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This is a page about the Pokemon Vulpix in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Vulpix's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Vulpix can be found in.
Vulpix | |
---|---|
Type 1 | Type 2 |
Fire | - |
Ability | Effect |
---|---|
Flash Fire | The Pokemon will absorb Fire-type moves that are used on it, boosting the power of its own Fire-type moves. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Ember | Fire | It damages an enemy. It reaches up to 2 tiles away. It could also leave the enemy with a Burn. |
4 | Tail Whip | Normal | It lowers the enemy's Defense. |
7 | Roar | Normal | It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage. |
9 | Baby-Doll Eyes | Fairy | It lowers the enemy's Attack. It reaches up to 2 tiles away. |
10 | Quick Attack | Normal | It damages an enemy. It reaches up to 2 tiles away. |
12 | Confuse Ray | Ghost | It makes an enemy Confused. |
15 | Fire Spin | Fire | It damages an enemy. It could also cause the Fire Spin condition. |
18 | Payback | Dark | You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
20 | Will-O-Wisp | Fire | It leaves an enemy with a Burn. |
23 | Feint Attack | Dark | It damages an enemy. It never misses. |
26 | Hex | Ghost | It damages an enemy. The damage goes up if the enemy has a bad status condition. |
28 | Flame Burst | Fire | It even damages a faraway Pokemon. It also damages Pokemon around the target. |
31 | Extrasensory | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
34 | Safeguard | Normal | You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses. |
36 | Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
39 | Imprison | Psychic | If enemies on the same floor know any moves you also know, they have them Sealed, preventing all enemies from using the moves. |
42 | Fire Blast | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
44 | Grudge | Ghost | You'll halve your HP and hold a Grudge! If you're hit by an enemy's move, you'll cut the PP of the attacker's move to 0. The status will go away after a while. |
47 | Captivate | Normal | It sharply lowers the enemy's Sp. Atk. |
50 | Inferno | Fire | It damages an enemy. It also leaves the enemy with a Burn. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Dark Pulse | Dark | It damages nearby enemies. It could also make them Flinch. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Energy Ball | Grass | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fire Blast | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
Flame Charge | Fire | It damages an enemy. It could also boost your Travel Speed. |
Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Overheat | Fire | It damages nearby enemies, but it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Payback | Dark | You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Psych Up | Normal | You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Roar | Normal | It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Safeguard | Normal | You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Will-O-Wisp | Fire | It leaves an enemy with a Burn. |
Tutor | Move | Type | Effect |
---|---|---|---|
Covet | Normal | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. | |
Foul Play | Dark | It damages an enemy. But the damage is determined by the target's Attack stat instead of the user's Attack stat. | |
Heat Wave | Fire | It whips up hot winds, damaging enemies in the same room. It could also leave them with a Burn. | |
Iron Tail | Steel | It damages an enemy. It could also lower the enemy's Defense. | |
Pain Split | Normal | It adds together the HP of you and the enemy and then shares the total equally between you. | |
Role Play | Psychic | It copies the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Spite | Ghost | It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0. | |
Zen Headbutt | Psychic | It damages an enemy. It could also cause the enemy to Flinch. |
Pokemon | How to Evolve |
---|---|
Vulpix | - |
Ninetales | Evolves from Vulpix using Evolution Crystals |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Darkness Ridge | 800 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Vulpix Learned Moves, Evolution and Locations
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