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This is a walkthrough for the Tephra Cave (Revisited) section of Xenoblade Chronicles Definitive Edition for Nintendo Switch. For a map of Tephra Cave Landmarks and Locations, as well as boss strategy and other tips and tricks, read on!
List of Contents
Objectives | |
---|---|
1 | Head to Tephra Cave |
2 | Go through the newly unlocked door in the Mag Mell Ruins |
3 | Defeat the Arachno ambush |
4 | Proceed further into the Arachno nest |
5 | Rescue Reyn |
6 | Defeat Queen Arachno |
7 | Proceed to the end of the tunnel |
The following side quests are available from this chapter:
Quest | Location | Giver | Rewards |
---|---|---|---|
Mementos of a Lost Son | Ether Light | Cheryl | +200 Reputation 4500 G 1500 EXP Bomber Lancer |
Flattened Flowers | Tranquil Square | Françoise | +100 Reputation 750 G 100 EXP Soil Gauntlets |
Romantic Notions of a Girl | Fortress Entrance | Monica | +200 Reputation 1200 G 300 EXP Soil Boots |
Romantic Notions of a Boy | Fortress Entrance | Andreas | +200 Reputation 1200 G 300 EXP Soil Gear |
An Impoverished Critic | Ether Light | Leopold | +200 Reputation |
Financial Planning | Ether Light | King Squeeze | 2500 G 500 EXP Ranger Shoes OR Quark Boots |
Overworked and Underpaid | Ether Light | Giorgio | +100 Reputation 3000 G 300 EXP HP Up II OR Ether Def Up II |
Paola and Narine | Tranquil Square | Narine | +250 Reputation 200 G 20000 EXP Daze Plus IV |
The Plan - Preparation | Ether Light | Sesame | +100 Reputation 1000 G 150 EXP Critical Up II |
The Plan - The Night Before | Ether Light | Sesame | +150 Reputation 1500 G 200 EXP Strength Up III |
The Plan - Execution | Ether Light | Sesame | +250 Reputation 5000 G 1200 EXP Attack Stability II |
A Young Captain's Suffering | Fortress Entrance | Emmy Leater | +150 Reputation 1100 G 180 EXP Ether Def Up III |
A Young Captain's Rise | Fortress Entrance | Emmy Leater | +200 Reputation 1800 G 250 EXP Flame Gear |
The Lost Pendant | Cylinder Hangar | Defence Force Soldier | +50 Reputation 950 G 100 EXP Quark Gear |
Quests in Red Text indicate Timed Quests. As these quests will expire after progressing to a certain part of the game, be sure to complete them while they are still available!
Quest | Location | Giver | Rewards |
---|---|---|---|
Missing in Action | Mag Mell Ruins | Defence Force Soldier | +100 Reputation 800 G 50 EXP Leather Top, Leather Bottoms |
Arachno Silk Fundraising | Mag Mell Ruins | Defence Force Soldier | +100 Reputation 500 G 100 EXP Ranger Gloves |
A Thank You | Mag Mell Ruins | Defence Force Soldier | +150 Reputation 1500 G 100 EXP Topple Resist II |
Clearing Obstructions | Mag Mell Ruins | Defence Force Soldier | +200 Reputation 2500 G 200 EXP Bleed Defence III |
Collection Quest 1 | Mag Mell Ruins | Defence Force Soldier | +50 Reputation 1000 G |
Collection Quest 2 | Mag Mell Ruins | Defence Force Soldier | +50 Reputation 1500 G |
Material Quest 1 | Mag Mell Ruins | Defence Force Soldier | +50 Reputation 1200 G |
Material Quest 2 | Mag Mell Ruins | Defence Force Soldier | +50 Reputation 1500 G |
Quests in Red Text indicate Timed Quests. As these quests will expire after progressing to a certain part of the game, be sure to complete them while they are still available!
List of Maps | |
---|---|
Ground Floor Enlarge |
First Floor Enlarge |
Second Floor Enlarge |
Third Floor Enlarge |
Note: Some landmarks and locations can only be reached after completing Chapter 15: Mechonis Core.
A | Tephra Path |
---|---|
B | Mag Mell Ruins |
C | Rear Entrance |
D | Spring of Grief |
E | Vilia Lake |
F | Heavenly Window |
G | Bafalgar Tomb |
H | Leg Pass |
Note: Landmarks F and G can only be reached after completing Chapter 15: Mechonis Core.
1 | Caterpile Nest |
---|---|
2 | Warehouse 2 |
3 | Escape Pod Bay |
4 | Tephra Cavern |
5 | Hidden Warehouse |
6 | Forgotten Cave |
7 | Emergency Warehouse |
8 | Soothsayer's Crypt |
9 | Prayer Room |
10 | Bone Corridor |
11 | Arachno Queen's Nest |
12 | Kneecap Hill |
13 | Trader's Stopover |
14 | Arachno Feeding Lair |
15 | Path of Absolution |
Note: Locations 6, 7, 8, 9, 10,13, 14, and 15 can only be reached after completing Chapter 15: Mechonis Core.
Title | Location | Char. 1 | Char. 2 | Affinity |
---|---|---|---|---|
The Legend of the Spider | Bone Corridor | Shulk | Reyn | Purple |
A Scene Revisited | Kneecap Hill | Reyn | Fiora | Pink |
Glowing in the Night | Spring of Grief | Dunban | Riki | Purple |
Fruit | Clear Almond | Bright Fig | Dark Grape | - | - |
---|---|---|---|---|---|
Flower | Insanity Mint | Night Tulip | - | - | - |
Animal | Shin Newt | Cave Rat | Shin Gecko | Happy Rabbit | - |
Bug | Brown Butterfly | Gold Caterpillar | Rumble Stonefly | - | - |
Nature | Kneecap Rock | Confusion Ivy | Clarity Moss | - | - |
Strange | Leaf Mystery | Steel Silk | - | - | - |
Fruit | Lightning Attack II |
---|---|
Flowers | Poison Defence III |
Animals | HP Up II |
Bugs | Slow Resist II |
Nature | Attack Plus II |
Strange | Attack Stability II |
100% Completion | Warrior Cuisses |
Once you begin battling the Queen Arachno, you'll gain the ability to glimpse into the future to see what attacks enemies might do. Use this knowledge to cast protective arts on your characters beforehand. If the enemy art is a Talent Art (shown in White Text), the damage can be blocked by casting Monado Shield.
Additionally, Shulk can warn his allies of what is going to happen, and you can choose to have them perform an art at the cost of one bar of the Party Gauge. If they have their own defense skill, keep a bar handy to make sure they aren't helpless when Shulk's Talent Gauge is not full. For Reyn, Last Stand will prevent him from dying.
When ambushed by Arachnos and fighting the Queen Arachno, there will be a swarm of enemies surrounding you, and using area of effect attacks arts like Stream Edge and War Swing are good ways to soften all of them up at once.
There is an exploit that can be done after beating the boss of this area. Doing so can allow you to level into the 50's in a matter of minutes. If you are interested in learning about this glitch to level up your team super fast, see the guide below!
Tephra Cave Glitch: Early Game Leveling
This battle is a good chance to put in practice the tips above!
While you may not notice it they deal quite a lot of damage when stacked up. Take care of them before focusing fire on the queen.
The Queen Arachno has an ability that keeps you in place, and allows her swarm to overwhelm you. Keep mobile so the crowd does not get you!
Xenoblade Chronicles Story Walkthrough
Prologue | The Battle of Sword Valley |
---|---|
Chapter 1 | Colony 9 and Tephra Cave |
Chapter 2 | Colony 9 (Mechon Invasion) |
Chapter 3 | Tephra Cave (Revisited) |
Chapter 4 | Bionis' Leg |
Chapter 5 | Colony 6 and Ether Mine |
Chapter 6 | Satori Marsh and Bionis' Interior (1st Time) |
Chapter 7 | Makna Forest and Frontier Village |
Chapter 8 | Eryth Sea, Alcamoth, and High Entia Tomb |
Chapter 9 | Prison Island (1st Time) |
Chapter 10 | Valak Mountain |
Chapter 11 | Sword Valley and Galahad Fortress |
Chapter 12 | Fallen Arm |
Chapter 13 | Mechonis Field |
Chapter 14 | Central Factory and Agniratha |
Chapter 15 | Mechonis Core |
Chapter 16 | Central Factory (Revisited) |
Chapter 17 | Bionis' Interior and Prison Island (Revisited) |
Final Boss | Memory Space |
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