This is a walkthrough for beating Rubber Band, one of the bosses in Paper Mario: The Origami King for the Nintendo Switch. This guide will cover boss strategy, the best weapons to use, as well as other tips and tricks for beating Rubber Band.
List of Contents
The battle will start off with Rubber Band casting out bumpers over the board, which are shaped like arrows. These will move you a space in whatever direction they're pointing. Your main objective is to set up a path that will allow you to activate the Magic Circles and land on one up close to the boss. If you land on a Magic Cirlce in one of the two innermost circles, this attack will deal a ton of damage to Rubber Band, so go for this whenever possible.
The basic strategy does not really change throughout the battle, however, there will be less arrows for moving inward at your disposal, so using the bumper bands set on the board to move toward the center will be essential. Using these bands also has the bonus effect of allowing Rubber Band to recover less HP when it uses Pullback.
As you continue to damage it, Rubber Band will lose more and more of its bands. Right before it runs out of HP, its form will change, and it will become a single Rubber Band. Still, you will want to move toward a Magic Circle, then grab it with the 1000-Fold Arms to finish it off. When you try to grab it, it will wiggle left and right to dodge your arms, and even damage you. You cannot grab it while it is moving, but it will stop for a brief moment and lean forward, either to its left or right. Grab it when it does this to deal the final blow.
Rubber Band will throw these out randomly at the start of turns, which will slightly take away from its total HP. Using them to move around the board is the key to this battle.
They are in an arrow-like shape, and landing on one will send you one space forward in whatever direction they're pointing. However, unlike arrow panels, they do not change the direction Mario walks. This means that if Mario is walking clockwise and steps on one of these pointed at Rubber Band, Mario will move forward one ring but continue going clockwise.
After Mario's turn ends, Rubber Band will use Pullback to take these all back and restore some HP. This means that if you are able to walk over many of these and use them up, Rubber Band will be able to recover less HP at the end of the turn!
In the enemy turn, Rubber Band will use this attack where it fires rubber bands at you. It is extremely vital that you properly block each of these, as getting hit by an unblocked one will bind Mario and make it impossible for him to block subsequent attacks or move in the next turn.
If this happens, when the Enemy turn starts up again, Rubber Band will use a move called Trapped Snapback, where it swoops at you with its arm. Although you cannot block, you can press A to jump over it and avoid taking any damage.
You can spend coins for numerous effects. By pressing +, you can add more time to the clock, giving a little bit more leeway when figuring out the correct path for the ring puzzle.
Pressing Y to have Toads cheer also has a very useful effect in this battle. If you spend enough coins, you will be able to recover some health, and in addition, Mario's path along the ring becomes visible. This will make it much easier to solve the puzzle and end up in the correct spot. Note however that this will only last during the current turn.
While you can use attacks from the Attack Panels, Rubber Band will usually recover this HP when it uses Quick Draw (unless you were able to deactivate all of the bumper bands). Therefore, it is in your best interest to instead use the 1000-Fold Arms to deal more damage. When doing this, there are two things to keep in mind:
Boss Fight Guide & List of All Bosses
Earth Vellumental | Colored Pencils |
Water Vellumental | Rubber Band |
Gooper Blooper | Giant Pokey |
Fire Vellumental | Hole Punch |
Ice Vellumental | Tape |
Sumo Bros | Handaconda |
Buzzy Beetle | Scissors |
Stapler | King Olly |
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