This article will tell you all about the differences in Future Connected from the main game in Xenoblade Chronicles Definitive Edition. Read on to find out about new, changed, and removed features in the brand new epilogue!
List of Contents
One of the first things you'll notice in Future Connected is that Shulk and Melia are the only returning party members. Instead, you will be joined by Riki's children, Nene and Kino. While new characters, Nene and Kino's skills function identically to Reyn and Sharla's respectively, allowing you to stick to strategies you may have used previously. You will also have a group of up to 12 AI-controlled Nopon Ponspectors who will assist you in battle.
The party gauge is still present with similar functions, like using one bar to revive a downed ally, but you won't be performing chain attacks when it's full. Once you've recruited enough Ponspectors, you will gain access to new Union Strikes, powerful attacks that deal damage to all enemies and provide other effects like healing your party or putting enemies into a daze. Hit the B button with the right timing to increase the amount of bonus damage dealt!
Another major change is the lack of affinity, which means your party members won't increase bonds when fighting together, there is no affinity chart that lists every NPC, nor are there any Heart-to-Hearts. However, there is a replacement for the latter in the form of Quiet Moments, which are voiced cutscenes between two characters with no dialogue options. With no affinity, viewing these scenes is as simple as progressing the story.
At the end of Xenoblade Chronicles, Shulk loses his abiity to see into the future, so a year later during Future Connected this is also true. Whether you relied on it or not before, you will need to be careful when fighting stronger enemies whose abilities can potentially cause your demise.
The Skill Trees that provided a variety of buffs for your characters has also been removed, and with it the ability to link skills across characters. There is also no reputation related to the settlements within the epilogue, so side quests will not provide anything more than EXP, gold, or items.
As the focus of Future Connected is to defeat the mysterious Fog King, there are also Fogbeasts, enemies that have been imbued with the Fog King's power. You can tell a Fogbeast apart from a regular enemy by the black aura that surrounds them as well as the special eye icon above their heads. These enemies will also spread the power to nearby enemies with a riot surge, causing any enemy in the set radius to Riot, increasing their level to that of the Fogbeast. While not as powerful as unique monsters, their ability to cause multiple enemies to aggro you can be overwhelming. They also respawn much more frequently than unique monsters, so stay sharp.
One of the last differences is that Ether Deposits will not provide Crystals when mining and will instead result in fully processed Gems. With no Crystals this also means that Gem Crafting is not available either.
|Part 1||Navvir Highlands~Alcamoth|
|Part 2||Shoulderstone Scree~Gran Dell|
|Part 3||Teelan's Laboratory~Zekr Marga Quarry|
|Part 4||Alcamoth (Revisited)|
|Other Future Connected Guides|
|Should You Play Future Connected?|
|Future Connected Side Quests Guide | List of Future Connected Side Quests|
|Differences Between Future Connected and the Main Game|
|Ponspectors and Union Strikes Explained|
|What are Fogbeasts?|
|List of Quiet Moments|
|How to Find Every Giant's Trove|
|List of Future Connected Unique Monsters|
Differences Between Future Connected and the Main Game
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