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Pokemon Mystery Dungeon DX Switch

Mr. Mime Learned Moves, How to Get, and Evolution

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This is a page about the Pokemon Mr. Mime in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Mr. Mime's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Mr. Mime can be found in.

Mr. Mime Basic Information

Mr. Mime Pokemon No. and Type

Mr. Mime
Mr. Mime Image
Pokemon No. 122
Type

Mr. Mime Ability

Ability Effect
Soundproof The Pokemon is not affected by the effects of moves that use sound, such as Growl or Uproar. But this also blocks those moves when a teammate uses them.
Technician When the Pokemon uses moves with very low power, those moves do more damage.

Is Recruiting Mr. Mime Worth It?

Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!

Best Pokemon for the Story

How to Get Mr. Mime

Dungeons Where Mr. Mime is Found

Dungeon # of Floors Boss Strong Foe
Oddity Cave 15
-
-
Buried Relic 99
Regirock Image Regice Image Registeel Image
Ditto Image
Western Cave 99
Mewtwo Image
Zangoose Image
Solar Cave 20
-
Aipom Image
Fantasy Strait 30
-
Altaria Image
Marvelous Sea 20
-
Magikarp Image
Remains Island 20
-
Espeon Image

Mr. Mime Rescue Camp

Rescue Camp Price
Decrepit Lab 6000

Mr. Mime Learned Moves

By Level Up

Lv. Move Type Effect
Base Magical Leaf GrassGrass It damages an enemy. It never misses.
Base Power Swap PsychicPsychic It switches any changes to your Attack and Sp. Atk with the target's. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Base Guard Swap PsychicPsychic It switches any changes to your Defense and Sp. Def with the target's. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Base Barrier PsychicPsychic It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Base Confusion PsychicPsychic It damages an enemy. It could also ake the enemy Confused..
Base Quick Guard FightingFighting You and your teammates in the same room will get the Quick Guard condition, which protects you from faraway enemies' moves.
Base Wide Guard RockRock You and your teammates in the same room will get the Wide Guard condition, which protects you from wide-ranging moves.
Base Misty Terrain FairyFairy It changes the floor to the Misty Terrain condition, reducing the damage caused by the Dragon-type moves. It also prevents bad statuses. It has no effect on Pokemon in the air.
4 Copycat NormalNormal You counter the enemy by mimicking the enemy's last move. There are some moves that can't be used in this way.
8 Meditate PsychicPsychic It boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
11 Double Slap NormalNormal It damages an enemy 2 to 5 times in a row.
15 Psywave PsychicPsychic It damages an enemy. The higher your level, the greater the damage.
15 Mimic NormalNormal You can learn the move that the Pokemon in front of you last used. But there are some moves that you can't mimic, so be careful! You return to normal when you go to the next floor or faint.
18 Encore NormalNormal It demands an Encore from an enemy.
22 Light Screen PsychicPsychic You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves.
22 Reflect PsychicPsychic You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves.
25 Psybeam PsychicPsychic It damages a Pokemon, even one far away, with a mysterious beam. It could also make the enemy Confused.
29 Substitute NormalNormal You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally.
32 Recycle NormalNormal It changes a Plain Seed to a different seed or an Oran Berry.
36 Trick PsychicPsychic It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item.
39 Psychic PsychicPsychic It damages an enemy. It could also lower the enemy's Sp. Def.
43 Role Play PsychicPsychic It copies the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor.
46 Baton Pass NormalNormal After switching your position with your teammate, it boosts your teammate's Attack, Defense, Sp, Atk, Sp. Def, accuracy, or evasiveness. The stat returns to normal when the Pokemon goes to the next floor or steps on a Wonder Tile.
50 Safeguard NormalNormal You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses.

By TM

Move Type Effect
Aerial Ace FlyingFlying It damages an enemy. It never misses.
Attract NormalNormal It makes an enemy Infatuated, which makes the enemy's moves more likely to fail.
Brick Break FightingFighting It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions.
Calm Mind PsychicPsychic It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Charge Beam ElectricElectric It damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Confide NormalNormal It lowers the enemy's Sp. Atk.
Dazzling Gleam FairyFairy It damages nearby enemies.
Double Team NormalNormal It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Dream Eater PsychicPsychic It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
Energy Ball GrassGrass It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def.
Facade NormalNormal It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn.
Fling DarkDark You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy.
Focus Blast FightingFighting It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def.
Frustration NormalNormal It damages an enemy. The less you have opened up to your team, the more powerful this move will be.
Giga Impact NormalNormal It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn.
Grass Knot GrassGrass It damages an enemy. The heavier the enemy, the greater the damage caused by the move.
Hidden Power NormalNormal It damages an enemy. The move's type changes on each adventure.
Hyper Beam NormalNormal It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn.
Infestation BugBug It damages an enemy. It could also cause the Infestation condition.
Light Screen PsychicPsychic You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves.
Payback DarkDark You'll get the Counter condition, which enables you to counter when you take damage from physical moves.
Protect NormalNormal You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
Psych Up NormalNormal You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile.
Psychic PsychicPsychic It damages an enemy. It could also lower the enemy's Sp. Def.
Psyshock PsychicPsychic It damages an enemy. The damage is determined by the enemy's Defense stat.
Rain Dance WaterWater It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up.
Reflect PsychicPsychic You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves.
Rest PsychicPsychic You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.
Return NormalNormal It damages an enemy. The more you've opened up to your team, the more powerful this move will be.
Round NormalNormal It damages an enemy. It causes more damage if your teammate in the same room just used the same move.
Safeguard NormalNormal You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses.
Shadow Ball GhostGhost It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def.
Sleep Talk NormalNormal If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.
Solar Beam GrassGrass You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced.
Substitute NormalNormal You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally.
Sunny Day FireFire It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down.
Swagger NormalNormal It makes an enemy Confused, but it also sharply raises the enemy's Attack.
Taunt DarkDark It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however.
Thief DarkDark It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail.
Thunder ElectricElectric It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move.
Thunder Wave ElectricElectric It inflicts Paralysis on an enemy.
Thunderbolt ElectricElectric It damages nearby enemies. It could also cause Paralysis.
Torment DarkDark It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor.
Toxic PoisonPoison It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like.
Trick Room PsychicPsychic It changes the floor to the Trick Room condition. Travel Speed will be reversed.

By Move Tutor

Move Type
Range
Effect
Ally Switch PsychicPsychic
User
It switches the positions of you and your teammate.
Covet NormalNormal
Front
It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail.
Drain Punch FightingFighting
Front
It damages an enemy. It also restores your HP. The greater the damage caused, the more HP it restores.
Fire Punch FireFire
Front
It damages an enemy. It could also leave the enemy with a Burn.
Focus Punch FightingFighting
Front
You'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn.
Foul Play DarkDark
Front
It damages an enemy. But the damage is determined by the target's Attack stat instead of the user's Attack stat.
Helping Hand NormalNormal
Entire room
It boosts the Attack and Sp. Atk of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a Wonder Tile.
Ice Punch IceIce
Front
It damages an enemy. It could also make the enemy Frozen.
Icy Wind IceIce
4 tiles away
It damages a Pokemon, even one far away. It also lowers the target's Travel Speed.
Iron Defense SteelSteel
User
It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Magic Coat PsychicPsychic
Entire room
You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while.
Magic Room PsychicPsychic
Entire floor
It changes the floor to the Magic Room condition, where nobody can use items. The status returns to normal after a while or if you use this move again.
Recycle NormalNormal
Other
It changes a Plain Seed to a different seed or an Oran Berry.
Role Play PsychicPsychic
Front
It copies the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor.
Shock Wave ElectricElectric
1 tile around user
It damages nearby enemies. It never misses.
Signal Beam BugBug
4 tiles away
It damages a Pokemon, even one far away. It could also make the enemy Confused.
Skill Swap PsychicPsychic
Front
It trades your Ability with the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor or faint.
Snatch DarkDark
User
It gives you the Snatch status, which lets you steal the effects of a recovery move or status move used nearby. There are some moves that can't be stolen, so be careful!
Snore NormalNormal
1 tile around user
If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake.
Telekinesis PsychicPsychic
Front
It gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves.
Thunder Punch ElectricElectric
Front
It damages an enemy. It could also cause Paralysis.
Trick PsychicPsychic
Front
It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item.
Wonder Room PsychicPsychic
Entire floor
It changes the floor to the Wonder Room condition. Defense and Sp. Def will be swapped. The status returns to normal after a while or after you use this move again.
Zen Headbutt PsychicPsychic
Front
It damages an enemy. It could also cause the enemy to Flinch.

Mr. Mime Evolution

Evolution Chain

Pokemon How to Evolve
Mime Jr.Mime Jr. -
Mr. MimeMr. Mime Evolves from Mime Jr. using Evolution Crystals

Can Mr. Mime Mega Evolve?

This Pokemon can not Mega Evolve.

Related Links

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List of All Pokemon

Starter Pokemon

Cyndaquil ImageCyndaquil Totodile ImageTotodile Pikachu ImagePikachu Mudkip ImageMudkip
Treecko ImageTreecko Psyduck ImagePsyduck Chikorita ImageChikorita Charmander ImageCharmander
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Pokemon by Type

Pokemon by Type
Fire.jpegFire Water.jpegWater Grass.jpegGrass
Electric.jpegElectric Ice.jpegIce Fighting.jpegFighting
Poison.jpegPoison Ground.jpegGround Flying.jpegFlying
Psychic.jpegPsychic Bug.jpegBug Rock.jpegRock
Ghost.jpegGhost Dragon.jpegDragon Dark.jpegDark
Fairy.jpegFairy Steel.jpegSteel Normal.jpegNormal

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List of Legendary Pokemon

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