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This is a page about the Pokemon Aggron in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Aggron's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Aggron can be found in.
Aggron | |
---|---|
Type 1 | Type 2 |
Steel | Rock |
Ability | Effect |
---|---|
Rock Head | The Pokemon won't be hurt when it uses moves taht cause recoil damage. |
Sturdy | If the Pokemon's HP is full, moves that would defeat the Pokemon instead leave the Pokemon with 1 HP. This is also effective against moves like Fissure that can cause Pokemon to faint with a single hit. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Tackle | Normal | It damages an enemy. |
Base | Harden | Normal | It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Base | Mud-Slap | Ground | It damages an enemy. It also lowers the enemy's accuracy. |
Base | Headbutt | Normal | It damages an enemy. It could also make the enemy Flinch. |
10 | Metal Claw | Steel | It damages an enemy. It could also boost your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
13 | Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
16 | Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
19 | Roar | Normal | It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage. |
22 | Iron Head | Steel | It damages an enemy. It could also cause the enemy to Flinch. |
25 | Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
28 | Take Down | Normal | It damages an enemy-but you'll receive recoil damage, too. |
31 | Metal Sound | Steel | It sharply lowers the enemy's Sp. Def. |
35 | Iron Tail | Steel | It damages an enemy. It could also lower the enemy's Defense. |
39 | Iron Defense | Steel | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
45 | Double-Edge | Normal | It damages an enemy-but you'll receive recoil damage too. |
51 | Autotomize | Steel | It sharply boosts your Travel Speed, and you'll get the Autotomize condition, making your whole body feel lighter. |
57 | Heavy Slam | Steel | It damages an enemy. The havier you are compared to the enemy the greater the damage caused. |
63 | Metal Burst | Steel | You'll get the Metal Burst condition, which enables you to counter when you take damage from moves. |
Move | Type | Effect |
---|---|---|
Aerial Ace | Flying | It damages an enemy. It never misses. |
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Blizzard | Ice | It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses! |
Brick Break | Fighting | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Brutal Swing | Dark | It damages nearby enemies. |
Bulldoze | Ground | It damages nearby enemies. It also lowers their Travel Speed. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Dark Pulse | Dark | It damages nearby enemies. It could also make them Flinch. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Dragon Claw | Dragon | It damages an enemy. |
Dragon Tail | Dragon | It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokemon. |
Earthquake | Ground | It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fire Blast | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
Flash Cannon | Steel | It damages an enemy. It could also the lower the enemy's Sp. Def. |
Fling | Dark | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Focus Blast | Fighting | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Ice Beam | Ice | It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen. |
Payback | Dark | You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Roar | Normal | It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage. |
Rock Polish | Rock | It boosts your Travel Speed sharply! |
Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sandstorm | Rock | It changes the floor's weather to a Sandstorm. Pokemon that can't deal with the weather will keep taking damage. |
Shadow Claw | Ghost | It damages an enemy. It has a high critical-hit rate. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Smack Down | Rock | It damages an enemy. If the enemy is flying, it will be Grounded, which allows Ground-type moves to hit it. This move also hits a Pokemon that's in the air from using a move like Fly. |
Smart Strike | Steel | It damages an enemy. It never misses. |
Solar Beam | Grass | You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced. |
Stone Edge | Rock | It damages an enemy. It has a high critical-hit rate. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Surf | Water | It damages all Pokemon in the same room except you. It can hit a Pokemon with the Dive status. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Taunt | Dark | It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however. |
Thunder | Electric | It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move. |
Thunder Wave | Electric | It inflicts Paralysis on an enemy. |
Thunderbolt | Electric | It damages nearby enemies. It could also cause Paralysis. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Tutor | Move | Type | Effect |
---|---|---|---|
Aqua Tail | Water | It damages an enemy. | |
Block | Normal | It causes an enemy to get Stuck. | |
Dragon Pulse | Dragon | It damages an enemy. | |
Earth Power | Ground | It damages enemies in the same room. It could also lower their Sp. Def. | |
Fire Punch | Fire | It damages an enemy. It could also leave the enemy with a Burn. | |
Focus Punch | Fighting | You'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn. | |
Ice Punch | Ice | It damages an enemy. It could also make the enemy Frozen. | |
Icy Wind | Ice | It damages a Pokemon, even one far away. It also lowers the target's Travel Speed. | |
Iron Defense | Steel | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. | |
Iron Head | Steel | It damages an enemy. It could also cause the enemy to Flinch. | |
Iron Tail | Steel | It damages an enemy. It could also lower the enemy's Defense. | |
Low Kick | Fighting | It damages an enemy. The heavier the enemy, the greater the damage. | |
Magnet Rise | Electric | You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Superpower | Fighting | It unleashes awesome power, damaging an enemy but also lowering your Attack and Defense due to fatigue. The stats return to normal when you go to the next floor or step on a Wonder Tile. | |
Thunder Punch | Electric | It damages an enemy. It could also cause Paralysis. | |
Uproar | Normal | It damages enemies in the same room. It also causes all Pokemon in the same room to be Sleepless. Sleeping Pokemon will wake up immediately. |
Pokemon | How to Evolve |
---|---|
Aron | - |
Lairon | Evolves from Aron at Lv. 32 |
Aggron | Evolves from Lairon at Lv. 42 |
Mega Aggron | |
---|---|
Type 1 | Type 2 |
Steel | - |
Ability | Effect |
---|---|
Filter | The Pokemon takes less damage from supereffective moves. |
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Mt. Cleft | 700 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Aggron Learned Moves, Evolution and Locations
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