This is a page about the Pokemon Froslass in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Froslass's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Froslass can be found in.
Froslass | |
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Type 1 | Type 2 |
Ice | Ghost |
Ability | Effect |
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Snow Cloak | The Pokemon isn't damaged by Hail, and hailstorms cause the Pokemon's evasiveness to go up. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Move | Type | Effect |
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Blizzard |
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It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
Psychic |
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It damages an enemy. It could also lower the enemy's Sp. Def. |
Shadow Ball |
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It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
Thunderbolt |
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It damages nearby enemies. It could also cause Paralysis. |
Lv. | Move | Type | Effect |
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Base | Ominous Wind |
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It damages enemies in the same room. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Base | Destiny Bond |
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It causes the Destiny Bond condition. The enemy will sustain the same amount of damage that you take. But be careful, its chance of failing rises if used repeatedly. |
Base | Ice Shard |
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It damages an enemy. It reaches up to 2 tiles away. |
Base | Powder Snow |
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It damages an enemy. It could also make the enemy Frozen.. |
Base | Leer |
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It lowers the enemy's Defense. |
Base | Double Team |
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It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
14 | Icy Wind |
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It damages a Pokemon, even one far away. It also lowers the target's Travel Speed. |
19 | Astonish |
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It damages an enemy. It could also cause the enemy to Flinch. |
23 | Draining Kiss |
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It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
28 | Will-O-Wisp |
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It leaves an enemy with a Burn. |
32 | Confuse Ray |
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It makes an enemy Confused. |
37 | Wake-Up Slap |
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It damages an enemy. It causes more damage if the enemy is in the Sleep, Nightmare, or Napping condition, but it will wake the enemy up. |
41 | Captivate |
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It sharply lowers the enemy's Sp. Atk. |
42 | Shadow Ball |
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It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
48 | Blizzard |
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It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
54 | Hail |
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It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage. |
Move | Type | Effect |
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Attract |
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It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Aurora Veil |
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It gives you and your teammates in the same room the Aurora Veil condition, reducing damage taken from moves. This move fails when the weather is not Hail. |
Blizzard |
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It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
Confide |
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It lowers the enemy's Sp. Atk. |
Double Team |
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It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Dream Eater |
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It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
Embargo |
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It puts an Embargo on an enemy, making the enemy unable to use any items. |
Facade |
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It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fling |
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You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Frost Breath |
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It damages an enemy. It always results in a critical hit. |
Frustration |
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It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact |
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It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Hail |
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It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage. |
Hidden Power |
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It damages an enemy. The move's type changes on each adventure. |
Hyper Beam |
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It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Ice Beam |
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It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Light Screen |
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You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
Payback |
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You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
Protect |
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You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Psych Up |
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You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Psychic |
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It damages an enemy. It could also lower the enemy's Sp. Def. |
Rain Dance |
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It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest |
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You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return |
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It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Round |
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It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Safeguard |
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You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses. |
Shadow Ball |
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It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
Sleep Talk |
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If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Substitute |
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You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Swagger |
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It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Taunt |
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It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however. |
Thunder |
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It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move. |
Thunder Wave |
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It inflicts Paralysis on an enemy. |
Thunderbolt |
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It damages nearby enemies. It could also cause Paralysis. |
Torment |
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It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor. |
Toxic |
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It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Will-O-Wisp |
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It leaves an enemy with a Burn. |
Tutor | Move | Type | Effect |
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Ally Switch |
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It switches the positions of you and your teammate. | |
Block |
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It causes an enemy to get Stuck. | |
Ice Punch |
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It damages an enemy. It could also make the enemy Frozen. | |
Icy Wind |
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It damages a Pokemon, even one far away. It also lowers the target's Travel Speed. | |
Laser Focus |
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You get the Laser Focus condition, making your moves critical hits. | |
Pain Split |
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It adds together the HP of you and the enemy and then shares the total equally between you. | |
Shock Wave |
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It damages nearby enemies. It never misses. | |
Signal Beam |
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It damages a Pokemon, even one far away. It could also make the enemy Confused. | |
Snatch |
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It gives you the Snatch status, which lets you steal the effects of a recovery move or status move used nearby. There are some moves that can't be stolen, so be careful! | |
Snore |
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If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Spite |
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It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0. | |
Telekinesis |
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It gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves. | |
Trick |
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It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item. | |
Water Pulse |
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It damages a Pokemon, even one far away. It could also make the enemy Confused. |
Pokemon | How to Evolve |
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Evolves from Snorunt using Evolution Crystals |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
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Frigid Cavern | 800 |
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