The First Descendant

Hotfix 1.1.2 Patch Notes (September 12 Update)

The First Descendant - Hotfix 1.1.2
This page provides details about the Hotfix 1.1.2 patch of The First Descendant (TFD), which was applied on September 12, 2024, which nerfs some Void Intercepts and buffs some Ultimate Weapons Invasions. See the patch notes for the 1.1.2 hotfix here, and learn more about the updates in this page.

Hotfix 1.1.2 Date and Time

Hotfix 1.1.2 Announcement

Hotfix 1.1.2 was released on Thursday, September 12, 2024, at 06:00 PDT. The update mainly focused on increasing the viability of some Ultimate Weapons, lowering the difficulty of some notorious Void Intercepts, and improving on the Filter feature.

Hotfix 1.1.2 Release Date and Time Table

Hotfix 1.1.2 UTC PDT JST
September 12, 2024 13:00 (09/12) 06:00 (09/12) 22:00 (09/12)

September 12, 2024 Hotfix 1.1.2 Preview Summary

Hotfix 1.1.2 Summary of Changes

  • Invasion Dungeons are given quality-of-life changes to improve enjoyability
  • Changes on some Inversion Reinforcements.
  • Small bug fixes.

September 12, 2024 Hotfix 1.1.2 Patch Notes

September 12, 2024 Hotfix 1.1.2 Patch Notes



Content Improvements

Invasions

  • When using a General Round Weapon, Bullet Cost +1
  • When using an Impact Round Weapon, Bullet Cost +1
  • When using a Special Round Weapon, Bullet Cost +1
  • When using a High-Power Round Weapon, Bullet Cost +1
  • When using Roll, Firearm ATK -3.6% (up to 10 stacks)
  • When using Grappling Hook, Skill Power -43.6% (30s duration)
  • When using Skill, Movement Speed -50% (30s duration)
  • When aiming, Incoming Damage Modifier +2.7%

Void Intercepts

  • HP Orbs that appear in Intercept Battles now recover 25% of Max HP instead of 20%.
  • MP Orbs that appear in Intercept Battles now recover 16% of Max MP instead of 13%.
  • Decreased the frequency of Dead Bride's Teleport' while Frenzied.
  • Decreased the range of Dead Bride's 'Snow Storm (the veil consisting of Chill)' and reduced the damage.
  • Decreased the Part HP of Dead Bride's Amplifier.
  • Greatly reduced the Part HP of Hanged Man's Charger
  • Greatly reduced the damage of Hanged Man's Thunder Wave.
  • Greatly reduced the damage of Hanged Man's Charging Laser.
  • Decreased the damage of Hanged Man's Thunderbolt skill that occurs while Frenzied.
  • Decreased the duration of Hanged Man's Electric Cannon.

Operations

  • Lowered the difficulty of the 'Deception Transmitter (Defense)' mission at the 'Sterile Land: Rockfall.'
  • Knockdown damage will not occur in a row when damaged by traps.
  • Made monsters spawn faster in the Extermination Mission of the Hard Infiltration Operation 'Echo Swamp: Seed Vault,' and lowered the required amount for the Collection Mission.
  • The Data Collection Mission of the Hard Infiltration Operation 'Hagios: The Old Mystery' has been changed to a Traversal Mission.
  • In the Invasion: Legion of Immortality, the maximum distance for feeding Artificial Brains to the Quantum Computing Unit has been changed from 2m to 3.5m.
  • Added sniper monsters to the 'Fortress: Defense Line" Void Fragment mission to prevent simple macros.

Settings

  • The ESC menu can now be activated during the DBNO state.
  • Changed the Aim Assist settings for controllers.
  • The default value is now 50 instead of 80.
  • The maximum Aim Assist range for every weapon except Sniper Rifles has been changed to 100m.
  • Aim Assist now reactivates faster when targeting multiple enemies in a row.
  • The minimum distance for Camera Auto Rotate to trigger has been changed to 4m or above.
  • Weakened the pull strength of crosshair towards the center of an enemy.
  • Decreased the duration of Aim Assist when trying to target another monster.

Battle Pass

  • Added page 13 for the Season 1 Battle Pass, adding Crystallization Catalysts and Energy Activators as rewards.

Ultimate Weapons

Wave of Light

  • Decreased the recoil of 'Solar Halo' while increasing the 'Firearm Critical Hit Rate.' Increased the 'Duration' of the effect depending on the enhancement level.
  • Hitting enemies while 'Solar Halo' is active now creates 'Dusk,' inflicting 'Lunar Halo' to enemies within the range.
  • 'Firearm ATK' increases on hitting enemies inflicted with 'Lunar Halo.'

King's Guard Lance

  • Increased the 'Base Fire Rate' of King's Guard Lance while decreasing the base time it takes to charge.
  • You can now place up to three 'Guardian Lances,' and the Lances automatically attack enemies within the 'DMG Range' when placed.
  • The 'Damage Interval' of the 'Guardian Lance' is now affected by the 'Fire Rate' of King's Guard Lance.
  • Increased the 'Duration' of the 'Guardian Lance' depending on the enhancement level.
  • Increased the 'Duration Increase Upon Hit' and 'DMG Range' of the 'Guardian Lance,' with the maximum possible increase in range being limited.

Executor

  • Increased the base 'Hip Fire Accuracy' and 'Aimed Shot Accuracy' of 'Executor.'
  • When the 'Executor's Exaltation' effect is active, failing to hit all fired bullets will no longer decrease the amount of stacks.
  • Decreased the maximum stacks of the 'Executor's Exaltation' effect, and firing the gun at maximum stacks will no longer disable the ability.
  • Increased 'Accuracy' and 'Firearm Critical Hit Rate' based on the adjusted maximum stacks of the 'Executor's Exaltation' effect. 'Firearm Critical Hit Damage' and 'Fire Rate' are also increased now.
  • The 'Executor's Exaltation' effect at maximum stacks now increases 'Weak Point Damage' instead of 'Firearm ATK.'
  • 'Firearm ATK' is no longer increased when hitting enemies inflicted with 'Electrocution.'

Peace Maker

  • The 'Single Reload for Peace' effect is now also granted when using a 'Fusion' skill.
  • The 'Skill Cost' of the 'Single Reload for Peace' effect now decreases depending on the enhancement level.
  • Increased the 'Non-Attribute Skill Power per Stack' of the 'Single Reload for Peace' effect.

EXCAVA

  • Decreased the maximum stacks of 'Voltage Charge' depending on the enhancement level in order to grant the 'Energy Grenade' effect more quickly.
  • Increased Additional Damage for shooting while aiming when the 'Energy Grenade' effect is active depending on the enhancement level.
  • Slightly increased the projectile size of the 'Energy Grenade.'
  • Increased the Electric Resistance Decrease of the 'Voltage Accumulation' effect depending on the enhancement level.

UI/UX

Junk Filter

  • The 'Filter all as junk' function has been retooled to 'Bulk Exclude Junk Filter.'
  • Functions by specifying conditions for which ones to not designate as junk.
  • 'Option Filter' now allows you to choose whether the items are excluded if they meet only one specified condition, or more than two.
  • The current settings for 'Filter all as junk' will be reset, so please make sure to check your 'Exclude from junk' settings before you dismantle

Quality of Life Changes

  • Pressing the Map (M) button in an Inventory menu (Inventory, Descendants, Customize, Consumables, Battle Pass, Shop) allows you to enter the Map screen.
  • Pressing the Inventory (I) button in a Map menu (Map, Library, Journal, Quest, Social) allows you to enter the Inventory screen.
  • You can now bind hotkeys for the Library, Consumables, Journal, Social, Battle Pass, and Shop menus in Game Options.
  • You can now immediately choose a selectable reward before you begin Hard Infiltration Operations.
  • The Weapons List in Customize now displays the status of skins for each weapon.
  • At the Library, the items obtained from Research are also displayed in the acquisition info. You can also check tooltips for Amorphous Materials now.
  • 'Change Firing Mode' in the gameplay settings is now enabled by default.

Bug Fixes

UI/UX

  • Fixed an issue where it automatically switched to the Tracked Items tab upon entering the Research screen if there are completed or in-progress Research Items.
  • Fixed an issue where the Usage Information button is not displayed for the tooltips of certain common skins.
  • Fixed an issue where entering a private battlefield as a party and leaving the party could turn the battlefield to public. Now you are sent to Albion the moment you leave your party on a private battlefield.
  • Fixed an issue where trying to equip a Module when the Socket Type is changed could incorrectly display accumulated applied values.

Descendants and Ultimate Weapons

  • Fixed an issue where the effect remains if Ajax’s Barrier is immediately destroyed at the time it is created
  • When Hailey uses the 'Zenith' skill, it is now affected by the 'Movement Speed' of her current weapon rather than her Unique Weapon. This allows the 'Arche Pacemaker' effect of the Inversion Reinforcement to be properly applied.
  • If the Max HP of an ally healed by Yujin is less than 1, the amount of recovery is now calculated based on the target's 'Max Energy Shield.'
  • Fixed an issue where 'King's Guard Lance' blocked enemy projectiles.

Miscellaneous

  • Fixed an issue where the "Collect Ironheart Particles” quest was not being completed despite being carried out.
  • After the hotfix patch, the reward will be automatically applied upon re-login.
  • Fixed an issue in the Invasion: Legion of Immortality mission where dying during the battle against a Named Monster could cause certain UI to not properly show up.
  • Fixed an issue in the Agna Desert: The Asylum (Normal) Infiltration Operation where dying during the battle against a Named Monster could cause the door to not open.

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August 29,2024
Hotfix 1.0.7
August 13, 2024
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August 2, 2024
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July 31, 2024
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July 24, 2024
Client Patch Notice
July 19,2024
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July 18, 2024
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July 11, 2024
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