The First Descendant

Hotfix 1.0.5 Patch Notes (July 31 Update)

Beginner's Guide and Advanced Tips and Tricks
The First Descendant Roadmap
Season 1 | New Update
★ New Characters: Hailey and Ultimate Freyna
☆ Season Guides: Battle Pass | Invasion Guide | ETA-0
☆ New Void Interception: Death Stalker
☆ New Weapon: Frost Watcher

The First Descendant - Hotfix 1.0.5

This page provides details about the Hotfix 1.0.5 of The First Descendant (TFD), which was applied on July 31, 2024, after the server maintenance. See the patch notes for the Hotfix 1.0.5 here, and learn more about the fixes in this page.

July 31, 2024 Hotfix 1.0.5 Date and Time

Hotfix 1.0.5 Announcement

An update was done on July 31, 2024 at 01:40 AM PDT. This is during the server maintenance update on the same day, which started at 00:00 AM PDT which focused mostly on the major update.

Hotfix 1.0.5 Release Date and Time Table

Hotfix 1.0.5 UTC PDT JST
July 31, 2024 08:40 AM 01:40 AM 03:40 PM

July 31, 2024 Hotfix 1.0.5 Summary

Hotfix 1.0.5 Summary of Changes

  • New Descendants and Bug Fixes for Steam, Xbox Series X│S, Xbox One, PS4, PS5.
  • Content improvements focusing on Module Storage, Vulgus Strategic Outpost, and Special Operations.

July 31, 2024 Hotfix 1.0.5 Patch Notes

July 31, 2024 Hotfix 1.0.5 Patch Notes


Optimization Improvements

  • (PC, PS5, XSX, XSS) Applied AMD FSR 3.1.
  • (PS4, XB1) Optimized memory usage.
  • (PS4, XB1) Optimized resolution to increase the maximum resolution by at least 5%.

Content Improvements Patch Notes

UI/UX

  • Fixed an issue where enemies defeated by the unique effects of Ultimate Weapons were not counted in Battle Pass Challenge and Awards.
  • Fixed an issue where the capacity cost reduced by matching socket types was not displayed on the Weapon Module Enhancement screen.
  • Fixed an issue where closing the Capacity Exceeded warning message while enhancing a module made the game inoperable.
  • Fixed an issue where restarting an Intercept Battle, Infiltration Operation, or Special Operation after completing it would not matchmake you with allies who applied to restart with you.
  • Revised the description on the Info screen that incorrectly stated that the damage taken decreases the higher the "Incoming Damage Modifier," so that now it states the damage taken decreases the lower the modifier.
  • Fixed an issue where completing a mission with a weapon that has been socketed at least once would appear to give Mastery Rank EXP, when in fact it does not.
  • Fixed an issue where the names of the core materials and blueprints of Ultimate Weapons were swapped.
  • Fixed an issue where the quantity of attached paint was not displayed in the Mailbox.
  • Fixed an issue where the DBNO UI animation would persist when a DBNO ally left and another ally joined.
  • Fixed an issue where changing loadouts while in combat is not possible but the UI would switch to the selected loadout.

Descendants and Modules

  • Increased the Poison contagion range of Freyna's Room 0 Trauma from a 4 m radius to a 7 m radius.
  • Increased the maximum scaling range of Valby's skills from 200% to 250%.
  • Increased the maximum scaling range of Blair's skills from 200% to 250%.
  • Changed the blizzard generated by Viessa's "Glacial Cloud" module to be triggered instantly without delay.
  • Changed Valby's "Albion Academy Cadet" head skin to be dyeable.
  • Changed "Incoming Final Damage" to "Incoming Damage Modifier" in the description of the "Safe Recovery" module.

Equipment

  • Added a feature in Game Options that enables some single-shot and burst weapons to fire automatically when the fire button is pressed and held down.
  • Increased Enduring Legacy's Critical Hit Damage from 1.7x to 2.3x.
  • Increased Secret Garden's Critical Hit Rate from 35% to 50% and Critical Hit Damage from 1.85x to 2.25x.
  • Increased Nazeistra's Devotion's Critical Hit Rate from 36% to 45% and Critical Hit Damage from 2x to 2.25x.
  • Decreased the trigger rate of Bombardment of Greg's Reversed Fate, but now it also triggers when the weapon is fired at unshielded enemies.
  • Equipment can now be dismantled at once with no quantity limit.

Field

  • Increased the amount of Void Shards that can be acquired from Special Operations by about 7 times.
  • Reduced the distance you're knocked down when hit by a trap.
  • Lowered the ratio at which the named monster's immunity sphere HP scales with the number of players in Infiltration Operations, and reduced the duration of immunity.
  • The Agna Desert, Vespers, Echo Swamp, White-night Gulch, Hagios, and Fortress fields now have a 100% chance to spawn Encrypted Vaults at spawn.
  • Increased the hit box size in "data collection" missions to make it easier to collect data.
  • Outside environmental sounds are now less audible in the indoor areas in Kingston.
  • Adjusted the distance that monsters spawn in the Laboratory to be closer as 15m.

Miscellaneous

  • Balanced sound levels for shield destruction notification, material research result window, etc.

Bug Fixes Patch Notes

UI/UX

  • Fixed an issue where enemies defeated by the unique effects of Ultimate Weapons were not counted in Battle Pass Challenge and Awards.
  • Fixed an issue where the capacity cost reduced by matching socket types was not displayed on the Weapon Module Enhancement screen.
  • Fixed an issue where closing the Capacity Exceeded warning message while enhancing a module made the game inoperable.
  • Fixed an issue where restarting an Intercept Battle, Infiltration Operation, or Special Operation after completing it would not matchmake you with allies who applied to restart with you.
  • Revised the description on the Info screen that incorrectly stated that the damage taken decreases the higher the "Incoming Damage Modifier," so that now it states the damage taken decreases the lower the modifier.
  • Fixed an issue where completing a mission with a weapon that has been socketed at least once would appear to give Mastery Rank EXP, when in fact it does not.
  • Fixed an issue where the names of the core materials and blueprints of Ultimate Weapons were swapped.
  • Fixed an issue where the quantity of attached paint was not displayed in the Mailbox.
  • Fixed an issue where the DBNO UI animation would persist when a DBNO ally left and another ally joined.
  • Fixed an issue where changing loadouts while in combat is not possible but the UI would switch to the selected loadout.

Descendants

  • Fixed an issue where Lepic could trigger the "Overkill" skill at 0 MP while equipping the "Increased Efficiency" module.
  • Fixed an issue where Yujin could not target an ally when using "Solidarity Healing" if part of their body was covered by an object.
  • Fixed an issue where DBNO allies rescued by Yujin could not use any skills for a short period of time after the rescue.
  • Fixed an issue where switching weapons after using Viessa's "Frost Road" skill caused the skill's visual effect to remain.
  • Fixed an issue where the Knockdown range of Valby's "Plop Plop" skill was larger than the actual Skill Range.
  • Fixed an issue where Enzo's "Shoot Support" was not applied to allies.
  • Fixed an issue where using Ultimate Gley's "Massacre" or "Life Siphon" skill did not increase her Skill damage when she is above 50% HP.
  • Fixed an issue where Gley's "Life Siphon" skill and her Modification Modules "Massive Sanguification" and "Explosive Life" could be used on objects in Intercept Battles.
  • Fixed an issue where Kyle's "Repulsion Dash" could be used on objects in Intercept Battles.
  • Fixed an issue where the skill animation of Kyle's "Repulsion Dash" skill would intermittently be cancelled.
  • Fixed an issue where the power of Ultimate Bunny's "Lightning Emission" was determined by the amount of Electricity she had at the time of use, unlike Bunny. The power of Bunny's "Lightning Emission" depends on the amount of Electricity she currently has.
  • Fixed an issue where Bunny's "Maximum Power" skill's sound pitch went up infinitely and sounded like a noise.
  • Fixed an issue where Esiemo would become uncontrollable while using the "Arche Explosion" skill.
  • Fixed an issue where after Ultimate Viessa used "Frost Road" with the "Absolute-Zero" module or Valby used "Laundry Bomb," Ajax placing a barrier on top of it inflicted reflective damage on Ultimate Viessa or Valby.

Equipment

  • Fixed an issue where moving on a field with three or four pieces of an external component set prevented the 2-piece set effect from being applied.
  • Fixed an issue where the damage of hitting the Ultimate Weapon King's Guard Lance after it was deployed was recorded in the statistics.
  • Fixed an issue where the Ultimate Weapon Executor's Hip Fire Accuracy was lower than what it should be.
  • Fixed an issue where the Ultimate Weapon Thunder Cage's unique effect would deal more than 1.33x damage when monsters were clustered. Instead, Electric Shockwave now deals 2x damage regardless of the number of enemies.
  • Fixed an issue where you could hear one or two extra shots when firing single shots with a repeating firearm.

Modules

  • Fixed an issue where the Firearm Critical Hit Rate increase effect was missing in the description of Valby's "Supply Moisture" module.
  • Fixed an issue where Valby's "Tidal Wave" module would not properly stack Finishing Attack when piercing an enemy.
  • Fixed an issue where equipping Ajax's "Body Enhancement" module would have different final result values depending on when it was saved.
  • Fixed an issue where if the "Matrix Recomputation module" was equipped by Ajax the Shield would recover every time after a very short while and the Shield started at 50% after equipment.
  • Fixed an issue where the "Pitmaster" passive would remain indefinitely when Blair removed the "Classic Chef" module while Flame Zone was in effect.
  • Fixed an issue where the knockback effect would not trigger when Blair used "Deadly Cuisine" while equipped with the "Backdraft" module.
  • Fixed an issue where the name of the "Sharp Precision Shot" module's buff was incorrectly shown as "Lethal Finish."
  • Fixed an issue where Bunny's Evolving Skin quest requirements were not counted when Bunny equipped a Modification Module.
  • Fixed an issue where Bunny unequipping the "Electric Condense" module left a status effect display that did not have any effect.
  • Fixed an issue where Gley's "Predator Instinct" module skill displayed the Frenzied state icon and name twice when used.
  • Fixed an issue where Ultimate Gley's "Demonic Modification" module sometimes did not deal damage when used.

Field

  • Fixed an issue where defeating named monsters at the same time as Void Fusion Reactor mission was being deleted allowed the player to use Reconstructing Devices without consuming Void Shards.
  • Fixed an issue where the zone map of "Hagios: The Old Mystery" showed different paths from actual paths.
  • Fixed an issue where the traps would remain on restart after dying in the No Resurrection Zone in Hagos: The Haven.
  • Fixed an issue where movement markers would appear while progressing through the Void Fusion Reactor.
  • Fixed an issue where roaming monsters would not spawn on the White-night Gulch: Hatchery battlefield.
  • Changed the Amorphous Material Patterns and Shape Stabilizers acquired from Hard Infiltration Operations in the White-night Gulch and Hagios.

Miscellaneous

  • Fixed an intermittent terrain rendering bug.
  • (XB1, XB1S) Fixed an issue where textures would intermittently display black lines when rendering terrain.
  • Fixed an issue where the Sub Quest "Obtain Freyna's Research Materials 1" would complete after clearing "Rockfall: Vulgus Strategic Outpost" even if the "Amorphous Material Pattern: Freyna" was not obtained.
  • Fixed an issue where the Sub Quest "Prepare to Obtain Additional Materials for Freyna Research" could not be completed with Ultimate Bunny.
  • Fixed an issue where the camera would intermittently freeze when removing parts during Intercept Battles.
  • Fixed an issue where the Elite Vulgus Special Effect "Chasing Orb" would not deal damage.

The First Descendant Related News

The First Descendant - News Partial
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All Updates and Patches

Updates and Patches
Hotfix 1.1.5
October 14 Update
Hotfix 1.1.4
October 14 Update
Hotfix 1.1.3
September 26 Update
Hotfix 1.1.2
September 12 Update
Hotfix 1.1.1
September 5 Update
Hotfix 1.1.0b
August 30 Update
Update 1.1.0
August 29,2024
Hotfix 1.0.7
August 13, 2024
Hotfix 1.0.6
August 2, 2024
Hotfix 1.0.5
July 31, 2024
Hotfix 1.0.4
July 24, 2024
Client Patch Notice
July 19,2024
Hotfix 1.0.3
July 18, 2024
Hotfix 1.0.2
July 11, 2024
Hotfix 1.0.1
July 5, 2024
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