This is a ranking page for the hero Galle - Azure Rider from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Galle.
List of Contents
|Reroll Ranking (excluding Inherit Skill)||
|Ranking (including Inherit Skill)||
(▶FEH Tier List)
|Color / Weapon Type / Move Type|
|What Kind of Character Are They?||・Delays enemy special activation through weapon skill
・Atk/Def boost when HP is lowered
・Atk buff to unit and adjacent allies every start of an odd-numbered turn
|14||1||Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack).|
||Cooldown = 4
Boosts Atk by 50%.
||If unit’s HP ≤ 80% at start of combat, grants Atk/Def +7 during combat.|
||At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )|
|5★- Adjusted for Skills||46||52||22||38||28||186|
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
As a hero obtainable only through Grand Hero Battle, Galle will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Galle are +Res and -HP. Galle is mainly a physical wall, but he has the potential to become a dual wall if he is given some points to Res. This justifies a +Res IV on Galle as balanced defensive stats is ideal for survival. His HP is of less importance so it can be safely taken as a bane. You can easily get multiple copies of Galle so make sure to get at least +1 merge to get rid of this bane as HP to him is still important to a degree.
If you are trying to build a +10 Merge Galle, +Res is the best IV. With a +10 merge, Galle's Res reaches 35, which is enough to survive lots of magic attacks considering you still have skills to boost it up. If you prefer Galle to specialize solely on taking physical attacks, you can take a +Def IV instead. You can also take a +Atk IV if you need Galle to be more offensively oriented.
Note: Stats bonuses from skills are not taken into account.
This build is requires very minimal investment, but it makes Galle very effective in both phases if he gets to Brazen range. By simply slapping a Brazen Spd/Res 3 Sacred Seal, he can enjoy huge bonuses across his stats just by taking damage. Of course, his offensive power will also be boosted by Odd Atk Wave 3 half of the time so make sure to not forget to utilize that when engaging more powerful foes. Lastly, Vantage 3 makes use of his great bulk by giving him more tools in the enemy phase. What is great with Vantage 3 is that it has an identical trigger condition to his Brazen skills. A generic strategy with this build is to engage an enemy that can safely get Galle into Brazen range and engaging more powerful foes from that point on.
Galle - Azure Rider (5★)
Barst - The Hatchet (3★)
Selena - Cutting Wit (3★)
Silas - Loyal Knight (4★)
Nowi - Eternal Witch (5★)
Ashnard - Mad King (4★)
Galle - Azure Rider (4★)
Garon - King of Nohr (4★)
Aversa - Dark One (4★)
Julia - Naga's Blood (5★)
Roy - Blazing Lion (5★)
Ares - Black Knight (4★)
Galle - Azure Rider (5★)
Anna - Commander (5★)
Mia - Lady of Blades (5★)
Galle - Azure Rider (4★)
Loki - The Trickster (5★)
Alm - Saint-King (5★)
Galle's weapon cannot currently be refined. This section will be updated if it becomes refineable in the future!
|Galle - Azure Rider Roles|
|Physical Wall||Magic Wall||Effective Weapon||Movement Assist|
|Exclusive Skill||All-Range Counterattack||Recovery||Refresher|
Galle is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Galle has the weapon skill Guard Lance+ which, as the name might imply, “Guards” you from your foe's special skill by inflicting special cooldown charge -1. However, unlike Guard 3, this effect will always trigger in combat, making it very difficult for an opposing foe to deal special damage.
Guard 3 requires a trigger condition before activation : Having 80% HP or higher
Galle has a base Def or 38 which is excellent if he wants to soak up physical attacks. His Res is at 28 which is slightly above average so with some IVs and merges, he can definitely tank both kinds of attacks. With Guard Lance+, and other skills he can be a great wall in most situations.
He does have a glaring weakness to bow users with high Spd or bow users that use Brave Bow+. Be mindful of his position in relation to these units! Use his great flying mobility to your advantage.
Galle's default C skill Odd Atk Wave will grant Galle and adjacent allies Atk+6 on odd-numbered turns. Since this C skill actually gives the bonus to Galle and not just his allies, the combined effect of this skill and Brazen Atk/Def 3 gives Galle Atk +13 when entering combat on odd-numbered turns. Of course, this is if Brazen Atk/Def 3 is activated.
If you prefer, you can follow our Budget Galle build and get another Brazen skill in his Sacred Seal slot. Our builds section includes an explanation on how to use this simple yet effective build.
Galle's Spd at Lv. 40 is only 22. This makes him very vulnerable to follow-up attacks! This weakness can make Galle pretty squishy despite his high defenses. Be mindful of his positioning against units that can score follow-up attacks on him.
As a flying unit, Galle takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
|Should You Unlock Potential for this Hero?|
We cannot recommend you to Unlock Potential to make Galle - Azure Rider a 5 Star Hero. Galle - Azure Rider is difficult to make use of except under specific conditions. Unless Galle - Azure Rider is a favorite character of yours or you have excess Hero Feathers to spare, we recommend you pass on Unlocking their Potential.
|Skill Name||Might||Range||Effect||Learned At|
|10||1||Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack).||4★|
|14||1||Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack).||5★|
|This Hero has no Assist skills that can be learned.|
|Skill Name||Effect||Learned At|
|(Cooldown Count = 4) Boosts Atk by 30%.||4★|
|(Cooldown Count = 4) Boosts Atk by 50%.||4★|
|Skill Name||Effect||Learned At|
|If unit’s HP ≤ 80% at start of combat, grants Atk/Def +3 during combat.||4★|
|If unit’s HP ≤ 80% at start of combat, grants Atk/Def +5 during combat.||4★|
|If unit’s HP ≤ 80% at start of combat, grants Atk/Def +7 during combat.||5★|
|At start of odd-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )||4★|
|At start of odd-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )||4★|
|At start of odd-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. )||4★|
|Value of Skills||★★★☆☆|
Galle can be used to inherit the skills Guard Lance+ or Odd Atk Wave 3. However, you can only acquire Galle from Grand Hero Battles or from using Heroic Grails, so think carefully before foddering her off.
Galle is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
|Blue Breath||Blue Dagger|
|Blue Beast||Blue Bow|
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