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★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
★ Romance Guides for each Companion
★ Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues
This is a complete walkthrough for the side quest, The Hall of Valor, in Dragon Age: The Veilguard. See this guide for quest information, unlock requirements, objectives, and major decisions!
List of Contents
The Hall of Valor | ||
---|---|---|
Location | The Hall of Valor | |
Rewards |
・1620 XP ・990 Gold ・Call of the Hall ・A Modest Brooch (Appearance) ・Dragon Skull Monument (Decor) ・+550 Lords of Fortune Strength ・Increased bond with current companions |
|
Description | ||
The Hall of Valor in Rivain offers fighters a chance to test their skill aganst the spirits |
Hall of Valor Matches |
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|
The quest is a gauntlet of 10 fights, with each round facing a different set of opponents. It is recommended to bring companions and abilities that can exploit the enemies' weaknesses. Utilize the Beacon nearby to change your party whenever necessary.
Weakness | Resistance |
---|---|
Necrotic | Electric |
The first fight is against the Antaam, who are weak against Necrotic damage and resists Electricity. Having Lucanis and Emmrich for the fight is advantageous due to their specialization in dealing Necrotic damage.
Lucanis Best Builds and Skills
Weakness | Resistance |
---|---|
Cold | Fire |
Venatori will be the next set of opponents, this time vulnerable to Cold and resists Fire. Bring Neve as her attacks and abilities all deal Cold damage.
Weakness | Resistance |
---|---|
Electric | Cold |
Fade-Touched creatures are weak to Electricity, where Bellara's abilities will shine through. Have Bellara join the party and equip her offensive abilities for the battle.
Bellara Best Builds and Skills
Weakness | Resistance |
---|---|
Cold | Fire |
Demons are fought in the fourth round, whose weakness lies in the Cold and is resistant to Fire. Some demons have a barrier protecting their health, hence, it is recommended to remove it with ranged attacks first before unleashing abilities.
Weakness | Resistance |
---|---|
Necrotic (Iron Construct) Fire (Deepstalker) |
Electric (Iron Construct) Necrotic (Deepstalker) |
The deep roads creatures have varying weaknesses and resistances, hence, it is advantageous to bring Harding whose physical damage specialty is neutral against all enemy types. It is advised to defeat the Deepstalkers first and focus fire on the Iron Construct after.
Harding Best Builds and Skills
Weakness | Resistance |
---|---|
Necrotic | Cold |
The Frenzied Dead are notably weak to Necrotic damage, which both Emmrich and Lucanis excel on. The undead are numerous, hence, it is recommended to use AoE abilities such as Emmrich's The Bell Tolls to clear hordes of them at once.
Emmrich Best Builds and Skills
Weakness | Resistance |
---|---|
Fire | Necrotic |
The Darkspawn are weak to Fire, allowing Davrin and Taash to shine in the fight. Davrin has an especially higher advantage as some of his equipment grant bonuses when fighting against the darkspawn.
Weakness | Resistance |
---|---|
Electric | Fire |
Mercenaries belong to the human category, who are notably weak to Electricity and resists Fire. If enemies are proving to be difficult, players may opt to knock them into the center hole to defeat them instantly. Doing so will unlock the Falling for You hidden achievement.
Trophy Guide and List of Achievements
Weakness | Resistance |
---|---|
Necrotic | Cold |
The ninth round is against the undead once again, this time against undead soldiers protected by armor and mages with barriers. Take advantage of primers and detonators to deplete either forms of protection quickly, in addition to clearing weaker mobs in the process.
Weakness | Resistance |
---|---|
Cold | Fire |
The final round is against the Venatori, this time with an Elite War-Mage and multiple other mages in tow. Have both Neve and Lucanis in the party as the former specializes in Cold damage, and the latter cuts through barriers with ease.
Winning the fight concludes the Hall of Valor quest, and awards the Call of the Hall unique ring.
Quest Guides | ||
---|---|---|
Main Quests | Companion Quests | Faction and Region Quests | Best Side Quests | - | - |
The Hall of Valor Quest Guide
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