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This is a page about the Pokemon Houndoom in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Houndoom's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Houndoom can be found in.
List of Contents
Houndoom | |
---|---|
Type 1 | Type 2 |
Dark | Fire |
Ability | Effect |
---|---|
Early Bird | When the Pokemon gets the Sleep, Napping, Yawning, or Nightmare condition, the condition will be healed in fewer turns. |
Flash Fire | The Pokemon will absorb Fire-type moves that are used on it, boosting the power of its own Fire-type moves. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Inferno | Fire | It damages an enemy. It also leaves the enemy with a Burn. |
Base | Nasty Plot | Dark | It sharply boosts your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Base | Thunder Fang | Electric | It damages an enemy. It could also cause Paralysis or make the enemy Flinch. |
Base | Leer | Normal | It lowers the enemy's Defense. |
Base | Ember | Fire | It damages an enemy. It reaches up to 2 tiles away. It could also leave the enemy with a Burn. |
Base | Howl | Normal | It boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Base | Smog | Poison | It damages an enemy. It could also make the enemy Poisoned. |
13 | Roar | Normal | It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage. |
16 | Bite | Dark | It damages an enemy. It could also make the enemy Flinch. |
20 | Odor Sleuth | Normal | It resets any boosts to evasiveness for all enemies in the same room. It also makes Ghost-type enemies Exposed, which allows Normal- and Fighting-type moves to hit them. |
26 | Beat Up | Dark | It warps all your teammates close to the targeted enemy. |
30 | Fire Fang | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
35 | Feint Attack | Dark | It damages an enemy. It never misses. |
41 | Embargo | Dark | It puts an Embargo on an enemy, making the enemy unable to use any items. |
45 | Foul Play | Dark | It damages an enemy. But the damage is determined by the target's Attack stat instead of the user's Attack stat. |
50 | Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
56 | Crunch | Dark | It damages an enemy. It could also lower the enemy's Defense. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Dark Pulse | Dark | It damages nearby enemies. It could also make them Flinch. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Dream Eater | Psychic | It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
Embargo | Dark | It puts an Embargo on an enemy, making the enemy unable to use any items. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fire Blast | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
Flame Charge | Fire | It damages an enemy. It could also boost your Travel Speed. |
Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Overheat | Fire | It damages nearby enemies, but it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Payback | Dark | You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Roar | Normal | It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Shadow Ball | Ghost | It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Sludge Bomb | Poison | It damages a Pokemon, even one far away. It could also make the enemy Poisoned. |
Snarl | Dark | It damages nearby enemies. It also lowers their Sp. Atk. |
Solar Beam | Grass | You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Taunt | Dark | It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however. |
Thief | Dark | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Torment | Dark | It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Will-O-Wisp | Fire | It leaves an enemy with a Burn. |
Tutor | Move | Type | Effect |
---|---|---|---|
Foul Play | Dark | It damages an enemy. But the damage is determined by the target's Attack stat instead of the user's Attack stat. | |
Heat Wave | Fire | It whips up hot winds, damaging enemies in the same room. It could also leave them with a Burn. | |
Hyper Voice | Normal | It damages nearby enemies. | |
Iron Tail | Steel | It damages an enemy. It could also lower the enemy's Defense. | |
Laser Focus | Normal | You get the Laser Focus condition, making your moves critical hits. | |
Role Play | Psychic | It copies the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor. | |
Snatch | Dark | It gives you the Snatch status, which lets you steal the effects of a recovery move or status move used nearby. There are some moves that can't be stolen, so be careful! | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Spite | Ghost | It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0. | |
Super Fang | Normal | It damages an enemy by halving its existing HP. | |
Throat Chop | Dark | It damages an enemy and gives them the Throat Chop condition. | |
Uproar | Normal | It damages enemies in the same room. It also causes all Pokemon in the same room to be Sleepless. Sleeping Pokemon will wake up immediately. |
Pokemon | How to Evolve |
---|---|
Houndour | - |
Houndoom | Evolves from Houndour at Lv. 24 |
Mega Houndoom | |
---|---|
Type 1 | Type 2 |
Dark | Fire |
Ability | Effect |
---|---|
Solar Power | During Sunny weather or in Extremely Harsh Sunlight, the Pokemon's Sp. Atk goes up sharply, but the Pokemon can't restore its HP naturally and keeps taking damage. |
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Ravaged Field | 700 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Houndoom Learned Moves, Evolution and Locations
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