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This is a ranking page for the hero Galle - Azure Rider from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Galle.
List of Contents
Overall Rating | 7.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Delays enemy special activation through weapon skill ・Atk/Def boost when HP is lowered ・Atk buff to unit and adjacent allies every start of an odd-numbered turn |
Might: 16 Range: 1 Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. Restores 7 HP to unit after combat. |
Cooldown Count = 4 Boosts Atk by 50%. |
If unit’s HP ≤ 80% at start of combat, grants Atk/Def +7 during combat. |
At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (20) | ★★☆☆☆ | |
Atk (24) | ★★★★☆ | |
Spd (5) | ★★☆☆☆ | |
Def (10) | ★★★★☆ | |
Res (6) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Galle will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Galle are +Def and -Spd. Galle's Def is his key stat, giving him a role as a physical tank.
His Spd is very low at base 22 and is unsalvageable against foes with high Spd stats. It is better to take it as a bane to avoid hindering Galle's bulk and attacking power.
We recommend +Def when merging Galle up to +10 to maximize his physical bulk.
HOT | |
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:
-
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:
-
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This build stacks Atk/Def to make Galle as bulky as possible. Guard Bearing 4 and Odd Def Wave 4 both improve overall bulk through their effects.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
---|---|
SP: 400 | |
Might: 16 Range: 1 HP: 3 Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. Restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe and inflicts penalty on foe's Atk/Def = 15% of unit's Def at start of combat, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes penalties to Atk/Def on unit during combat. :500 :200 |
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Refined Wyvern Lance has a built-in Atk/Def Crux effect with Guard added on to it, cripping nearby foes even when Galle is not in combat.
In combat, refined Wyvern Lance inflicts an Atk/Def penalty onto Galle's foes and grants Galle Special cooldown charge +1 per attack during combat and neutralizes Atk/Def penalties applied to Galle in combat.
This refined weapon provides both in-combat effects and support to allies, giving Galle a multi-purpose role on each team.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
172 | ||
HP |
46 |
Rank: 71/1184 |
Atk |
38 |
Rank: 510/1184 |
Spd |
22 |
Rank: 1031/1184 |
Def |
38 |
Rank: 128/1184 |
Res |
28 |
Rank: 479/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 51 | 57 | 26 | 43 | 32 | 209 | Lv.40 +10 | 51 | 43 | 26 | 43 | 32 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 53 | 42 | 26 | 42 | 32 | 195 |
+Atk Lv.40 +10 | 50 | 45 | 26 | 42 | 32 | 195 |
+Spd Lv.40 +10 | 50 | 42 | 29 | 42 | 32 | 195 |
+Def Lv.40 +10 | 50 | 42 | 26 | 45 | 32 | 195 |
+Res Lv.40 +10 | 50 | 42 | 26 | 42 | 35 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 46 | 52 | 22 | 38 | 28 | 186 |
5★ Lv.40 | 46 | 38 | 22 | 38 | 28 | 172 |
4★ Lv.40 | 43 | 36 | 20 | 36 | 25 | 160 |
3★ Lv.40 | 42 | 34 | 19 | 34 | 24 | 153 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 20 | 24 | 5 | 10 | 6 | 65 |
4★ Lv.1 | 19 | 20 | 4 | 10 | 5 | 58 |
3★ Lv.1 | 19 | 17 | 4 | 9 | 5 | 54 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 45 | 36 | 46 | 21 | 189 | |
43 | 45 | 32 | 47 | 17 | 184 | |
41 | 40 | 33 | 41 | 17 | 172 | |
Galle
|
46 | 38 | 22 | 38 | 28 | 172 |
40 | 35 | 33 | 33 | 27 | 168 | |
42 | 36 | 32 | 34 | 23 | 167 | |
43 | 35 | 34 | 37 | 18 | 167 | |
40 | 39 | 31 | 33 | 24 | 167 | |
45 | 37 | 25 | 39 | 20 | 166 | |
46 | 36 | 26 | 40 | 18 | 166 | |
42 | 32 | 31 | 34 | 19 | 158 | |
39 | 31 | 34 | 29 | 25 | 158 | |
42 | 29 | 27 | 25 | 34 | 157 | |
40 | 25 | 35 | 35 | 22 | 157 | |
36 | 35 | 30 | 24 | 32 | 157 |
Note: Stats bonuses from skills are not taken into account.
Galle is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Refined Wyvern Lance has a built-in Atk/Def Crux effect with Guard added on to it, cripping nearby foes even when Galle is not in combat.
In combat, refined Wyvern Lance inflicts an Atk/Def penalty onto Galle's foes and grants Galle Special cooldown charge +1 per attack during combat and neutralizes Atk/Def penalties applied to Galle in combat.
This refined weapon provides both in-combat effects and support to allies, giving Galle a multi-purpose role on each team.
Galle has a base Def or 38 which is excellent if he wants to soak up physical attacks. His Res is at 28 which is slightly above average so with some IVs and merges, he can definitely tank both kinds of attacks. With Guard Lance+, and other skills he can be a great wall in most situations.
He does have a glaring weakness to bow users with high Spd or bow users that use Brave Bow+. Be mindful of his position in relation to these units! Use his great flying mobility to your advantage.
Galle's default C skill Odd Atk Wave will grant Galle and adjacent allies Atk+6 on odd-numbered turns. Since this C skill actually gives the bonus to Galle and not just his allies, the combined effect of this skill and Brazen Atk/Def 3 gives Galle Atk +13 when entering combat on odd-numbered turns. Of course, this is if Brazen Atk/Def 3 is activated.
If you prefer, you can follow our Budget Galle build and get another Brazen skill in his Sacred Seal slot. Our builds section includes an explanation on how to use this simple yet effective build.
Galle's Spd at Lv. 40 is only 22. This makes him very vulnerable to follow-up attacks! This weakness can make Galle pretty squishy despite his high defenses. Be mindful of his positioning against units that can score follow-up attacks on him.
As a flying unit, Galle takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? |
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We cannot recommend you to Unlock Potential to make Galle - Azure Rider a 5 Star Hero. Galle - Azure Rider is difficult to make use of except under specific conditions. Unless Galle - Azure Rider is a favorite character of yours or you have excess Hero Feathers to spare, we recommend you pass on Unlocking their Potential.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 4★ | |
8 | 1 | No Effect | 4★ | |
10 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack). | 4★ | |
14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack). | 5★ | |
16 | 1 | Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. Restores 7 HP to unit after combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts Atk by 30%. | 4★ | |
(Cooldown Count = 4) Boosts Atk by 50%. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit’s HP ≤ 80% at start of combat, grants Atk/Def +3 during combat. | 4★ | |
If unit’s HP ≤ 80% at start of combat, grants Atk/Def +5 during combat. | 4★ | |
If unit’s HP ≤ 80% at start of combat, grants Atk/Def +7 during combat. | 5★ | |
At start of odd-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 4★ | |
At start of odd-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 4★ | |
At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 4★ |
Value of Skills | ★★★☆☆ |
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Galle can be used to inherit the skills Guard Lance+ or Odd Atk Wave 3. However, you can only acquire Galle from Grand Hero Battles or from using Heroic Grails, so think carefully before foddering her off.
Galle is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Daman Mills |
---|---|
Illustrator | HAGIYA Kaoru |
Appears In |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Galle Builds and Best IVs
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