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This is a ranking page for the hero Naesala - Sea's Shadow from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Pirate Naesala.
Heroes With the Same Name | |
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Pirate Naesala
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List of Contents
Debut - Perilous Seas Featured Heroes | |||
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Pirate Naesala [9.0/10] |
Pirate Surtr [9.0/10] |
Pirate Hinoka [9.0/10] |
Pirate Vika [8.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Debuffs enemies and ignores follow-up negation ・Can make a follow-up attack before foes can counterattack ・Has extra mobility with Near Trace and denies enemy mobility with Stall Ploy |
Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts Spd/Def-6 on foe and neutralizes effects that prevent unit's follow-up attacks during combat. If unit is not adjacent to an ally and unit initiates combat while transformed, unit can make a follow-up attack before foe can counterattack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
Cooldown Count = 2 Boosts damage dealt by 50%. |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 |
At start of turn, inflicts 【Stall】 on foes in cardinal directions with HP < unit's HP. 【Stall】 If unit has "unit can move 1 extra space", converts that effect into "restricts movement to 1 space" through its next action. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (9) | ★★★★★ | |
Spd (13) | ★★★★★ | |
Def (8) | ★★★☆☆ | |
Res (3) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Pirate Naesala are +Spd and -Res. Pirate Naesala needs to win Spd checks to create follow-up attacks, which are performed consecutively due to Crossbones Claw. Since he is a melee attacker, his Def is a higher priority than his Res, thus having Res as his bane is preferable despite being a superbane.
We recommend a +Spd IV when merging Pirate Naesala to +10 for similar reasons. +Atk is also a fine option if you are investing further into his Spd with his A and seal slots.
HOT | |
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:
Glimmer
:
-
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:
-
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This build utilizes double Atk/Spd Solo skills to allow Naesala to engage, kill, and then retreat back with S/D Near Trace. Atk Smoke 3 debuffs enemies to help patch Naesala's poor defenses during enemy phase.
Neutral Stats at Lv. 40 (5★) | ||
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172 | ||
HP |
42 |
Rank: 263/1171 |
Atk |
39 |
Rank: 458/1171 |
Spd |
43 |
Rank: 182/1171 |
Def |
23 |
Rank: 826/1171 |
Res |
25 |
Rank: 668/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 47 | 58 | 48 | 27 | 29 | 209 | Lv.40 +10 | 47 | 44 | 48 | 27 | 29 | 195 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 49 | 43 | 47 | 27 | 29 | 195 |
+Atk Lv.40 +10 | 46 | 47 | 47 | 27 | 29 | 196 |
+Spd Lv.40 +10 | 46 | 43 | 51 | 27 | 29 | 196 |
+Def Lv.40 +10 | 46 | 43 | 47 | 30 | 29 | 195 |
+Res Lv.40 +10 | 46 | 43 | 47 | 27 | 32 | 195 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 42 | 53 | 43 | 23 | 25 | 186 |
5★ Lv.40 | 42 | 39 | 43 | 23 | 25 | 172 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 23 | 13 | 8 | 3 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 48 | 36 | 25 | 194 | |
40 | 45 | 47 | 35 | 22 | 189 | |
41 | 40 | 45 | 27 | 31 | 184 | |
41 | 43 | 44 | 31 | 24 | 183 | |
41 | 34 | 40 | 17 | 40 | 172 | |
Pirate Naesala
|
42 | 39 | 43 | 23 | 25 | 172 |
42 | 41 | 30 | 36 | 18 | 167 | |
39 | 32 | 38 | 24 | 29 | 162 | |
41 | 38 | 31 | 34 | 18 | 162 |
Note: Stats bonuses from skills are not taken into account.
Pirate Naesala is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Naesala has huge boosts from his skills when he's initiating combat and transformed so he should start fights whenever possible! The bonuses are as follows:
Pirate Naesala debuts with a new C skill, Stall Ploy 3.
At the start of turn, it debuffs units with extra movement skills in his cardinal directions and more HP than him and forces them to move only 1 space instead.
This is a powerful skill as it counters units with Odd Tempest, Even Tempest, and a unit like Legendary Sigurd.
While his weapon and A skill gives massive firepower, the drawback is that Naesala suffers from a weak enemy phase. He needs to initiate to get the Desperation effect on his weapon, and is left with little to defend himself with.
Because of the lack of Distant Counter, he's also vulnerable in the enemy phase, especially against ranged enemy units as he cannot retaliate.
As a flying unit, Pirate Naesala takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep him out of the range of archers and leave them to other units.
Heroes with Effective Skills
Pirate Naesala also has a low HP stat which makes him an awkward carrier of his skill Stall Ploy 3. He has just enough HP to affect Legendary Sigurd, but that may change depending on outside factors such as Mythic heroes or HP boosting skills.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Naesala - Sea's Shadow only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Naesala - Sea's Shadow if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
14 | 1 | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts Spd/Def-6 on foe and neutralizes effects that prevent unit's follow-up attacks during combat. If unit is not adjacent to an ally and unit initiates combat while transformed, unit can make a follow-up attack before foe can counterattack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
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If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ | |
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 5★ | |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-1 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-2 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
At start of turn, inflicts 【Stall】 on foes in cardinal directions with HP < unit's HP-5. 【Stall】 If unit has "unit can move 1 extra space", converts that effect into "restricts movement to 1 space" through its next action. |
5★ | |
At start of turn, inflicts 【Stall】 on foes in cardinal directions with HP < unit's HP-3. 【Stall】 If unit has "unit can move 1 extra space", converts that effect into "restricts movement to 1 space" through its next action. |
5★ | |
At start of turn, inflicts 【Stall】 on foes in cardinal directions with HP < unit's HP. 【Stall】 If unit has "unit can move 1 extra space", converts that effect into "restricts movement to 1 space" through its next action. |
5★ |
Value of Skills | ★★★★★ |
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Pirate Naesala carries multiple skills that are worth giving to other units:
Through pre-inheriting, it is possible to use one copy of Pirate Naesala to inherit both Atk/Spd Solo 4 and another skill tree in his kit.
Pirate Naesala is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Lucien Dodge |
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Illustrator | Clover.K |
Appears In |
Heroes from Debut - Perilous Seas | |||
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Pirate Naesala [9.0/10] |
Pirate Surtr [9.0/10] |
Pirate Hinoka [9.0/10] |
Pirate Vika [8.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Pirate Naesala Builds and Best IVs
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