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This is a page about the Pokemon Hypno in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Hypno's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Hypno can be found in.
Hypno | |
---|---|
Type 1 | Type 2 |
Psychic | - |
Ability | Effect |
---|---|
Forewarn | The locations of Pokemon and items on the floor will become apparent when the Pokemon has the Sleep, Napping, or Nightmare condition. |
Insomnia | The Pokemon won't get the Sleep, Napping, Yawning, or Nightmare condition. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Future Sight | Psychic | You'll get a Future Sight condition and damage an enemy on the next turn. |
Base | Nasty Plot | Dark | It sharply boosts your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Base | Nightmare | Ghost | It causes an enemy to have a Nightmare. |
Base | Switcheroo | Dark | It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item. |
Base | Pound | Normal | It damages an enemy. |
Base | Hypnosis | Psychic | It makes an enemy go to Sleep. Using the move again makes the enemy Terrified. But if you or your allies are attacked by this move while you're sleeping, you'll become the enemy's Puppet. |
Base | Disable | Normal | It causes the move the enemy last used to be Sealed, which prevents the Pokemon from using it. The seal willl be removed when you go to the next floor. |
Base | Confusion | Psychic | It damages an enemy. It could also ake the enemy Confused.. |
13 | Headbutt | Normal | It damages an enemy. It could also make the enemy Flinch. |
17 | Poison Gas | Poison | It makes an enemy Poisoned. |
21 | Meditate | Psychic | It boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
25 | Psybeam | Psychic | It damages a Pokemon, even one far away, with a mysterious beam. It could also make the enemy Confused. |
33 | Psych Up | Normal | You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
37 | Synchronoise | Psychic | It damages nearby enemies. But it won't be effective unless you and the enemy share at least one type. Enemies that you don't share a type with won't be damaged. |
41 | Zen Headbutt | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
45 | Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
49 | Psychic | Psychic | It damages an enemy. It could also lower the enemy's Sp. Def. |
57 | Psyshock | Psychic | It damages an enemy. The damage is determined by the enemy's Defense stat. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Brick Break | Fighting | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Calm Mind | Psychic | It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Dazzling Gleam | Fairy | It damages nearby enemies. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Dream Eater | Psychic | It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fling | Dark | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Focus Blast | Fighting | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Giga Impact | Normal | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Grass Knot | Grass | It damages an enemy. The heavier the enemy, the greater the damage caused by the move. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Hyper Beam | Normal | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Light Screen | Psychic | You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
Low Sweep | Fighting | It damages an enemy. It also lowers the enemy's Travel Speed. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Psych Up | Normal | You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Psychic | Psychic | It damages an enemy. It could also lower the enemy's Sp. Def. |
Psyshock | Psychic | It damages an enemy. The damage is determined by the enemy's Defense stat. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Reflect | Psychic | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Safeguard | Normal | You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses. |
Shadow Ball | Ghost | It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Taunt | Dark | It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however. |
Thief | Dark | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Thunder Wave | Electric | It inflicts Paralysis on an enemy. |
Torment | Dark | It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Trick Room | Psychic | It changes the floor to the Trick Room condition. Travel Speed will be reversed. |
Tutor | Move | Type | Effect |
---|---|---|---|
Ally Switch | Psychic | It switches the positions of you and your teammate. | |
Drain Punch | Fighting | It damages an enemy. It also restores your HP. The greater the damage caused, the more HP it restores. | |
Fire Punch | Fire | It damages an enemy. It could also leave the enemy with a Burn. | |
Focus Punch | Fighting | You'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn. | |
Foul Play | Dark | It damages an enemy. But the damage is determined by the target's Attack stat instead of the user's Attack stat. | |
Ice Punch | Ice | It damages an enemy. It could also make the enemy Frozen. | |
Low Kick | Fighting | It damages an enemy. The heavier the enemy, the greater the damage. | |
Magic Coat | Psychic | You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while. | |
Magic Room | Psychic | It changes the floor to the Magic Room condition, where nobody can use items. The status returns to normal after a while or if you use this move again. | |
Power Split | Psychic | It adds together the Attack of you and the target, and then it splits the total equally. It also splits the total Sp. Atk equally. The stats return to normal when you go to the next floor or step on a Wonder Tile. | |
Recycle | Normal | It changes a Plain Seed to a different seed or an Oran Berry. | |
Role Play | Psychic | It copies the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor. | |
Signal Beam | Bug | It damages a Pokemon, even one far away. It could also make the enemy Confused. | |
Skill Swap | Psychic | It trades your Ability with the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor or faint. | |
Snatch | Dark | It gives you the Snatch status, which lets you steal the effects of a recovery move or status move used nearby. There are some moves that can't be stolen, so be careful! | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Telekinesis | Psychic | It gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves. | |
Thunder Punch | Electric | It damages an enemy. It could also cause Paralysis. | |
Trick | Psychic | It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item. | |
Zen Headbutt | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
Pokemon | How to Evolve |
---|---|
Drowzee | - |
Hypno | Evolves from Drowzee at Lv. 26 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Wild Plains | - |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Hypno Learned Moves, Evolution and Locations
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