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This is a page about the Pokemon Altaria in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Altaria's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Altaria can be found in.
Altaria | |
---|---|
Type 1 | Type 2 |
Dragon | Flying |
Ability | Effect |
---|---|
Natural Cure | This Ability sometimes cures every bad status condition the Pokemon has. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Dragon Breath | Dragon | It damages a Pokemon, even one far away. It could also cause Paralysis. |
Base | Peck | Flying | It damages an enemy. |
Base | Growl | Normal | It lowers the Attack of enemies in the same room. |
Base | Sky Attack | Flying | You'll get the Sky Attack status, which lets you charge power to try a powerfull attack on the next turn. It could also make the enemy Flinch. It has a high critical-hit rate. |
Base | Pluck | Flying | It damages an enemy. If the enemy is carrying any food, you'll pluck it from their grasp and eat it! |
Base | Astonish | Ghost | It damages an enemy. It could also cause the enemy to Flinch. |
Base | Sing | Normal | It makes an enemy go to Sleep. |
7 | Fury Attack | Normal | It damages an enemy 2 to 5 times in a row. |
9 | Safeguard | Normal | You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses. |
11 | Disarming Voice | Fairy | It damages nearby enemies. It never misses. |
14 | Mist | Ice | You and your allies that are in the same room are cloaked in Mist, which prevents all your stats from being lowered. But you're not protected from the effects of your moves that lower your own stats. |
17 | Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
20 | Natural Gift | Normal | It damages an enemy. If you're holding food, such as Berries or seeds, the move's type will change and the power will go up. |
23 | Take Down | Normal | It damages an enemy-but you'll receive recoil damage, too. |
26 | Refresh | Normal | If you and your teammates in the same room have any bad statuses, all the bad statuses will be removed. |
30 | Dragon Dance | Dragon | It boosts your Attack and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
34 | Cotton Guard | Grass | It significantly boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
40 | Dragon Pulse | Dragon | It damages an enemy. |
46 | Perish Song | Normal | It gives the Perish Song condition to all enemies on the floor. Pokemon affected by the move will faint 3 turns later. |
52 | Moonblast | Fairy | It damages an enemy. It could also lower the enemy's Sp. Atk. |
Move | Type | Effect |
---|---|---|
Aerial Ace | Flying | It damages an enemy. It never misses. |
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Bulldoze | Ground | It damages nearby enemies. It also lowers their Travel Speed. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Dazzling Gleam | Fairy | It damages nearby enemies. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Dragon Claw | Dragon | It damages an enemy. |
Dream Eater | Psychic | It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
Earthquake | Ground | It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig. |
Echoed Voice | Normal | It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fire Blast | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
Fly | Flying | You soar, get the Flying status condition, and then strike your enemy in the next turn. While you're in the air, you won't be hit by items or moves. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Ice Beam | Ice | It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Psych Up | Normal | You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Roar | Normal | It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage. |
Roost | Flying | It restores your HP. If it's used by a Flying-type Pokemon, that Pokemon also loses its Flying-type designation until the next turn. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Safeguard | Normal | You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Solar Beam | Grass | You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced. |
Steel Wing | Steel | It damages an enemy. It could also boost your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Thief | Dark | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Tutor | Move | Type | Effect |
---|---|---|---|
Defog | Flying | It lowers the evasiveness of enemies in the same room. | |
Dragon Pulse | Dragon | It damages an enemy. | |
Heal Bell | Normal | If you and your teammates in the same room have any bad statuses, all the bad statuses will be removed. | |
Heat Wave | Fire | It whips up hot winds, damaging enemies in the same room. It could also leave them with a Burn. | |
Hyper Voice | Normal | It damages nearby enemies. | |
Iron Tail | Steel | It damages an enemy. It could also lower the enemy's Defense. | |
Outrage | Dragon | You go berserk, damaging an enemy 2 to 3 times in a row. After that, you'll get Confused. | |
Sky Attack | Flying | You'll get the Sky Attack status, which lets you charge power to try a powerfull attack on the next turn. It could also make the enemy Flinch. It has a high critical-hit rate. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Tailwind | Flying | It boosts Travel Speed for you and your teammates in the same room. | |
Uproar | Normal | It damages enemies in the same room. It also causes all Pokemon in the same room to be Sleepless. Sleeping Pokemon will wake up immediately. | |
Wonder Room | Psychic | It changes the floor to the Wonder Room condition. Defense and Sp. Def will be swapped. The status returns to normal after a while or after you use this move again. |
Pokemon | How to Evolve |
---|---|
Swablu | - |
Altaria | Evolves from Swablu at Lv. 35 |
Mega Altaria | |
---|---|
Type 1 | Type 2 |
Dragon | Fairy |
Ability | Effect |
---|---|
Pixilate | Normal-type moves used by the Pokemon become Fairy type and deal more damage. |
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Flyaway Forest | 500 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Altaria Learned Moves, Evolution and Locations
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