battle at once. |
All Talents and Abilities | |
---|---|
◆ | Time to Battle (Ability) Deals minor Wind DMG to a single target, with a high chance to inflict 2 stacks of Wind Shear. |
◆ | War Gear (Ability) Deals minor Wind DMG to a single target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time. |
◆ | Cyclonic Swarm (Ability) Deals Wind DMG to all targets, with a high chance to cause Wind Shear. |
◆ | Propagation (Ability) Spawns True Stings. |
◆ | Ready Order (Ability) Enters the Charge state. Uses Swarm Onslaught for the next action. |
◆ | Swarm Onslaught (Ability) Dispels all Crowd Control debuffs and Weakness Break affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they take DMG. |
◆ | Transmission Pheromone (Talent) Each time a True Sting is spawned, increases all True Stings' DMG dealt by 1 stack. Only 1 Transmission Pheromone effect can exist in battle at once. |
All Talents and Abilities | |
---|---|
◆ | Time to Battle (Ability) Deals minor Wind DMG to a single target, with a high chance to inflict 2 stacks of Wind Shear. |
◆ | War Gear (Ability) Deals minor Wind DMG to a single target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time. |
◆ | Cyclonic Swarm (Ability) Deals Wind DMG to all targets, with a high chance to cause Wind Shear. |
◆ | Propagation (Ability) Spawns True Stings. |
◆ | Ready Order (Ability) Enters the Charge state. Uses Swarm Onslaught for the next action. |
◆ | Swarm Onslaught (Ability) Dispels all Crowd Control debuffs and Weakness Break affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they take DMG. |
◆ | Transmission Pheromone (Talent) Each time a True Sting is spawned, increases all True Stings' DMG dealt by 1 stack. Only 1 Transmission Pheromone effect can exist in battle at once. |
◆ | Entomon Eulogy (Talent) When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received. |
All Summoned Enemies | |
---|---|
Juvenile Sting | Lesser Sting |
All Talents and Abilities | |
---|---|
◆ | Wingflap (Ability) Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear. |
◆ | Meiotic Division (Ability) Produces 1 spawn of itself. This effect can be triggered again after 2 turns. |
◆ | Entomon Eulogy (Talent) When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received. |
All Talents and Abilities | |
---|---|
◆ | Bursting Detonation (Ability) Detonates self and deals Wind DMG to a target and its adjacent targets, with a high chance to cause Outrage to the target. |
◆ | Prepare to Fight (Ability) Enters the Charge state. Uses Bursting Detonation for the next action. |
◆ | Entomon Eulogy (Talent) When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received. |
All Enemies and Weaknesses Guide
The Swarm - True Sting (Complete) Enemy Guide
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