Pokemon Mystery Dungeon DX Switch

Aggron Learned Moves, Evolution and Locations

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This is a page about the Pokemon Aggron in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Aggron's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Aggron can be found in.

Basic Information

Type

Aggron
Aggron Image
Type 1 Type 2
Steel Rock

Ability

Ability Effect
Rock Head The Pokemon won't be hurt when it uses moves taht cause recoil damage.
Sturdy If the Pokemon's HP is full, moves that would defeat the Pokemon instead leave the Pokemon with 1 HP. This is also effective against moves like Fissure that can cause Pokemon to faint with a single hit.

Is Recruiting Aggron Worth It?

Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!

Best Pokemon for the Story

Learned Moves

By Level Up

Lv. Move Type Effect
Base Tackle NormalNormal It damages an enemy.
Base Harden NormalNormal It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Base Mud-Slap GroundGround It damages an enemy. It also lowers the enemy's accuracy.
Base Headbutt NormalNormal It damages an enemy. It could also make the enemy Flinch.
10 Metal Claw SteelSteel It damages an enemy. It could also boost your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
13 Rock Tomb RockRock It damages an enemy. It also lowers the enemy's Travel Speed.
16 Protect NormalNormal You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
19 Roar NormalNormal It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage.
22 Iron Head SteelSteel It damages an enemy. It could also cause the enemy to Flinch.
25 Rock Slide RockRock It damages an enemy. It could also make the enemy Flinch.
28 Take Down NormalNormal It damages an enemy-but you'll receive recoil damage, too.
31 Metal Sound SteelSteel It sharply lowers the enemy's Sp. Def.
35 Iron Tail SteelSteel It damages an enemy. It could also lower the enemy's Defense.
39 Iron Defense SteelSteel It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
45 Double-Edge NormalNormal It damages an enemy-but you'll receive recoil damage too.
51 Autotomize SteelSteel It sharply boosts your Travel Speed, and you'll get the Autotomize condition, making your whole body feel lighter.
57 Heavy Slam SteelSteel It damages an enemy. The havier you are compared to the enemy the greater the damage caused.
63 Metal Burst SteelSteel You'll get the Metal Burst condition, which enables you to counter when you take damage from moves.

By TM

Move Type Effect
Aerial Ace FlyingFlying It damages an enemy. It never misses.
Attract NormalNormal It makes an enemy Infatuated, which makes the enemy's moves more likely to fail.
Blizzard IceIce It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses!
Brick Break FightingFighting It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions.
Brutal Swing DarkDark It damages nearby enemies.
Bulldoze GroundGround It damages nearby enemies. It also lowers their Travel Speed.
Confide NormalNormal It lowers the enemy's Sp. Atk.
Dark Pulse DarkDark It damages nearby enemies. It could also make them Flinch.
Double Team NormalNormal It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Dragon Claw DragonDragon It damages an enemy.
Dragon Tail DragonDragon It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokemon.
Earthquake GroundGround It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig.
Facade NormalNormal It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn.
Fire Blast FireFire It damages an enemy. It could also leave the enemy with a Burn.
Flamethrower FireFire It damages a Pokemon, even one far away. It could also leave the enemy with a Burn.
Flash Cannon SteelSteel It damages an enemy. It could also the lower the enemy's Sp. Def.
Fling DarkDark You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy.
Focus Blast FightingFighting It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def.
Frustration NormalNormal It damages an enemy. The less you have opened up to your team, the more powerful this move will be.
Giga Impact NormalNormal It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn.
Hidden Power NormalNormal It damages an enemy. The move's type changes on each adventure.
Hyper Beam NormalNormal It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn.
Ice Beam IceIce It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen.
Payback DarkDark You'll get the Counter condition, which enables you to counter when you take damage from physical moves.
Protect NormalNormal You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
Rain Dance WaterWater It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up.
Rest PsychicPsychic You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.
Return NormalNormal It damages an enemy. The more you've opened up to your team, the more powerful this move will be.
Roar NormalNormal It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage.
Rock Polish RockRock It boosts your Travel Speed sharply!
Rock Slide RockRock It damages an enemy. It could also make the enemy Flinch.
Rock Tomb RockRock It damages an enemy. It also lowers the enemy's Travel Speed.
Round NormalNormal It damages an enemy. It causes more damage if your teammate in the same room just used the same move.
Sandstorm RockRock It changes the floor's weather to a Sandstorm. Pokemon that can't deal with the weather will keep taking damage.
Shadow Claw GhostGhost It damages an enemy. It has a high critical-hit rate.
Sleep Talk NormalNormal If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.
Smack Down RockRock It damages an enemy. If the enemy is flying, it will be Grounded, which allows Ground-type moves to hit it. This move also hits a Pokemon that's in the air from using a move like Fly.
Smart Strike SteelSteel It damages an enemy. It never misses.
Solar Beam GrassGrass You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced.
Stone Edge RockRock It damages an enemy. It has a high critical-hit rate.
Substitute NormalNormal You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally.
Sunny Day FireFire It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down.
Surf WaterWater It damages all Pokemon in the same room except you. It can hit a Pokemon with the Dive status.
Swagger NormalNormal It makes an enemy Confused, but it also sharply raises the enemy's Attack.
Taunt DarkDark It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however.
Thunder ElectricElectric It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move.
Thunder Wave ElectricElectric It inflicts Paralysis on an enemy.
Thunderbolt ElectricElectric It damages nearby enemies. It could also cause Paralysis.
Toxic PoisonPoison It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like.

By Move Tutor

Tutor Move Type Effect
Aqua Tail WaterWater It damages an enemy.
Block NormalNormal It causes an enemy to get Stuck.
Dragon Pulse DragonDragon It damages an enemy.
Earth Power GroundGround It damages enemies in the same room. It could also lower their Sp. Def.
Fire Punch FireFire It damages an enemy. It could also leave the enemy with a Burn.
Focus Punch FightingFighting You'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn.
Ice Punch IceIce It damages an enemy. It could also make the enemy Frozen.
Icy Wind IceIce It damages a Pokemon, even one far away. It also lowers the target's Travel Speed.
Iron Defense SteelSteel It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Iron Head SteelSteel It damages an enemy. It could also cause the enemy to Flinch.
Iron Tail SteelSteel It damages an enemy. It could also lower the enemy's Defense.
Low Kick FightingFighting It damages an enemy. The heavier the enemy, the greater the damage.
Magnet Rise ElectricElectric You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves.
Snore NormalNormal If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake.
Superpower FightingFighting It unleashes awesome power, damaging an enemy but also lowering your Attack and Defense due to fatigue. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Thunder Punch ElectricElectric It damages an enemy. It could also cause Paralysis.
Uproar NormalNormal It damages enemies in the same room. It also causes all Pokemon in the same room to be Sleepless. Sleeping Pokemon will wake up immediately.

Evolution

Evolution Chain

Pokemon How to Evolve
AronAron -
LaironLairon Evolves from Aron at Lv. 32
AggronAggron Evolves from Lairon at Lv. 42

Mega Aggron

Type

Mega Aggron
Mega Aggron Image
Type 1 Type 2
Steel -

Ability

Ability Effect
Filter The Pokemon takes less damage from supereffective moves.

How to Get Aggron

Dungeons Where Aggron is Found

This Pokemon is not found in any Dungeons.

Aggron's Rescue Camp

Rescue Camp Price
Mt. Cleft 700

Related Links

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Pokemon by Type

Pokemon by Type
Fire.jpegFire Water.jpegWater Grass.jpegGrass
Electric.jpegElectric Ice.jpegIce Fighting.jpegFighting
Poison.jpegPoison Ground.jpegGround Flying.jpegFlying
Psychic.jpegPsychic Bug.jpegBug Rock.jpegRock
Ghost.jpegGhost Dragon.jpegDragon Dark.jpegDark
Fairy.jpegFairy Steel.jpegSteel Normal.jpegNormal

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