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Jeralt is a character you can recruit in Fire Emblem Warriors: Three Hopes (FEW3H). Read on to learn how to unlock Jeralt and see their default character and weapon stats.
List of Contents
Scarlet Blaze | Azure Gleam | Golden Wildfire |
---|---|---|
Chapter 10: Shifting History | Chapter 12: A Trick of the Goddess | Chapter 10: Love and Loss |
Recruitment Guide: How to Recruit Units
Jeralt can only be recruited together with Byleth. If you succeed in recruiting Byleth, Jeralt will be recruited as well. The steps for recruiting Byleth, and by that token Jeralt, are listed below.
In the mission where Byleth and Jeralt will be recruitable, a message will be displayed that Your actions in this battle will greatly impact the outcome of the story. This is your signal to save your game and make sure that you're ready to retry in case you fail to recruit Byleth and Jeralt successfully.
We have currently only confirmed the exact steps to recruiting Byleth in the Azure Gleam and Golden Wildfire paths. The points may vary throughout each path, so please wait as we confirm the details for the Scarlet Blaze path.
The most important steps to recruiting Byleth and Jeralt on this path involve using a specific Strategy for the battle, avoiding being spotted by the Mercenaries, and choosing not to complete the Side Mission to defeat Byleth.
Step | Explanation |
---|---|
1 | Before the battle, you will need to unlock the Locate Ambushers Strategy. This will be found at a Survey Spot labeled Menja Territory on the map. |
2 | At the start of the battle, select the Locate Ambushers Strategy. Be sure to save before the battle, since you'll miss your chance to recruit Byleth and Jeralt if you fail! |
3 | When the Main Mission with the Mercenary Ambushers begins, use the Locate Ambushers Strategy. |
4 | This is where things get tricky. If any of your units are seen by a Mercenary, the objective will change and you won't be able to recruit Byleth. Use an All-Out Defense on the bottom-right stronghold to get them out of the way. |
5 | A green arrow will appear on your map which will show the way to go to avoid any Mercenaries. Follow it and defeat any Stronghold Leaders on the way to open closed gates. If you succeed, the objective will change to Defeat Fleche. |
6 | A new Main Mission will appear to defeat the Mercenaries and prevent them from infiltrating the Allied Base. Complete this objective, then Defeat Fleche. Note that we also completed the Defeat the Tricksters Side Mission in our run – this is likely not relevant to recruiting Byleth but it's possible that it is a necessary step. |
7 | A new Main Mission will appear to Defeat Randolph. Complete this mission before Byleth reaches Randolph. Ignore the Side Mission to Defeat Byleth. If you defeat Byleth, you will not be able to recruit Byleth or Jeralt. |
8 | If you successfully defeat Randolph without defeating Byleth, the battle will end, and both Byleth and Jeralt will join your party! |
The most important steps to recruiting Byleth on this path involves sticking with Claude, choosing not to complete the Side Mission to defeat Byleth, and beating the final boss as quickly as possible.
Step | Explanation |
---|---|
1 | After helping Claude reach his destination, you'll be given the objective of escorting him back safely while avoiding Byleth. You simply have to follow this objective to recruit them. |
2 | Ignore the Side Mission to defeat Byleth. Just continue sticking with Claude or else you will not be able to recruit Byleth. |
3 | While protecting Claude, send some units to the top left corner of the map. This is so that you can easily switch to them once Fleche, the final boss of the mission, appears there. |
4 | After successfully escorting Claude, Fleche will appear and Byleth will start rushing back to protect her. |
5 | Switch to the units you previously sent to the boss area and defeat Fleche before Byleth returns. |
6 | Accomplishing this lets you recruit both Byleth and Jeralt. |
Jeralt |
Starting Class | Holy Knight | ||
---|---|---|---|---|
Starting Weapon | Lance | |||
Playable Character? | Yes | Crests | Holy Kingdom of Faerghus | |
Affiliation | Church of Seiros |
Innate Ability | Effect | Class to Master |
---|---|---|
Prepared to Die | Rapidly restores the Warrior Gauge when HP is at a certain percentage or below and the Warrior Gauge is less than one bar. | War Master |
Jeralt has to master the War Master class to get the Prepared to Die innate ability.
Innate Abilities are secret abilities not listed among the acquired abilities, and can only be attained by branching out of a unit's recommended class.
How to Get Innate Abilities for Each Character
Status | Captain of Jeralt's Mercenaries |
---|---|
Interests | Fishing, Weapon maintenance |
Likes | His late wife, his child, cold drinks, salty snacks |
Dislikes | Delicate work, shaving, goodbyes |
Liked | Floral Adornment, Tasty Baked Treat, Training Weight, Gemstone Beads, Armored Bear Stuffy, Hunting Dagger, Arithmetic Textbook, The History of Fodlan, Watering Can, Tea Leaves, Book of Crest Designs, Stylish Hair Clip, Legends of Chivalry, Monarch Studies Book, Dapper Handkerchief, Landscape Painting, Exotic Spices, Ceremonial Sword, Ancient Coin, Board Game, Coffee Beans, Pitcher Plant, Sunflower, Violet, Lavender, Daffodil, Rose, Forget-me-nots, Lily, Lily of the Valley, Baby's Breath, Anemone, & Carnation |
---|---|
Loved | Owl Feather, Blue Cheese, Fishing Float, Smoked Meat, Whetstone, & Riding Boots |
Best Gifts to Give Each Character
Question / Prompt | Best Response |
---|---|
Prompt: I've been clumsy as an ox since birth. It nearly got Alois killed once. | Be relieved that Alois is all right. |
Prompt: I won't tell you what to feel, but we're allies now, so let's at least try to get along. | Say you overcame obstacles together. |
Prompt: Derdriu's always been a pretty unique place. Not sure if it's because of the people or the land itself. | Ask him to tell you more. |
Prompt: Enbarr hasn't changed much over the years. I remember the churches had the most beautiful paintings hanging in them. | Ask him to tell you more. |
Prompt: The longer you live, the more past there is to haunt you. | Laugh and say you feel the same. |
Prompt: Fhirdiad underwent massive changes during the reign of the late king. Now few traces of the past remain. | Ask him to tell you more. |
Prompt: You spent some time at Garreg Mach, right? How did academy life treat you? | Talk about how you met your friends. |
Question: Ask about any personal news. Prompt: I stopped by my hometown recently. Everything was gone, and I mean down to the very last shack. All I could do was laugh. |
Be silent. |
Question: Ask about any personal news. Prompt: My kid’s still pretty green—except when it comes to eating. I’ve never seen anyone pack it away like that. |
Laugh. |
Question: Ask about dreams for the future. Prompt: Me? Dreams for the future? Haha! Let's just say sharing a drink with my kid and move on. |
Smile and nod. |
Question: Ask about memories of the past. Prompt: You want to hear about the old days? Sure thing! Adventures, tales of bravery, I've got them all. |
Be unsure. |
Question: Ask about their dislikes. Prompt: Oh, I can't stand shaving. My blade's always slipping and cutting up my face. |
Laugh |
Question: Ask about their family. Prompt: These days, I sometimes see the kid cracking a smile. Never used to do that—maybe it was my fault. |
Give a counterargument. |
Question: Ask about their friends. Prompt: If nothing else, a leader has to keep their people fed. |
Get competitive over it. |
Question: Ask about their likes. Prompt: There's no finer pleasure than sharing a drink with your friends. |
Be pleased. |
Question: Ask about their preferred fighting style. Prompt: They call me the Blade Breaker. I bet you can guess why. |
Be envious. |
Question: Ask about their worries. Prompt: Well, I do my best to avoid the Knights of Seiros—Lady Rhea specifically. |
Express worry. |
Question: Ask what they think of you. Prompt: You and me? We're mercs. We're used to breaking bread today with an enemy from yesterday. |
Act dependable. |
Question: Ask what they think of you. Prompt: That group you ran with, Berling’s Mercenaries? They were good—really good. |
Let that sink in for a moment. |
Expeditions Guide: All Expedition Answers
Pros |
Jeralt's Unique Action Ability, Blade Breaker, is an effective buff to execute in order to increase damage and to guard break foes easily.
|
|
---|---|---|
Cons |
His Unique Support Ability, Captain's Grit, is quite useless if you've conditioned yourself to avoid all kinds of attacks.
|
Ability Name | Type | Description |
---|---|---|
Blade Breaker | Action | Hold the button when performing strong attacks to slightly increases damage, guard break, and explode enemies sent flying. |
Captain's Grit | Support | When a battalion is deployed: slightly reduces knockback from enemies the battalion is effective against. |
Veteran Commander | Tactical | When ordered to seize: reduces damage received from enemies by 30%. |
Charge forward and juggle enemies as you push through and Luminance will attach on them. |
Hold X to consume the Class Gauge and charge forward while radiating Luminance, which will attach to nearby enemies. The Class Gauge will fill over time and when dashing. Land an attack on an enemy with Luminance attached to them to deal additional damage and restore HP.
Swing the lance and slam it on the ground to throw enemies into the air. | |
Two regular lance attacks with a lance thrust with a light magic effect that volleys them mid-air. | |
A series of lance attacks and a summoned light beam that lifts enemies into the air. | |
Attack with a spinning lance that creates a light tornado, blasting enemies in front of the unit after some consecutive regular attacks. | |
Slash at enemies with your lance with the help of light magic, and finish with a charged light attack on the ground that pushes enemies back. | |
Unleash a series of regular lance attacks and charge forward with multiple, powerful lance thrusts. | |
Spam |
Shoot a magic arrow that pushes enemies aside after performing multiple regular attacks. |
Unleash a flurry of stabs that knocks affected enemies back. | |
Swipe at enemies then quickly rush forward to stab and launch them up in the air. | |
Jump and slam the ground after swiping at enemies thrice. | |
After two swipes, briefly stab at enemies before jumping and releasing a powerful ground slam that clears the area. | |
Spin your weapon around to gather your enemies before knocking them away with a piercing attack. | |
Perform a double spin attack before a slam attack that knocks enemies away. | |
Slam your weapon to the ground, then spin your weapon around before knocking your enemies away. | |
Spam |
Knock your enemies away after performing a series of a regular attacks. |
Protagonist | House Leaders | ||
---|---|---|---|
Shez | Edelgard | Dimitri | Claude |
Black Eagles | |||
---|---|---|---|
Hubert | Ferdinand | Linhardt | Caspar |
Bernadetta | Dorothea | Petra | Monica |
Blue Lions | |||
Dedue | Felix | Ashe | Sylvain |
Mercedes | Annette | Ingrid | Rodrigue |
Golden Deer | |||
Hilda | Lorenz | Raphael | Ignatz |
Lysithea | Marianne | Leonie | Holst |
Ashen Wolves | |||
Yuri | Balthus | Constance | Hapi |
List of Characters | |||
---|---|---|---|
Seteth | Flayn | Manuela | Jeritza |
Catherine | Shamir | Byleth | Jeralt |
All Secret Characters | |||
---|---|---|---|
Arval | Sothis | Rhea | Gatekeeper |
How to Recruit Jeralt: Best Class, Combos, and Unique Abilities
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