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This is a page about the Pokemon Magcargo in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Magcargo's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Magcargo can be found in.
Magcargo | |
---|---|
Type 1 | Type 2 |
Fire | Rock |
Ability | Effect |
---|---|
Flame Body | When the Pokemon is hit with a contact move, like Tackle or Scratch, the attacker can be left with a Burn. The Ability also burns items thrown at the Pokemon. |
Magma Armor | This Ability protects the Pokemon from getting Frozen. It also burns items thrown at the Pokemon. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Move | Type | Effect |
---|---|---|
Earth Power | Ground | It damages enemies in the same room. It could also lower their Sp. Def. |
Heat Wave | Fire | It whips up hot winds, damaging enemies in the same room. It could also leave them with a Burn. |
Shell Smash | Normal | It lowers your Defense and Sp. Def while sharply raising your Attack, Sp. Atk, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Solar Beam | Grass | You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced. |
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Earth Power | Ground | It damages enemies in the same room. It could also lower their Sp. Def. |
Base | Yawn | Normal | It inflicts the Yawning status on an enemy. It will make the target go to Sleep after a while. |
Base | Smog | Poison | It damages an enemy. It could also make the enemy Poisoned. |
Base | Ember | Fire | It damages an enemy. It reaches up to 2 tiles away. It could also leave the enemy with a Burn. |
Base | Rock Throw | Rock | It damages an enemy. |
Base | Shell Smash | Normal | It lowers your Defense and Sp. Def while sharply raising your Attack, Sp. Atk, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
13 | Harden | Normal | It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
15 | Incinerate | Fire | It damages an enemy. If the enemy is carrying any food, this move burns the food, making it useless. |
20 | Clear Smog | Poison | It damages an enemy. It never misses. It also resets the enemy's Attack, Defense, and all other stats, regardless of whether they were boosted or reduced. |
22 | Ancient Power | Rock | It damages an enemy. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
27 | Flame Burst | Fire | It even damages a faraway Pokemon. It also damages Pokemon around the target. |
29 | Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
34 | Lava Plume | Fire | It damages nearby enemies. It could also leave them with a Burn. |
36 | Amnesia | Psychic | It sharply boosts your Sp. Def. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
43 | Body Slam | Normal | It damages an enemy. It could also cause Paralysis. |
47 | Recover | Normal | It restores your HP. |
54 | Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Bulldoze | Ground | It damages nearby enemies. It also lowers their Travel Speed. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Earthquake | Ground | It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig. |
Explosion | Normal | You'll get the Explosion condition, explode when you're attacked, and damage the Pokemon around you. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fire Blast | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
Flame Charge | Fire | It damages an enemy. It could also boost your Travel Speed. |
Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Gyro Ball | Steel | It damages an enemy. The slower your Speed compared to your enemy's, the greater the damage caused by the move. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Infestation | Bug | It damages an enemy. It could also cause the Infestation condition. |
Light Screen | Psychic | You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
Nature Power | Normal | Borrowing power from nature, a variety of damaging moves will be used depending on the scenery of the floor. |
Overheat | Fire | It damages nearby enemies, but it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Reflect | Psychic | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Rock Polish | Rock | It boosts your Travel Speed sharply! |
Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sandstorm | Rock | It changes the floor's weather to a Sandstorm. Pokemon that can't deal with the weather will keep taking damage. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Smack Down | Rock | It damages an enemy. If the enemy is flying, it will be Grounded, which allows Ground-type moves to hit it. This move also hits a Pokemon that's in the air from using a move like Fly. |
Solar Beam | Grass | You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced. |
Stone Edge | Rock | It damages an enemy. It has a high critical-hit rate. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Will-O-Wisp | Fire | It leaves an enemy with a Burn. |
Tutor | Move | Type | Effect |
---|---|---|---|
After You | Normal | After switching your position with your teammate, it boosts your teammate's Attack, Defense, Sp, Atk, Sp. Def, accuracy, or evasiveness. The stat returns to normal when the Pokemon goes to the next floor or steps on a Wonder Tile. | |
Earth Power | Ground | It damages enemies in the same room. It could also lower their Sp. Def. | |
Heat Wave | Fire | It whips up hot winds, damaging enemies in the same room. It could also leave them with a Burn. | |
Iron Defense | Steel | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. | |
Pain Split | Normal | It adds together the HP of you and the enemy and then shares the total equally between you. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Stealth Rock | Rock | It turns your tile into an invisible Stealth Rock trap. A Stealth Rock trap damages enemies that step on it. You and your teammates won't take any damage from it. | |
Stomping Tantrum | Ground | It damages an enemy. If your previous move missed, its damage is increased. |
Pokemon | How to Evolve |
---|---|
Slugma | - |
Magcargo | Evolves from Slugma at Lv. 38 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Crater | 5000 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Magcargo Learned Moves, Evolution and Locations
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