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This is a ranking page for the hero Elm - Resolute Grouch from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for New Year Elm.
List of Contents
Special Heroes - Gods Renewed Featured Heroes | |||
---|---|---|---|
New Year Panne [9.0/10] |
New Year Ash [9.0/10] |
New Year Elm [9.0/10] |
New Year Askr [9.5/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk/Spd bonuses, partial Null Follow-Up, true damage based on Spd, and AoE damage reduction. |
Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, and deals damage = X% of unit's Spd (X = the number of foes within 3 spaces of target, including target, × 10) during combat. (Excluding area-of-effect Specials; max 30%.) If unit is not adjacent to an ally, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = the number of foes within 3 spaces of target, including target, × 20 (max 60%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
Enables【Canto (Rem. +1)】. Removes the condition to transform. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★★☆☆ | |
Atk (10) | ★★★☆☆ | |
Spd (12) | ★★★★★ | |
Def (5) | ★★☆☆☆ | |
Res (7) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for New Year Elm are +Spd and -HP. His Spd is at base 45 which is the highest in the game as of the time of his release. His kit revolves around outspeeding his opponents and boosting his Spd is a top priority.
Any of his defensive stats can be taken as a bane.
We recommend +Spd when merging New Year Elm up to +10 for similar reasons above. His Spd is the most important stat and should be boosted as much as possible.
HOT | |
---|---|
:
Luna
:
-
|
:
-
|
New Year Elm works best with additional Atk/Spd skills to boost his offenses. We opted for Atk/Spd Clash because Elm's 3 movement allows him to use it better than most other heroes.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
184 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
40 |
Rank: 400/1171 |
Spd |
45 |
Rank: 119/1171 |
Def |
27 |
Rank: 646/1171 |
Res |
31 |
Rank: 337/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 59 | 50 | 31 | 35 | 221 | Lv.40 +10 | 46 | 45 | 50 | 31 | 35 | 207 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 44 | 49 | 31 | 35 | 207 |
+Atk Lv.40 +10 | 45 | 48 | 49 | 31 | 35 | 208 |
+Spd Lv.40 +10 | 45 | 44 | 52 | 31 | 35 | 207 |
+Def Lv.40 +10 | 45 | 44 | 49 | 34 | 35 | 207 |
+Res Lv.40 +10 | 45 | 44 | 49 | 31 | 38 | 207 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 54 | 45 | 27 | 31 | 198 |
5★ Lv.40 | 41 | 40 | 45 | 27 | 31 | 184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 24 | 12 | 5 | 7 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 48 | 36 | 25 | 194 | |
40 | 45 | 47 | 35 | 22 | 189 | |
New Year Elm
|
41 | 40 | 45 | 27 | 31 | 184 |
41 | 43 | 44 | 31 | 24 | 183 | |
41 | 34 | 40 | 17 | 40 | 172 | |
42 | 39 | 43 | 23 | 25 | 172 | |
42 | 41 | 30 | 36 | 18 | 167 | |
39 | 32 | 38 | 24 | 29 | 162 | |
41 | 38 | 31 | 34 | 18 | 162 |
Note: Stats bonuses from skills are not taken into account.
New Year Elm is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
New Year Elm's Fang of Finality is loaded with offensive effects that allow him to safely engage onto his foes.
Whenever New Year Elm initiates combat or is not adjacent to an ally, it grants him Atk/Spd+6, neutralizes effects that prevent his follow-up attacks, and deals true damage based on his Spd and the number of enemies near his target.
Fang of Finality also reduces the damage Elm takes from area-of-effect Specials if he isn't adjacent to an ally.
Fang of Finality also has the standard effects of flying beast transformation; Atk+2 and movement +1 upon transforming.
To make his transformation easier, New Year Elm comes with Beast N Trace 3 which removes transformation conditions and grants 【Canto (Rem. +1)】.
As a flying unit, New Year Elm takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
New Year Elm takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Elm - Resolute Grouch only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Elm - Resolute Grouch if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
14 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, and deals damage = X% of unit's Spd (X = the number of foes within 3 spaces of target, including target, × 10) during combat. (Excluding area-of-effect Specials; max 30%.) If unit is not adjacent to an ally, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = the number of foes within 3 spaces of target, including target, × 20 (max 60%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
Enables【Canto (Rem. +1)】. If unit's HP = 100%, removes the condition to transform. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
Enables【Canto (Rem. +1)】. If unit's HP ≥ 50%, removes the condition to transform. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
Enables【Canto (Rem. +1)】. Removes the condition to transform. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat. During combat, disables skills of all colorless foes, excluding foe in combat. | 5★ | |
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. | 5★ | |
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. | 5★ |
Value of Skills | ★★★★☆ |
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New Year Elm comes with Beast N Trace 3 and C Feud 3 as inheritance options.
Beast Near Trace is the key skill to inherit when using Elm as fodder.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
New Year Elm is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Landon McDonald |
---|---|
Illustrator | azu - taro |
Appears In |
Heroes from Special Heroes - Gods Renewed | |||
---|---|---|---|
New Year Panne [9.0/10] |
New Year Ash [9.0/10] |
New Year Elm [9.0/10] |
New Year Askr [9.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
New Year Elm Builds and Best IVs
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