Pokemon Mystery Dungeon DX Switch

Magnemite Learned Moves, Evolution and Locations

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This is a page about the Pokemon Magnemite in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Magnemite's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Magnemite can be found in.

Basic Information

Type

Magnemite
Magnemite Image
Type 1 Type 2
Electric Steel

Ability

Ability Effect
Magnet Pull Steel-type enemies next to the Pokemon can't walk. However, in some special cases, this Ability will have no effect.
Sturdy If the Pokemon's HP is full, moves that would defeat the Pokemon instead leave the Pokemon with 1 HP. This is also effective against moves like Fissure that can cause Pokemon to faint with a single hit.

Is Recruiting Magnemite Worth It?

Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!

Best Pokemon for the Story

Best Moveset

Move Type Effect
Flash Cannon SteelSteel It damages an enemy. It could also the lower the enemy's Sp. Def.
Signal Beam BugBug It damages a Pokemon, even one far away. It could also make the enemy Confused.
Thunderbolt ElectricElectric It damages nearby enemies. It could also cause Paralysis.
Zap Cannon ElectricElectric It damages a Pokemon, even one far away. It also causes Paralysis.

Notes

  • Magnemite is not that good when it comes to coverage. This moveset is the best that it can do.
  • These moves might not combine for good coverage but it has lots of range through Signal Beam and Zap Cannon making Magnemite a threat in corridors and large rooms.

Learned Moves

By Level Up

Lv. Move Type Effect
Base Tackle NormalNormal It damages an enemy.
Base Supersonic NormalNormal It makes an enemy Confused.
5 Thunder Shock ElectricElectric It damages an enemy. It could also cause Paralysis.
7 Magnet Bomb SteelSteel It damages an enemy. It never misses.
11 Thunder Wave ElectricElectric It inflicts Paralysis on an enemy.
13 Light Screen PsychicPsychic You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves.
17 Sonic Boom NormalNormal It inflicts a set amount of damage on an enemy.
19 Spark ElectricElectric It damages an enemy. It could also cause Paralysis.
23 Mirror Shot SteelSteel It damages an enemy. It could also lower the enemy's accuracy.
25 Metal Sound SteelSteel It sharply lowers the enemy's Sp. Def.
29 Electro Ball ElectricElectric It damages an enemy. The higher your Speed compared to that of the enemy, the greater the damage caused.
31 Flash Cannon SteelSteel It damages an enemy. It could also the lower the enemy's Sp. Def.
35 Screech NormalNormal It sharply lowers the enemy's Defense.
37 Discharge ElectricElectric It damages enemies in the same room. It could also cause Paralysis.
41 Lock-On NormalNormal You'll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.
43 Magnet Rise ElectricElectric You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves.
47 Gyro Ball SteelSteel It damages an enemy. The slower your Speed compared to your enemy's, the greater the damage caused by the move.
49 Zap Cannon ElectricElectric It damages a Pokemon, even one far away. It also causes Paralysis.

By TM

Move Type Effect
Charge Beam ElectricElectric It damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Confide NormalNormal It lowers the enemy's Sp. Atk.
Double Team NormalNormal It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Explosion NormalNormal You'll get the Explosion condition, explode when you're attacked, and damage the Pokemon around you.
Facade NormalNormal It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn.
Flash Cannon SteelSteel It damages an enemy. It could also the lower the enemy's Sp. Def.
Frustration NormalNormal It damages an enemy. The less you have opened up to your team, the more powerful this move will be.
Gyro Ball SteelSteel It damages an enemy. The slower your Speed compared to your enemy's, the greater the damage caused by the move.
Hidden Power NormalNormal It damages an enemy. The move's type changes on each adventure.
Light Screen PsychicPsychic You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves.
Protect NormalNormal You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
Psych Up NormalNormal You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile.
Rain Dance WaterWater It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up.
Reflect PsychicPsychic You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves.
Rest PsychicPsychic You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.
Return NormalNormal It damages an enemy. The more you've opened up to your team, the more powerful this move will be.
Round NormalNormal It damages an enemy. It causes more damage if your teammate in the same room just used the same move.
Sleep Talk NormalNormal If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.
Substitute NormalNormal You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally.
Sunny Day FireFire It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down.
Swagger NormalNormal It makes an enemy Confused, but it also sharply raises the enemy's Attack.
Thunder ElectricElectric It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move.
Thunder Wave ElectricElectric It inflicts Paralysis on an enemy.
Thunderbolt ElectricElectric It damages nearby enemies. It could also cause Paralysis.
Toxic PoisonPoison It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like.
Volt Switch ElectricElectric It damages an enemy. If one of your teammates is right behind you, it switches the positions of you and your teammate.
Wild Charge ElectricElectric It damages an enemy, but you'll receive recoil damage, too.

By Move Tutor

Tutor Move Type Effect
Electroweb ElectricElectric It damages an enemy. It also lowers the enemy's Travel Speed.
Gravity PsychicPsychic It changes the floor's Gravity, which reduces evasiveness. It also eliminates levitating effects and enables Flying-type Pokemon to be hit with Ground-type moves. Pokemon can't be blown away, and they can't warp or travel in the air.
Iron Defense SteelSteel It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Magic Coat PsychicPsychic You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while.
Magnet Rise ElectricElectric You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves.
Recycle NormalNormal It changes a Plain Seed to a different seed or an Oran Berry.
Shock Wave ElectricElectric It damages nearby enemies. It never misses.
Signal Beam BugBug It damages a Pokemon, even one far away. It could also make the enemy Confused.
Snore NormalNormal If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake.

Evolution

Evolution Chain

Pokemon How to Evolve
MagnemiteMagnemite -
MagnetonMagneton Evolves from Magnemite at Lv. 30
MagnezoneMagnezone Evolves from Magneton using Evolution Crystals

Can Magnemite Mega Evolve?

This Pokemon can not Mega Evolve.

How to Get Magnemite

Dungeons Where Magnemite is Found

This Pokemon is not found in any Dungeons.

Magnemite's Rescue Camp

Rescue Camp Price
Power Plant -

Related Links

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Pokemon by Type

Pokemon by Type
Fire.jpegFire Water.jpegWater Grass.jpegGrass
Electric.jpegElectric Ice.jpegIce Fighting.jpegFighting
Poison.jpegPoison Ground.jpegGround Flying.jpegFlying
Psychic.jpegPsychic Bug.jpegBug Rock.jpegRock
Ghost.jpegGhost Dragon.jpegDragon Dark.jpegDark
Fairy.jpegFairy Steel.jpegSteel Normal.jpegNormal

Legendary Pokemon

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