This is a walkthrough for the Central Factory (Revisited) section of Xenoblade Chronicles Definitive Edition for Nintendo Switch. For a map of Central Factory (Revisited) Landmarks and Locations, as well as boss strategy and other tips and tricks, read on!
List of Contents
| Previous Section | Next Section |
|---|---|
| Mechonis Core | Bionis' Interior and Prison Island (Revisited) |
| Objectives | |
|---|---|
| 1 | ![]() Defeat Zanza. Your first battle against Zanza is technically unwinnable, but you also can't lose! Your HP cannot fall below 1, so just whale away at the architect of all your problems until the battle ends. |
| 2 | Use the Transporter to enter Central Factory. After the battle and subsequent cutscenes, you can return to the Central Factory via the transporter. |
| Objectives | |
|---|---|
| 1 | Return to Junks. You only need to follow the quest guide to take refuge in Junks back on the 5th floor, but this will be your last opportunity to complete the New Weapon for Seven side quest, if you haven't done so yet. |
| 2 | ![]() Defeat the Sureny Telethia After the cutscenes, you'll fight the Sureny Telethia. You'll only need to bring its health down to 80% to end the fight and move on. |
Chapter 17: Bionis' Interior and Prison Island (Revisited) Walkthrough
There are no side quests available from this chapter.
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None
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GF![]() |
1F![]() |
2F![]() |
3F/4F![]() |
5F![]() |
| A | Port Terminal |
|---|---|
| B | Control Tower |
| C | Central Warehouse Lift |
| D | Factory Vent |
| E | Tower Boarding Gate |
| F | Regeneration Control |
| G | Agniratha Transporter |
| H | Ventilation Conduit |
| I | Bridge to Apocrypha |
| 1 | Central Gate |
|---|---|
| 2 | Landing Strip 1 |
| 3 | Landing Strip 2 |
| 4 | Maintenance Entrance 1 |
| 5 | Maintenance Wing |
| 6 | Storage Depot |
| 7 | Central Lift |
| 8 | Training Ground Roof |
| 9 | Central Tower Lift |
| 10 | Large Mechon Store |
| 11 | Main Factory Gate |
| 12 | Mechon Factory |
| 13 | Central Tower Roof |
| 14 | Face Maintenance Bay |
| 15 | Apocrypha Generator |
There are no available Heart-to-Hearts in this area.
| Veg | Meaty Potato | Blue Root | - | - | - |
|---|---|---|---|---|---|
| Animal | Prism Centipede | Cable Mouse | Oil Fox | - | - |
| Bug | Dew Beetle | Glider Cockroach | - | - | - |
| Nature | White Styrene | Black Styrene | Blood Oil | - | - |
| Parts | Angel Engine X | Leaf Coil | Warrior Screw | - | - |
| Strange | Smoke Cylinder | Sacred Panther | Parts Noble | - | - |
| Vegetables | Strength Up IV |
|---|---|
| Animals | Blaze Defence IV |
| Bugs | Ether Up IV |
| Nature | Lock-On Resist IV |
| Parts | Talent Boost III |
| Strange | Arts Heal IV |
| 100% Completion | Machina Driver III |

Shulk is definitely a good character to have in the party. But the game actually allows you to remove him in favor of creating a 3 man roster that suits your playstyle. Shulk is temporarily unavailable so creating a different party is a must for this chapter. Melia is highly suggested to be your party leader in this fight due to her mind blast ability, and great potential as a controlled character. Check our guide about recommended party members for more party setups.
A Telethia, Without Shulk, Melia is the only one that can counter a Telethia's Mind Read, so set her as your leader. Make sure to not waste Melia's Elemental Discharge until the Telethia uses Mind Read to complete the fight.
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Shulk is temporarily unavailable in this fight. Soul Read is an aura that causes all attacks to miss, but Melia's Mind Blast can dispel this, allowing your team to fight.
Xenoblade Chronicles Story Walkthrough
| Prologue | The Battle of Sword Valley |
|---|---|
| Chapter 1 | Colony 9 and Tephra Cave |
| Chapter 2 | Colony 9 (Mechon Invasion) |
| Chapter 3 | Tephra Cave (Revisited) |
| Chapter 4 | Bionis' Leg |
| Chapter 5 | Colony 6 and Ether Mine |
| Chapter 6 | Satori Marsh and Bionis' Interior (1st Time) |
| Chapter 7 | Makna Forest and Frontier Village |
| Chapter 8 | Eryth Sea, Alcamoth, and High Entia Tomb |
| Chapter 9 | Prison Island (1st Time) |
| Chapter 10 | Valak Mountain |
| Chapter 11 | Sword Valley and Galahad Fortress |
| Chapter 12 | Fallen Arm |
| Chapter 13 | Mechonis Field |
| Chapter 14 | Central Factory and Agniratha |
| Chapter 15 | Mechonis Core |
| Chapter 16 | Central Factory (Revisited) |
| Chapter 17 | Bionis' Interior and Prison Island (Revisited) |
| Final Boss | Memory Space |
Xenoblade Chronicles: Definitive Edition Walkthrough & Guides Wiki
Chapter 16: Central Factory (Revisited) Walkthrough



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